gecko-dev/layout/generic/nsFrameList.h
Emilio Cobos Álvarez 673ea6eb31 Bug 1489139 - Ensure unbound generated content doesn't remain in the active chain. r=smaug
This reuses the same code path that was added in bug 1461299 for NAC, but for
generated content as well. DestroyAnonymousContent notifies to the ESM.

Also, remove the NativeAnonymousContentRemoved bit about <svg:use> since it's no
longer NAC.

Differential Revision: https://phabricator.services.mozilla.com/D5575
2018-09-12 16:56:40 +02:00

635 lines
19 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsFrameList_h___
#define nsFrameList_h___
#include <stdio.h> /* for FILE* */
#include "nsDebug.h"
#include "nsTArray.h"
#include "mozilla/FunctionTypeTraits.h"
#include "mozilla/RefPtr.h"
#include "mozilla/ReverseIterator.h"
#if defined(DEBUG) || defined(MOZ_DUMP_PAINTING)
// DEBUG_FRAME_DUMP enables nsIFrame::List and related methods.
// You can also define this in a non-DEBUG build if you need frame dumps.
#define DEBUG_FRAME_DUMP 1
#endif
class nsContainerFrame;
class nsIContent;
class nsIFrame;
class nsIPresShell;
class nsPresContext;
namespace mozilla {
namespace layout {
class FrameChildList;
enum FrameChildListID {
// The individual concrete child lists.
kPrincipalList = 0x1,
kPopupList = 0x2,
kCaptionList = 0x4,
kColGroupList = 0x8,
kSelectPopupList = 0x10,
kAbsoluteList = 0x20,
kFixedList = 0x40,
kOverflowList = 0x80,
kOverflowContainersList = 0x100,
kExcessOverflowContainersList = 0x200,
kOverflowOutOfFlowList = 0x400,
kFloatList = 0x800,
kBulletList = 0x1000,
kPushedFloatsList = 0x2000,
kBackdropList = 0x4000,
// A special alias for kPrincipalList that suppress the reflow request that
// is normally done when manipulating child lists.
kNoReflowPrincipalList = 0x8000
};
// A helper class for nsIFrame::Destroy[From]. It's defined here because
// nsFrameList needs it and we can't use nsIFrame here.
struct PostFrameDestroyData {
PostFrameDestroyData(const PostFrameDestroyData&) = delete;
PostFrameDestroyData() = default;
AutoTArray<RefPtr<nsIContent>, 100> mAnonymousContent;
void AddAnonymousContent(already_AddRefed<nsIContent>&& aContent)
{
mAnonymousContent.AppendElement(aContent);
}
};
} // namespace layout
} // namespace mozilla
// Uncomment this to enable expensive frame-list integrity checking
// #define DEBUG_FRAME_LIST
/**
* A class for managing a list of frames.
*/
class nsFrameList {
public:
nsFrameList() :
mFirstChild(nullptr), mLastChild(nullptr)
{
}
nsFrameList(nsIFrame* aFirstFrame, nsIFrame* aLastFrame) :
mFirstChild(aFirstFrame), mLastChild(aLastFrame)
{
VerifyList();
}
nsFrameList(const nsFrameList& aOther) :
mFirstChild(aOther.mFirstChild), mLastChild(aOther.mLastChild)
{
}
/**
* Infallibly allocate a nsFrameList from the shell arena.
*/
void* operator new(size_t sz, nsIPresShell* aPresShell);
/**
* Deallocate this list that was allocated from the shell arena.
* The list is required to be empty.
*/
void Delete(nsIPresShell* aPresShell);
/**
* For each frame in this list: remove it from the list then call
* Destroy() on it.
*/
void DestroyFrames();
/**
* For each frame in this list: remove it from the list then call
* DestroyFrom(aDestructRoot, aPostDestroyData) on it.
