gecko-dev/dom/base/DOMMatrix.cpp
Sebastian Hengst 3a10644021 Backed out 6 changesets (bug 888600) for beta simulation failures: build bustage on Linux and Windows opt (bug 1442036) and devtools failure browser_net_view-source-debugger.js (bug 1441961). a=backout
Backed out changeset 83c87140dc3d (bug 888600)
Backed out changeset 2efb9b1753f6 (bug 888600)
Backed out changeset af5303781961 (bug 888600)
Backed out changeset 79ef59047e63 (bug 888600)
Backed out changeset 30d568d628dd (bug 888600)
Backed out changeset c7bd4c6c9741 (bug 888600)

--HG--
extra : histedit_source : 791b22f6770f4fead2f909478a93d65d85829fe0%2Cbb387309e90f53e1dde45dcf8cf4ebedcc6e5c5e
2018-03-01 11:51:09 +02:00

748 lines
20 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/DOMMatrix.h"
#include "mozilla/dom/BindingUtils.h"
#include "mozilla/dom/DOMMatrixBinding.h"
#include "mozilla/dom/DOMPoint.h"
#include "mozilla/dom/DOMPointBinding.h"
#include "mozilla/dom/BindingDeclarations.h"
#include "mozilla/dom/ToJSValue.h"
#include "mozilla/ServoCSSParser.h"
#include "nsCSSParser.h"
#include "nsStyleTransformMatrix.h"
#include <math.h>
namespace mozilla {
namespace dom {
static const double radPerDegree = 2.0 * M_PI / 360.0;
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(DOMMatrixReadOnly, mParent)
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(DOMMatrixReadOnly, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(DOMMatrixReadOnly, Release)
already_AddRefed<DOMMatrix>
DOMMatrixReadOnly::Translate(double aTx,
double aTy,
double aTz) const
{
RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
retval->TranslateSelf(aTx, aTy, aTz);
return retval.forget();
}
already_AddRefed<DOMMatrix>
DOMMatrixReadOnly::Scale(double aScale,
double aOriginX,
double aOriginY) const
{
RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
retval->ScaleSelf(aScale, aOriginX, aOriginY);
return retval.forget();
}
already_AddRefed<DOMMatrix>
DOMMatrixReadOnly::Scale3d(double aScale,
double aOriginX,
double aOriginY,
double aOriginZ) const
{
RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
retval->Scale3dSelf(aScale, aOriginX, aOriginY, aOriginZ);
return retval.forget();
}
already_AddRefed<DOMMatrix>
DOMMatrixReadOnly::ScaleNonUniform(double aScaleX,
double aScaleY,
double aScaleZ,
double aOriginX,
double aOriginY,
double aOriginZ) const
{
RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
retval->ScaleNonUniformSelf(aScaleX, aScaleY, aScaleZ, aOriginX, aOriginY, aOriginZ);
return retval.forget();
}
already_AddRefed<DOMMatrix>
DOMMatrixReadOnly::Rotate(double aAngle,
double aOriginX ,
double aOriginY) const
{
RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
retval->RotateSelf(aAngle, aOriginX, aOriginY);
return retval.forget();
}
already_AddRefed<DOMMatrix>
DOMMatrixReadOnly::RotateFromVector(double x,
double y) const
{
RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
retval->RotateFromVectorSelf(x, y);
return retval.forget();
}
already_AddRefed<DOMMatrix>
DOMMatrixReadOnly::RotateAxisAngle(double aX,
double aY,
double aZ,
double aAngle) const
{
RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
