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01583602a9
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
197 lines
5.5 KiB
C++
197 lines
5.5 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_TEXTUREDIB_H
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#define MOZILLA_GFX_TEXTUREDIB_H
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#include "mozilla/layers/Compositor.h"
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#include "mozilla/layers/TextureClient.h"
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#include "mozilla/layers/TextureHost.h"
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#include "mozilla/GfxMessageUtils.h"
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#include "gfxWindowsPlatform.h"
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namespace mozilla {
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namespace layers {
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class TextureClientDIB : public TextureClient
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{
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public:
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virtual bool IsAllocated() const override { return !!mSurface; }
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virtual bool Lock(OpenMode aOpenMode) override;
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virtual void Unlock() override;
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virtual bool IsLocked() const override{ return mIsLocked; }
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virtual gfx::IntSize GetSize() const override { return mSize; }
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virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
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virtual bool CanExposeDrawTarget() const override { return true; }
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virtual gfx::DrawTarget* BorrowDrawTarget() override;
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virtual void UpdateFromSurface(gfx::SourceSurface* aSurface) override;
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virtual bool HasInternalBuffer() const override { return true; }
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protected:
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TextureClientDIB(ISurfaceAllocator* aAllocator, gfx::SurfaceFormat aFormat, TextureFlags aFlags)
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: TextureClient(aAllocator, aFlags)
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, mFormat(aFormat)
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, mIsLocked(false)
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{ }
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RefPtr<gfxWindowsSurface> mSurface;
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RefPtr<gfx::DrawTarget> mDrawTarget;
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gfx::IntSize mSize;
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gfx::SurfaceFormat mFormat;
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bool mIsLocked;
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};
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/**
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* Can only be drawn into through Cairo.
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* Prefer CairoTextureClient when possible.
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* The coresponding TextureHost depends on the compositor
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*/
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class TextureClientMemoryDIB : public TextureClientDIB
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{
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public:
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TextureClientMemoryDIB(ISurfaceAllocator* aAllocator,
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gfx::SurfaceFormat aFormat,
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TextureFlags aFlags);
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virtual ~TextureClientMemoryDIB();
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// TextureClient
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virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) override;
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virtual bool AllocateForSurface(gfx::IntSize aSize,
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TextureAllocationFlags aFlags = ALLOC_DEFAULT) override;
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virtual already_AddRefed<TextureClient>
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CreateSimilar(TextureFlags aFlags = TextureFlags::DEFAULT,
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TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const override;
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};
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/**
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* Can only be drawn into through Cairo.
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* Prefer CairoTextureClient when possible.
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* The coresponding TextureHost depends on the compositor
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*/
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class TextureClientShmemDIB : public TextureClientDIB
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{
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public:
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TextureClientShmemDIB(ISurfaceAllocator* aAllocator,
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gfx::SurfaceFormat aFormat,
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TextureFlags aFlags);
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virtual ~TextureClientShmemDIB();
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// TextureClient
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virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) override;
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virtual bool AllocateForSurface(gfx::IntSize aSize,
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TextureAllocationFlags aFlags = ALLOC_DEFAULT) override;
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virtual already_AddRefed<TextureClient>
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CreateSimilar(TextureFlags aFlags = TextureFlags::DEFAULT,
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TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const override;
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protected:
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HANDLE mFileMapping;
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HANDLE mHostHandle;
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HDC mDC;
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HBITMAP mBitmap;
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};
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/**
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* This is meant for a texture host which does a direct upload from
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* Updated to a Compositor specific DataTextureSource and therefor doesn't
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* need any specific Lock/Unlock magic.
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*/
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class TextureHostDirectUpload : public TextureHost
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{
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public:
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TextureHostDirectUpload(TextureFlags aFlags,
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gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize)
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: TextureHost(aFlags)
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, mFormat(aFormat)
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, mSize(aSize)
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, mIsLocked(false)
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{ }
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virtual void DeallocateDeviceData() override;
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virtual void SetCompositor(Compositor* aCompositor) override;
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virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
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virtual gfx::IntSize GetSize() const override { return mSize; }
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virtual bool Lock() override;
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virtual void Unlock() override;
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virtual bool HasInternalBuffer() const { return true; }
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virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override;
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protected:
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RefPtr<DataTextureSource> mTextureSource;
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RefPtr<Compositor> mCompositor;
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gfx::SurfaceFormat mFormat;
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gfx::IntSize mSize;
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bool mIsLocked;
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};
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class DIBTextureHost : public TextureHostDirectUpload
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{
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public:
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DIBTextureHost(TextureFlags aFlags,
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const SurfaceDescriptorDIB& aDescriptor);
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virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override
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{
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return nullptr; // TODO: cf bug 872568
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}
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protected:
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virtual void UpdatedInternal(const nsIntRegion* aRegion = nullptr) override;
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RefPtr<gfxWindowsSurface> mSurface;
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};
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class TextureHostFileMapping : public TextureHostDirectUpload
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{
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public:
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TextureHostFileMapping(TextureFlags aFlags,
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const SurfaceDescriptorFileMapping& aDescriptor);
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~TextureHostFileMapping();
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virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override
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{
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MOZ_CRASH(); // Not implemented! It would be tricky to keep track of the
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// scope of the file mapping. We could do this through UserData
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// on the DataSourceSurface but we don't need this right now.
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}
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protected:
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virtual void UpdatedInternal(const nsIntRegion* aRegion = nullptr) override;
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HANDLE mFileMapping;
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};
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}
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}
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#endif /* MOZILLA_GFX_TEXTUREDIB_H */
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