gecko-dev/layout/generic/nsFlexContainerFrame.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code is subject to the terms of the Mozilla Public License
* version 2.0 (the "License"). You can obtain a copy of the License at
* http://mozilla.org/MPL/2.0/. */
/* rendering object for CSS "display: flex" */
#include "nsFlexContainerFrame.h"
#include "nsContentUtils.h"
#include "nsCSSAnonBoxes.h"
#include "nsDisplayList.h"
#include "nsIFrameInlines.h"
#include "nsLayoutUtils.h"
#include "nsPlaceholderFrame.h"
#include "nsPresContext.h"
#include "nsRenderingContext.h"
#include "nsStyleContext.h"
#include "prlog.h"
#include <algorithm>
#include "mozilla/LinkedList.h"
#include "mozilla/FloatingPoint.h"
using namespace mozilla;
using namespace mozilla::layout;
// Convenience typedefs for helper classes that we forward-declare in .h file
// (so that nsFlexContainerFrame methods can use them as parameters):
typedef nsFlexContainerFrame::FlexItem FlexItem;
typedef nsFlexContainerFrame::FlexLine FlexLine;
typedef nsFlexContainerFrame::FlexboxAxisTracker FlexboxAxisTracker;
typedef nsFlexContainerFrame::StrutInfo StrutInfo;
#ifdef PR_LOGGING
static PRLogModuleInfo*
GetFlexContainerLog()
{
static PRLogModuleInfo *sLog;
if (!sLog)
sLog = PR_NewLogModule("nsFlexContainerFrame");
return sLog;
}
#endif /* PR_LOGGING */
// XXXdholbert Some of this helper-stuff should be separated out into a general
// "LogicalAxisUtils.h" helper. Should that be a class, or a namespace (under
// what super-namespace?), or what?
// Helper enums
// ============
// Represents a physical orientation for an axis.
// The directional suffix indicates the direction in which the axis *grows*.
// So e.g. eAxis_LR means a horizontal left-to-right axis, whereas eAxis_BT
// means a vertical bottom-to-top axis.
// NOTE: The order here is important -- these values are used as indices into
// the static array 'kAxisOrientationToSidesMap', defined below.
enum AxisOrientationType {
eAxis_LR,
eAxis_RL,
eAxis_TB,
eAxis_BT,
eNumAxisOrientationTypes // For sizing arrays that use these values as indices
};
// Represents one or the other extreme of an axis (e.g. for the main axis, the
// main-start vs. main-end edge.
// NOTE: The order here is important -- these values are used as indices into
// the sub-arrays in 'kAxisOrientationToSidesMap', defined below.
enum AxisEdgeType {
eAxisEdge_Start,
eAxisEdge_End,
eNumAxisEdges // For sizing arrays that use these values as indices
};
// This array maps each axis orientation to a pair of corresponding
// [start, end] physical mozilla::Side values.
static const mozilla::Side
kAxisOrientationToSidesMap[eNumAxisOrientationTypes][eNumAxisEdges] = {
{ eSideLeft, eSideRight }, // eAxis_LR
{ eSideRight, eSideLeft }, // eAxis_RL
{ eSideTop, eSideBottom }, // eAxis_TB
{ eSideBottom, eSideTop } // eAxis_BT
};
// Helper structs / classes / methods
// ==================================
// Indicates whether advancing along the given axis is equivalent to
// increasing our X or Y position (as opposed to decreasing it).
static inline bool
AxisGrowsInPositiveDirection(AxisOrientationType aAxis)
{
return eAxis_LR == aAxis || eAxis_TB == aAxis;
}
// Indicates whether the given axis is horizontal.
static inline bool
IsAxisHorizontal(AxisOrientationType aAxis)
{
return eAxis_LR == aAxis || eAxis_RL == aAxis;
}
// Given an AxisOrientationType, returns the "reverse" AxisOrientationType
// (in the same dimension, but the opposite direction)
static inline AxisOrientationType
GetReverseAxis(AxisOrientationType aAxis)
{
AxisOrientationType reversedAxis;
if (aAxis % 2 == 0) {
// even enum value. Add 1 to reverse.
reversedAxis = AxisOrientationType(aAxis + 1);
} else {
// odd enum value. Subtract 1 to reverse.
reversedAxis = AxisOrientationType(aAxis - 1);
}
// Check that we're still in the enum's valid range
MOZ_ASSERT(reversedAxis >= eAxis_LR &&
reversedAxis <= eAxis_BT);
return reversedAxis;
}
// Returns aFrame's computed value for 'height' or 'width' -- whichever is in
// the same dimension as aAxis.
static inline const nsStyleCoord&
GetSizePropertyForAxis(const nsIFrame* aFrame, AxisOrientationType aAxis)
{
const nsStylePosition* stylePos = aFrame->StylePosition();
return IsAxisHorizontal(aAxis) ?
stylePos->mWidth :
stylePos->mHeight;
}
/**
* Converts a logical position in a given axis into a position in the
* corresponding physical (x or y) axis. If the logical axis already maps
* directly onto one of our physical axes (i.e. LTR or TTB), then the logical
* and physical positions are equal; otherwise, we subtract the logical
* position from the container-size in that axis, to flip the polarity.
* (so e.g. a logical position of 2px in a RTL 20px-wide container
* would correspond to a physical position of 18px.)
*/
static nscoord
PhysicalPosFromLogicalPos(nscoord aLogicalPosn,
nscoord aLogicalContainerSize,
AxisOrientationType aAxis) {
if (AxisGrowsInPositiveDirection(aAxis)) {
return aLogicalPosn;
}
return aLogicalContainerSize - aLogicalPosn;
}
// Helper-macro to let us pick one of two expressions to evaluate
// (a width expression vs. a height expression), to get a main-axis or
// cross-axis component.
// For code that has e.g. a nsSize object, FlexboxAxisTracker::GetMainComponent
// and GetCrossComponent are cleaner; but in cases where we simply have
// two separate expressions for width and height (which may be expensive to
// evaluate), these macros will ensure that only the expression for the correct
// axis gets evaluated.
#define GET_MAIN_COMPONENT(axisTracker_, width_, height_) \
IsAxisHorizontal((axisTracker_).GetMainAxis()) ? (width_) : (height_)
#define GET_CROSS_COMPONENT(axisTracker_, width_, height_) \
IsAxisHorizontal((axisTracker_).GetCrossAxis()) ? (width_) : (height_)
// Encapsulates our flex container's main & cross axes.
class MOZ_STACK_CLASS nsFlexContainerFrame::FlexboxAxisTracker {
public:
explicit FlexboxAxisTracker(nsFlexContainerFrame* aFlexContainerFrame);
// Accessors:
AxisOrientationType GetMainAxis() const { return mMainAxis; }
AxisOrientationType GetCrossAxis() const { return mCrossAxis; }
nscoord GetMainComponent(const nsSize& aSize) const {
return GET_MAIN_COMPONENT(*this, aSize.width, aSize.height);
}
int32_t GetMainComponent(const nsIntSize& aIntSize) const {
return GET_MAIN_COMPONENT(*this, aIntSize.width, aIntSize.height);
}
nscoord GetCrossComponent(const nsSize& aSize) const {
return GET_CROSS_COMPONENT(*this, aSize.width, aSize.height);
}
int32_t GetCrossComponent(const nsIntSize& aIntSize) const {
return GET_CROSS_COMPONENT(*this, aIntSize.width, aIntSize.height);
}
nscoord GetMarginSizeInMainAxis(const nsMargin& aMargin) const {
return IsAxisHorizontal(mMainAxis) ?
aMargin.LeftRight() :
aMargin.TopBottom();
}
nscoord GetMarginSizeInCrossAxis(const nsMargin& aMargin) const {
return IsAxisHorizontal(mCrossAxis) ?
aMargin.LeftRight() :
aMargin.TopBottom();
}
/**
* Converts a logical point into a "physical" x,y point.
*
* In the simplest case where the main-axis is left-to-right and the
* cross-axis is top-to-bottom, this just returns
* nsPoint(aMainPosn, aCrossPosn).
*
* @arg aMainPosn The main-axis position -- i.e an offset from the
* main-start edge of the container's content box.
* @arg aCrossPosn The cross-axis position -- i.e an offset from the
* cross-start edge of the container's content box.
* @return A nsPoint representing the same position (in coordinates
* relative to the container's content box).
*/
nsPoint PhysicalPointFromLogicalPoint(nscoord aMainPosn,
nscoord aCrossPosn,
nscoord aContainerMainSize,
nscoord aContainerCrossSize) const {
nscoord physicalPosnInMainAxis =
PhysicalPosFromLogicalPos(aMainPosn, aContainerMainSize, mMainAxis);
nscoord physicalPosnInCrossAxis =
PhysicalPosFromLogicalPos(aCrossPosn, aContainerCrossSize, mCrossAxis);
return IsAxisHorizontal(mMainAxis) ?
nsPoint(physicalPosnInMainAxis, physicalPosnInCrossAxis) :
nsPoint(physicalPosnInCrossAxis, physicalPosnInMainAxis);
}
nsSize PhysicalSizeFromLogicalSizes(nscoord aMainSize,
nscoord aCrossSize) const {
return IsAxisHorizontal(mMainAxis) ?
nsSize(aMainSize, aCrossSize) :
nsSize(aCrossSize, aMainSize);
}
// Are my axes reversed with respect to what the author asked for?
// (We may reverse the axes in the FlexboxAxisTracker constructor and set
// this flag, to avoid reflowing our children in bottom-to-top order.)
bool AreAxesInternallyReversed() const
{
return mAreAxesInternallyReversed;
}
private:
AxisOrientationType mMainAxis;
AxisOrientationType mCrossAxis;
bool mAreAxesInternallyReversed;
};
/**
* Represents a flex item.
* Includes the various pieces of input that the Flexbox Layout Algorithm uses
* to resolve a flexible width.
*/
class nsFlexContainerFrame::FlexItem : public LinkedListElement<FlexItem>
{
public:
// Normal constructor:
FlexItem(nsHTMLReflowState& aFlexItemReflowState,
float aFlexGrow, float aFlexShrink, nscoord aMainBaseSize,
nscoord aMainMinSize, nscoord aMainMaxSize,
nscoord aCrossMinSize, nscoord aCrossMaxSize,
const FlexboxAxisTracker& aAxisTracker);
// Simplified constructor, to be used only for generating "struts":
FlexItem(nsIFrame* aChildFrame, nscoord aCrossSize);
// Accessors
nsIFrame* Frame() const { return mFrame; }
nscoord GetFlexBaseSize() const { return mFlexBaseSize; }
nscoord GetMainMinSize() const {
MOZ_ASSERT(!mNeedsMinSizeAutoResolution,
"Someone's using an unresolved 'auto' main min-size");
return mMainMinSize;
}
nscoord GetMainMaxSize() const { return mMainMaxSize; }
// Note: These return the main-axis position and size of our *content box*.
nscoord GetMainSize() const { return mMainSize; }
nscoord GetMainPosition() const { return mMainPosn; }
nscoord GetCrossMinSize() const { return mCrossMinSize; }
nscoord GetCrossMaxSize() const { return mCrossMaxSize; }
// Note: These return the cross-axis position and size of our *content box*.
nscoord GetCrossSize() const { return mCrossSize; }
nscoord GetCrossPosition() const { return mCrossPosn; }
// Convenience methods to compute the main & cross size of our *margin-box*.
// The caller is responsible for telling us the right axis, so that we can
// pull out the appropriate components of our margin/border/padding structs.
nscoord GetOuterMainSize(AxisOrientationType aMainAxis) const
{
return mMainSize + GetMarginBorderPaddingSizeInAxis(aMainAxis);
}
nscoord GetOuterCrossSize(AxisOrientationType aCrossAxis) const
{
return mCrossSize + GetMarginBorderPaddingSizeInAxis(aCrossAxis);
}
// Returns the distance between this FlexItem's baseline and the cross-start
// edge of its margin-box. Used in baseline alignment.
// (This function needs to be told what cross axis is & which edge we're
// measuring the baseline from, so that it can look up the appropriate
// components from mMargin.)
nscoord GetBaselineOffsetFromOuterCrossEdge(AxisOrientationType aCrossAxis,
AxisEdgeType aEdge) const;
float GetShareOfWeightSoFar() const { return mShareOfWeightSoFar; }
bool IsFrozen() const { return mIsFrozen; }
bool HadMinViolation() const { return mHadMinViolation; }
bool HadMaxViolation() const { return mHadMaxViolation; }
// Indicates whether this item received a preliminary "measuring" reflow
// before its actual reflow.
bool HadMeasuringReflow() const { return mHadMeasuringReflow; }
// Indicates whether this item's cross-size has been stretched (from having
// "align-self: stretch" with an auto cross-size and no auto margins in the
// cross axis).
bool IsStretched() const { return mIsStretched; }
// Indicates whether we need to resolve an 'auto' value for the main-axis
// min-[width|height] property.
bool NeedsMinSizeAutoResolution() const
{ return mNeedsMinSizeAutoResolution; }
// Indicates whether this item is a "strut" left behind by an element with
// visibility:collapse.
bool IsStrut() const { return mIsStrut; }
uint8_t GetAlignSelf() const { return mAlignSelf; }
// Returns the flex factor (flex-grow or flex-shrink), depending on
// 'aIsUsingFlexGrow'.
//
// Asserts fatally if called on a frozen item (since frozen items are not
// flexible).
float GetFlexFactor(bool aIsUsingFlexGrow)
{
MOZ_ASSERT(!IsFrozen(), "shouldn't need flex factor after item is frozen");
return aIsUsingFlexGrow ? mFlexGrow : mFlexShrink;
}
// Returns the weight that we should use in the "resolving flexible lengths"
// algorithm. If we're using the flex grow factor, we just return that;
// otherwise, we return the "scaled flex shrink factor" (scaled by our flex
// base size, so that when both large and small items are shrinking, the large
// items shrink more).
//
// I'm calling this a "weight" instead of a "[scaled] flex-[grow|shrink]
// factor", to more clearly distinguish it from the actual flex-grow &
// flex-shrink factors.
//
// Asserts fatally if called on a frozen item (since frozen items are not
// flexible).
float GetWeight(bool aIsUsingFlexGrow)
{
MOZ_ASSERT(!IsFrozen(), "shouldn't need weight after item is frozen");
if (aIsUsingFlexGrow) {
return mFlexGrow;
}
// We're using flex-shrink --> return mFlexShrink * mFlexBaseSize
if (mFlexBaseSize == 0) {
// Special-case for mFlexBaseSize == 0 -- we have no room to shrink, so
// regardless of mFlexShrink, we should just return 0.
