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3c155637a3
Backed out changeset ea2367c19da3 (bug 952977) Backed out changeset c401c8748eb3 (bug 952977) Backed out changeset a93e9ff1043b (bug 952977) Backed out changeset 765b7f67163e (bug 952977) Backed out changeset 3d8cf4f5777f (bug 952977) Backed out changeset 8993710a3ab3 (bug 952977) Backed out changeset 1298c39b745a (bug 952977) Backed out changeset be0b899fbe5e (bug 952977) Backed out changeset f69bea1f1feb (bug 952977) Backed out changeset 1a745777f07e (bug 952977) Backed out changeset 5ad1d18dfe17 (bug 952977)
205 lines
7.5 KiB
C++
205 lines
7.5 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_LAYERS_LAYERTRANSACTIONPARENT_H
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#define MOZILLA_LAYERS_LAYERTRANSACTIONPARENT_H
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#include <stddef.h> // for size_t
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#include <stdint.h> // for uint64_t, uint32_t
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#include "CompositableTransactionParent.h"
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#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
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#include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
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#include "mozilla/layers/PLayerTransactionParent.h"
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#include "nsAutoPtr.h" // for nsRefPtr
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#include "nsTArrayForwardDeclare.h" // for InfallibleTArray
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class gfx3DMatrix;
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namespace mozilla {
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namespace ipc {
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class Shmem;
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}
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namespace layout {
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class RenderFrameParent;
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}
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namespace layers {
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class Layer;
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class LayerManagerComposite;
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class ShadowLayerParent;
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class CompositableParent;
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class ShadowLayersManager;
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class LayerTransactionParent : public PLayerTransactionParent,
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public CompositableParentManager
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{
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typedef mozilla::layout::RenderFrameParent RenderFrameParent;
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typedef InfallibleTArray<Edit> EditArray;
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typedef InfallibleTArray<EditReply> EditReplyArray;
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typedef InfallibleTArray<AsyncChildMessageData> AsyncChildMessageArray;
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public:
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LayerTransactionParent(LayerManagerComposite* aManager,
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ShadowLayersManager* aLayersManager,
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uint64_t aId,
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ProcessId aOtherProcess);
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protected:
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~LayerTransactionParent();
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public:
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void Destroy();
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LayerManagerComposite* layer_manager() const { return mLayerManager; }
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uint64_t GetId() const { return mId; }
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Layer* GetRoot() const { return mRoot; }
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// ISurfaceAllocator
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virtual bool AllocShmem(size_t aSize,
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ipc::SharedMemory::SharedMemoryType aType,
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ipc::Shmem* aShmem) {
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return PLayerTransactionParent::AllocShmem(aSize, aType, aShmem);
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}
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virtual bool AllocUnsafeShmem(size_t aSize,
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ipc::SharedMemory::SharedMemoryType aType,
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ipc::Shmem* aShmem) {
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return PLayerTransactionParent::AllocUnsafeShmem(aSize, aType, aShmem);
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}
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virtual void DeallocShmem(ipc::Shmem& aShmem) MOZ_OVERRIDE
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{
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PLayerTransactionParent::DeallocShmem(aShmem);
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}
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virtual LayersBackend GetCompositorBackendType() const MOZ_OVERRIDE;
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virtual bool IsSameProcess() const MOZ_OVERRIDE;
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const uint64_t& GetPendingTransactionId() { return mPendingTransaction; }
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void SetPendingTransactionId(uint64_t aId) { mPendingTransaction = aId; }
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// CompositableParentManager
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virtual void SendFenceHandle(AsyncTransactionTracker* aTracker,
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PTextureParent* aTexture,
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const FenceHandle& aFence) MOZ_OVERRIDE;
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virtual void SendAsyncMessage(const InfallibleTArray<AsyncParentMessageData>& aMessage) MOZ_OVERRIDE;
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virtual base::ProcessId GetChildProcessId() MOZ_OVERRIDE
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{
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return mChildProcessId;
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}
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protected:
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virtual bool RecvUpdate(const EditArray& cset,
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const uint64_t& aTransactionId,
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const TargetConfig& targetConfig,
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const bool& isFirstPaint,
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const bool& scheduleComposite,
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const uint32_t& paintSequenceNumber,
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const bool& isRepeatTransaction,
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EditReplyArray* reply) MOZ_OVERRIDE;
