mirror of
https://github.com/mozilla/gecko-dev.git
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397 lines
12 KiB
JavaScript
397 lines
12 KiB
JavaScript
function isDefinedObj(obj) {
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return typeof(obj) !== 'undefined' && obj != null;
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}
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function isDefined(obj) {
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return typeof(obj) !== 'undefined';
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}
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/* This is a simple test suite class removing the need to
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write a lot of boilerplate for camera tests. It can
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manage the platform configurations for testing, any
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cleanup required, and common actions such as fetching
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the camera or waiting for the preview to be completed.
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To create the suite:
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var suite = new CameraTestSuite();
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To add a test case to the suite:
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suite.test('test-name', function() {
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function startAutoFocus(p) {
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return suite.camera.autoFocus();
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}
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return suite.getCamera()
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.then(startAutoFocus, suite.rejectGetCamera);
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});
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Finally, to execute the test cases:
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suite.setup()
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.then(suite.run);
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Behind the scenes, suite configured the native camera
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to use the JS hardware, setup that hardware such that
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the getCamera would succeed, got a camera control
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reference and saved it to suite.camera, and after the
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tests were finished, it reset any modified state,
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released the camera object, and concluded the mochitest
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appropriately.
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*/
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function CameraTestSuite() {
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SimpleTest.waitForExplicitFinish();
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this._window = window;
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this._document = document;
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this.viewfinder = document.getElementById('viewfinder');
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this._tests = [];
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this.hwType = '';
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/* Ensure that the this pointer is bound to all functions so that
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they may be used as promise resolve/reject handlers without any
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special effort, permitting code like this:
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getCamera().catch(suite.rejectGetCamera);
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instead of:
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getCamera().catch(suite.rejectGetCamera.bind(suite));
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*/
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this.setup = this._setup.bind(this);
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this.teardown = this._teardown.bind(this);
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this.test = this._test.bind(this);
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this.run = this._run.bind(this);
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this.waitPreviewStarted = this._waitPreviewStarted.bind(this);
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this.waitParameterPush = this._waitParameterPush.bind(this);
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this.initJsHw = this._initJsHw.bind(this);
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this.getCamera = this._getCamera.bind(this);
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this.setLowMemoryPlatform = this._setLowMemoryPlatform.bind(this);
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this.logError = this._logError.bind(this);
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this.expectedError = this._expectedError.bind(this);
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this.expectedRejectGetCamera = this._expectedRejectGetCamera.bind(this);
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this.expectedRejectAutoFocus = this._expectedRejectAutoFocus.bind(this);
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this.expectedRejectTakePicture = this._expectedRejectTakePicture.bind(this);
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this.rejectGetCamera = this._rejectGetCamera.bind(this);
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this.rejectRelease = this._rejectRelease.bind(this);
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this.rejectAutoFocus = this._rejectAutoFocus.bind(this);
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this.rejectTakePicture = this._rejectTakePicture.bind(this);
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this.rejectPreviewStarted = this._rejectPreviewStarted.bind(this);
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var self = this;
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this._window.addEventListener('beforeunload', function() {
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if (isDefinedObj(self.viewfinder)) {
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self.viewfinder.mozSrcObject = null;
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}
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self.hw = null;
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if (isDefinedObj(self.camera)) {
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ok(false, 'window unload triggered camera release instead of test completion');
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self.camera.release();
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self.camera = null;
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}
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});
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}
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CameraTestSuite.prototype = {
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camera: null,
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hw: null,
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_lowMemSet: false,
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/* Returns a promise which is resolved when the test suite is ready
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to be executing individual test cases. One may provide the expected
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hardware type here if desired; the default is to use the JS test
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hardware. Use '' for the native emulated camera hardware. */
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_setup: function(hwType) {
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if (!isDefined(hwType)) {
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hwType = 'hardware';
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}
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this._hwType = hwType;
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return new Promise(function(resolve, reject) {
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SpecialPowers.pushPrefEnv({'set': [['camera.control.test.enabled', hwType]]}, function() {
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resolve();
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});
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});
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},
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/* Returns a promise which is resolved when all of the SpecialPowers
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parameters that were set while testing are flushed. This includes
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camera.control.test.enabled and camera.control.test.is_low_memory. */
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_teardown: function() {
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return new Promise(function(resolve, reject) {
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SpecialPowers.flushPrefEnv(function() {
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resolve();
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});
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});
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},
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/* Returns a promise which is resolved when the set low memory
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parameter is set. If no value is given, it defaults to true.