// (This is really a special-case for when mFlexShrink is infinity, to
// avoid performing mFlexShrink * mFlexBaseSize = inf * 0 = undefined.)
return 0.0f;
}
return mFlexShrink * mFlexBaseSize;
}
// Getters for margin:
// ===================
const nsMargin& GetMargin() const { return mMargin; }
// Returns the margin component for a given mozilla::Side
nscoord GetMarginComponentForSide(mozilla::Side aSide) const
{ return mMargin.Side(aSide); }
// Returns the total space occupied by this item's margins in the given axis
nscoord GetMarginSizeInAxis(AxisOrientationType aAxis) const
{
mozilla::Side startSide = kAxisOrientationToSidesMap[aAxis][eAxisEdge_Start];
mozilla::Side endSide = kAxisOrientationToSidesMap[aAxis][eAxisEdge_End];
return GetMarginComponentForSide(startSide) +
GetMarginComponentForSide(endSide);
}
// Getters for border/padding
// ==========================
const nsMargin& GetBorderPadding() const { return mBorderPadding; }
// Returns the border+padding component for a given mozilla::Side
nscoord GetBorderPaddingComponentForSide(mozilla::Side aSide) const
{ return mBorderPadding.Side(aSide); }
// Returns the total space occupied by this item's borders and padding in
// the given axis
nscoord GetBorderPaddingSizeInAxis(AxisOrientationType aAxis) const
{
mozilla::Side startSide = kAxisOrientationToSidesMap[aAxis][eAxisEdge_Start];
mozilla::Side endSide = kAxisOrientationToSidesMap[aAxis][eAxisEdge_End];
return GetBorderPaddingComponentForSide(startSide) +
GetBorderPaddingComponentForSide(endSide);
}
// Getter for combined margin/border/padding
// =========================================
// Returns the total space occupied by this item's margins, borders and
// padding in the given axis
nscoord GetMarginBorderPaddingSizeInAxis(AxisOrientationType aAxis) const
{
return GetMarginSizeInAxis(aAxis) + GetBorderPaddingSizeInAxis(aAxis);
}
// Setters
// =======
// Helper to set the resolved value of min-[width|height]:auto for the main
// axis. (Should only be used if NeedsMinSizeAutoResolution() returns true.)
void UpdateMainMinSize(nscoord aNewMinSize)
{
NS_ASSERTION(aNewMinSize >= 0,
"How did we end up with a negative min-size?");
MOZ_ASSERT(mMainMaxSize >= aNewMinSize,
"Should only use this function for resolving min-size:auto, "
"and main max-size should be an upper-bound for resolved val");
MOZ_ASSERT(mNeedsMinSizeAutoResolution &&
(mMainMinSize == 0 || mFrame->IsThemed(mFrame->StyleDisplay())),
"Should only use this function for resolving min-size:auto, "
"so we shouldn't already have a nonzero min-size established "
"(unless it's a themed-widget-imposed minimum size)");
if (aNewMinSize > mMainMinSize) {
mMainMinSize = aNewMinSize;
// Also clamp main-size to be >= new min-size:
mMainSize = std::max(mMainSize, aNewMinSize);
}
mNeedsMinSizeAutoResolution = false;
}
// This sets our flex base size, and then sets our main size to the
// resulting "hypothetical main size" (the base size clamped to our
// main-axis [min,max] sizing constraints).
void SetFlexBaseSizeAndMainSize(nscoord aNewFlexBaseSize)
{
MOZ_ASSERT(!mIsFrozen || mFlexBaseSize == NS_INTRINSICSIZE,
"flex base size shouldn't change after we're frozen "
"(unless we're just resolving an intrinsic size)");
mFlexBaseSize = aNewFlexBaseSize;
// Before we've resolved flexible lengths, we keep mMainSize set to
// the 'hypothetical main size', which is the flex base size, clamped
// to the [min,max] range:
mMainSize = NS_CSS_MINMAX(mFlexBaseSize, mMainMinSize, mMainMaxSize);
}
// Setters used while we're resolving flexible lengths
// ---------------------------------------------------
// Sets the main-size of our flex item's content-box.
void SetMainSize(nscoord aNewMainSize)
{
MOZ_ASSERT(!mIsFrozen, "main size shouldn't change after we're frozen");
mMainSize = aNewMainSize;
}
void SetShareOfWeightSoFar(float aNewShare)
{
MOZ_ASSERT(!mIsFrozen || aNewShare == 0.0f,
"shouldn't be giving this item any share of the weight "
"after it's frozen");
mShareOfWeightSoFar = aNewShare;
}
void Freeze() { mIsFrozen = true; }
void SetHadMinViolation()
{
MOZ_ASSERT(!mIsFrozen,
"shouldn't be changing main size & having violations "
"after we're frozen");
mHadMinViolation = true;
}
void SetHadMaxViolation()
{
MOZ_ASSERT(!mIsFrozen,
"shouldn't be changing main size & having violations "
"after we're frozen");
mHadMaxViolation = true;
}
void ClearViolationFlags()
{ mHadMinViolation = mHadMaxViolation = false; }
// Setters for values that are determined after we've resolved our main size
// -------------------------------------------------------------------------
// Sets the main-axis position of our flex item's content-box.
// (This is the distance between the main-start edge of the flex container
// and the main-start edge of the flex item's content-box.)
void SetMainPosition(nscoord aPosn) {
MOZ_ASSERT(mIsFrozen, "main size should be resolved before this");
mMainPosn = aPosn;
}
// Sets the cross-size of our flex item's content-box.
void SetCrossSize(nscoord aCrossSize) {
MOZ_ASSERT(!mIsStretched,
"Cross size shouldn't be modified after it's been stretched");
mCrossSize = aCrossSize;
}
// Sets the cross-axis position of our flex item's content-box.
// (This is the distance between the cross-start edge of the flex container
// and the cross-start edge of the flex item.)
void SetCrossPosition(nscoord aPosn) {
MOZ_ASSERT(mIsFrozen, "main size should be resolved before this");
mCrossPosn = aPosn;
}
void SetAscent(nscoord aAscent) {
mAscent = aAscent;
}
void SetHadMeasuringReflow() {
mHadMeasuringReflow = true;
}
void SetIsStretched() {
MOZ_ASSERT(mIsFrozen, "main size should be resolved before this");
mIsStretched = true;
}
// Setter for margin components (for resolving "auto" margins)
void SetMarginComponentForSide(mozilla::Side aSide, nscoord aLength)
{
MOZ_ASSERT(mIsFrozen, "main size should be resolved before this");
mMargin.Side(aSide) = aLength;
}
void ResolveStretchedCrossSize(nscoord aLineCrossSize,
const FlexboxAxisTracker& aAxisTracker);
uint32_t GetNumAutoMarginsInAxis(AxisOrientationType aAxis) const;
protected:
// Helper called by the constructor, to set mNeedsMinSizeAutoResolution:
void CheckForMinSizeAuto(const nsHTMLReflowState& aFlexItemReflowState,
const FlexboxAxisTracker& aAxisTracker);
// Our frame:
nsIFrame* const mFrame;
// Values that we already know in constructor: (and are hence mostly 'const')
const float mFlexGrow;
const float mFlexShrink;
const nsMargin mBorderPadding;
nsMargin mMargin; // non-const because we need to resolve auto margins
// These are non-const so that we can lazily update them with the item's
// intrinsic size (obtained via a "measuring" reflow), when necessary.
// (e.g. for "flex-basis:auto;height:auto" & "min-height:auto")
nscoord mFlexBaseSize;
nscoord mMainMinSize;
nscoord mMainMaxSize;
const nscoord mCrossMinSize;
const nscoord mCrossMaxSize;
// Values that we compute after constructor:
nscoord mMainSize;
nscoord mMainPosn;
nscoord mCrossSize;
nscoord mCrossPosn;
nscoord mAscent;
// Temporary state, while we're resolving flexible widths (for our main size)
// XXXdholbert To save space, we could use a union to make these variables
// overlay the same memory as some other member vars that aren't touched
// until after main-size has been resolved. In particular, these could share
// memory with mMainPosn through mAscent, and mIsStretched.
float mShareOfWeightSoFar;
bool mIsFrozen;
bool mHadMinViolation;
bool mHadMaxViolation;
// Misc:
bool mHadMeasuringReflow; // Did this item get a preliminary reflow,
// to measure its desired height?
bool mIsStretched; // See IsStretched() documentation
bool mIsStrut; // Is this item a "strut" left behind by an element
// with visibility:collapse?
// Does this item need to resolve a min-[width|height]:auto (in main-axis).
bool mNeedsMinSizeAutoResolution;
uint8_t mAlignSelf; // My "align-self" computed value (with "auto"
// swapped out for parent"s "align-items" value,
// in our constructor).
};
/**
* Represents a single flex line in a flex container.
* Manages a linked list of the FlexItems that are in the line.
*/
class nsFlexContainerFrame::FlexLine : public LinkedListElement<FlexLine>
{
public:
FlexLine()
: mNumItems(0),
mNumFrozenItems(0),
mTotalInnerHypotheticalMainSize(0),
mTotalOuterHypotheticalMainSize(0),
mLineCrossSize(0),
mBaselineOffset(nscoord_MIN)
{}
// Returns the sum of our FlexItems' outer hypothetical main sizes.
// ("outer" = margin-box, and "hypothetical" = before flexing)
nscoord GetTotalOuterHypotheticalMainSize() const {
return mTotalOuterHypotheticalMainSize;
}
// Accessors for our FlexItems & information about them:
FlexItem* GetFirstItem()
{
MOZ_ASSERT(mItems.isEmpty() == (mNumItems == 0),
"mNumItems bookkeeping is off");
return mItems.getFirst();
}
const FlexItem* GetFirstItem() const
{
MOZ_ASSERT(mItems.isEmpty() == (mNumItems == 0),
"mNumItems bookkeeping is off");
return mItems.getFirst();
}
bool IsEmpty() const
{
MOZ_ASSERT(mItems.isEmpty() == (mNumItems == 0),
"mNumItems bookkeeping is off");
return mItems.isEmpty();
}
uint32_t NumItems() const
{
MOZ_ASSERT(mItems.isEmpty() == (mNumItems == 0),
"mNumItems bookkeeping is off");
return mNumItems;
}
// Adds the given FlexItem to our list of items (at the front or back
// depending on aShouldInsertAtFront), and adds its hypothetical
// outer & inner main sizes to our totals. Use this method instead of
// directly modifying the item list, so that our bookkeeping remains correct.
void AddItem(FlexItem* aItem,
bool aShouldInsertAtFront,
nscoord aItemInnerHypotheticalMainSize,
nscoord aItemOuterHypotheticalMainSize)
{
if (aShouldInsertAtFront) {
mItems.insertFront(aItem);
} else {
mItems.insertBack(aItem);
}
// Update our various bookkeeping member-vars:
mNumItems++;
if (aItem->IsFrozen()) {
mNumFrozenItems++;
}
mTotalInnerHypotheticalMainSize += aItemInnerHypotheticalMainSize;
mTotalOuterHypotheticalMainSize += aItemOuterHypotheticalMainSize;
}
// Computes the cross-size and baseline position of this FlexLine, based on
// its FlexItems.
void ComputeCrossSizeAndBaseline(const FlexboxAxisTracker& aAxisTracker);
// Returns the cross-size of this line.
nscoord GetLineCrossSize() const { return mLineCrossSize; }
// Setter for line cross-size -- needed for cases where the flex container
// imposes a cross-size on the line. (e.g. for single-line flexbox, or for
// multi-line flexbox with 'align-content: stretch')
void SetLineCrossSize(nscoord aLineCrossSize) {
mLineCrossSize = aLineCrossSize;
}
/**
* Returns the offset within this line where any baseline-aligned FlexItems
* should place their baseline. Usually, this represents a distance from the
* line's cross-start edge, but if we're internally reversing the axes (see
* AreAxesInternallyReversed()), this instead represents the distance from
* its cross-end edge.
*
* If there are no baseline-aligned FlexItems, returns nscoord_MIN.
*/
nscoord GetBaselineOffset() const {
return mBaselineOffset;
}
// Runs the "Resolving Flexible Lengths" algorithm from section 9.7 of the
// CSS flexbox spec to distribute aFlexContainerMainSize among our flex items.
void ResolveFlexibleLengths(nscoord aFlexContainerMainSize);
void PositionItemsInMainAxis(uint8_t aJustifyContent,
nscoord aContentBoxMainSize,
const FlexboxAxisTracker& aAxisTracker);
void PositionItemsInCrossAxis(nscoord aLineStartPosition,
const FlexboxAxisTracker& aAxisTracker);
friend class AutoFlexLineListClearer; // (needs access to mItems)
private:
// Helpers for ResolveFlexibleLengths():
void FreezeItemsEarly(bool aIsUsingFlexGrow);
void FreezeOrRestoreEachFlexibleSize(const nscoord aTotalViolation,
bool aIsFinalIteration);
LinkedList<FlexItem> mItems; // Linked list of this line's flex items.
uint32_t mNumItems; // Number of FlexItems in this line (in |mItems|).
// (Shouldn't change after GenerateFlexLines finishes
// with this line -- at least, not until we add support
// for splitting lines across continuations. Then we can
// update this count carefully.)
// Number of *frozen* FlexItems in this line, based on FlexItem::IsFrozen().
// Mostly used for optimization purposes, e.g. to bail out early from loops
// when we can tell they have nothing left to do.
uint32_t mNumFrozenItems;
nscoord mTotalInnerHypotheticalMainSize;
nscoord mTotalOuterHypotheticalMainSize;
nscoord mLineCrossSize;
nscoord mBaselineOffset;
};
// Information about a strut left behind by a FlexItem that's been collapsed
// using "visibility:collapse".
struct nsFlexContainerFrame::StrutInfo {
StrutInfo(uint32_t aItemIdx, nscoord aStrutCrossSize)
: mItemIdx(aItemIdx),
mStrutCrossSize(aStrutCrossSize)
{
}
uint32_t mItemIdx; // Index in the child list.
nscoord mStrutCrossSize; // The cross-size of this strut.
};
static void
BuildStrutInfoFromCollapsedItems(const FlexLine* aFirstLine,
nsTArray<StrutInfo>& aStruts)
{
MOZ_ASSERT(aFirstLine, "null first line pointer");
MOZ_ASSERT(aStruts.IsEmpty(),
"We should only build up StrutInfo once per reflow, so "
"aStruts should be empty when this is called");
uint32_t itemIdxInContainer = 0;
for (const FlexLine* line = aFirstLine; line; line = line->getNext()) {
for (const FlexItem* item = line->GetFirstItem(); item;
item = item->getNext()) {
if (NS_STYLE_VISIBILITY_COLLAPSE ==
item->Frame()->StyleVisibility()->mVisible) {
// Note the cross size of the line as the item's strut size.
aStruts.AppendElement(StrutInfo(itemIdxInContainer,
line->GetLineCrossSize()));
}
itemIdxInContainer++;
}
}
}
// Helper-function to find the first non-anonymous-box descendent of aFrame.
static nsIFrame*
GetFirstNonAnonBoxDescendant(nsIFrame* aFrame)
{
while (aFrame) {
nsIAtom* pseudoTag = aFrame->StyleContext()->GetPseudo();
// If aFrame isn't an anonymous container, then it'll do.
if (!pseudoTag || // No pseudotag.
