gecko-dev/widget/uikit/nsAppShell.mm
Gabriele Svelto 5dc21d568c Bug 1600545 - Remove useless inclusions of header files generated from IDL files in modules/, netwerk/, parser/, security/, startupcache/, storage/, toolkit/, tools/, uriloader/, widget/, xpcom/ and xpfe/ r=Ehsan
The inclusions were removed with the following very crude script and the
resulting breakage was fixed up by hand. The manual fixups did either
revert the changes done by the script, replace a generic header with a more
specific one or replace a header with a forward declaration.

find . -name "*.idl" | grep -v web-platform | grep -v third_party | while read path; do
    interfaces=$(grep "^\(class\|interface\).*:.*" "$path" | cut -d' ' -f2)
    if [ -n "$interfaces" ]; then
        if [[ "$interfaces" == *$'\n'* ]]; then
          regexp="\("
          for i in $interfaces; do regexp="$regexp$i\|"; done
          regexp="${regexp%%\\\|}\)"
        else
          regexp="$interfaces"
        fi
        interface=$(basename "$path")
        rg -l "#include.*${interface%%.idl}.h" . | while read path2; do
            hits=$(grep -v "#include.*${interface%%.idl}.h" "$path2" | grep -c "$regexp" )
            if [ $hits -eq 0 ]; then
                echo "Removing ${interface} from ${path2}"
                grep -v "#include.*${interface%%.idl}.h" "$path2" > "$path2".tmp
                mv -f "$path2".tmp "$path2"
            fi
        done
    fi
done

