gecko-dev/dom/media/fmp4/PlatformDecoderModule.h

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C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(PlatformDecoderModule_h_)
#define PlatformDecoderModule_h_
#include "MediaDecoderReader.h"
#include "mozilla/layers/LayersTypes.h"
#include "nsTArray.h"
#include "mozilla/RefPtr.h"
#include <queue>
namespace mp4_demuxer {
class VideoDecoderConfig;
class AudioDecoderConfig;
class MP4Sample;
}
class nsIThreadPool;
namespace mozilla {
namespace layers {
class ImageContainer;
}
class MediaDataDecoder;
class MediaDataDecoderCallback;
class MediaInputQueue;
class FlushableMediaTaskQueue;
class CDMProxy;
typedef int64_t Microseconds;
// The PlatformDecoderModule interface is used by the MP4Reader to abstract
// access to the H264 and Audio (AAC/MP3) decoders provided by various platforms.
// It may be extended to support other codecs in future. Each platform (Windows,
// MacOSX, Linux, B2G etc) must implement a PlatformDecoderModule to provide
// access to its decoders in order to get decompressed H.264/AAC from the
// MP4Reader.
//
// Video decoding is asynchronous, and should be performed on the task queue
// provided if the underlying platform isn't already exposing an async API.
//
// Platforms that don't have a corresponding PlatformDecoderModule won't be
// able to play the H.264/AAC data output by the MP4Reader. In practice this
// means that we won't have fragmented MP4 supported in Media Source
// Extensions.
//
// A cross-platform decoder module that discards input and produces "blank"
// output samples exists for testing, and is created when the pref
// "media.fragmented-mp4.use-blank-decoder" is true.
class PlatformDecoderModule {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(PlatformDecoderModule)
// Call on the main thread to initialize the static state
// needed by Create().
static void Init();
// Factory method that creates the appropriate PlatformDecoderModule for
// the platform we're running on. Caller is responsible for deleting this
// instance. It's expected that there will be multiple
// PlatformDecoderModules alive at the same time. There is one
// PlatformDecoderModule created per MP4Reader.
// This is called on the decode task queue.
static already_AddRefed<PlatformDecoderModule> Create();
// As Create() but do not initialize the created PlatformDecoderModule.
static already_AddRefed<PlatformDecoderModule> CreatePDM();
// Perform any per-instance initialization.
// This is called on the decode task queue.
virtual nsresult Startup() { return NS_OK; };
#ifdef MOZ_EME
// Creates a PlatformDecoderModule that uses a CDMProxy to decrypt or
// decrypt-and-decode EME encrypted content. If the CDM only decrypts and
// does not decode, we create a PDM and use that to create MediaDataDecoders
// that we use on on aTaskQueue to decode the decrypted stream.
// This is called on the decode task queue.
static already_AddRefed<PlatformDecoderModule>
CreateCDMWrapper(CDMProxy* aProxy,
bool aHasAudio,
bool aHasVideo);
#endif
// Called to shutdown the decoder module and cleanup state. The PDM
// is deleted immediately after Shutdown() is called. Shutdown() is
// called after Shutdown() has been called on all MediaDataDecoders
// created from this PlatformDecoderModule.
// This is called on the decode task queue.
virtual nsresult Shutdown() = 0;
// Creates an H.264 decoder. The layers backend is passed in so that
// decoders can determine whether hardware accelerated decoding can be used.
// Asynchronous decoding of video should be done in runnables dispatched
// to aVideoTaskQueue. If the task queue isn't needed, the decoder should
// not hold a reference to it.
// Output and errors should be returned to the reader via aCallback.
// On Windows the task queue's threads in have MSCOM initialized with
// COINIT_MULTITHREADED.
// Returns nullptr if the decoder can't be created.
// It is safe to store a reference to aConfig.
// This is called on the decode task queue.
virtual already_AddRefed<MediaDataDecoder>
CreateVideoDecoder(const mp4_demuxer::VideoDecoderConfig& aConfig,
layers::LayersBackend aLayersBackend,
layers::ImageContainer* aImageContainer,
FlushableMediaTaskQueue* aVideoTaskQueue,
MediaDataDecoderCallback* aCallback) = 0;
// Creates an Audio decoder with the specified properties.
// Asynchronous decoding of audio should be done in runnables dispatched to
// aAudioTaskQueue. If the task queue isn't needed, the decoder should
// not hold a reference to it.
// Output and errors should be returned to the reader via aCallback.
// Returns nullptr if the decoder can't be created.
// On Windows the task queue's threads in have MSCOM initialized with
// COINIT_MULTITHREADED.
// It is safe to store a reference to aConfig.
// This is called on the decode task queue.
virtual already_AddRefed<MediaDataDecoder>
CreateAudioDecoder(const mp4_demuxer::AudioDecoderConfig& aConfig,
FlushableMediaTaskQueue* aAudioTaskQueue,
MediaDataDecoderCallback* aCallback) = 0;
// An audio decoder module must support AAC by default.