!nsCSSAnonBoxes::IsAnonBox(pseudoTag) || // Pseudotag isn't anon.
pseudoTag == nsCSSAnonBoxes::mozNonElement) { // Text, not a container.
break;
}
// Otherwise, descend to its first child and repeat.
// SPECIAL CASE: if we're dealing with an anonymous table, then it might
// be wrapping something non-anonymous in its caption or col-group lists
// (instead of its principal child list), so we have to look there.
// (Note: For anonymous tables that have a non-anon cell *and* a non-anon
// column, we'll always return the column. This is fine; we're really just
// looking for a handle to *anything* with a meaningful content node inside
// the table, for use in DOM comparisons to things outside of the table.)
if (MOZ_UNLIKELY(aFrame->GetType() == nsGkAtoms::tableOuterFrame)) {
nsIFrame* captionDescendant =
GetFirstNonAnonBoxDescendant(aFrame->GetFirstChild(kCaptionList));
if (captionDescendant) {
return captionDescendant;
}
} else if (MOZ_UNLIKELY(aFrame->GetType() == nsGkAtoms::tableFrame)) {
nsIFrame* colgroupDescendant =
GetFirstNonAnonBoxDescendant(aFrame->GetFirstChild(kColGroupList));
if (colgroupDescendant) {
return colgroupDescendant;
}
}
// USUAL CASE: Descend to the first child in principal list.
aFrame = aFrame->GetFirstPrincipalChild();
}
return aFrame;
}
/**
* Sorting helper-function that compares two frames' "order" property-values,
* and if they're equal, compares the DOM positions of their corresponding
* content nodes. Returns true if aFrame1 is "less than or equal to" aFrame2
* according to this comparison.
*
* Note: This can't be a static function, because we need to pass it as a
* template argument. (Only functions with external linkage can be passed as
* template arguments.)
*
* @return true if the computed "order" property of aFrame1 is less than that
* of aFrame2, or if the computed "order" values are equal and aFrame1's
* corresponding DOM node is earlier than aFrame2's in the DOM tree.
* Otherwise, returns false.
*/
bool
IsOrderLEQWithDOMFallback(nsIFrame* aFrame1,
nsIFrame* aFrame2)
{
MOZ_ASSERT(aFrame1->IsFlexItem() && aFrame2->IsFlexItem(),
"this method only intended for comparing flex items");
if (aFrame1 == aFrame2) {
// Anything is trivially LEQ itself, so we return "true" here... but it's
// probably bad if we end up actually needing this, so let's assert.
NS_ERROR("Why are we checking if a frame is LEQ itself?");
return true;
}
// If we've got a placeholder frame, use its out-of-flow frame's 'order' val.
{
nsIFrame* aRealFrame1 = nsPlaceholderFrame::GetRealFrameFor(aFrame1);
nsIFrame* aRealFrame2 = nsPlaceholderFrame::GetRealFrameFor(aFrame2);
int32_t order1 = aRealFrame1->StylePosition()->mOrder;
int32_t order2 = aRealFrame2->StylePosition()->mOrder;
if (order1 != order2) {
return order1 < order2;
}
}
// The "order" values are equal, so we need to fall back on DOM comparison.
// For that, we need to dig through any anonymous box wrapper frames to find
// the actual frame that corresponds to our child content.
aFrame1 = GetFirstNonAnonBoxDescendant(aFrame1);
aFrame2 = GetFirstNonAnonBoxDescendant(aFrame2);
MOZ_ASSERT(aFrame1 && aFrame2,
"why do we have an anonymous box without any "
"non-anonymous descendants?");
// Special case:
// If either frame is for generated content from ::before or ::after, then
// we can't use nsContentUtils::PositionIsBefore(), since that method won't
// recognize generated content as being an actual sibling of other nodes.
// We know where ::before and ::after nodes *effectively* insert in the DOM
// tree, though (at the beginning & end), so we can just special-case them.
nsIAtom* pseudo1 = aFrame1->StyleContext()->GetPseudo();
nsIAtom* pseudo2 = aFrame2->StyleContext()->GetPseudo();
if (pseudo1 == nsCSSPseudoElements::before ||
pseudo2 == nsCSSPseudoElements::after) {
// frame1 is ::before and/or frame2 is ::after => frame1 is LEQ frame2.
return true;
}
if (pseudo1 == nsCSSPseudoElements::after ||
pseudo2 == nsCSSPseudoElements::before) {
// frame1 is ::after and/or frame2 is ::before => frame1 is not LEQ frame2.
return false;
}
// Usual case: Compare DOM position.
nsIContent* content1 = aFrame1->GetContent();
nsIContent* content2 = aFrame2->GetContent();
MOZ_ASSERT(content1 != content2,
"Two different flex items are using the same nsIContent node for "
"comparison, so we may be sorting them in an arbitrary order");
return nsContentUtils::PositionIsBefore(content1, content2);
}
/**
* Sorting helper-function that compares two frames' "order" property-values.
* Returns true if aFrame1 is "less than or equal to" aFrame2 according to this
* comparison.
*
* Note: This can't be a static function, because we need to pass it as a
* template argument. (Only functions with external linkage can be passed as
* template arguments.)
*
* @return true if the computed "order" property of aFrame1 is less than or
* equal to that of aFrame2. Otherwise, returns false.
*/
bool
IsOrderLEQ(nsIFrame* aFrame1,
nsIFrame* aFrame2)
{
MOZ_ASSERT(aFrame1->IsFlexItem() && aFrame2->IsFlexItem(),
"this method only intended for comparing flex items");
// If we've got a placeholder frame, use its out-of-flow frame's 'order' val.
nsIFrame* aRealFrame1 = nsPlaceholderFrame::GetRealFrameFor(aFrame1);
nsIFrame* aRealFrame2 = nsPlaceholderFrame::GetRealFrameFor(aFrame2);
int32_t order1 = aRealFrame1->StylePosition()->mOrder;
int32_t order2 = aRealFrame2->StylePosition()->mOrder;
return order1 <= order2;
}
bool
nsFlexContainerFrame::IsHorizontal()
{
const FlexboxAxisTracker axisTracker(this);
return IsAxisHorizontal(axisTracker.GetMainAxis());
}
FlexItem*
nsFlexContainerFrame::GenerateFlexItemForChild(
nsPresContext* aPresContext,
nsIFrame* aChildFrame,
const nsHTMLReflowState& aParentReflowState,
const FlexboxAxisTracker& aAxisTracker)
{
// Create temporary reflow state just for sizing -- to get hypothetical
// main-size and the computed values of min / max main-size property.
// (This reflow state will _not_ be used for reflow.)
nsHTMLReflowState
childRS(aPresContext, aParentReflowState, aChildFrame,
aParentReflowState.ComputedSize(aChildFrame->GetWritingMode()));
// FLEX GROW & SHRINK WEIGHTS
// --------------------------
const nsStylePosition* stylePos = aChildFrame->StylePosition();
float flexGrow = stylePos->mFlexGrow;
float flexShrink = stylePos->mFlexShrink;
// MAIN SIZES (flex base size, min/max size)
// -----------------------------------------
nscoord flexBaseSize = GET_MAIN_COMPONENT(aAxisTracker,
childRS.ComputedWidth(),
childRS.ComputedHeight());
nscoord mainMinSize = GET_MAIN_COMPONENT(aAxisTracker,
childRS.ComputedMinWidth(),
childRS.ComputedMinHeight());
nscoord mainMaxSize = GET_MAIN_COMPONENT(aAxisTracker,
childRS.ComputedMaxWidth(),
childRS.ComputedMaxHeight());
// This is enforced by the nsHTMLReflowState where these values come from:
MOZ_ASSERT(mainMinSize <= mainMaxSize, "min size is larger than max size");
// CROSS MIN/MAX SIZE
// ------------------
nscoord crossMinSize = GET_CROSS_COMPONENT(aAxisTracker,
childRS.ComputedMinWidth(),
childRS.ComputedMinHeight());
nscoord crossMaxSize = GET_CROSS_COMPONENT(aAxisTracker,
childRS.ComputedMaxWidth(),
childRS.ComputedMaxHeight());
// SPECIAL-CASE FOR WIDGET-IMPOSED SIZES
// Check if we're a themed widget, in which case we might have a minimum
// main & cross size imposed by our widget (which we can't go below), or
// (more severe) our widget might have only a single valid size.
bool isFixedSizeWidget = false;
const nsStyleDisplay* disp = aChildFrame->StyleDisplay();
if (aChildFrame->IsThemed(disp)) {
nsIntSize widgetMinSize(0, 0);
bool canOverride = true;
aPresContext->GetTheme()->
GetMinimumWidgetSize(aPresContext, aChildFrame,
disp->mAppearance,
&widgetMinSize, &canOverride);
nscoord widgetMainMinSize =
aPresContext->DevPixelsToAppUnits(
aAxisTracker.GetMainComponent(widgetMinSize));
nscoord widgetCrossMinSize =
aPresContext->DevPixelsToAppUnits(
aAxisTracker.GetCrossComponent(widgetMinSize));
// GMWS() returns border-box. We need content-box, so subtract
// borderPadding (but don't let that push our min sizes below 0).
nsMargin& bp = childRS.ComputedPhysicalBorderPadding();
widgetMainMinSize = std::max(widgetMainMinSize -
aAxisTracker.GetMarginSizeInMainAxis(bp), 0);
widgetCrossMinSize = std::max(widgetCrossMinSize -
aAxisTracker.GetMarginSizeInCrossAxis(bp), 0);
if (!canOverride) {
// Fixed-size widget: freeze our main-size at the widget's mandated size.
// (Set min and max main-sizes to that size, too, to keep us from
// clamping to any other size later on.)
flexBaseSize = mainMinSize = mainMaxSize = widgetMainMinSize;
crossMinSize = crossMaxSize = widgetCrossMinSize;
isFixedSizeWidget = true;
} else {
// Variable-size widget: ensure our min/max sizes are at least as large
// as the widget's mandated minimum size, so we don't flex below that.
mainMinSize = std::max(mainMinSize, widgetMainMinSize);
mainMaxSize = std::max(mainMaxSize, widgetMainMinSize);
crossMinSize = std::max(crossMinSize, widgetCrossMinSize);
crossMaxSize = std::max(crossMaxSize, widgetCrossMinSize);
}
}
// Construct the flex item!
FlexItem* item = new FlexItem(childRS,
flexGrow, flexShrink, flexBaseSize,
mainMinSize, mainMaxSize,
crossMinSize, crossMaxSize,
aAxisTracker);
// If we're inflexible, we can just freeze to our hypothetical main-size
// up-front. Similarly, if we're a fixed-size widget, we only have one
// valid size, so we freeze to keep ourselves from flexing.
if (isFixedSizeWidget || (flexGrow == 0.0f && flexShrink == 0.0f)) {
item->Freeze();
}
// Resolve "flex-basis:auto" and/or "min-[width|height]:auto" (which might
// require us to reflow the item to measure content height)
ResolveAutoFlexBasisAndMinSize(aPresContext, *item,
childRS, aAxisTracker);
return item;
}
// Static helper-functions for ResolveAutoFlexBasisAndMinSize():
// -------------------------------------------------------------
// Indicates whether the cross-size property is set to something definite.
// The logic here should be similar to the logic for isAutoWidth/isAutoHeight
// in nsLayoutUtils::ComputeSizeWithIntrinsicDimensions().
static bool
IsCrossSizeDefinite(const nsHTMLReflowState& aItemReflowState,
const FlexboxAxisTracker& aAxisTracker)
{
const nsStylePosition* pos = aItemReflowState.mStylePosition;
if (IsAxisHorizontal(aAxisTracker.GetCrossAxis())) {
return pos->mWidth.GetUnit() != eStyleUnit_Auto;
}
// else, vertical. (We need to use IsAutoHeight() to catch e.g. %-height
// applied to indefinite-height containing block, which counts as auto.)
nscoord cbHeight = aItemReflowState.mCBReflowState->ComputedHeight();
return !nsLayoutUtils::IsAutoHeight(pos->mHeight, cbHeight);
}
// If aFlexItem has a definite cross size, this function returns it, for usage
// (in combination with an intrinsic ratio) for resolving the item's main size
// or main min-size.
//
// The parameter "aMinSizeFallback" indicates whether we should fall back to
// returning the cross min-size, when the cross size is indefinite. (This param
// should be set IFF the caller intends to resolve the main min-size.) If this
// param is true, then this function is guaranteed to return a definite value
// (i.e. not NS_AUTOHEIGHT, excluding cases where huge sizes are involved).
//
// XXXdholbert the min-size behavior here is based on my understanding in
// http://lists.w3.org/Archives/Public/www-style/2014Jul/0053.html
// If my understanding there ends up being wrong, we'll need to update this.
static nscoord
CrossSizeToUseWithRatio(const FlexItem& aFlexItem,
const nsHTMLReflowState& aItemReflowState,
bool aMinSizeFallback,
const FlexboxAxisTracker& aAxisTracker)
{
if (aFlexItem.IsStretched()) {
// Definite cross-size, imposed via 'align-self:stretch' & flex container.
return aFlexItem.GetCrossSize();
}
if (IsCrossSizeDefinite(aItemReflowState, aAxisTracker)) {
// Definite cross size.
return GET_CROSS_COMPONENT(aAxisTracker,
aItemReflowState.ComputedWidth(),
aItemReflowState.ComputedHeight());
}
if (aMinSizeFallback) {
// Indefinite cross-size, and we're resolving main min-size, so we'll fall
// back to ussing the cross min-size (which should be definite).
return GET_CROSS_COMPONENT(aAxisTracker,
aItemReflowState.ComputedMinWidth(),
aItemReflowState.ComputedMinHeight());
}
// Indefinite cross-size.
return NS_AUTOHEIGHT;
}
// Convenience function; returns a main-size, given a cross-size and an
// intrinsic ratio. The intrinsic ratio must not have 0 in its cross-axis
// component (or else we'll divide by 0).
static nscoord
MainSizeFromAspectRatio(nscoord aCrossSize,
const nsSize& aIntrinsicRatio,
const FlexboxAxisTracker& aAxisTracker)
{
MOZ_ASSERT(aAxisTracker.GetCrossComponent(aIntrinsicRatio) != 0,
"Invalid ratio; will divide by 0! Caller should've checked...");
if (IsAxisHorizontal(aAxisTracker.GetCrossAxis())) {
// cross axis horiz --> aCrossSize is a width. Converting to height.
return NSCoordMulDiv(aCrossSize, aIntrinsicRatio.height, aIntrinsicRatio.width);
}
// cross axis vert --> aCrossSize is a height. Converting to width.
return NSCoordMulDiv(aCrossSize, aIntrinsicRatio.width, aIntrinsicRatio.height);
}
// Partially resolves "min-[width|height]:auto" and returns the resulting value.
// By "partially", I mean we don't consider the min-content size (but we do
// consider flex-basis, main max-size, and the intrinsic aspect ratio).
// The caller is responsible for computing & considering the min-content size
// in combination with the partially-resolved value that this function returns.