retval->RotateAxisAngleSelf(aX, aY, aZ, aAngle);
return retval.forget();
}
already_AddRefed<DOMMatrix>
DOMMatrixReadOnly::SkewX(double aSx) const
{
RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
retval->SkewXSelf(aSx);
return retval.forget();
}
already_AddRefed<DOMMatrix>
DOMMatrixReadOnly::SkewY(double aSy) const
{
RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
retval->SkewYSelf(aSy);
return retval.forget();
}
already_AddRefed<DOMMatrix>
DOMMatrixReadOnly::Multiply(const DOMMatrix& other) const
{
RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
retval->MultiplySelf(other);
return retval.forget();
}
already_AddRefed<DOMMatrix>
DOMMatrixReadOnly::FlipX() const
{
RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
if (mMatrix3D) {
gfx::Matrix4x4 m;
m._11 = -1;
retval->mMatrix3D = new gfx::Matrix4x4(m * *mMatrix3D);
} else {
gfx::Matrix m;
m._11 = -1;
retval->mMatrix2D = new gfx::Matrix(mMatrix2D ? m * *mMatrix2D : m);
}
return retval.forget();
}
already_AddRefed<DOMMatrix>
DOMMatrixReadOnly::FlipY() const
{
RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
if (mMatrix3D) {
gfx::Matrix4x4 m;
m._22 = -1;
retval->mMatrix3D = new gfx::Matrix4x4(m * *mMatrix3D);
} else {
gfx::Matrix m;
m._22 = -1;
retval->mMatrix2D = new gfx::Matrix(mMatrix2D ? m * *mMatrix2D : m);
}
return retval.forget();
}
already_AddRefed<DOMMatrix>
DOMMatrixReadOnly::Inverse() const
{
RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
retval->InvertSelf();
return retval.forget();
}
bool
DOMMatrixReadOnly::Is2D() const
{
return !mMatrix3D;
}
bool
DOMMatrixReadOnly::IsIdentity() const
{
if (mMatrix3D) {
return mMatrix3D->IsIdentity();
}
return mMatrix2D->IsIdentity();
}
already_AddRefed<DOMPoint>
DOMMatrixReadOnly::TransformPoint(const DOMPointInit& point) const
{
RefPtr<DOMPoint> retval = new DOMPoint(mParent);
if (mMatrix3D) {
gfx::Point4D transformedPoint;
transformedPoint.x = point.mX;
transformedPoint.y = point.mY;
transformedPoint.z = point.mZ;
transformedPoint.w = point.mW;
transformedPoint = mMatrix3D->TransformPoint(transformedPoint);
retval->SetX(transformedPoint.x);
retval->SetY(transformedPoint.y);
retval->SetZ(transformedPoint.z);
retval->SetW(transformedPoint.w);
} else if (point.mZ != 0 || point.mW != 1.0) {
gfx::Matrix4x4 tempMatrix(gfx::Matrix4x4::From2D(*mMatrix2D));
gfx::Point4D transformedPoint;
transformedPoint.x = point.mX;
transformedPoint.y = point.mY;
transformedPoint.z = point.mZ;
transformedPoint.w = point.mW;
transformedPoint = tempMatrix.TransformPoint(transformedPoint);
retval->SetX(transformedPoint.x);
retval->SetY(transformedPoint.y);
retval->SetZ(transformedPoint.z);
retval->SetW(transformedPoint.w);
} else {
gfx::Point transformedPoint;
transformedPoint.x = point.mX;
transformedPoint.y = point.mY;
transformedPoint = mMatrix2D->TransformPoint(transformedPoint);
retval->SetX(transformedPoint.x);
retval->SetY(transformedPoint.y);
retval->SetZ(point.mZ);
retval->SetW(point.mW);
}
return retval.forget();
}
template <typename T> void GetDataFromMatrix(const DOMMatrixReadOnly* aMatrix, T* aData)
{
aData[0] = static_cast<T>(aMatrix->M11());
