mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-01 14:45:29 +00:00
a08f6f998c
Flattened with: * Handle -1 attrib locations. - r=daoshengmu
108 lines
3.3 KiB
C++
108 lines
3.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef WEBGL_SHADER_H_
|
|
#define WEBGL_SHADER_H_
|
|
|
|
#include <map>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "GLDefs.h"
|
|
#include "mozilla/LinkedList.h"
|
|
#include "mozilla/MemoryReporting.h"
|
|
#include "nsString.h"
|
|
#include "nsWrapperCache.h"
|
|
|
|
#include "WebGLObjectModel.h"
|
|
|
|
namespace mozilla {
|
|
|
|
namespace webgl {
|
|
class ShaderValidator;
|
|
} // namespace webgl
|
|
|
|
class WebGLShader final
|
|
: public nsWrapperCache
|
|
, public WebGLRefCountedObject<WebGLShader>
|
|
, public LinkedListElement<WebGLShader>
|
|
{
|
|
friend class WebGLContext;
|
|
friend class WebGLProgram;
|
|
|
|
public:
|
|
WebGLShader(WebGLContext* webgl, GLenum type);
|
|
|
|
protected:
|
|
~WebGLShader();
|
|
|
|
public:
|
|
// GL funcs
|
|
void CompileShader();
|
|
JS::Value GetShaderParameter(GLenum pname) const;
|
|
void GetShaderInfoLog(nsAString* out) const;
|
|
void GetShaderSource(nsAString* out) const;
|
|
void GetShaderTranslatedSource(nsAString* out) const;
|
|
void ShaderSource(const nsAString& source);
|
|
|
|
// Util funcs
|
|
bool CanLinkTo(const WebGLShader* prev, nsCString* const out_log) const;
|
|
size_t CalcNumSamplerUniforms() const;
|
|
size_t NumAttributes() const;
|
|
bool FindAttribUserNameByMappedName(const nsACString& mappedName,
|
|
nsCString* const out_userName) const;
|
|
bool FindVaryingByMappedName(const nsACString& mappedName,
|
|
nsCString* const out_userName,
|
|
bool* const out_isArray) const;
|
|
bool FindUniformByMappedName(const nsACString& mappedName,
|
|
nsCString* const out_userName,
|
|
bool* const out_isArray) const;
|
|
bool UnmapUniformBlockName(const nsACString& baseMappedName,
|
|
nsCString* const out_baseUserName) const;
|
|
|
|
void EnumerateFragOutputs(std::map<nsCString, const nsCString> &out_FragOutputs) const;
|
|
|
|
bool IsCompiled() const {
|
|
return mTranslationSuccessful && mCompilationSuccessful;
|
|
}
|
|
|
|
private:
|
|
void BindAttribLocation(GLuint prog, const nsCString& userName, GLuint index) const;
|
|
void MapTransformFeedbackVaryings(const std::vector<nsString>& varyings,
|
|
std::vector<std::string>* out_mappedVaryings) const;
|
|
|
|
public:
|
|
// Other funcs
|
|
size_t SizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf) const;
|
|
void Delete();
|
|
|
|
WebGLContext* GetParentObject() const { return mContext; }
|
|
|
|
virtual JSObject* WrapObject(JSContext* js, JS::Handle<JSObject*> givenProto) override;
|
|
|
|
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLShader)
|
|
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLShader)
|
|
|
|
public:
|
|
const GLuint mGLName;
|
|
const GLenum mType;
|
|
|
|
protected:
|
|
nsString mSource;
|
|
nsCString mCleanSource;
|
|
|
|
UniquePtr<webgl::ShaderValidator> mValidator;
|
|
nsCString mValidationLog;
|
|
bool mTranslationSuccessful;
|
|
nsCString mTranslatedSource;
|
|
|
|
bool mCompilationSuccessful;
|
|
nsCString mCompilationLog;
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif // WEBGL_SHADER_H_
|