//
// Spec reference: http://dev.w3.org/csswg/css-flexbox/#min-size-auto
static nscoord
PartiallyResolveAutoMinSize(const FlexItem& aFlexItem,
const nsHTMLReflowState& aItemReflowState,
const nsSize& aIntrinsicRatio,
const FlexboxAxisTracker& aAxisTracker)
{
MOZ_ASSERT(aFlexItem.NeedsMinSizeAutoResolution(),
"only call for FlexItems that need min-size auto resolution");
nscoord minMainSize = nscoord_MAX; // Intentionally huge; we'll shrink it
// from here, w/ std::min().
// We need the smallest of:
// * the used flex-basis, if the computed flex-basis was 'auto':
// XXXdholbert ('auto' might be renamed to 'main-size'; see bug 1032922)
if (eStyleUnit_Auto ==
aItemReflowState.mStylePosition->mFlexBasis.GetUnit() &&
aFlexItem.GetFlexBaseSize() != NS_AUTOHEIGHT) {
// NOTE: We skip this if the flex base size depends on content & isn't yet
// resolved. This is OK, because the caller is responsible for computing
// the min-content height and min()'ing it with the value we return, which
// is equivalent to what would happen if we min()'d that at this point.
minMainSize = std::min(minMainSize, aFlexItem.GetFlexBaseSize());
}
// * the computed max-width (max-height), if that value is definite:
nscoord maxSize =
GET_MAIN_COMPONENT(aAxisTracker,
aItemReflowState.ComputedMaxWidth(),
aItemReflowState.ComputedMaxHeight());
if (maxSize != NS_UNCONSTRAINEDSIZE) {
minMainSize = std::min(minMainSize, maxSize);
}
// * if the item has no intrinsic aspect ratio, its min-content size:
// --- SKIPPING THIS IN THIS FUNCTION --- caller's responsibility.
// * if the item has an intrinsic aspect ratio, the width (height) calculated
// from the aspect ratio and any definite size constraints in the opposite
// dimension.
if (aAxisTracker.GetCrossComponent(aIntrinsicRatio) != 0) {
// We have a usable aspect ratio. (not going to divide by 0)
const bool useMinSizeIfCrossSizeIsIndefinite = true;
nscoord crossSizeToUseWithRatio =
CrossSizeToUseWithRatio(aFlexItem, aItemReflowState,
useMinSizeIfCrossSizeIsIndefinite,
aAxisTracker);
nscoord minMainSizeFromRatio =
MainSizeFromAspectRatio(crossSizeToUseWithRatio,
aIntrinsicRatio, aAxisTracker);
minMainSize = std::min(minMainSize, minMainSizeFromRatio);
}
return minMainSize;
}
// Resolves flex-basis:auto, using the given intrinsic ratio and the flex
// item's cross size. On success, updates the flex item with its resolved
// flex-basis and returns true. On failure (e.g. if the ratio is invalid or
// the cross-size is indefinite), returns false.
static bool
ResolveAutoFlexBasisFromRatio(FlexItem& aFlexItem,
const nsHTMLReflowState& aItemReflowState,
const nsSize& aIntrinsicRatio,
const FlexboxAxisTracker& aAxisTracker)
{
MOZ_ASSERT(NS_AUTOHEIGHT == aFlexItem.GetFlexBaseSize(),
"Should only be called to resolve an 'auto' flex-basis");
// If the flex item has ...
// - an intrinsic aspect ratio,
// - a [used] flex-basis of 'main-size' [auto?] [We have this, if we're here.]
// - a definite cross size
// then the flex base size is calculated from its inner cross size and the
// flex items intrinsic aspect ratio.
if (aAxisTracker.GetCrossComponent(aIntrinsicRatio) != 0) {
// We have a usable aspect ratio. (not going to divide by 0)
const bool useMinSizeIfCrossSizeIsIndefinite = false;
nscoord crossSizeToUseWithRatio =
CrossSizeToUseWithRatio(aFlexItem, aItemReflowState,
useMinSizeIfCrossSizeIsIndefinite,
aAxisTracker);
if (crossSizeToUseWithRatio != NS_AUTOHEIGHT) {
// We have a definite cross-size
nscoord mainSizeFromRatio =
MainSizeFromAspectRatio(crossSizeToUseWithRatio,
aIntrinsicRatio, aAxisTracker);
aFlexItem.SetFlexBaseSizeAndMainSize(mainSizeFromRatio);
return true;
}
}
return false;
}
// Note: If & when we handle "min-height: min-content" for flex items,
// we may want to resolve that in this function, too.
void
nsFlexContainerFrame::
ResolveAutoFlexBasisAndMinSize(nsPresContext* aPresContext,
FlexItem& aFlexItem,
const nsHTMLReflowState& aItemReflowState,
const FlexboxAxisTracker& aAxisTracker)
{
// (Note: We should never have a used flex-basis of "auto" if our main axis
// is horizontal; width values should always be resolvable without reflow.)
const bool isMainSizeAuto = (!IsAxisHorizontal(aAxisTracker.GetMainAxis()) &&
NS_AUTOHEIGHT == aFlexItem.GetFlexBaseSize());
const bool isMainMinSizeAuto = aFlexItem.NeedsMinSizeAutoResolution();
if (!isMainSizeAuto && !isMainMinSizeAuto) {
// Nothing to do; this function is only needed for flex items
// with a used flex-basis of "auto" or a min-main-size of "auto".
return;
}
// We may be about to do computations based on our item's cross-size
// (e.g. using it as a contstraint when measuring our content in the
// main axis, or using it with the intrinsic ratio to obtain a main size).
// BEFORE WE DO THAT, we need let the item "pre-stretch" its cross size (if
// it's got 'align-self:stretch'), for a certain case where the spec says
// the stretched cross size is considered "definite". That case is if we
// have a single-line (nowrap) flex container which itself has a definite
// cross-size. Otherwise, we'll wait to do stretching, since (in other
// cases) we don't know how much the item should stretch yet.
const nsHTMLReflowState* flexContainerRS = aItemReflowState.parentReflowState;
MOZ_ASSERT(flexContainerRS,
"flex item's reflow state should have ptr to container's state");
if (NS_STYLE_FLEX_WRAP_NOWRAP == flexContainerRS->mStylePosition->mFlexWrap) {
// XXXdholbert Maybe this should share logic with ComputeCrossSize()...
// Alternately, maybe tentative container cross size should be passed down.
nscoord containerCrossSize =
GET_CROSS_COMPONENT(aAxisTracker,
flexContainerRS->ComputedWidth(),
flexContainerRS->ComputedHeight());
// Is container's cross size "definite"?
// (Container's cross size is definite if cross-axis is horizontal, or if
// cross-axis is vertical and the cross-size is not NS_AUTOHEIGHT.)
if (IsAxisHorizontal(aAxisTracker.GetCrossAxis()) ||
containerCrossSize != NS_AUTOHEIGHT) {
aFlexItem.ResolveStretchedCrossSize(containerCrossSize, aAxisTracker);
}
}
// We'll need the intrinsic ratio (if there is one), regardless of whether
// we're resolving min-[width|height]:auto or flex-basis:auto.
const nsSize ratio = aFlexItem.Frame()->GetIntrinsicRatio();
nscoord resolvedMinSize; // (only set/used if isMainMinSizeAuto==true)
bool minSizeNeedsToMeasureContent = false; // assume the best
if (isMainMinSizeAuto) {
// Resolve the min-size, except for considering the min-content size.
// (We'll consider that later, if we need to.)
resolvedMinSize = PartiallyResolveAutoMinSize(aFlexItem, aItemReflowState,
ratio, aAxisTracker);
if (resolvedMinSize > 0 &&
aAxisTracker.GetCrossComponent(ratio) == 0) {
// We don't have a usable aspect ratio, so we need to consider our
// min-content size as another candidate min-size, which we'll have to
// min() with the current resolvedMinSize.
// (If resolvedMinSize were already at 0, we could skip this measurement
// because it can't go any lower. But it's not 0, so we need it.)
minSizeNeedsToMeasureContent = true;
}
}
bool flexBasisNeedsToMeasureContent = false; // assume the best
if (isMainSizeAuto) {
if (!ResolveAutoFlexBasisFromRatio(aFlexItem, aItemReflowState,
ratio, aAxisTracker)) {
flexBasisNeedsToMeasureContent = true;
}
}
// Measure content, if needed (w/ intrinsic-width method or a reflow)
if (minSizeNeedsToMeasureContent || flexBasisNeedsToMeasureContent) {
if (IsAxisHorizontal(aAxisTracker.GetMainAxis())) {
nsRenderingContext rctx(
aPresContext->PresShell()->CreateReferenceRenderingContext());
if (minSizeNeedsToMeasureContent) {
resolvedMinSize = std::min(resolvedMinSize, aFlexItem.Frame()->GetMinISize(&rctx));
}
NS_ASSERTION(!flexBasisNeedsToMeasureContent,
"flex-basis:auto should have been resolved in the "
"reflow state, for horizontal flexbox. It shouldn't need "
"special handling here");
} else {
// If this item is flexible (vertically), or if we're measuring the
// 'auto' min-height and our main-size is something else, then we assume
// that the computed-height we're reflowing with now could be different
// from the one we'll use for this flex item's "actual" reflow later on.
// In that case, we need to be sure the flex item treats this as a
// vertical resize, even though none of its ancestors are necessarily
// being vertically resized.
// (Note: We don't have to do this for width, because InitResizeFlags
// will always turn on mHResize on when it sees that the computed width
// is different from current width, and that's all we need.)
bool forceVerticalResizeForMeasuringReflow =
!aFlexItem.IsFrozen() || // Is the item flexible?
!flexBasisNeedsToMeasureContent; // Are we *only* measuring it for
// 'min-height:auto'?
nscoord contentHeight =
MeasureFlexItemContentHeight(aPresContext, aFlexItem,
forceVerticalResizeForMeasuringReflow,
*flexContainerRS);
if (minSizeNeedsToMeasureContent) {
resolvedMinSize = std::min(resolvedMinSize, contentHeight);
}
if (flexBasisNeedsToMeasureContent) {
aFlexItem.SetFlexBaseSizeAndMainSize(contentHeight);
}
}
}
if (isMainMinSizeAuto) {
aFlexItem.UpdateMainMinSize(resolvedMinSize);
}
}
nscoord
nsFlexContainerFrame::
MeasureFlexItemContentHeight(nsPresContext* aPresContext,
FlexItem& aFlexItem,
bool aForceVerticalResizeForMeasuringReflow,
const nsHTMLReflowState& aParentReflowState)
{
// Set up a reflow state for measuring the flex item's auto-height:
WritingMode wm = aFlexItem.Frame()->GetWritingMode();
LogicalSize availSize = aParentReflowState.ComputedSize(wm);
availSize.BSize(wm) = NS_UNCONSTRAINEDSIZE;
nsHTMLReflowState
childRSForMeasuringHeight(aPresContext, aParentReflowState,
aFlexItem.Frame(), availSize,
-1, -1, nsHTMLReflowState::CALLER_WILL_INIT);
childRSForMeasuringHeight.mFlags.mIsFlexContainerMeasuringHeight = true;
childRSForMeasuringHeight.Init(aPresContext);
if (aFlexItem.IsStretched()) {
childRSForMeasuringHeight.SetComputedWidth(aFlexItem.GetCrossSize());
childRSForMeasuringHeight.SetHResize(true);
}
if (aForceVerticalResizeForMeasuringReflow) {
childRSForMeasuringHeight.SetVResize(true);
}
nsHTMLReflowMetrics childDesiredSize(childRSForMeasuringHeight);
nsReflowStatus childReflowStatus;
const uint32_t flags = NS_FRAME_NO_MOVE_FRAME;
ReflowChild(aFlexItem.Frame(), aPresContext,
childDesiredSize, childRSForMeasuringHeight,
0, 0, flags, childReflowStatus);
MOZ_ASSERT(NS_FRAME_IS_COMPLETE(childReflowStatus),
"We gave flex item unconstrained available height, so it "
"should be complete");
FinishReflowChild(aFlexItem.Frame(), aPresContext,
childDesiredSize, &childRSForMeasuringHeight,
0, 0, flags);
aFlexItem.SetHadMeasuringReflow();
// Subtract border/padding in vertical axis, to get _just_
// the effective computed value of the "height" property.
nscoord childDesiredHeight = childDesiredSize.Height() -
childRSForMeasuringHeight.ComputedPhysicalBorderPadding().TopBottom();
return std::max(0, childDesiredHeight);
}
FlexItem::FlexItem(nsHTMLReflowState& aFlexItemReflowState,
float aFlexGrow, float aFlexShrink, nscoord aFlexBaseSize,
nscoord aMainMinSize, nscoord aMainMaxSize,
nscoord aCrossMinSize, nscoord aCrossMaxSize,
const FlexboxAxisTracker& aAxisTracker)
: mFrame(aFlexItemReflowState.frame),
mFlexGrow(aFlexGrow),
mFlexShrink(aFlexShrink),
mBorderPadding(aFlexItemReflowState.ComputedPhysicalBorderPadding()),
mMargin(aFlexItemReflowState.ComputedPhysicalMargin()),
mMainMinSize(aMainMinSize),
mMainMaxSize(aMainMaxSize),
mCrossMinSize(aCrossMinSize),
mCrossMaxSize(aCrossMaxSize),
mMainPosn(0),
mCrossSize(0),
mCrossPosn(0),
mAscent(0),
mShareOfWeightSoFar(0.0f),
mIsFrozen(false),
mHadMinViolation(false),
mHadMaxViolation(false),
mHadMeasuringReflow(false),
mIsStretched(false),
mIsStrut(false),
// mNeedsMinSizeAutoResolution is initialized in CheckForMinSizeAuto()
mAlignSelf(aFlexItemReflowState.mStylePosition->mAlignSelf)
{
MOZ_ASSERT(mFrame, "expecting a non-null child frame");
MOZ_ASSERT(mFrame->GetType() != nsGkAtoms::placeholderFrame,
"placeholder frames should not be treated as flex items");
MOZ_ASSERT(!(mFrame->GetStateBits() & NS_FRAME_OUT_OF_FLOW),
"out-of-flow frames should not be treated as flex items");
SetFlexBaseSizeAndMainSize(aFlexBaseSize);
CheckForMinSizeAuto(aFlexItemReflowState, aAxisTracker);
// Assert that any "auto" margin components are set to 0.
// (We'll resolve them later; until then, we want to treat them as 0-sized.)
#ifdef DEBUG
{
const nsStyleSides& styleMargin =
aFlexItemReflowState.mStyleMargin->mMargin;
NS_FOR_CSS_SIDES(side) {
if (styleMargin.GetUnit(side) == eStyleUnit_Auto) {
MOZ_ASSERT(GetMarginComponentForSide(side) == 0,
"Someone else tried to resolve our auto margin");
}
}
}
#endif // DEBUG
// Resolve "align-self: auto" to parent's "align-items" value.
if (mAlignSelf == NS_STYLE_ALIGN_SELF_AUTO) {
mAlignSelf =
mFrame->StyleContext()->GetParent()->StylePosition()->mAlignItems;
}
// If the flex item's inline axis is the same as the cross axis, then
// 'align-self:baseline' is identical to 'flex-start'. If that's the case, we
// just directly convert our align-self value here, so that we don't have to
// handle this with special cases elsewhere.