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This is intended to be used inside a test case at the beginning
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of its promise chain to configure the platform as desired. */
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_setLowMemoryPlatform: function(val) {
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if (typeof(val) === 'undefined') {
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val = true;
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}
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if (this._lowMemSet === val) {
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return Promise.resolve();
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}
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var self = this;
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return new Promise(function(resolve, reject) {
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SpecialPowers.pushPrefEnv({'set': [['camera.control.test.is_low_memory', val]]}, function() {
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self._lowMemSet = val;
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resolve();
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});
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}).catch(function(e) {
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return self.logError('set low memory ' + val + ' failed', e);
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});
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},
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/* Add a test case to the test suite to be executed later. */
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_test: function(aName, aCb) {
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this._tests.push({
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name: aName,
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cb: aCb
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});
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},
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/* Execute all test cases (after setup is called). */
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_run: function() {
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var test = this._tests.shift();
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var self = this;
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if (test) {
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info(test.name + ' started');
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function runNextTest() {
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self.run();
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}
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function resetLowMem() {
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return self.setLowMemoryPlatform(false);
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}
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function postTest(pass) {
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ok(pass, test.name + ' finished');
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var camera = self.camera;
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self.viewfinder.mozSrcObject = null;
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self.camera = null;
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if (!isDefinedObj(camera)) {
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return Promise.resolve();
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}
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function handler(e) {
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ok(typeof(e) === 'undefined', 'camera released');
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return Promise.resolve();
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}
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return camera.release().then(handler).catch(handler);
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}
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this.initJsHw();
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var testPromise;
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try {
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testPromise = test.cb();
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if (!isDefinedObj(testPromise)) {
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testPromise = Promise.resolve();
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}
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} catch(e) {
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ok(false, 'caught exception while running test: ' + e);
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testPromise = Promise.reject(e);
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}
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testPromise
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.then(function(p) {
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return postTest(true);
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}, function(e) {
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self.logError('unhandled error', e);
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return postTest(false);
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})
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.then(resetLowMem, resetLowMem)
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.then(runNextTest, runNextTest);
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} else {
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ok(true, 'all tests completed');
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var finish = SimpleTest.finish.bind(SimpleTest);
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this.teardown().then(finish, finish);
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}
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},
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/* If the JS hardware is in use, get (and possibly initialize)
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the service XPCOM object. The native Gonk layers are able
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to get it via the same mechanism. Save a reference to it
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so that the test case may manipulate it as it sees fit in
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this.hw. Minimal setup is done for the test hardware such
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that the camera is able to be brought up without issue.