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virtual bool RecvUpdateNoSwap(const EditArray& cset,
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const uint64_t& aTransactionId,
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const TargetConfig& targetConfig,
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const bool& isFirstPaint,
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const bool& scheduleComposite,
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const uint32_t& paintSequenceNumber,
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const bool& isRepeatTransaction) MOZ_OVERRIDE;
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virtual bool RecvClearCachedResources() MOZ_OVERRIDE;
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virtual bool RecvForceComposite() MOZ_OVERRIDE;
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virtual bool RecvSetTestSampleTime(const TimeStamp& aTime) MOZ_OVERRIDE;
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virtual bool RecvLeaveTestMode() MOZ_OVERRIDE;
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virtual bool RecvGetOpacity(PLayerParent* aParent,
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float* aOpacity) MOZ_OVERRIDE;
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virtual bool RecvGetAnimationTransform(PLayerParent* aParent,
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MaybeTransform* aTransform)
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MOZ_OVERRIDE;
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virtual bool RecvSetAsyncScrollOffset(PLayerParent* aLayer,
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const int32_t& aX, const int32_t& aY) MOZ_OVERRIDE;
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virtual bool RecvGetAPZTestData(APZTestData* aOutData);
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virtual PLayerParent* AllocPLayerParent() MOZ_OVERRIDE;
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virtual bool DeallocPLayerParent(PLayerParent* actor) MOZ_OVERRIDE;
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virtual PCompositableParent* AllocPCompositableParent(const TextureInfo& aInfo) MOZ_OVERRIDE;
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virtual bool DeallocPCompositableParent(PCompositableParent* actor) MOZ_OVERRIDE;
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virtual PTextureParent* AllocPTextureParent(const SurfaceDescriptor& aSharedData,
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const TextureFlags& aFlags) MOZ_OVERRIDE;
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virtual bool DeallocPTextureParent(PTextureParent* actor) MOZ_OVERRIDE;
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virtual bool
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RecvChildAsyncMessages(const InfallibleTArray<AsyncChildMessageData>& aMessages) MOZ_OVERRIDE;
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virtual void ActorDestroy(ActorDestroyReason why) MOZ_OVERRIDE;
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bool Attach(ShadowLayerParent* aLayerParent,
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CompositableHost* aCompositable,
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bool aIsAsyncVideo);
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void AddIPDLReference() {
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MOZ_ASSERT(mIPCOpen == false);
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mIPCOpen = true;
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AddRef();
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}
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void ReleaseIPDLReference() {
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MOZ_ASSERT(mIPCOpen == true);
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mIPCOpen = false;
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Release();
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}
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friend class CompositorParent;
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friend class CrossProcessCompositorParent;
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friend class layout::RenderFrameParent;
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private:
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nsRefPtr<LayerManagerComposite> mLayerManager;
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ShadowLayersManager* mShadowLayersManager;
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// Hold the root because it might be grafted under various
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// containers in the "real" layer tree
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nsRefPtr<Layer> mRoot;
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// When this is nonzero, it refers to a layer tree owned by the
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// compositor thread. It is always true that
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// mId != 0 => mRoot == null
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// because the "real tree" is owned by the compositor.
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uint64_t mId;
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uint64_t mPendingTransaction;
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// When the widget/frame/browser stuff in this process begins its
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// destruction process, we need to Disconnect() all the currently
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// live shadow layers, because some of them might be orphaned from
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// the layer tree. This happens in Destroy() above. After we
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// Destroy() ourself, there's a window in which that information
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// hasn't yet propagated back to the child side and it might still
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// send us layer transactions. We want to ignore those transactions
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// because they refer to "zombie layers" on this side. So, we track
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// that state with |mDestroyed|. This is similar to, but separate
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// from, |mLayerManager->IsDestroyed()|; we might have had Destroy()
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// called on us but the mLayerManager might not be destroyed, or
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// vice versa. In both cases though, we want to ignore shadow-layer
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// transactions posted by the child.
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// Child side's process id.
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base::ProcessId mChildProcessId;
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bool mDestroyed;
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bool mIPCOpen;
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};
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} // namespace layers
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} // namespace mozilla
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#endif // MOZILLA_LAYERS_LAYERTRANSACTIONPARENT_H
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