// Moreover: for the time being (until we support writing-modes),
// all inline axes are horizontal -- so we can just check if the cross axis
// is horizontal.
// FIXME: Once we support writing-mode (vertical text), this IsAxisHorizontal
// check won't be sufficient anymore -- we'll actually need to compare our
// inline axis vs. the cross axis.
if (mAlignSelf == NS_STYLE_ALIGN_ITEMS_BASELINE &&
IsAxisHorizontal(aAxisTracker.GetCrossAxis())) {
mAlignSelf = NS_STYLE_ALIGN_ITEMS_FLEX_START;
}
}
// Simplified constructor for creating a special "strut" FlexItem, for a child
// with visibility:collapse. The strut has 0 main-size, and it only exists to
// impose a minimum cross size on whichever FlexLine it ends up in.
FlexItem::FlexItem(nsIFrame* aChildFrame, nscoord aCrossSize)
: mFrame(aChildFrame),
mFlexGrow(0.0f),
mFlexShrink(0.0f),
// mBorderPadding uses default constructor,
// mMargin uses default constructor,
mFlexBaseSize(0),
mMainMinSize(0),
mMainMaxSize(0),
mCrossMinSize(0),
mCrossMaxSize(0),
mMainSize(0),
mMainPosn(0),
mCrossSize(aCrossSize),
mCrossPosn(0),
mAscent(0),
mShareOfWeightSoFar(0.0f),
mIsFrozen(true),
mHadMinViolation(false),
mHadMaxViolation(false),
mHadMeasuringReflow(false),
mIsStretched(false),
mIsStrut(true), // (this is the constructor for making struts, after all)
mNeedsMinSizeAutoResolution(false),
mAlignSelf(NS_STYLE_ALIGN_ITEMS_FLEX_START)
{
MOZ_ASSERT(mFrame, "expecting a non-null child frame");
MOZ_ASSERT(NS_STYLE_VISIBILITY_COLLAPSE ==
mFrame->StyleVisibility()->mVisible,
"Should only make struts for children with 'visibility:collapse'");
MOZ_ASSERT(mFrame->GetType() != nsGkAtoms::placeholderFrame,
"placeholder frames should not be treated as flex items");
MOZ_ASSERT(!(mFrame->GetStateBits() & NS_FRAME_OUT_OF_FLOW),
"out-of-flow frames should not be treated as flex items");
}
void
FlexItem::CheckForMinSizeAuto(const nsHTMLReflowState& aFlexItemReflowState,
const FlexboxAxisTracker& aAxisTracker)
{
const nsStylePosition* pos = aFlexItemReflowState.mStylePosition;
const nsStyleDisplay* disp = aFlexItemReflowState.mStyleDisplay;
// We'll need special behavior for "min-[width|height]:auto" (whichever is in
// the main axis) iff:
// (a) its computed value is "auto"
// (b) the "overflow" sub-property in the same axis (the main axis) has a
// computed value of "visible"
const nsStyleCoord& minSize = GET_MAIN_COMPONENT(aAxisTracker,
pos->mMinWidth,
pos->mMinHeight);
const uint8_t overflowVal = GET_MAIN_COMPONENT(aAxisTracker,
disp->mOverflowX,
disp->mOverflowY);
mNeedsMinSizeAutoResolution = (minSize.GetUnit() == eStyleUnit_Auto &&
overflowVal == NS_STYLE_OVERFLOW_VISIBLE);
}
nscoord
FlexItem::GetBaselineOffsetFromOuterCrossEdge(AxisOrientationType aCrossAxis,
AxisEdgeType aEdge) const
{
// NOTE: Currently, 'mAscent' (taken from reflow) is an inherently vertical
// measurement -- it's the distance from the border-top edge of this FlexItem
// to its baseline. So, we can really only do baseline alignment when the
// cross axis is vertical. (The FlexItem constructor enforces this when
// resolving the item's "mAlignSelf" value).
MOZ_ASSERT(!IsAxisHorizontal(aCrossAxis),
"Only expecting to be doing baseline computations when the "
"cross axis is vertical");
mozilla::Side sideToMeasureFrom = kAxisOrientationToSidesMap[aCrossAxis][aEdge];
nscoord marginTopToBaseline = mAscent + mMargin.top;
if (sideToMeasureFrom == eSideTop) {
// Measuring from top (normal case): the distance from the margin-box top
// edge to the baseline is just ascent + margin-top.
return marginTopToBaseline;
}
MOZ_ASSERT(sideToMeasureFrom == eSideBottom,
"We already checked that we're dealing with a vertical axis, and "
"we're not using the top side, so that only leaves the bottom...");
// Measuring from bottom: The distance from the margin-box bottom edge to the
// baseline is just the margin-box cross size (i.e. outer cross size), minus
// the already-computed distance from margin-top to baseline.
return GetOuterCrossSize(aCrossAxis) - marginTopToBaseline;
}
uint32_t
FlexItem::GetNumAutoMarginsInAxis(AxisOrientationType aAxis) const
{
uint32_t numAutoMargins = 0;
const nsStyleSides& styleMargin = mFrame->StyleMargin()->mMargin;
for (uint32_t i = 0; i < eNumAxisEdges; i++) {
mozilla::Side side = kAxisOrientationToSidesMap[aAxis][i];
if (styleMargin.GetUnit(side) == eStyleUnit_Auto) {
numAutoMargins++;
}
}
// Mostly for clarity:
MOZ_ASSERT(numAutoMargins <= 2,
"We're just looking at one item along one dimension, so we "
"should only have examined 2 margins");
return numAutoMargins;
}
// Keeps track of our position along a particular axis (where a '0' position
// corresponds to the 'start' edge of that axis).
// This class shouldn't be instantiated directly -- rather, it should only be
// instantiated via its subclasses defined below.
class MOZ_STACK_CLASS PositionTracker {
public:
// Accessor for the current value of the position that we're tracking.
inline nscoord GetPosition() const { return mPosition; }
inline AxisOrientationType GetAxis() const { return mAxis; }
// Advances our position across the start edge of the given margin, in the
// axis we're tracking.
void EnterMargin(const nsMargin& aMargin)
{
mozilla::Side side = kAxisOrientationToSidesMap[mAxis][eAxisEdge_Start];
mPosition += aMargin.Side(side);
}
// Advances our position across the end edge of the given margin, in the axis
// we're tracking.
void ExitMargin(const nsMargin& aMargin)
{
mozilla::Side side = kAxisOrientationToSidesMap[mAxis][eAxisEdge_End];
mPosition += aMargin.Side(side);
}
// Advances our current position from the start side of a child frame's
// border-box to the frame's upper or left edge (depending on our axis).
// (Note that this is a no-op if our axis grows in positive direction.)
void EnterChildFrame(nscoord aChildFrameSize)
{
if (!AxisGrowsInPositiveDirection(mAxis))
mPosition += aChildFrameSize;
}
// Advances our current position from a frame's upper or left border-box edge
// (whichever is in the axis we're tracking) to the 'end' side of the frame
// in the axis that we're tracking. (Note that this is a no-op if our axis
// grows in the negative direction.)
void ExitChildFrame(nscoord aChildFrameSize)
{
if (AxisGrowsInPositiveDirection(mAxis))
mPosition += aChildFrameSize;
}
protected:
// Protected constructor, to be sure we're only instantiated via a subclass.
explicit PositionTracker(AxisOrientationType aAxis)
: mPosition(0),
mAxis(aAxis)
{}
private:
// Private copy-constructor, since we don't want any instances of our
// subclasses to be accidentally copied.
PositionTracker(const PositionTracker& aOther)
: mPosition(aOther.mPosition),
mAxis(aOther.mAxis)
{}
protected:
// Member data:
nscoord mPosition; // The position we're tracking
const AxisOrientationType mAxis; // The axis along which we're moving
};
// Tracks our position in the main axis, when we're laying out flex items.
// The "0" position represents the main-start edge of the flex container's
// content-box.
class MOZ_STACK_CLASS MainAxisPositionTracker : public PositionTracker {
public:
MainAxisPositionTracker(const FlexboxAxisTracker& aAxisTracker,
const FlexLine* aLine,
uint8_t aJustifyContent,
nscoord aContentBoxMainSize);
~MainAxisPositionTracker() {
MOZ_ASSERT(mNumPackingSpacesRemaining == 0,
"miscounted the number of packing spaces");
MOZ_ASSERT(mNumAutoMarginsInMainAxis == 0,
"miscounted the number of auto margins");
}
// Advances past the packing space (if any) between two flex items
void TraversePackingSpace();
// If aItem has any 'auto' margins in the main axis, this method updates the
// corresponding values in its margin.
void ResolveAutoMarginsInMainAxis(FlexItem& aItem);
private:
nscoord mPackingSpaceRemaining;
uint32_t mNumAutoMarginsInMainAxis;
uint32_t mNumPackingSpacesRemaining;
uint8_t mJustifyContent;
};
// Utility class for managing our position along the cross axis along
// the whole flex container (at a higher level than a single line).
// The "0" position represents the cross-start edge of the flex container's
// content-box.
class MOZ_STACK_CLASS CrossAxisPositionTracker : public PositionTracker {
public:
CrossAxisPositionTracker(FlexLine* aFirstLine,
uint8_t aAlignContent,
nscoord aContentBoxCrossSize,
bool aIsCrossSizeDefinite,
const FlexboxAxisTracker& aAxisTracker);
// Advances past the packing space (if any) between two flex lines
void TraversePackingSpace();
// Advances past the given FlexLine
void TraverseLine(FlexLine& aLine) { mPosition += aLine.GetLineCrossSize(); }
private:
// Redeclare the frame-related methods from PositionTracker as private with
// MOZ_DELETE, to be sure (at compile time) that no client code can invoke
// them. (Unlike the other PositionTracker derived classes, this class here
// deals with FlexLines, not with individual FlexItems or frames.)
void EnterMargin(const nsMargin& aMargin) MOZ_DELETE;
void ExitMargin(const nsMargin& aMargin) MOZ_DELETE;
void EnterChildFrame(nscoord aChildFrameSize) MOZ_DELETE;
void ExitChildFrame(nscoord aChildFrameSize) MOZ_DELETE;
nscoord mPackingSpaceRemaining;
uint32_t mNumPackingSpacesRemaining;
uint8_t mAlignContent;
};
// Utility class for managing our position along the cross axis, *within* a
// single flex line.
class MOZ_STACK_CLASS SingleLineCrossAxisPositionTracker : public PositionTracker {
public:
explicit SingleLineCrossAxisPositionTracker(const FlexboxAxisTracker& aAxisTracker);
void ResolveAutoMarginsInCrossAxis(const FlexLine& aLine,
FlexItem& aItem);
void EnterAlignPackingSpace(const FlexLine& aLine,
const FlexItem& aItem,
const FlexboxAxisTracker& aAxisTracker);
// Resets our position to the cross-start edge of this line.
inline void ResetPosition() { mPosition = 0; }
};
//----------------------------------------------------------------------
// Frame class boilerplate
// =======================
NS_QUERYFRAME_HEAD(nsFlexContainerFrame)
NS_QUERYFRAME_ENTRY(nsFlexContainerFrame)
NS_QUERYFRAME_TAIL_INHERITING(nsFlexContainerFrameSuper)
NS_IMPL_FRAMEARENA_HELPERS(nsFlexContainerFrame)
nsContainerFrame*
NS_NewFlexContainerFrame(nsIPresShell* aPresShell,
nsStyleContext* aContext)
{
return new (aPresShell) nsFlexContainerFrame(aContext);
}
//----------------------------------------------------------------------
// nsFlexContainerFrame Method Implementations
// ===========================================
/* virtual */
nsFlexContainerFrame::~nsFlexContainerFrame()
{
}
template<bool IsLessThanOrEqual(nsIFrame*, nsIFrame*)>
/* static */ bool
nsFlexContainerFrame::SortChildrenIfNeeded()
{
if (nsIFrame::IsFrameListSorted<IsLessThanOrEqual>(mFrames)) {
return false;
}
nsIFrame::SortFrameList<IsLessThanOrEqual>(mFrames);
return true;
}
/* virtual */
nsIAtom*
nsFlexContainerFrame::GetType() const
{
return nsGkAtoms::flexContainerFrame;
}
#ifdef DEBUG_FRAME_DUMP
nsresult
nsFlexContainerFrame::GetFrameName(nsAString& aResult) const
{
return MakeFrameName(NS_LITERAL_STRING("FlexContainer"), aResult);
}
#endif
// Helper for BuildDisplayList, to implement this special-case for flex items
// from the spec:
// Flex items paint exactly the same as block-level elements in the
// normal flow, except that 'z-index' values other than 'auto' create
// a stacking context even if 'position' is 'static'.
// http://www.w3.org/TR/2012/CR-css3-flexbox-20120918/#painting
uint32_t
GetDisplayFlagsForFlexItem(nsIFrame* aFrame)
{
MOZ_ASSERT(aFrame->IsFlexItem(), "Should only be called on flex items");
const nsStylePosition* pos = aFrame->StylePosition();
if (pos->mZIndex.GetUnit() == eStyleUnit_Integer) {
return nsIFrame::DISPLAY_CHILD_FORCE_STACKING_CONTEXT;
}
return nsIFrame::DISPLAY_CHILD_FORCE_PSEUDO_STACKING_CONTEXT;
}
void
nsFlexContainerFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
{
// XXXdholbert hacky temporary band-aid for bug 1059138: Trivially pass this
// assertion (skip it, basically) if the first child is part of a shadow DOM.
// (IsOrderLEQWithDOMFallback doesn't know how to compare tree-position of a
// shadow-DOM element vs. a non-shadow-DOM element.)