aData[1] = static_cast<T>(aMatrix->M12());
aData[2] = static_cast<T>(aMatrix->M13());
aData[3] = static_cast<T>(aMatrix->M14());
aData[4] = static_cast<T>(aMatrix->M21());
aData[5] = static_cast<T>(aMatrix->M22());
aData[6] = static_cast<T>(aMatrix->M23());
aData[7] = static_cast<T>(aMatrix->M24());
aData[8] = static_cast<T>(aMatrix->M31());
aData[9] = static_cast<T>(aMatrix->M32());
aData[10] = static_cast<T>(aMatrix->M33());
aData[11] = static_cast<T>(aMatrix->M34());
aData[12] = static_cast<T>(aMatrix->M41());
aData[13] = static_cast<T>(aMatrix->M42());
aData[14] = static_cast<T>(aMatrix->M43());
aData[15] = static_cast<T>(aMatrix->M44());
}
void
DOMMatrixReadOnly::ToFloat32Array(JSContext* aCx, JS::MutableHandle<JSObject*> aResult, ErrorResult& aRv) const
{
AutoTArray<float, 16> arr;
arr.SetLength(16);
GetDataFromMatrix(this, arr.Elements());
JS::Rooted<JS::Value> value(aCx);
if (!ToJSValue(aCx, TypedArrayCreator<Float32Array>(arr), &value)) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
return;
}
aResult.set(&value.toObject());
}
void
DOMMatrixReadOnly::ToFloat64Array(JSContext* aCx, JS::MutableHandle<JSObject*> aResult, ErrorResult& aRv) const
{
AutoTArray<double, 16> arr;
arr.SetLength(16);
GetDataFromMatrix(this, arr.Elements());
JS::Rooted<JS::Value> value(aCx);
if (!ToJSValue(aCx, TypedArrayCreator<Float64Array>(arr), &value)) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
return;
}
aResult.set(&value.toObject());
}
// Convenient way to append things as floats, not doubles. We use this because
// we only want to output about 6 digits of precision for our matrix()
// functions, to preserve the behavior we used to have when we used
// AppendPrintf.
static void
AppendFloat(nsAString& aStr, float f)
{
aStr.AppendFloat(f);
}
void
DOMMatrixReadOnly::Stringify(nsAString& aResult)
{
nsAutoString matrixStr;
if (mMatrix3D) {
// We can't use AppendPrintf here, because it does locale-specific
// formatting of floating-point values.
matrixStr.AssignLiteral("matrix3d(");
AppendFloat(matrixStr, M11()); matrixStr.AppendLiteral(", ");
AppendFloat(matrixStr, M12()); matrixStr.AppendLiteral(", ");
AppendFloat(matrixStr, M13()); matrixStr.AppendLiteral(", ");
AppendFloat(matrixStr, M14()); matrixStr.AppendLiteral(", ");
AppendFloat(matrixStr, M21()); matrixStr.AppendLiteral(", ");
AppendFloat(matrixStr, M22()); matrixStr.AppendLiteral(", ");
AppendFloat(matrixStr, M23()); matrixStr.AppendLiteral(", ");
AppendFloat(matrixStr, M24()); matrixStr.AppendLiteral(", ");
AppendFloat(matrixStr, M31()); matrixStr.AppendLiteral(", ");
AppendFloat(matrixStr, M32()); matrixStr.AppendLiteral(", ");
AppendFloat(matrixStr, M33()); matrixStr.AppendLiteral(", ");
AppendFloat(matrixStr, M34()); matrixStr.AppendLiteral(", ");
AppendFloat(matrixStr, M41()); matrixStr.AppendLiteral(", ");
AppendFloat(matrixStr, M42()); matrixStr.AppendLiteral(", ");
AppendFloat(matrixStr, M43()); matrixStr.AppendLiteral(", ");
AppendFloat(matrixStr, M44());
matrixStr.AppendLiteral(")");
} else {
// We can't use AppendPrintf here, because it does locale-specific
// formatting of floating-point values.