*/
void DestroyFramesFrom(nsIFrame* aDestructRoot,
mozilla::layout::PostFrameDestroyData& aPostDestroyData);
void Clear() { mFirstChild = mLastChild = nullptr; }
void SetFrames(nsIFrame* aFrameList);
void SetFrames(nsFrameList& aFrameList) {
MOZ_ASSERT(!mFirstChild, "Losing frames");
mFirstChild = aFrameList.FirstChild();
mLastChild = aFrameList.LastChild();
aFrameList.Clear();
}
class Slice;
/**
* Append aFrameList to this list. If aParent is not null,
* reparents the newly added frames. Clears out aFrameList and
* returns a list slice represening the newly-appended frames.
*/
Slice AppendFrames(nsContainerFrame* aParent, nsFrameList& aFrameList) {
return InsertFrames(aParent, LastChild(), aFrameList);
}
/**
* Append aFrame to this list. If aParent is not null,
* reparents the newly added frame.
*/
void AppendFrame(nsContainerFrame* aParent, nsIFrame* aFrame) {
nsFrameList temp(aFrame, aFrame);
AppendFrames(aParent, temp);
}
/**
* Take aFrame out of the frame list. This also disconnects aFrame
* from the sibling list. The frame must be non-null and present on
* this list.
*/
void RemoveFrame(nsIFrame* aFrame);
/**
* Take the frames after aAfterFrame out of the frame list. If
* aAfterFrame is null, removes the entire list.
* @param aAfterFrame a frame in this list, or null
* @return the removed frames, if any
*/
nsFrameList RemoveFramesAfter(nsIFrame* aAfterFrame);
/**
* Take the first frame (if any) out of the frame list.
* @return the first child, or nullptr if the list is empty
*/
nsIFrame* RemoveFirstChild();
/**
* The following two functions are intended to be used in concert for
* removing a frame from its frame list when the set of possible frame
* lists is known in advance, but the exact frame list is unknown.
* aFrame must be non-null.
* Example use:
* bool removed = frameList1.StartRemoveFrame(aFrame) ||
* frameList2.ContinueRemoveFrame(aFrame) ||
* frameList3.ContinueRemoveFrame(aFrame);
* MOZ_ASSERT(removed);
*
* @note One of the frame lists MUST contain aFrame, if it's on some other
* frame list then the example above will likely lead to crashes.
* This function is O(1).
* @return true iff aFrame was removed from /some/ list, not necessarily
* this one. If it was removed from a different list then it is
* guaranteed that that list is still non-empty.
* (this method is implemented in nsIFrame.h to be able to inline)
*/
inline bool StartRemoveFrame(nsIFrame* aFrame);
/**
* Precondition: StartRemoveFrame MUST be called before this.
* This function is O(1).
* @see StartRemoveFrame
* @return true iff aFrame was removed from this list
* (this method is implemented in nsIFrame.h to be able to inline)
*/
inline bool ContinueRemoveFrame(nsIFrame* aFrame);
/**
* Take aFrame out of the frame list and then destroy it.
* The frame must be non-null and present on this list.
*/
void DestroyFrame(nsIFrame* aFrame);
/**
* Insert aFrame right after aPrevSibling, or prepend it to this
* list if aPrevSibling is null. If aParent is not null, also
* reparents newly-added frame. Note that this method always
* sets the frame's nextSibling pointer.
*/
void InsertFrame(nsContainerFrame* aParent, nsIFrame* aPrevSibling,
nsIFrame* aFrame) {
nsFrameList temp(aFrame, aFrame);
InsertFrames(aParent, aPrevSibling, temp);
}
/**
* Inserts aFrameList into this list after aPrevSibling (at the beginning if
* aPrevSibling is null). If aParent is not null, reparents the newly added
* frames. Clears out aFrameList and returns a list slice representing the
* newly-inserted frames.
*/
Slice InsertFrames(nsContainerFrame* aParent, nsIFrame* aPrevSibling,
nsFrameList& aFrameList);
class FrameLinkEnumerator;
/**
* Split this list just before the first frame that matches aPredicate,
* and return a nsFrameList containing all the frames before it. The
* matched frame and all frames after it stay in this list. If no matched
* frame exists, all the frames are drained into the returned list, and
* this list ends up empty.