NS_ASSERTION(
(!mFrames.IsEmpty() &&
mFrames.FirstChild()->GetContent()->GetContainingShadow()) ||
nsIFrame::IsFrameListSorted<IsOrderLEQWithDOMFallback>(mFrames),
"Child frames aren't sorted correctly");
DisplayBorderBackgroundOutline(aBuilder, aLists);
// Our children are all block-level, so their borders/backgrounds all go on
// the BlockBorderBackgrounds list.
nsDisplayListSet childLists(aLists, aLists.BlockBorderBackgrounds());
for (nsFrameList::Enumerator e(mFrames); !e.AtEnd(); e.Next()) {
BuildDisplayListForChild(aBuilder, e.get(), aDirtyRect, childLists,
GetDisplayFlagsForFlexItem(e.get()));
}
}
#ifdef DEBUG
// helper for the debugging method below
bool
FrameWantsToBeInAnonymousFlexItem(nsIFrame* aFrame)
{
// Note: This needs to match the logic in
// nsCSSFrameConstructor::FrameConstructionItem::NeedsAnonFlexOrGridItem()
return (aFrame->IsFrameOfType(nsIFrame::eLineParticipant) ||
nsGkAtoms::placeholderFrame == aFrame->GetType());
}
// Debugging method, to let us assert that our anonymous flex items are
// set up correctly -- in particular, we assert:
// (1) we don't have any inline non-replaced children
// (2) we don't have any consecutive anonymous flex items
// (3) we don't have any empty anonymous flex items
//
// XXXdholbert This matches what nsCSSFrameConstructor currently does, and what
// the spec used to say. However, the spec has now changed regarding what
// types of content get wrapped in an anonymous flexbox item. The patch that
// implements those changes (in nsCSSFrameConstructor) will need to change
// this method as well.
void
nsFlexContainerFrame::SanityCheckAnonymousFlexItems() const
{
bool prevChildWasAnonFlexItem = false;
for (nsIFrame* child = mFrames.FirstChild(); child;
child = child->GetNextSibling()) {
MOZ_ASSERT(!FrameWantsToBeInAnonymousFlexItem(child),
"frame wants to be inside an anonymous flex item, "
"but it isn't");
if (child->StyleContext()->GetPseudo() ==
nsCSSAnonBoxes::anonymousFlexItem) {
MOZ_ASSERT(!prevChildWasAnonFlexItem ||
HasAnyStateBits(NS_STATE_FLEX_CHILDREN_REORDERED),
"two anon flex items in a row (shouldn't happen, unless our "
"children have been reordered with the 'order' property)");
nsIFrame* firstWrappedChild = child->GetFirstPrincipalChild();
MOZ_ASSERT(firstWrappedChild,
"anonymous flex item is empty (shouldn't happen)");
prevChildWasAnonFlexItem = true;
} else {
prevChildWasAnonFlexItem = false;
}
}
}
#endif // DEBUG
void
FlexLine::FreezeItemsEarly(bool aIsUsingFlexGrow)
{
// After we've established the type of flexing we're doing (growing vs.
// shrinking), and before we try to flex any items, we freeze items that
// obviously *can't* flex.
//
// Quoting the spec:
// # Freeze, setting its target main size to its hypothetical main size...
// # - any item that has a flex factor of zero
// # - if using the flex grow factor: any item that has a flex base size
// # greater than its hypothetical main size
// # - if using the flex shrink factor: any item that has a flex base size
// # smaller than its hypothetical main size
// http://dev.w3.org/csswg/css-flexbox/#resolve-flexible-lengths-flex-factors
//
// (NOTE: At this point, item->GetMainSize() *is* the item's hypothetical
// main size, since SetFlexBaseSizeAndMainSize() sets it up that way, and the
// item hasn't had a chance to flex away from that yet.)
// Since this loop only operates on unfrozen flex items, we can break as
// soon as we have seen all of them.
uint32_t numUnfrozenItemsToBeSeen = mNumItems - mNumFrozenItems;
for (FlexItem* item = mItems.getFirst();
numUnfrozenItemsToBeSeen > 0; item = item->getNext()) {
MOZ_ASSERT(item, "numUnfrozenItemsToBeSeen says items remain to be seen");
if (!item->IsFrozen()) {
numUnfrozenItemsToBeSeen--;
bool shouldFreeze = (0.0f == item->GetFlexFactor(aIsUsingFlexGrow));
if (!shouldFreeze) {
if (aIsUsingFlexGrow) {
if (item->GetFlexBaseSize() > item->GetMainSize()) {
shouldFreeze = true;
}
} else { // using flex-shrink
if (item->GetFlexBaseSize() < item->GetMainSize()) {
shouldFreeze = true;
}
}
}
if (shouldFreeze) {
// Freeze item! (at its hypothetical main size)
item->Freeze();
mNumFrozenItems++;
}
}
}
}
// Based on the sign of aTotalViolation, this function freezes a subset of our
// flexible sizes, and restores the remaining ones to their initial pref sizes.
void
FlexLine::FreezeOrRestoreEachFlexibleSize(const nscoord aTotalViolation,
bool aIsFinalIteration)
{
enum FreezeType {
eFreezeEverything,
eFreezeMinViolations,
eFreezeMaxViolations
};
FreezeType freezeType;
if (aTotalViolation == 0) {
freezeType = eFreezeEverything;
} else if (aTotalViolation > 0) {
freezeType = eFreezeMinViolations;
} else { // aTotalViolation < 0
freezeType = eFreezeMaxViolations;
}
// Since this loop only operates on unfrozen flex items, we can break as
// soon as we have seen all of them.
uint32_t numUnfrozenItemsToBeSeen = mNumItems - mNumFrozenItems;
for (FlexItem* item = mItems.getFirst();
numUnfrozenItemsToBeSeen > 0; item = item->getNext()) {
MOZ_ASSERT(item, "numUnfrozenItemsToBeSeen says items remain to be seen");
if (!item->IsFrozen()) {
numUnfrozenItemsToBeSeen--;
MOZ_ASSERT(!item->HadMinViolation() || !item->HadMaxViolation(),
"Can have either min or max violation, but not both");
if (eFreezeEverything == freezeType ||
(eFreezeMinViolations == freezeType && item->HadMinViolation()) ||
(eFreezeMaxViolations == freezeType && item->HadMaxViolation())) {
MOZ_ASSERT(item->GetMainSize() >= item->GetMainMinSize(),
"Freezing item at a size below its minimum");
MOZ_ASSERT(item->GetMainSize() <= item->GetMainMaxSize(),
"Freezing item at a size above its maximum");
item->Freeze();
mNumFrozenItems++;
} else if (MOZ_UNLIKELY(aIsFinalIteration)) {
// XXXdholbert If & when bug 765861 is fixed, we should upgrade this
// assertion to be fatal except in documents with enormous lengths.
NS_ERROR("Final iteration still has unfrozen items, this shouldn't"
" happen unless there was nscoord under/overflow.");
item->Freeze();
mNumFrozenItems++;
} // else, we'll reset this item's main size to its flex base size on the
// next iteration of this algorithm.
// Clear this item's violation(s), now that we've dealt with them
item->ClearViolationFlags();
}
}
}
void
FlexLine::ResolveFlexibleLengths(nscoord aFlexContainerMainSize)
{
PR_LOG(GetFlexContainerLog(), PR_LOG_DEBUG, ("ResolveFlexibleLengths\n"));
// Determine whether we're going to be growing or shrinking items.
const bool isUsingFlexGrow =
(mTotalOuterHypotheticalMainSize < aFlexContainerMainSize);
// Do an "early freeze" for flex items that obviously can't flex in the
// direction we've chosen:
FreezeItemsEarly(isUsingFlexGrow);
if (mNumFrozenItems == mNumItems) {
// All our items are frozen, so we have no flexible lengths to resolve.
return;
}
MOZ_ASSERT(!IsEmpty(), "empty lines should take the early-return above");
// Subtract space occupied by our items' margins/borders/padding, so we can
// just be dealing with the space available for our flex items' content
// boxes.
nscoord spaceReservedForMarginBorderPadding =
mTotalOuterHypotheticalMainSize - mTotalInnerHypotheticalMainSize;
nscoord spaceAvailableForFlexItemsContentBoxes =
aFlexContainerMainSize - spaceReservedForMarginBorderPadding;
nscoord origAvailableFreeSpace;
bool isOrigAvailFreeSpaceInitialized = false;
// NOTE: I claim that this chunk of the algorithm (the looping part) needs to
// run the loop at MOST mNumItems times. This claim should hold up
// because we'll freeze at least one item on each loop iteration, and once
// we've run out of items to freeze, there's nothing left to do. However,
// in most cases, we'll break out of this loop long before we hit that many
// iterations.
for (uint32_t iterationCounter = 0;
iterationCounter < mNumItems; iterationCounter++) {
// Set every not-yet-frozen item's used main size to its
// flex base size, and subtract all the used main sizes from our
// total amount of space to determine the 'available free space'
// (positive or negative) to be distributed among our flexible items.
nscoord availableFreeSpace = spaceAvailableForFlexItemsContentBoxes;
for (FlexItem* item = mItems.getFirst(); item; item = item->getNext()) {
if (!item->IsFrozen()) {
item->SetMainSize(item->GetFlexBaseSize());
}
availableFreeSpace -= item->GetMainSize();
}
PR_LOG(GetFlexContainerLog(), PR_LOG_DEBUG,
(" available free space = %d\n", availableFreeSpace));
// The sign of our free space should agree with the type of flexing
// (grow/shrink) that we're doing (except if we've had integer overflow;
// then, all bets are off). Any disagreement should've made us use the
// other type of flexing, or should've been resolved in FreezeItemsEarly.
// XXXdholbert If & when bug 765861 is fixed, we should upgrade this
// assertion to be fatal except in documents with enormous lengths.
NS_ASSERTION((isUsingFlexGrow && availableFreeSpace >= 0) ||
(!isUsingFlexGrow && availableFreeSpace <= 0),
"availableFreeSpace's sign should match isUsingFlexGrow");
// If we have any free space available, give each flexible item a portion
// of availableFreeSpace.
if (availableFreeSpace != 0) {
// The first time we do this, we initialize origAvailableFreeSpace.
if (!isOrigAvailFreeSpaceInitialized) {
origAvailableFreeSpace = availableFreeSpace;
isOrigAvailFreeSpaceInitialized = true;
}
// STRATEGY: On each item, we compute & store its "share" of the total
// weight that we've seen so far:
// curWeight / weightSum
//
// Then, when we go to actually distribute the space (in the next loop),
// we can simply walk backwards through the elements and give each item
// its "share" multiplied by the remaining available space.
//
// SPECIAL CASE: If the sum of the weights is larger than the
// maximum representable float (overflowing to infinity), then we can't
// sensibly divide out proportional shares anymore. In that case, we
// simply treat the flex item(s) with the largest weights as if
// their weights were infinite (dwarfing all the others), and we
// distribute all of the available space among them.
float weightSum = 0.0f;
float flexFactorSum = 0.0f;
float largestWeight = 0.0f;
uint32_t numItemsWithLargestWeight = 0;
// Since this loop only operates on unfrozen flex items, we can break as
// soon as we have seen all of them.
uint32_t numUnfrozenItemsToBeSeen = mNumItems - mNumFrozenItems;
for (FlexItem* item = mItems.getFirst();
numUnfrozenItemsToBeSeen > 0; item = item->getNext()) {
MOZ_ASSERT(item,
"numUnfrozenItemsToBeSeen says items remain to be seen");
if (!item->IsFrozen()) {
numUnfrozenItemsToBeSeen--;
float curWeight = item->GetWeight(isUsingFlexGrow);
float curFlexFactor = item->GetFlexFactor(isUsingFlexGrow);
MOZ_ASSERT(curWeight >= 0.0f, "weights are non-negative");
MOZ_ASSERT(curFlexFactor >= 0.0f, "flex factors are non-negative");
weightSum += curWeight;
flexFactorSum += curFlexFactor;
if (IsFinite(weightSum)) {
if (curWeight == 0.0f) {
item->SetShareOfWeightSoFar(0.0f);
} else {
item->SetShareOfWeightSoFar(curWeight / weightSum);
}
} // else, the sum of weights overflows to infinity, in which
// case we don't bother with "SetShareOfWeightSoFar" since
// we know we won't use it. (instead, we'll just give every
// item with the largest weight an equal share of space.)
// Update our largest-weight tracking vars
if (curWeight > largestWeight) {
largestWeight = curWeight;
numItemsWithLargestWeight = 1;
} else if (curWeight == largestWeight) {
numItemsWithLargestWeight++;
}
}
}
if (weightSum != 0.0f) {
MOZ_ASSERT(flexFactorSum != 0.0f,
"flex factor sum can't be 0, if a weighted sum "
"of its components (weightSum) is nonzero");
if (flexFactorSum < 1.0f) {
// Our unfrozen flex items don't want all of the original free space!
// (Their flex factors add up to something less than 1.)
// Hence, make sure we don't distribute any more than the portion of
// our original free space that these items actually want.
nscoord totalDesiredPortionOfOrigFreeSpace =
NSToCoordRound(origAvailableFreeSpace * flexFactorSum);
// Clamp availableFreeSpace to be no larger than that ^^.
// (using min or max, depending on sign).
// This should not change the sign of availableFreeSpace (except
// possibly by setting it to 0), as enforced by this assertion:
MOZ_ASSERT(totalDesiredPortionOfOrigFreeSpace == 0 ||
((totalDesiredPortionOfOrigFreeSpace > 0) ==
(availableFreeSpace > 0)),
"When we reduce available free space for flex factors < 1,"
"we shouldn't change the sign of the free space...");
if (availableFreeSpace > 0) {
availableFreeSpace = std::min(availableFreeSpace,
totalDesiredPortionOfOrigFreeSpace);
} else {
availableFreeSpace = std::max(availableFreeSpace,
totalDesiredPortionOfOrigFreeSpace);
}
}
PR_LOG(GetFlexContainerLog(), PR_LOG_DEBUG,
(" Distributing available space:"));
// Since this loop only operates on unfrozen flex items, we can break as
// soon as we have seen all of them.
numUnfrozenItemsToBeSeen = mNumItems - mNumFrozenItems;
// NOTE: It's important that we traverse our items in *reverse* order
// here, for correct width distribution according to the items'
// "ShareOfWeightSoFar" progressively-calculated values.
for (FlexItem* item = mItems.getLast();
numUnfrozenItemsToBeSeen > 0; item = item->getPrevious()) {
MOZ_ASSERT(item,
"numUnfrozenItemsToBeSeen says items remain to be seen");
if (!item->IsFrozen()) {
numUnfrozenItemsToBeSeen--;
// To avoid rounding issues, we compute the change in size for this
// item, and then subtract it from the remaining available space.
nscoord sizeDelta = 0;
if (IsFinite(weightSum)) {
float myShareOfRemainingSpace =
item->GetShareOfWeightSoFar();
MOZ_ASSERT(myShareOfRemainingSpace >= 0.0f &&
myShareOfRemainingSpace <= 1.0f,
"my share should be nonnegative fractional amount");
if (myShareOfRemainingSpace == 1.0f) {
// (We special-case 1.0f to avoid float error from converting
// availableFreeSpace from integer*1.0f --> float --> integer)
sizeDelta = availableFreeSpace;
} else if (myShareOfRemainingSpace > 0.0f) {
sizeDelta = NSToCoordRound(availableFreeSpace *
myShareOfRemainingSpace);
}
} else if (item->GetWeight(isUsingFlexGrow) == largestWeight) {
// Total flexibility is infinite, so we're just distributing
// the available space equally among the items that are tied for
// having the largest weight (and this is one of those items).
sizeDelta =
NSToCoordRound(availableFreeSpace /
float(numItemsWithLargestWeight));
numItemsWithLargestWeight--;
}
availableFreeSpace -= sizeDelta;
item->SetMainSize(item->GetMainSize() + sizeDelta);
PR_LOG(GetFlexContainerLog(), PR_LOG_DEBUG,
(" child %p receives %d, for a total of %d\n",
item, sizeDelta, item->GetMainSize()));
}
}
}
}
// Fix min/max violations:
nscoord totalViolation = 0; // keeps track of adjustments for min/max
PR_LOG(GetFlexContainerLog(), PR_LOG_DEBUG,
(" Checking for violations:"));
// Since this loop only operates on unfrozen flex items, we can break as
// soon as we have seen all of them.
uint32_t numUnfrozenItemsToBeSeen = mNumItems - mNumFrozenItems;
for (FlexItem* item = mItems.getFirst();
numUnfrozenItemsToBeSeen > 0; item = item->getNext()) {
MOZ_ASSERT(item, "numUnfrozenItemsToBeSeen says items remain to be seen");
if (!item->IsFrozen()) {
numUnfrozenItemsToBeSeen--;
if (item->GetMainSize() < item->GetMainMinSize()) {
// min violation
totalViolation += item->GetMainMinSize() - item->GetMainSize();
item->SetMainSize(item->GetMainMinSize());
item->SetHadMinViolation();
} else if (item->GetMainSize() > item->GetMainMaxSize()) {
// max violation
totalViolation += item->GetMainMaxSize() - item->GetMainSize();
item->SetMainSize(item->GetMainMaxSize());
item->SetHadMaxViolation();
}
}
}
FreezeOrRestoreEachFlexibleSize(totalViolation,
iterationCounter + 1 == mNumItems);
PR_LOG(GetFlexContainerLog(), PR_LOG_DEBUG,
(" Total violation: %d\n", totalViolation));
if (mNumFrozenItems == mNumItems) {
break;
}
MOZ_ASSERT(totalViolation != 0,
"Zero violation should've made us freeze all items & break");
}
#ifdef DEBUG
// Post-condition: all items should've been frozen.