matrixStr.AssignLiteral("matrix(");
AppendFloat(matrixStr, A()); matrixStr.AppendLiteral(", ");
AppendFloat(matrixStr, B()); matrixStr.AppendLiteral(", ");
AppendFloat(matrixStr, C()); matrixStr.AppendLiteral(", ");
AppendFloat(matrixStr, D()); matrixStr.AppendLiteral(", ");
AppendFloat(matrixStr, E()); matrixStr.AppendLiteral(", ");
AppendFloat(matrixStr, F());
matrixStr.AppendLiteral(")");
}
aResult = matrixStr;
}
static bool
IsStyledByServo(JSContext* aContext)
{
nsGlobalWindowInner* win = xpc::CurrentWindowOrNull(aContext);
nsIDocument* doc = win ? win->GetDoc() : nullptr;
return doc ? doc->IsStyledByServo() : false;
}
already_AddRefed<DOMMatrix>
DOMMatrix::Constructor(const GlobalObject& aGlobal, ErrorResult& aRv)
{
RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports(),
IsStyledByServo(aGlobal.Context()));
return obj.forget();
}
already_AddRefed<DOMMatrix>
DOMMatrix::Constructor(const GlobalObject& aGlobal, const nsAString& aTransformList, ErrorResult& aRv)
{
RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports(),
IsStyledByServo(aGlobal.Context()));
obj = obj->SetMatrixValue(aTransformList, aRv);
return obj.forget();
}
already_AddRefed<DOMMatrix>
DOMMatrix::Constructor(const GlobalObject& aGlobal, const DOMMatrixReadOnly& aOther, ErrorResult& aRv)
{
RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports(), aOther);
return obj.forget();
}
template <typename T> void SetDataInMatrix(DOMMatrix* aMatrix, const T* aData, int aLength, ErrorResult& aRv)
{
if (aLength == 16) {
aMatrix->SetM11(aData[0]);
aMatrix->SetM12(aData[1]);
aMatrix->SetM13(aData[2]);
aMatrix->SetM14(aData[3]);
aMatrix->SetM21(aData[4]);
aMatrix->SetM22(aData[5]);
aMatrix->SetM23(aData[6]);
aMatrix->SetM24(aData[7]);
aMatrix->SetM31(aData[8]);
aMatrix->SetM32(aData[9]);
aMatrix->SetM33(aData[10]);
aMatrix->SetM34(aData[11]);
aMatrix->SetM41(aData[12]);
aMatrix->SetM42(aData[13]);
aMatrix->SetM43(aData[14]);
aMatrix->SetM44(aData[15]);
} else if (aLength == 6) {
aMatrix->SetA(aData[0]);
aMatrix->SetB(aData[1]);
aMatrix->SetC(aData[2]);
aMatrix->SetD(aData[3]);
aMatrix->SetE(aData[4]);
aMatrix->SetF(aData[5]);
} else {
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
}
}
already_AddRefed<DOMMatrix>
DOMMatrix::Constructor(const GlobalObject& aGlobal, const Float32Array& aArray32, ErrorResult& aRv)
{
RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports(),
IsStyledByServo(aGlobal.Context()));
aArray32.ComputeLengthAndData();
SetDataInMatrix(obj, aArray32.Data(), aArray32.Length(), aRv);
return obj.forget();
}
already_AddRefed<DOMMatrix>
DOMMatrix::Constructor(const GlobalObject& aGlobal, const Float64Array& aArray64, ErrorResult& aRv)
{
RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports(),
IsStyledByServo(aGlobal.Context()));
aArray64.ComputeLengthAndData();
SetDataInMatrix(obj, aArray64.Data(), aArray64.Length(), aRv);
return obj.forget();
}