*
* aPredicate should be of this function signature: bool(nsIFrame*).
*/
template<typename Predicate>
nsFrameList Split(Predicate&& aPredicate) {
static_assert(
std::is_same<typename mozilla::FunctionTypeTraits<Predicate>::ReturnType,
bool>::value &&
mozilla::FunctionTypeTraits<Predicate>::arity == 1 &&
std::is_same<typename mozilla::FunctionTypeTraits<Predicate>::template ParameterType<0>,
nsIFrame*>::value,
"aPredicate should be of this function signature: bool(nsIFrame*)");
FrameLinkEnumerator link(*this);
link.Find(aPredicate);
return ExtractHead(link);
}
/**
* Split this frame list such that all the frames before the link pointed to
* by aLink end up in the returned list, while the remaining frames stay in
* this list. After this call, aLink points to the beginning of this list.
*/
nsFrameList ExtractHead(FrameLinkEnumerator& aLink);
/**
* Split this frame list such that all the frames coming after the link
* pointed to by aLink end up in the returned list, while the frames before
* that link stay in this list. After this call, aLink is at end.
*/
nsFrameList ExtractTail(FrameLinkEnumerator& aLink);
nsIFrame* FirstChild() const {
return mFirstChild;
}
nsIFrame* LastChild() const {
return mLastChild;
}
nsIFrame* FrameAt(int32_t aIndex) const;
int32_t IndexOf(nsIFrame* aFrame) const;
bool IsEmpty() const {
return nullptr == mFirstChild;
}
bool NotEmpty() const {
return nullptr != mFirstChild;
}
bool ContainsFrame(const nsIFrame* aFrame) const;
/**
* Get the number of frames in this list. Note that currently the
* implementation has O(n) time complexity. Do not call it repeatedly in hot
* code.
*/
int32_t GetLength() const;
/**
* If this frame list has only one frame, return that frame.
* Otherwise, return null.
*/
nsIFrame* OnlyChild() const {
if (FirstChild() == LastChild()) {
return FirstChild();
}
return nullptr;
}
/**
* Call SetParent(aParent) for each frame in this list.
* @param aParent the new parent frame, must be non-null
*/
void ApplySetParent(nsContainerFrame* aParent) const;
/**
* If this frame list is non-empty then append it to aLists as the
* aListID child list.
* (this method is implemented in FrameChildList.h for dependency reasons)
*/
inline void AppendIfNonempty(nsTArray<mozilla::layout::FrameChildList>* aLists,
mozilla::layout::FrameChildListID aListID) const;
/**
* Return the frame before this frame in visual order (after Bidi reordering).
* If aFrame is null, return the last frame in visual order.
*/
nsIFrame* GetPrevVisualFor(nsIFrame* aFrame) const;
/**
* Return the frame after this frame in visual order (after Bidi reordering).
* If aFrame is null, return the first frame in visual order.
*/
nsIFrame* GetNextVisualFor(nsIFrame* aFrame) const;
#ifdef DEBUG_FRAME_DUMP
void List(FILE* out) const;
#endif
static inline const nsFrameList& EmptyList();
class Enumerator;
/**
* A class representing a slice of a frame list.
*/
class Slice {
friend class Enumerator;
public:
// Implicit on purpose, so that we can easily create enumerators from
// nsFrameList via this impicit constructor.
MOZ_IMPLICIT Slice(const nsFrameList& aList) :
#ifdef DEBUG
mList(aList),
#endif
mStart(aList.FirstChild()),
mEnd(nullptr)
{}
Slice(const nsFrameList& aList, nsIFrame* aStart, nsIFrame* aEnd) :
#ifdef DEBUG
mList(aList),
#endif
mStart(aStart),
mEnd(aEnd)
{}
Slice(const Slice& aOther) :
#ifdef DEBUG
mList(aOther.mList),
#endif
mStart(aOther.mStart),
mEnd(aOther.mEnd)
{}
private:
#ifdef DEBUG
const nsFrameList& mList;
#endif
nsIFrame* const mStart; // our starting frame
const nsIFrame* const mEnd; // The first frame that is NOT in the slice.