// Make sure the counts match:
MOZ_ASSERT(mNumFrozenItems == mNumItems, "All items should be frozen");
// For good measure, check each item directly, in case our counts are busted:
for (const FlexItem* item = mItems.getFirst(); item; item = item->getNext()) {
MOZ_ASSERT(item->IsFrozen(), "All items should be frozen");
}
#endif // DEBUG
}
MainAxisPositionTracker::
MainAxisPositionTracker(const FlexboxAxisTracker& aAxisTracker,
const FlexLine* aLine,
uint8_t aJustifyContent,
nscoord aContentBoxMainSize)
: PositionTracker(aAxisTracker.GetMainAxis()),
mPackingSpaceRemaining(aContentBoxMainSize), // we chip away at this below
mNumAutoMarginsInMainAxis(0),
mNumPackingSpacesRemaining(0),
mJustifyContent(aJustifyContent)
{
// mPackingSpaceRemaining is initialized to the container's main size. Now
// we'll subtract out the main sizes of our flex items, so that it ends up
// with the *actual* amount of packing space.
for (const FlexItem* item = aLine->GetFirstItem(); item;
item = item->getNext()) {
mPackingSpaceRemaining -= item->GetOuterMainSize(mAxis);
mNumAutoMarginsInMainAxis += item->GetNumAutoMarginsInAxis(mAxis);
}
if (mPackingSpaceRemaining <= 0) {
// No available packing space to use for resolving auto margins.
mNumAutoMarginsInMainAxis = 0;
}
// If packing space is negative, 'space-between' behaves like 'flex-start',
// and 'space-around' behaves like 'center'. In those cases, it's simplest to
// just pretend we have a different 'justify-content' value and share code.
if (mPackingSpaceRemaining < 0) {
if (mJustifyContent == NS_STYLE_JUSTIFY_CONTENT_SPACE_BETWEEN) {
mJustifyContent = NS_STYLE_JUSTIFY_CONTENT_FLEX_START;
} else if (mJustifyContent == NS_STYLE_JUSTIFY_CONTENT_SPACE_AROUND) {
mJustifyContent = NS_STYLE_JUSTIFY_CONTENT_CENTER;
}
}
// If our main axis is (internally) reversed, swap the justify-content
// "flex-start" and "flex-end" behaviors:
if (aAxisTracker.AreAxesInternallyReversed()) {
if (mJustifyContent == NS_STYLE_JUSTIFY_CONTENT_FLEX_START) {
mJustifyContent = NS_STYLE_JUSTIFY_CONTENT_FLEX_END;
} else if (mJustifyContent == NS_STYLE_JUSTIFY_CONTENT_FLEX_END) {
mJustifyContent = NS_STYLE_JUSTIFY_CONTENT_FLEX_START;
}
}
// Figure out how much space we'll set aside for auto margins or
// packing spaces, and advance past any leading packing-space.
if (mNumAutoMarginsInMainAxis == 0 &&
mPackingSpaceRemaining != 0 &&
!aLine->IsEmpty()) {
switch (mJustifyContent) {
case NS_STYLE_JUSTIFY_CONTENT_FLEX_START:
// All packing space should go at the end --> nothing to do here.
break;
case NS_STYLE_JUSTIFY_CONTENT_FLEX_END:
// All packing space goes at the beginning
mPosition += mPackingSpaceRemaining;
break;
case NS_STYLE_JUSTIFY_CONTENT_CENTER:
// Half the packing space goes at the beginning
mPosition += mPackingSpaceRemaining / 2;
break;
case NS_STYLE_JUSTIFY_CONTENT_SPACE_BETWEEN:
MOZ_ASSERT(mPackingSpaceRemaining >= 0,
"negative packing space should make us use 'flex-start' "
"instead of 'space-between'");
// 1 packing space between each flex item, no packing space at ends.
mNumPackingSpacesRemaining = aLine->NumItems() - 1;
break;
case NS_STYLE_JUSTIFY_CONTENT_SPACE_AROUND:
MOZ_ASSERT(mPackingSpaceRemaining >= 0,
"negative packing space should make us use 'center' "
"instead of 'space-around'");
// 1 packing space between each flex item, plus half a packing space
// at beginning & end. So our number of full packing-spaces is equal
// to the number of flex items.
mNumPackingSpacesRemaining = aLine->NumItems();
if (mNumPackingSpacesRemaining > 0) {
// The edges (start/end) share one full packing space
nscoord totalEdgePackingSpace =
mPackingSpaceRemaining / mNumPackingSpacesRemaining;
// ...and we'll use half of that right now, at the start
mPosition += totalEdgePackingSpace / 2;
// ...but we need to subtract all of it right away, so that we won't
// hand out any of it to intermediate packing spaces.
mPackingSpaceRemaining -= totalEdgePackingSpace;
mNumPackingSpacesRemaining--;
}
break;
default:
MOZ_CRASH("Unexpected justify-content value");
}
}
MOZ_ASSERT(mNumPackingSpacesRemaining == 0 ||
mNumAutoMarginsInMainAxis == 0,
"extra space should either go to packing space or to "
"auto margins, but not to both");
}
void
MainAxisPositionTracker::ResolveAutoMarginsInMainAxis(FlexItem& aItem)
{
if (mNumAutoMarginsInMainAxis) {
const nsStyleSides& styleMargin = aItem.Frame()->StyleMargin()->mMargin;
for (uint32_t i = 0; i < eNumAxisEdges; i++) {
mozilla::Side side = kAxisOrientationToSidesMap[mAxis][i];
if (styleMargin.GetUnit(side) == eStyleUnit_Auto) {
// NOTE: This integer math will skew the distribution of remainder
// app-units towards the end, which is fine.
nscoord curAutoMarginSize =
mPackingSpaceRemaining / mNumAutoMarginsInMainAxis;
MOZ_ASSERT(aItem.GetMarginComponentForSide(side) == 0,
"Expecting auto margins to have value '0' before we "
"resolve them");
aItem.SetMarginComponentForSide(side, curAutoMarginSize);
mNumAutoMarginsInMainAxis--;
mPackingSpaceRemaining -= curAutoMarginSize;
}
}
}
}
void
MainAxisPositionTracker::TraversePackingSpace()
{
if (mNumPackingSpacesRemaining) {
MOZ_ASSERT(mJustifyContent == NS_STYLE_JUSTIFY_CONTENT_SPACE_BETWEEN ||
mJustifyContent == NS_STYLE_JUSTIFY_CONTENT_SPACE_AROUND,
"mNumPackingSpacesRemaining only applies for "
"space-between/space-around");
MOZ_ASSERT(mPackingSpaceRemaining >= 0,
"ran out of packing space earlier than we expected");
// NOTE: This integer math will skew the distribution of remainder
// app-units towards the end, which is fine.
nscoord curPackingSpace =
mPackingSpaceRemaining / mNumPackingSpacesRemaining;
mPosition += curPackingSpace;
mNumPackingSpacesRemaining--;
mPackingSpaceRemaining -= curPackingSpace;
}
}
CrossAxisPositionTracker::
CrossAxisPositionTracker(FlexLine* aFirstLine,
uint8_t aAlignContent,
nscoord aContentBoxCrossSize,
bool aIsCrossSizeDefinite,
const FlexboxAxisTracker& aAxisTracker)
: PositionTracker(aAxisTracker.GetCrossAxis()),
mPackingSpaceRemaining(0),
mNumPackingSpacesRemaining(0),
mAlignContent(aAlignContent)
{
MOZ_ASSERT(aFirstLine, "null first line pointer");
if (aIsCrossSizeDefinite && !aFirstLine->getNext()) {
// "If the flex container has only a single line (even if it's a
// multi-line flex container) and has a definite cross size, the cross
// size of the flex line is the flex container's inner cross size."
// SOURCE: http://dev.w3.org/csswg/css-flexbox/#algo-line-break
// NOTE: This means (by definition) that there's no packing space, which
// means we don't need to be concerned with "align-conent" at all and we
// can return early. This is handy, because this is the usual case (for
// single-line flexbox).
aFirstLine->SetLineCrossSize(aContentBoxCrossSize);
return;
}
// NOTE: The rest of this function should essentially match
// MainAxisPositionTracker's constructor, though with FlexLines instead of
// FlexItems, and with the additional value "stretch" (and of course with
// cross sizes instead of main sizes.)
// Figure out how much packing space we have (container's cross size minus
// all the lines' cross sizes). Also, share this loop to count how many
// lines we have. (We need that count in some cases below.)
mPackingSpaceRemaining = aContentBoxCrossSize;
uint32_t numLines = 0;
for (FlexLine* line = aFirstLine; line; line = line->getNext()) {
mPackingSpaceRemaining -= line->GetLineCrossSize();
numLines++;
}
// If packing space is negative, 'space-between' and 'stretch' behave like
// 'flex-start', and 'space-around' behaves like 'center'. In those cases,
// it's simplest to just pretend we have a different 'align-content' value
// and share code.
if (mPackingSpaceRemaining < 0) {
if (mAlignContent == NS_STYLE_ALIGN_CONTENT_SPACE_BETWEEN ||
mAlignContent == NS_STYLE_ALIGN_CONTENT_STRETCH) {
mAlignContent = NS_STYLE_ALIGN_CONTENT_FLEX_START;
} else if (mAlignContent == NS_STYLE_ALIGN_CONTENT_SPACE_AROUND) {
mAlignContent = NS_STYLE_ALIGN_CONTENT_CENTER;
}
}
// If our cross axis is (internally) reversed, swap the align-content
// "flex-start" and "flex-end" behaviors:
if (aAxisTracker.AreAxesInternallyReversed()) {
if (mAlignContent == NS_STYLE_ALIGN_CONTENT_FLEX_START) {
mAlignContent = NS_STYLE_ALIGN_CONTENT_FLEX_END;
} else if (mAlignContent == NS_STYLE_ALIGN_CONTENT_FLEX_END) {
mAlignContent = NS_STYLE_ALIGN_CONTENT_FLEX_START;
}
}
// Figure out how much space we'll set aside for packing spaces, and advance
// past any leading packing-space.
if (mPackingSpaceRemaining != 0) {
switch (mAlignContent) {
case NS_STYLE_ALIGN_CONTENT_FLEX_START:
// All packing space should go at the end --> nothing to do here.
break;
case NS_STYLE_ALIGN_CONTENT_FLEX_END:
// All packing space goes at the beginning
mPosition += mPackingSpaceRemaining;
break;
case NS_STYLE_ALIGN_CONTENT_CENTER:
// Half the packing space goes at the beginning
mPosition += mPackingSpaceRemaining / 2;
break;
case NS_STYLE_ALIGN_CONTENT_SPACE_BETWEEN:
MOZ_ASSERT(mPackingSpaceRemaining >= 0,
"negative packing space should make us use 'flex-start' "
"instead of 'space-between'");
// 1 packing space between each flex line, no packing space at ends.
mNumPackingSpacesRemaining = numLines - 1;
break;
case NS_STYLE_ALIGN_CONTENT_SPACE_AROUND: {
MOZ_ASSERT(mPackingSpaceRemaining >= 0,
"negative packing space should make us use 'center' "
"instead of 'space-around'");
// 1 packing space between each flex line, plus half a packing space
// at beginning & end. So our number of full packing-spaces is equal
// to the number of flex lines.
mNumPackingSpacesRemaining = numLines;
// The edges (start/end) share one full packing space
nscoord totalEdgePackingSpace =
mPackingSpaceRemaining / mNumPackingSpacesRemaining;
// ...and we'll use half of that right now, at the start
mPosition += totalEdgePackingSpace / 2;
// ...but we need to subtract all of it right away, so that we won't
// hand out any of it to intermediate packing spaces.
mPackingSpaceRemaining -= totalEdgePackingSpace;
mNumPackingSpacesRemaining--;
break;
}
case NS_STYLE_ALIGN_CONTENT_STRETCH: {
// Split space equally between the lines:
MOZ_ASSERT(mPackingSpaceRemaining > 0,
"negative packing space should make us use 'flex-start' "
"instead of 'stretch' (and we shouldn't bother with this "
"code if we have 0 packing space)");
uint32_t numLinesLeft = numLines;
for (FlexLine* line = aFirstLine; line; line = line->getNext()) {
// Our share is the amount of space remaining, divided by the number
// of lines remainig.
