gecko-dev/dom/webgpu/Texture.h
Dzmitry Malyshau df4fc33667 Bug 1596128 - WebGPU compute passes r=jgilbert,webidl,bzbarsky
Update third party dependencies
WebGPU command encoder creation
WebGPU CommandBuffer creation and submission
WebGPU Compute pass recording

Differential Revision: https://phabricator.services.mozilla.com/D59896

--HG--
rename : gfx/wgpu/wgpu-core/src/device.rs => gfx/wgpu/wgpu-core/src/device/mod.rs
extra : moz-landing-system : lando
2020-01-22 07:31:51 +00:00

39 lines
834 B
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_Texture_H_
#define GPU_Texture_H_
#include "nsWrapperCache.h"
#include "ObjectModel.h"
namespace mozilla {
namespace dom {
struct GPUTextureViewDescriptor;
} // namespace dom
namespace webgpu {
class Device;
class TextureView;
class Texture final : public ObjectBase, public ChildOf<Device> {
public:
GPU_DECL_CYCLE_COLLECTION(Texture)
GPU_DECL_JS_WRAP(Texture)
private:
Texture() = delete;
virtual ~Texture();
void Cleanup() {}
public:
};
} // namespace webgpu
} // namespace mozilla
#endif // GPU_Texture_H_