Differential Revision: https://phabricator.services.mozilla.com/D55444

--HG--
extra : moz-landing-system : lando
2019-12-06 09:17:57 +00:00

242 lines
6.4 KiB
Plaintext

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#import <UIKit/UIApplication.h>
#import <UIKit/UIScreen.h>
#import <UIKit/UIWindow.h>
#import <UIKit/UIViewController.h>
#include "nsAppShell.h"
#include "nsCOMPtr.h"
#include "nsDirectoryServiceDefs.h"
#include "nsString.h"
#include "nsIRollupListener.h"
#include "nsIWidget.h"
#include "nsThreadUtils.h"
#include "nsMemoryPressure.h"
#include "nsServiceManagerUtils.h"
nsAppShell* nsAppShell::gAppShell = NULL;
UIWindow* nsAppShell::gWindow = nil;
NSMutableArray* nsAppShell::gTopLevelViews = [[NSMutableArray alloc] init];
#define ALOG(args...) \
fprintf(stderr, args); \
fprintf(stderr, "\n")
// ViewController
@interface ViewController : UIViewController
@end
@implementation ViewController
- (void)loadView {
ALOG("[ViewController loadView]");
CGRect r = {{0, 0}, {100, 100}};
self.view = [[UIView alloc] initWithFrame:r];
[self.view setBackgroundColor:[UIColor lightGrayColor]];
// add all of the top level views as children
for (UIView* v in nsAppShell::gTopLevelViews) {
ALOG("[ViewController.view addSubView:%p]", v);
[self.view addSubview:v];
}
[nsAppShell::gTopLevelViews release];
nsAppShell::gTopLevelViews = nil;
}
@end
// AppShellDelegate
//
// Acts as a delegate for the UIApplication
@interface AppShellDelegate : NSObject <UIApplicationDelegate> {
}
@property(strong, nonatomic) UIWindow* window;
@end
@implementation AppShellDelegate
- (BOOL)application:(UIApplication*)application
didFinishLaunchingWithOptions:(NSDictionary*)launchOptions {
ALOG("[AppShellDelegate application:didFinishLaunchingWithOptions:]");
// We only create one window, since we can only display one window at
// a time anyway. Also, iOS 4 fails to display UIWindows if you
// create them before calling UIApplicationMain, so this makes more sense.
nsAppShell::gWindow =
[[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] retain];
self.window = nsAppShell::gWindow;
self.window.rootViewController = [[ViewController alloc] init];
// just to make things more visible for now
nsAppShell::gWindow.backgroundColor = [UIColor blueColor];
[nsAppShell::gWindow makeKeyAndVisible];
return YES;
}
- (void)applicationWillTerminate:(UIApplication*)application {
ALOG("[AppShellDelegate applicationWillTerminate:]");
nsAppShell::gAppShell->WillTerminate();
}
- (void)applicationDidBecomeActive:(UIApplication*)application {
ALOG("[AppShellDelegate applicationDidBecomeActive:]");
}
- (void)applicationWillResignActive:(UIApplication*)application {
ALOG("[AppShellDelegate applicationWillResignActive:]");
}
- (void)applicationDidReceiveMemoryWarning:(UIApplication*)application {
ALOG("[AppShellDelegate applicationDidReceiveMemoryWarning:]");
NS_DispatchMemoryPressure(MemPressure_New);
}
@end
// nsAppShell implementation
NS_IMETHODIMP
nsAppShell::ResumeNative(void) { return nsBaseAppShell::ResumeNative(); }
nsAppShell::nsAppShell()
: mAutoreleasePool(NULL),
mDelegate(NULL),
mCFRunLoop(NULL),
mCFRunLoopSource(NULL),
mTerminated(false),
mNotifiedWillTerminate(false) {
gAppShell = this;
}
nsAppShell::~nsAppShell() {
if (mAutoreleasePool) {
[mAutoreleasePool release];
mAutoreleasePool = NULL;
}
if (mCFRunLoop) {
if (mCFRunLoopSource) {
::CFRunLoopRemoveSource(mCFRunLoop, mCFRunLoopSource, kCFRunLoopCommonModes);
::CFRelease(mCFRunLoopSource);
}
::CFRelease(mCFRunLoop);
}
gAppShell = NULL;
}
// Init
//
// public
nsresult nsAppShell::Init() {
mAutoreleasePool = [[NSAutoreleasePool alloc] init];
// Add a CFRunLoopSource to the main native run loop. The source is
// responsible for interrupting the run loop when Gecko events are ready.
mCFRunLoop = [[NSRunLoop currentRunLoop] getCFRunLoop];
NS_ENSURE_STATE(mCFRunLoop);
::CFRetain(mCFRunLoop);
CFRunLoopSourceContext context;
bzero(&context, sizeof(context));
// context.version = 0;
context.info = this;
context.perform = ProcessGeckoEvents;
mCFRunLoopSource = ::CFRunLoopSourceCreate(kCFAllocatorDefault, 0, &context);
NS_ENSURE_STATE(mCFRunLoopSource);
::CFRunLoopAddSource(mCFRunLoop, mCFRunLoopSource, kCFRunLoopCommonModes);
return nsBaseAppShell::Init();
}
// ProcessGeckoEvents
//
// The "perform" target of mCFRunLoop, called when mCFRunLoopSource is
// signalled from ScheduleNativeEventCallback.
//
// protected static
void nsAppShell::ProcessGeckoEvents(void* aInfo) {
nsAppShell* self = static_cast<nsAppShell*>(aInfo);
self->NativeEventCallback();
self->Release();
}
// WillTerminate
//
// public
void nsAppShell::WillTerminate() {
mNotifiedWillTerminate = true;
if (mTerminated) return;
mTerminated = true;
// We won't get another chance to process events
NS_ProcessPendingEvents(NS_GetCurrentThread());
// Unless we call nsBaseAppShell::Exit() here, it might not get called
// at all.
nsBaseAppShell::Exit();
}
// ScheduleNativeEventCallback
//
// protected virtual
void nsAppShell::ScheduleNativeEventCallback() {
if (mTerminated) return;
NS_ADDREF_THIS();
// This will invoke ProcessGeckoEvents on the main thread.
::CFRunLoopSourceSignal(mCFRunLoopSource);
::CFRunLoopWakeUp(mCFRunLoop);
}
// ProcessNextNativeEvent
//
// protected virtual
bool nsAppShell::ProcessNextNativeEvent(bool aMayWait) {
if (mTerminated) return false;
NSString* currentMode = nil;
NSDate* waitUntil = nil;
if (aMayWait) waitUntil = [NSDate distantFuture];
NSRunLoop* currentRunLoop = [NSRunLoop currentRunLoop];
BOOL eventProcessed = NO;
do {
currentMode = [currentRunLoop currentMode];
if (!currentMode) currentMode = NSDefaultRunLoopMode;
if (aMayWait)
eventProcessed = [currentRunLoop runMode:currentMode beforeDate:waitUntil];
else
[currentRunLoop acceptInputForMode:currentMode beforeDate:waitUntil];
} while (eventProcessed && aMayWait);
return false;
}
// Run
//
// public
NS_IMETHODIMP
nsAppShell::Run(void) {
ALOG("nsAppShell::Run");
char argv[1][4] = {"app"};
UIApplicationMain(1, (char**)argv, nil, @"AppShellDelegate");
// UIApplicationMain doesn't exit. :-(
return NS_OK;
}
NS_IMETHODIMP
nsAppShell::Exit(void) {
if (mTerminated) return NS_OK;
mTerminated = true;
return nsBaseAppShell::Exit();
}