gecko-dev/gfx/layers/d3d11
2016-11-03 09:57:15 +13:00
..
BlendingHelpers.hlslh Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
BlendShaderConstants.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositorD3D11.cpp Bug 1314189 - Only create a RemoteVideoDecoder if the current LayerManager is using the GPU process. r=dvander 2016-11-03 09:57:15 +13:00
CompositorD3D11.h Bug 1210357 - Handle VP9 colorspace BT.709 r=mattwoodrow,bas.schouten 2016-10-18 10:09:00 -07:00
CompositorD3D11.hlsl Bug 1210357 - Handle VP9 colorspace BT.709 r=mattwoodrow,bas.schouten 2016-10-18 10:09:00 -07:00
CompositorD3D11Shaders.h Bug 1210357 - Handle VP9 colorspace BT.709 r=mattwoodrow,bas.schouten 2016-10-18 10:09:00 -07:00
genshaders.sh Bug 1250244 - Part 2: Remove old VR rendering paths,r=gw280 2016-05-27 13:49:04 -07:00
ReadbackManagerD3D11.cpp Bug 1293603 (part 2) - Make Run() declarations consistent. r=erahm. 2016-08-08 12:18:10 +10:00
ReadbackManagerD3D11.h
TextureD3D11.cpp Bug 1313281 - Part 4: Remove Fence parameter from TextureData::Lock. r=sotaro 2016-10-27 21:02:09 +13:00
TextureD3D11.h Bug 1313281 - Part 4: Remove Fence parameter from TextureData::Lock. r=sotaro 2016-10-27 21:02:09 +13:00