// May be null.
};
class Enumerator {
public:
explicit Enumerator(const Slice& aSlice) :
#ifdef DEBUG
mSlice(aSlice),
#endif
mFrame(aSlice.mStart),
mEnd(aSlice.mEnd)
{}
Enumerator(const Enumerator& aOther) :
#ifdef DEBUG
mSlice(aOther.mSlice),
#endif
mFrame(aOther.mFrame),
mEnd(aOther.mEnd)
{}
bool AtEnd() const {
// Can't just check mEnd, because some table code goes and destroys the
// tail of the frame list (including mEnd!) while iterating over the
// frame list.
return !mFrame || mFrame == mEnd;
}
/* Next() needs to know about nsIFrame, and nsIFrame will need to
know about nsFrameList methods, so in order to inline this put
the implementation in nsIFrame.h */
inline void Next();
/**
* Get the current frame we're pointing to. Do not call this on an
* iterator that is at end!
*/
nsIFrame* get() const {
MOZ_ASSERT(!AtEnd(), "Enumerator is at end");
return mFrame;
}
/**
* Get an enumerator that is just like this one, but not limited in terms of
* the part of the list it will traverse.
*/
Enumerator GetUnlimitedEnumerator() const {
return Enumerator(*this, nullptr);
}
#ifdef DEBUG
const nsFrameList& List() const { return mSlice.mList; }
#endif
protected:
Enumerator(const Enumerator& aOther, const nsIFrame* const aNewEnd):
#ifdef DEBUG
mSlice(aOther.mSlice),
#endif
mFrame(aOther.mFrame),
mEnd(aNewEnd)
{}
#ifdef DEBUG
/* Has to be an object, not a reference, since the slice could
well be a temporary constructed from an nsFrameList */
const Slice mSlice;
#endif
nsIFrame* mFrame; // our current frame.
const nsIFrame* const mEnd; // The first frame we should NOT enumerate.
// May be null.
};
/**
* A class that can be used to enumerate links between frames. When created
* from an nsFrameList, it points to the "link" immediately before the first
* frame. It can then be advanced until it points to the "link" immediately
* after the last frame. At any position, PrevFrame() and NextFrame() are
* the frames before and after the given link. This means PrevFrame() is
* null when the enumerator is at the beginning of the list and NextFrame()
* is null when it's AtEnd().
*/
class FrameLinkEnumerator : private Enumerator {
public:
friend class nsFrameList;
explicit FrameLinkEnumerator(const nsFrameList& aList) :
Enumerator(aList),
mPrev(nullptr)
{}
FrameLinkEnumerator(const FrameLinkEnumerator& aOther) :
Enumerator(aOther),
mPrev(aOther.mPrev)
{}
/* This constructor needs to know about nsIFrame, and nsIFrame will need to
know about nsFrameList methods, so in order to inline this put
the implementation in nsIFrame.h */
inline FrameLinkEnumerator(const nsFrameList& aList, nsIFrame* aPrevFrame);
void operator=(const FrameLinkEnumerator& aOther) {
MOZ_ASSERT(&List() == &aOther.List(), "Different lists?");
mFrame = aOther.mFrame;
mPrev = aOther.mPrev;
}
inline void Next();
/**
* Find the first frame from the current position that satisfies
* aPredicate, and stop at it. If no such frame exists, then this method
* advances to the end of the list.
*
* aPredicate should be of this function signature: bool(nsIFrame*).
*
* Note: Find() needs to see the definition of Next(), so put this
* definition in nsIFrame.h.