already_AddRefed<DOMMatrix>
DOMMatrix::Constructor(const GlobalObject& aGlobal, const Sequence<double>& aNumberSequence, ErrorResult& aRv)
{
RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports(),
IsStyledByServo(aGlobal.Context()));
SetDataInMatrix(obj, aNumberSequence.Elements(), aNumberSequence.Length(), aRv);
return obj.forget();
}
void DOMMatrix::Ensure3DMatrix()
{
if (!mMatrix3D) {
mMatrix3D = new gfx::Matrix4x4(gfx::Matrix4x4::From2D(*mMatrix2D));
mMatrix2D = nullptr;
}
}
DOMMatrix*
DOMMatrix::MultiplySelf(const DOMMatrix& aOther)
{
if (aOther.IsIdentity()) {
return this;
}
if (aOther.Is2D()) {
if (mMatrix3D) {
*mMatrix3D = gfx::Matrix4x4::From2D(*aOther.mMatrix2D) * *mMatrix3D;
} else {
*mMatrix2D = *aOther.mMatrix2D * *mMatrix2D;
}
} else {
Ensure3DMatrix();
*mMatrix3D = *aOther.mMatrix3D * *mMatrix3D;
}
return this;
}
DOMMatrix*
DOMMatrix::PreMultiplySelf(const DOMMatrix& aOther)
{
if (aOther.IsIdentity()) {
return this;
}
if (aOther.Is2D()) {
if (mMatrix3D) {
*mMatrix3D = *mMatrix3D * gfx::Matrix4x4::From2D(*aOther.mMatrix2D);
} else {
*mMatrix2D = *mMatrix2D * *aOther.mMatrix2D;
}
} else {
Ensure3DMatrix();
*mMatrix3D = *mMatrix3D * *aOther.mMatrix3D;
}
return this;
}
DOMMatrix*
DOMMatrix::TranslateSelf(double aTx,
double aTy,
double aTz)
{
if (aTx == 0 && aTy == 0 && aTz == 0) {
return this;
}
if (mMatrix3D || aTz != 0) {
Ensure3DMatrix();
mMatrix3D->PreTranslate(aTx, aTy, aTz);
} else {
mMatrix2D->PreTranslate(aTx, aTy);
}
return this;
}
DOMMatrix*
DOMMatrix::ScaleSelf(double aScale, double aOriginX, double aOriginY)
{
ScaleNonUniformSelf(aScale, aScale, 1.0, aOriginX, aOriginY, 0);
return this;
}
DOMMatrix*
DOMMatrix::Scale3dSelf(double aScale, double aOriginX,
double aOriginY, double aOriginZ)
{
ScaleNonUniformSelf(aScale, aScale, aScale, aOriginX, aOriginY, aOriginZ);
return this;
}
DOMMatrix*
DOMMatrix::ScaleNonUniformSelf(double aScaleX,
double aScaleY,
double aScaleZ,
double aOriginX,
double aOriginY,
double aOriginZ)
{
if (aScaleX == 1.0 && aScaleY == 1.0 && aScaleZ == 1.0) {
return this;
}
TranslateSelf(aOriginX, aOriginY, aOriginZ);
if (mMatrix3D || aScaleZ != 1.0 || aOriginZ != 0) {
Ensure3DMatrix();
gfx::Matrix4x4 m;
m._11 = aScaleX;
m._22 = aScaleY;
m._33 = aScaleZ;
*mMatrix3D = m * *mMatrix3D;
} else {
gfx::Matrix m;
m._11 = aScaleX;
m._22 = aScaleY;
*mMatrix2D = m * *mMatrix2D;
}
TranslateSelf(-aOriginX, -aOriginY, -aOriginZ);
return this;
}
DOMMatrix*
DOMMatrix::RotateFromVectorSelf(double aX, double aY)
{
if (aX == 0.0 || aY == 0.0) {
return this;
}
RotateSelf(atan2(aY, aX) / radPerDegree);
return this;
}
DOMMatrix*
DOMMatrix::RotateSelf(double aAngle, double aOriginX, double aOriginY)
{
if (fmod(aAngle, 360) == 0) {
return this;
}
TranslateSelf(aOriginX, aOriginY);
if (mMatrix3D) {
RotateAxisAngleSelf(0, 0, 1, aAngle);
} else {
*mMatrix2D = mMatrix2D->PreRotate(aAngle * radPerDegree);
}
TranslateSelf(-aOriginX, -aOriginY);