// If more audio codec is to be supported, SupportsAudioMimeType will have
// to be extended
virtual bool SupportsAudioMimeType(const char* aMimeType);
virtual bool SupportsVideoMimeType(const char* aMimeType);
// Indicates if the video decoder requires AVCC format.
virtual bool DecoderNeedsAVCC(const mp4_demuxer::VideoDecoderConfig& aConfig);
protected:
PlatformDecoderModule() {}
virtual ~PlatformDecoderModule() {}
// Caches pref media.fragmented-mp4.use-blank-decoder
static bool sUseBlankDecoder;
static bool sFFmpegDecoderEnabled;
static bool sGonkDecoderEnabled;
static bool sAndroidMCDecoderPreferred;
static bool sAndroidMCDecoderEnabled;
static bool sGMPDecoderEnabled;
};
// A callback used by MediaDataDecoder to return output/errors to the
// MP4Reader. Implementation is threadsafe, and can be called on any thread.
class MediaDataDecoderCallback {
public:
virtual ~MediaDataDecoderCallback() {}
// Called by MediaDataDecoder when a sample has been decoded.
virtual void Output(MediaData* aData) = 0;
// Denotes an error in the decoding process. The reader will stop calling
// the decoder.
virtual void Error() = 0;
// Denotes that the last input sample has been inserted into the decoder,
// and no more output can be produced unless more input is sent.
virtual void InputExhausted() = 0;
virtual void DrainComplete() = 0;
virtual void NotifyResourcesStatusChanged() {};
virtual void ReleaseMediaResources() {};
};
// MediaDataDecoder is the interface exposed by decoders created by the
// PlatformDecoderModule's Create*Decoder() functions. The type of
// media data that the decoder accepts as valid input and produces as
// output is determined when the MediaDataDecoder is created.
//
// All functions are only called on the decode task queue. Don't block
// inside these functions, unless it's explicitly noted that you should
// (like in Flush() and Drain()).
//
// Decoding is done asynchronously. Any async work can be done on the
// MediaTaskQueue passed into the PlatformDecoderModules's Create*Decoder()
// function. This may not be necessary for platforms with async APIs
// for decoding.
class MediaDataDecoder {
protected:
virtual ~MediaDataDecoder() {};
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaDataDecoder)
// Initialize the decoder. The decoder should be ready to decode after
// this returns. The decoder should do any initialization here, rather
// than in its constructor or PlatformDecoderModule::Create*Decoder(),
// so that if the MP4Reader needs to shutdown during initialization,
// it can call Shutdown() to cancel this operation. Any initialization
// that requires blocking the calling thread in this function *must*
// be done here so that it can be canceled by calling Shutdown()!
virtual nsresult Init() = 0;
// Inserts a sample into the decoder's decode pipeline. The decoder must
// delete the sample once its been decoded. If Input() returns an error,
// aSample will be deleted by the caller.
virtual nsresult Input(mp4_demuxer::MP4Sample* aSample) = 0;
// Causes all samples in the decoding pipeline to be discarded. When
// this function returns, the decoder must be ready to accept new input
// for decoding. This function is called when the demuxer seeks, before
// decoding resumes after the seek.
// While the reader calls Flush(), it ignores all output sent to it;
// it is safe (but pointless) to send output while Flush is called.
// The MP4Reader will not call Input() while it's calling Flush().
virtual nsresult Flush() = 0;
// Causes all complete samples in the pipeline that can be decoded to be
// output. If the decoder can't produce samples from the current output,
// it drops the input samples. The decoder may be holding onto samples
// that are required to decode samples that it expects to get in future.
// This is called when the demuxer reaches end of stream.
// The MP4Reader will not call Input() while it's calling Drain().
// This function is asynchronous. The MediaDataDecoder must call
// MediaDataDecoderCallback::DrainComplete() once all remaining
// samples have been output.
virtual nsresult Drain() = 0;
// Cancels all init/input/drain operations, and shuts down the
// decoder. The platform decoder should clean up any resources it's using
// and release memory etc. Shutdown() must block until the decoder has
// completed shutdown. The reader calls Flush() before calling Shutdown().
// The reader will delete the decoder once Shutdown() returns.
// The MediaDataDecoderCallback *must* not be called after Shutdown() has
// returned.
virtual nsresult Shutdown() = 0;
// For Codec Resource Management
virtual bool IsWaitingMediaResources() {
return false;
};
virtual bool IsDormantNeeded() {
return false;
};
virtual void AllocateMediaResources() {}
virtual void ReleaseMediaResources() {}
virtual void ReleaseDecoder() {}
virtual bool IsHardwareAccelerated() const { return false; }
};
} // namespace mozilla
#endif