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https://github.com/mozilla/gecko-dev.git
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e5e885ae31
# ignore-this-changeset --HG-- extra : amend_source : 7221c8d15a765df71171099468e7c7faa648f37c extra : histedit_source : a0cce6015636202bff09e35a13f72e03257a7695
165 lines
5.3 KiB
C++
165 lines
5.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#if !defined(MediaTimer_h_)
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# define MediaTimer_h_
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# include "mozilla/AbstractThread.h"
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# include "mozilla/IntegerPrintfMacros.h"
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# include "mozilla/Monitor.h"
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# include "mozilla/MozPromise.h"
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# include "mozilla/RefPtr.h"
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# include "mozilla/TimeStamp.h"
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# include "mozilla/Unused.h"
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# include "nsITimer.h"
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# include <queue>
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namespace mozilla {
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extern LazyLogModule gMediaTimerLog;
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# define TIMER_LOG(x, ...) \
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MOZ_ASSERT(gMediaTimerLog); \
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MOZ_LOG(gMediaTimerLog, LogLevel::Debug, \
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("[MediaTimer=%p relative_t=%" PRId64 "]" x, this, \
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RelativeMicroseconds(TimeStamp::Now()), ##__VA_ARGS__))
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// This promise type is only exclusive because so far there isn't a reason for
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// it not to be. Feel free to change that.
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typedef MozPromise<bool, bool, /* IsExclusive = */ true> MediaTimerPromise;
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// Timers only know how to fire at a given thread, which creates an impedence
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// mismatch with code that operates with TaskQueues. This class solves
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// that mismatch with a dedicated (but shared) thread and a nice MozPromise-y
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// interface.
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class MediaTimer {
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public:
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explicit MediaTimer(bool aFuzzy = false);
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// We use a release with a custom Destroy().
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NS_IMETHOD_(MozExternalRefCountType) AddRef(void);
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NS_IMETHOD_(MozExternalRefCountType) Release(void);
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RefPtr<MediaTimerPromise> WaitFor(const TimeDuration& aDuration,
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const char* aCallSite);
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RefPtr<MediaTimerPromise> WaitUntil(const TimeStamp& aTimeStamp,
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const char* aCallSite);
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void Cancel(); // Cancel and reject any unresolved promises with false.
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private:
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virtual ~MediaTimer() { MOZ_ASSERT(OnMediaTimerThread()); }
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void DispatchDestroy(); // Invoked by Release on an arbitrary thread.
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void Destroy(); // Runs on the timer thread.
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bool OnMediaTimerThread();
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void ScheduleUpdate();
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void Update();
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void UpdateLocked();
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bool IsExpired(const TimeStamp& aTarget, const TimeStamp& aNow);
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void Reject();
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static void TimerCallback(nsITimer* aTimer, void* aClosure);
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void TimerFired();
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void ArmTimer(const TimeStamp& aTarget, const TimeStamp& aNow);
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bool TimerIsArmed() { return !mCurrentTimerTarget.IsNull(); }
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void CancelTimerIfArmed() {
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MOZ_ASSERT(OnMediaTimerThread());
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if (TimerIsArmed()) {
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TIMER_LOG("MediaTimer::CancelTimerIfArmed canceling timer");
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mTimer->Cancel();
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mCurrentTimerTarget = TimeStamp();
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}
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}
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struct Entry {
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TimeStamp mTimeStamp;
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RefPtr<MediaTimerPromise::Private> mPromise;
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explicit Entry(const TimeStamp& aTimeStamp, const char* aCallSite)
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: mTimeStamp(aTimeStamp),
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mPromise(new MediaTimerPromise::Private(aCallSite)) {}
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// Define a < overload that reverses ordering because std::priority_queue
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// provides access to the largest element, and we want the smallest
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// (i.e. the soonest).
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bool operator<(const Entry& aOther) const {
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return mTimeStamp > aOther.mTimeStamp;
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}
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};
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ThreadSafeAutoRefCnt mRefCnt;
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NS_DECL_OWNINGTHREAD
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nsCOMPtr<nsIEventTarget> mThread;
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std::priority_queue<Entry> mEntries;
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Monitor mMonitor;
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nsCOMPtr<nsITimer> mTimer;
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TimeStamp mCurrentTimerTarget;
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// Timestamps only have relative meaning, so we need a base timestamp for
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// logging purposes.
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TimeStamp mCreationTimeStamp;
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int64_t RelativeMicroseconds(const TimeStamp& aTimeStamp) {
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return (int64_t)(aTimeStamp - mCreationTimeStamp).ToMicroseconds();
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}
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bool mUpdateScheduled;
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const bool mFuzzy;
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};
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// Class for managing delayed dispatches on target thread.
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class DelayedScheduler {
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public:
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explicit DelayedScheduler(AbstractThread* aTargetThread, bool aFuzzy = false)
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: mTargetThread(aTargetThread), mMediaTimer(new MediaTimer(aFuzzy)) {
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MOZ_ASSERT(mTargetThread);
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}
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bool IsScheduled() const { return !mTarget.IsNull(); }
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void Reset() {
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MOZ_ASSERT(mTargetThread->IsCurrentThreadIn(),
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"Must be on target thread to disconnect");
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if (IsScheduled()) {
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mRequest.Disconnect();
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mTarget = TimeStamp();
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}
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}
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template <typename ResolveFunc, typename RejectFunc>
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void Ensure(mozilla::TimeStamp& aTarget, ResolveFunc&& aResolver,
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RejectFunc&& aRejector) {
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MOZ_ASSERT(mTargetThread->IsCurrentThreadIn());
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if (IsScheduled() && mTarget <= aTarget) {
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return;
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}
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Reset();
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mTarget = aTarget;
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mMediaTimer->WaitUntil(mTarget, __func__)
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->Then(mTargetThread, __func__, std::forward<ResolveFunc>(aResolver),
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std::forward<RejectFunc>(aRejector))
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->Track(mRequest);
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}
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void CompleteRequest() {
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MOZ_ASSERT(mTargetThread->IsCurrentThreadIn());
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mRequest.Complete();
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mTarget = TimeStamp();
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}
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private:
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RefPtr<AbstractThread> mTargetThread;
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RefPtr<MediaTimer> mMediaTimer;
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MozPromiseRequestHolder<mozilla::MediaTimerPromise> mRequest;
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TimeStamp mTarget;
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};
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} // namespace mozilla
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#endif
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