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This function has no effect if the JS hardware is not used. */
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_initJsHw: function() {
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if (this._hwType === 'hardware') {
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this.hw = SpecialPowers.Cc['@mozilla.org/cameratesthardware;1']
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.getService(SpecialPowers.Ci.nsICameraTestHardware);
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this.hw.reset(this._window);
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/* Minimum parameters required to get camera started */
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this.hw.params['preview-size'] = '320x240';
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this.hw.params['preview-size-values'] = '320x240';
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this.hw.params['picture-size-values'] = '320x240';
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} else {
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this.hw = null;
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}
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},
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/* Returns a promise which resolves when the camera has
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been successfully opened with the given name and
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configuration. If no name is given, it uses the first
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camera in the list from the camera manager. */
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_getCamera: function(name, config) {
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var cameraManager = navigator.mozCameras;
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if (!isDefined(name)) {
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name = cameraManager.getListOfCameras()[0];
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}
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var self = this;
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return cameraManager.getCamera(name, config).then(
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function(p) {
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ok(isDefinedObj(p) && isDefinedObj(p.camera), 'got camera');
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self.camera = p.camera;
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/* Ensure a followup promise can verify config by
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returning the same parameter again. */
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return Promise.resolve(p);
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}
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);
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},
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/* Returns a promise which resolves when the camera has
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successfully started the preview and is bound to the
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given viewfinder object. Note that this requires that
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a video element be present with the ID 'viewfinder'. */
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_waitPreviewStarted: function() {
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var self = this;
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return new Promise(function(resolve, reject) {
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function onPreviewStateChange(e) {
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try {
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if (e.newState === 'started') {
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ok(true, 'viewfinder is ready and playing');
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self.camera.removeEventListener('previewstatechange', onPreviewStateChange);
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resolve();
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}
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} catch(e) {
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reject(e);
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}
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}
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if (!isDefinedObj(self.viewfinder)) {
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reject(new Error('no viewfinder object'));
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return;
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}
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self.viewfinder.mozSrcObject = self.camera;
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self.viewfinder.play();
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self.camera.addEventListener('previewstatechange', onPreviewStateChange);
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});
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},
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/* Returns a promise which resolves when the camera hardware
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has received a push parameters request. This is useful
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when setting camera parameters from the application and
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you want confirmation when the operation is complete if
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there is no asynchronous notification provided. */
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_waitParameterPush: function() {
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var self = this;
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return new Promise(function(resolve, reject) {
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self.hw.attach({
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'pushParameters': function() {
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self._window.setTimeout(resolve);
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}
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});
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});
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},
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/* When an error occurs in the promise chain, all of the relevant rejection
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functions will be triggered. Most of the time however we only want the
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first rejection to be handled and then let the failure trickle down the
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chain to terminate the test. There is no way to exit a promise chain
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early so the convention is to handle the error in the first reject and
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then give an empty error for subsequent reject handlers so they know
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it is not for them.
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For example:
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function rejectSomething(e) {
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return suite.logError('something call failed');
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}
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getCamera()
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.then(, suite.rejectGetCamera)
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.then(something)
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.then(, rejectSomething)
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If the getCamera promise is rejected, suite.rejectGetCamera reports an
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error, but rejectSomething remains silent. */
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_logError: function(msg, e) {
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if (isDefined(e)) {
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ok(false, msg + ': ' + e);
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}
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// Make sure the error is undefined for later handlers
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return Promise.reject();
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},
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/* The reject handlers below are intended to be used
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when a test case does not expect a particular call
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to fail but otherwise does not require any special
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handling of that situation beyond failing the test
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case and logging why.*/
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_rejectGetCamera: function(e) {
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return this.logError('get camera failed', e);
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},
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_rejectRelease: function(e) {
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return this.logError('release camera failed', e);
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},
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_rejectAutoFocus: function(e) {
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return this.logError('auto focus failed', e);
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},
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_rejectTakePicture: function(e) {
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return this.logError('take picture failed', e);
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},
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_rejectPreviewStarted: function(e) {
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return this.logError('preview start failed', e);
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},
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/* The success handlers below are intended to be used
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when a test case does not expect a particular call
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to succed but otherwise does not require any special
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handling of that situation beyond failing the test
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case and logging why.*/
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_expectedError: function(msg) {
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ok(false, msg);
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/* Since the original promise was technically resolved
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we actually want to pass up a rejection to try and
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end the test case sooner */
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return Promise.reject();
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},
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_expectedRejectGetCamera: function(p) {
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/* Copy handle to ensure it gets released at the end
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of the test case */
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self.camera = p.camera;
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return this.expectedError('expected get camera to fail');
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},
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_expectedRejectAutoFocus: function(p) {
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return this.expectedError('expected auto focus to fail');
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},
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_expectedRejectTakePicture: function(p) {
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return this.expectedError('expected take picture to fail');
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},
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};
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ise(SpecialPowers.sanityCheck(), "foo", "SpecialPowers passed sanity check");
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