*/
template<typename Predicate>
inline void Find(Predicate&& aPredicate);
bool AtEnd() const { return Enumerator::AtEnd(); }
nsIFrame* PrevFrame() const { return mPrev; }
nsIFrame* NextFrame() const { return mFrame; }
protected:
nsIFrame* mPrev;
};
class Iterator
{
public:
Iterator(const nsFrameList& aList, nsIFrame* aCurrent)
: mList(aList)
, mCurrent(aCurrent)
{}
Iterator(const Iterator& aOther)
: mList(aOther.mList)
, mCurrent(aOther.mCurrent)
{}
nsIFrame* operator*() const { return mCurrent; }
// The operators need to know about nsIFrame, hence the
// implementations are in nsIFrame.h
Iterator& operator++();
Iterator& operator--();
Iterator operator++(int) { auto ret = *this; ++*this; return ret; }
Iterator operator--(int) { auto ret = *this; --*this; return ret; }
friend bool operator==(const Iterator& aIter1, const Iterator& aIter2);
friend bool operator!=(const Iterator& aIter1, const Iterator& aIter2);
private:
const nsFrameList& mList;
nsIFrame* mCurrent;
};
typedef Iterator iterator;
typedef Iterator const_iterator;
typedef mozilla::ReverseIterator<Iterator> reverse_iterator;
typedef mozilla::ReverseIterator<Iterator> const_reverse_iterator;
iterator begin() const { return iterator(*this, mFirstChild); }
const_iterator cbegin() const { return begin(); }
iterator end() const { return iterator(*this, nullptr); }
const_iterator cend() const { return end(); }
reverse_iterator rbegin() const { return reverse_iterator(end()); }
const_reverse_iterator crbegin() const { return rbegin(); }
reverse_iterator rend() const { return reverse_iterator(begin()); }
const_reverse_iterator crend() const { return rend(); }
private:
void operator delete(void*) = delete;
#ifdef DEBUG_FRAME_LIST
void VerifyList() const;
#else
void VerifyList() const {}
#endif
protected:
/**
* Disconnect aFrame from its siblings. This must only be called if aFrame
* is NOT the first or last sibling, because otherwise its nsFrameList will
* have a stale mFirst/LastChild pointer. This precondition is asserted.
* This function is O(1).
*/
static void UnhookFrameFromSiblings(nsIFrame* aFrame);
nsIFrame* mFirstChild;
nsIFrame* mLastChild;
};
inline bool
operator==(const nsFrameList::Iterator& aIter1,
const nsFrameList::Iterator& aIter2)
{
MOZ_ASSERT(&aIter1.mList == &aIter2.mList,
"must not compare iterator from different list");
return aIter1.mCurrent == aIter2.mCurrent;
}
inline bool
operator!=(const nsFrameList::Iterator& aIter1,
const nsFrameList::Iterator& aIter2)
{
MOZ_ASSERT(&aIter1.mList == &aIter2.mList,
"Must not compare iterator from different list");
return aIter1.mCurrent != aIter2.mCurrent;
}
namespace mozilla {
namespace layout {
/**
* Simple "auto_ptr" for nsFrameLists allocated from the shell arena.
* The frame list given to the constructor will be deallocated (if non-null)
* in the destructor. The frame list must then be empty.
*/
class AutoFrameListPtr {
public:
AutoFrameListPtr(nsPresContext* aPresContext, nsFrameList* aFrameList)
: mPresContext(aPresContext), mFrameList(aFrameList) {}
~AutoFrameListPtr();
operator nsFrameList*() const { return mFrameList; }
nsFrameList* operator->() const { return mFrameList; }
private:
nsPresContext* mPresContext;
nsFrameList* mFrameList;
};
namespace detail {
union AlignedFrameListBytes {
void* ptr;
char bytes[sizeof(nsFrameList)];
};
extern const AlignedFrameListBytes gEmptyFrameListBytes;
} // namespace detail
} // namespace layout
} // namespace mozilla
/* static */ inline const nsFrameList&
nsFrameList::EmptyList()
{
return *reinterpret_cast<const nsFrameList*>(&mozilla::layout::detail::gEmptyFrameListBytes);
}
#endif /* nsFrameList_h___ */