return this;
}
DOMMatrix*
DOMMatrix::RotateAxisAngleSelf(double aX, double aY,
double aZ, double aAngle)
{
if (fmod(aAngle, 360) == 0) {
return this;
}
aAngle *= radPerDegree;
Ensure3DMatrix();
gfx::Matrix4x4 m;
m.SetRotateAxisAngle(aX, aY, aZ, aAngle);
*mMatrix3D = m * *mMatrix3D;
return this;
}
DOMMatrix*
DOMMatrix::SkewXSelf(double aSx)
{
if (fmod(aSx, 360) == 0) {
return this;
}
if (mMatrix3D) {
gfx::Matrix4x4 m;
m._21 = tan(aSx * radPerDegree);
*mMatrix3D = m * *mMatrix3D;
} else {
gfx::Matrix m;
m._21 = tan(aSx * radPerDegree);
*mMatrix2D = m * *mMatrix2D;
}
return this;
}
DOMMatrix*
DOMMatrix::SkewYSelf(double aSy)
{
if (fmod(aSy, 360) == 0) {
return this;
}
if (mMatrix3D) {
gfx::Matrix4x4 m;
m._12 = tan(aSy * radPerDegree);
*mMatrix3D = m * *mMatrix3D;
} else {
gfx::Matrix m;
m._12 = tan(aSy * radPerDegree);
*mMatrix2D = m * *mMatrix2D;
}
return this;
}
DOMMatrix*
DOMMatrix::InvertSelf()
{
if (mMatrix3D) {
if (!mMatrix3D->Invert()) {
mMatrix3D->SetNAN();
}
} else if (!mMatrix2D->Invert()) {
mMatrix2D = nullptr;
mMatrix3D = new gfx::Matrix4x4();
mMatrix3D->SetNAN();
}
return this;
}
DOMMatrix*
DOMMatrix::SetMatrixValue(const nsAString& aTransformList, ErrorResult& aRv)
{
// An empty string is a no-op.
if (aTransformList.IsEmpty()) {
return this;
}
gfx::Matrix4x4 transform;
bool contains3dTransform = false;
if (mIsServo) {
if (!ServoCSSParser::ParseTransformIntoMatrix(aTransformList,
contains3dTransform,
transform.components)) {
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
return nullptr;
}
} else {
#ifdef MOZ_OLD_STYLE
nsCSSValue value;
nsCSSParser parser;
bool parseSuccess = parser.ParseTransformProperty(aTransformList,
true,
value);
if (!parseSuccess) {
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
return nullptr;
}
// A value of "none" results in a 2D identity matrix.
if (value.GetUnit() == eCSSUnit_None) {
mMatrix3D = nullptr;
mMatrix2D = new gfx::Matrix();
return this;
}
// A value other than a transform-list is a syntax error.
if (value.GetUnit() != eCSSUnit_SharedList) {
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
return nullptr;
}
RuleNodeCacheConditions dummy;
nsStyleTransformMatrix::TransformReferenceBox dummyBox;
transform = nsStyleTransformMatrix::ReadTransforms(
value.GetSharedListValue()->mHead,
nullptr, nullptr, dummy, dummyBox,
nsPresContext::AppUnitsPerCSSPixel(),
&contains3dTransform);
#else
MOZ_CRASH("old style system disabled");
#endif
}
if (!contains3dTransform) {
mMatrix3D = nullptr;
mMatrix2D = new gfx::Matrix();
SetA(transform._11);
SetB(transform._12);
SetC(transform._21);
SetD(transform._22);
SetE(transform._41);
SetF(transform._42);
} else {
mMatrix3D = new gfx::Matrix4x4(transform);
mMatrix2D = nullptr;
}
return this;
}
JSObject*
DOMMatrix::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
{
return DOMMatrixBinding::Wrap(aCx, this, aGivenProto);
}
} // namespace dom
} // namespace mozilla