MOZ_ASSERT(numLinesLeft > 0, "miscalculated num lines");
nscoord shareOfExtraSpace = mPackingSpaceRemaining / numLinesLeft;
nscoord newSize = line->GetLineCrossSize() + shareOfExtraSpace;
line->SetLineCrossSize(newSize);
mPackingSpaceRemaining -= shareOfExtraSpace;
numLinesLeft--;
}
MOZ_ASSERT(numLinesLeft == 0, "miscalculated num lines");
break;
}
default:
MOZ_CRASH("Unexpected align-content value");
}
}
}
void
CrossAxisPositionTracker::TraversePackingSpace()
{
if (mNumPackingSpacesRemaining) {
MOZ_ASSERT(mAlignContent == NS_STYLE_ALIGN_CONTENT_SPACE_BETWEEN ||
mAlignContent == NS_STYLE_ALIGN_CONTENT_SPACE_AROUND,
"mNumPackingSpacesRemaining only applies for "
"space-between/space-around");
MOZ_ASSERT(mPackingSpaceRemaining >= 0,
"ran out of packing space earlier than we expected");
// NOTE: This integer math will skew the distribution of remainder
// app-units towards the end, which is fine.
nscoord curPackingSpace =
mPackingSpaceRemaining / mNumPackingSpacesRemaining;
mPosition += curPackingSpace;
mNumPackingSpacesRemaining--;
mPackingSpaceRemaining -= curPackingSpace;
}
}
SingleLineCrossAxisPositionTracker::
SingleLineCrossAxisPositionTracker(const FlexboxAxisTracker& aAxisTracker)
: PositionTracker(aAxisTracker.GetCrossAxis())
{
}
void
FlexLine::ComputeCrossSizeAndBaseline(const FlexboxAxisTracker& aAxisTracker)
{
nscoord crossStartToFurthestBaseline = nscoord_MIN;
nscoord crossEndToFurthestBaseline = nscoord_MIN;
nscoord largestOuterCrossSize = 0;
for (const FlexItem* item = mItems.getFirst(); item; item = item->getNext()) {
nscoord curOuterCrossSize =
item->GetOuterCrossSize(aAxisTracker.GetCrossAxis());
if (item->GetAlignSelf() == NS_STYLE_ALIGN_ITEMS_BASELINE &&
item->GetNumAutoMarginsInAxis(aAxisTracker.GetCrossAxis()) == 0) {
// FIXME: Once we support "writing-mode", we'll have to do baseline
// alignment in vertical flex containers here (w/ horizontal cross-axes).
// Find distance from our item's cross-start and cross-end margin-box
// edges to its baseline.
//
// Here's a diagram of a flex-item that we might be doing this on.
// "mmm" is the margin-box, "bbb" is the border-box. The bottom of
// the text "BASE" is the baseline.
//
// ---(cross-start)---
// ___ ___ ___
// mmmmmmmmmmmm | |margin-start |
// m m | _|_ ___ |
// m bbbbbbbb m |curOuterCrossSize | |crossStartToBaseline
// m b b m | |ascent |
// m b BASE b m | _|_ _|_
// m b b m | |
// m bbbbbbbb m | |crossEndToBaseline
// m m | |
// mmmmmmmmmmmm _|_ _|_
//
// ---(cross-end)---
//
// We already have the curOuterCrossSize, margin-start, and the ascent.
// * We can get crossStartToBaseline by adding margin-start + ascent.
// * If we subtract that from the curOuterCrossSize, we get
// crossEndToBaseline.
nscoord crossStartToBaseline =
item->GetBaselineOffsetFromOuterCrossEdge(aAxisTracker.GetCrossAxis(),
eAxisEdge_Start);
nscoord crossEndToBaseline = curOuterCrossSize - crossStartToBaseline;
// Now, update our "largest" values for these (across all the flex items
// in this flex line), so we can use them in computing the line's cross
// size below:
crossStartToFurthestBaseline = std::max(crossStartToFurthestBaseline,
crossStartToBaseline);
crossEndToFurthestBaseline = std::max(crossEndToFurthestBaseline,
crossEndToBaseline);
} else {
largestOuterCrossSize = std::max(largestOuterCrossSize, curOuterCrossSize);
}
}
// The line's baseline offset is the distance from the line's edge (start or
// end, depending on whether we've flipped the axes) to the furthest
// item-baseline. The item(s) with that baseline will be exactly aligned with
// the line's edge.
mBaselineOffset = aAxisTracker.AreAxesInternallyReversed() ?
crossEndToFurthestBaseline : crossStartToFurthestBaseline;
// The line's cross-size is the larger of:
// (a) [largest cross-start-to-baseline + largest baseline-to-cross-end] of
// all baseline-aligned items with no cross-axis auto margins...
// and
// (b) largest cross-size of all other children.
mLineCrossSize = std::max(crossStartToFurthestBaseline +
crossEndToFurthestBaseline,
largestOuterCrossSize);
}
void
FlexItem::ResolveStretchedCrossSize(nscoord aLineCrossSize,
const FlexboxAxisTracker& aAxisTracker)
{
AxisOrientationType crossAxis = aAxisTracker.GetCrossAxis();
// We stretch IFF we are align-self:stretch, have no auto margins in
// cross axis, and have cross-axis size property == "auto". If any of those
// conditions don't hold up, we won't stretch.
if (mAlignSelf != NS_STYLE_ALIGN_ITEMS_STRETCH ||
GetNumAutoMarginsInAxis(crossAxis) != 0 ||
eStyleUnit_Auto != GetSizePropertyForAxis(mFrame, crossAxis).GetUnit()) {
return;
}
// If we've already been stretched, we can bail out early, too.
// No need to redo the calculation.
if (mIsStretched) {
return;
}
// Reserve space for margins & border & padding, and then use whatever
// remains as our item's cross-size (clamped to its min/max range).
nscoord stretchedSize = aLineCrossSize -
GetMarginBorderPaddingSizeInAxis(crossAxis);
stretchedSize = NS_CSS_MINMAX(stretchedSize, mCrossMinSize, mCrossMaxSize);
// Update the cross-size & make a note that it's stretched, so we know to
// override the reflow state's computed cross-size in our final reflow.
SetCrossSize(stretchedSize);
mIsStretched = true;
}
void
SingleLineCrossAxisPositionTracker::
ResolveAutoMarginsInCrossAxis(const FlexLine& aLine,
FlexItem& aItem)
{
// Subtract the space that our item is already occupying, to see how much
// space (if any) is available for its auto margins.
nscoord spaceForAutoMargins = aLine.GetLineCrossSize() -
aItem.GetOuterCrossSize(mAxis);
if (spaceForAutoMargins <= 0) {
return; // No available space --> nothing to do
}
uint32_t numAutoMargins = aItem.GetNumAutoMarginsInAxis(mAxis);
if (numAutoMargins == 0) {
return; // No auto margins --> nothing to do.
}
// OK, we have at least one auto margin and we have some available space.
// Give each auto margin a share of the space.
const nsStyleSides& styleMargin = aItem.Frame()->StyleMargin()->mMargin;
for (uint32_t i = 0; i < eNumAxisEdges; i++) {
mozilla::Side side = kAxisOrientationToSidesMap[mAxis][i];
if (styleMargin.GetUnit(side) == eStyleUnit_Auto) {
MOZ_ASSERT(aItem.GetMarginComponentForSide(side) == 0,
"Expecting auto margins to have value '0' before we "
"update them");
// NOTE: integer divison is fine here; numAutoMargins is either 1 or 2.
// If it's 2 & spaceForAutoMargins is odd, 1st margin gets smaller half.
nscoord curAutoMarginSize = spaceForAutoMargins / numAutoMargins;
aItem.SetMarginComponentForSide(side, curAutoMarginSize);
numAutoMargins--;
spaceForAutoMargins -= curAutoMarginSize;
}
}
}
void
SingleLineCrossAxisPositionTracker::
EnterAlignPackingSpace(const FlexLine& aLine,
const FlexItem& aItem,
const FlexboxAxisTracker& aAxisTracker)
{
// We don't do align-self alignment on items that have auto margins
// in the cross axis.
if (aItem.GetNumAutoMarginsInAxis(mAxis)) {
return;
}
uint8_t alignSelf = aItem.GetAlignSelf();
// NOTE: 'stretch' behaves like 'flex-start' once we've stretched any
// auto-sized items (which we've already done).
if (alignSelf == NS_STYLE_ALIGN_ITEMS_STRETCH) {
alignSelf = NS_STYLE_ALIGN_ITEMS_FLEX_START;
}
// If our cross axis is (internally) reversed, swap the align-self
// "flex-start" and "flex-end" behaviors:
if (aAxisTracker.AreAxesInternallyReversed()) {
if (alignSelf == NS_STYLE_ALIGN_ITEMS_FLEX_START) {
alignSelf = NS_STYLE_ALIGN_ITEMS_FLEX_END;
} else if (alignSelf == NS_STYLE_ALIGN_ITEMS_FLEX_END) {
alignSelf = NS_STYLE_ALIGN_ITEMS_FLEX_START;
}
}
switch (alignSelf) {
case NS_STYLE_ALIGN_ITEMS_FLEX_START:
// No space to skip over -- we're done.
break;
case NS_STYLE_ALIGN_ITEMS_FLEX_END:
mPosition += aLine.GetLineCrossSize() - aItem.GetOuterCrossSize(mAxis);
break;
case NS_STYLE_ALIGN_ITEMS_CENTER:
// Note: If cross-size is odd, the "after" space will get the extra unit.
mPosition +=
(aLine.GetLineCrossSize() - aItem.GetOuterCrossSize(mAxis)) / 2;
break;
case NS_STYLE_ALIGN_ITEMS_BASELINE: {
// Normally, baseline-aligned items are collectively aligned with the
// line's cross-start edge; however, if our cross axis is (internally)
// reversed, we instead align them with the cross-end edge.
nscoord itemBaselineOffset =
aItem.GetBaselineOffsetFromOuterCrossEdge(mAxis,
aAxisTracker.AreAxesInternallyReversed() ?
eAxisEdge_End : eAxisEdge_Start);
nscoord lineBaselineOffset = aLine.GetBaselineOffset();
NS_ASSERTION(lineBaselineOffset >= itemBaselineOffset,
"failed at finding largest baseline offset");
// How much do we need to adjust our position (from the line edge),
// to get the item's baseline to hit the line's baseline offset:
nscoord baselineDiff = lineBaselineOffset - itemBaselineOffset;
if (aAxisTracker.AreAxesInternallyReversed()) {
// Advance to align item w/ line's flex-end edge (as in FLEX_END case):
mPosition += aLine.GetLineCrossSize() - aItem.GetOuterCrossSize(mAxis);
// ...and step *back* by the baseline adjustment:
mPosition -= baselineDiff;
} else {
// mPosition is already at line's flex-start edge.
// From there, we step *forward* by the baseline adjustment:
mPosition += baselineDiff;
}
break;
}
default:
NS_NOTREACHED("Unexpected align-self value");
break;
}
}
FlexboxAxisTracker::FlexboxAxisTracker(
nsFlexContainerFrame* aFlexContainerFrame)
: mAreAxesInternallyReversed(false)
{
const nsStylePosition* pos = aFlexContainerFrame->StylePosition();
uint32_t flexDirection = pos->mFlexDirection;
uint32_t cssDirection =
aFlexContainerFrame->StyleVisibility()->mDirection;
MOZ_ASSERT(cssDirection == NS_STYLE_DIRECTION_LTR ||
cssDirection == NS_STYLE_DIRECTION_RTL,
"Unexpected computed value for 'direction' property");
// (Not asserting for flexDirection here; it's checked by the switch below.)
// These are defined according to writing-modes' definitions of
// start/end (for the inline dimension) and before/after (for the block
// dimension), here:
// http://www.w3.org/TR/css3-writing-modes/#logical-directions
// (NOTE: I'm intentionally not calling this "inlineAxis"/"blockAxis", since
// those terms have explicit definition in the writing-modes spec, which are
// the opposite of how I'd be using them here.)
// XXXdholbert Once we support the 'writing-mode' property, use its value
// here to further customize inlineDimension & blockDimension.
// Inline dimension ("start-to-end"):
AxisOrientationType inlineDimension =
cssDirection == NS_STYLE_DIRECTION_RTL ? eAxis_RL : eAxis_LR;
// Block dimension ("before-to-after"):
AxisOrientationType blockDimension = eAxis_TB;
// Determine main axis:
switch (flexDirection) {
case NS_STYLE_FLEX_DIRECTION_ROW:
mMainAxis = inlineDimension;
break;
case NS_STYLE_FLEX_DIRECTION_ROW_REVERSE:
mMainAxis = GetReverseAxis(inlineDimension);
break;
case NS_STYLE_FLEX_DIRECTION_COLUMN:
mMainAxis = blockDimension;
break;
case NS_STYLE_FLEX_DIRECTION_COLUMN_REVERSE:
mMainAxis = GetReverseAxis(blockDimension);
break;
default:
MOZ_CRASH("Unexpected computed value for 'flex-flow' property");
}
// Determine cross axis:
// (This is set up so that a bogus |flexDirection| value will
// give us blockDimension.
if (flexDirection == NS_STYLE_FLEX_DIRECTION_COLUMN ||
flexDirection == NS_STYLE_FLEX_DIRECTION_COLUMN_REVERSE) {
mCrossAxis = inlineDimension;
} else {
mCrossAxis = blockDimension;
}
// "flex-wrap: wrap-reverse" reverses our cross axis.
if (pos->mFlexWrap == NS_STYLE_FLEX_WRAP_WRAP_REVERSE) {
mCrossAxis = GetReverseAxis(mCrossAxis);
}
// Master switch to enable/disable bug 983427's code for reversing our axes
// and reversing some logic, to avoid reflowing children in bottom-to-top
// order. (This switch can be removed eventually, but for now, it allows
// this special-case code path to be compared against the normal code path.)
static bool sPreventBottomToTopChildOrdering = true;
if (sPreventBottomToTopChildOrdering) {
// If either axis is bottom-to-top, we flip both axes (and set a flag
// so that we can flip some logic to make the reversal transparent).
if (eAxis_BT == mMainAxis || eAxis_BT == mCrossAxis) {
mMainAxis = GetReverseAxis(mMainAxis);
mCrossAxis = GetReverseAxis(mCrossAxis);
mAreAxesInternallyReversed = true;
}
}
MOZ_ASSERT(IsAxisHorizontal(mMainAxis) != IsAxisHorizontal(mCrossAxis),
"main & cross axes should be in different dimensions");
}
// Allocates a new FlexLine, adds it to the given LinkedList (at the front or
// back depending on aShouldInsertAtFront), and returns a pointer to it.
static FlexLine*
AddNewFlexLineToList(LinkedList<FlexLine>& aLines,
bool aShouldInsertAtFront)
{
FlexLine* newLine = new FlexLine();
if (aShouldInsertAtFront) {
aLines.insertFront(newLine);
} else {
aLines.insertBack(newLine);
}
return newLine;
}
void
nsFlexContainerFrame::GenerateFlexLines(
nsPresContext* aPresContext,
const nsHTMLReflowState& aReflowState,
nscoord aContentBoxMainSize,
nscoord aAvailableHeightForContent,
const nsTArray<StrutInfo>& aStruts,
const FlexboxAxisTracker& aAxisTracker,
LinkedList<FlexLine>& aLines)
{
MOZ_ASSERT(aLines.isEmpty(), "Expecting outparam to start out empty");
const bool isSingleLine =
NS_STYLE_FLEX_WRAP_NOWRAP == aReflowState.mStylePosition->mFlexWrap;
// If we're transparently reversing axes, then we'll need to link up our
// FlexItems and FlexLines in the reverse order, so that the rest of flex
// layout (with flipped axes) will still produce the correct result.
// Here, we declare a convenience bool that we'll pass when adding a new
// FlexLine or FlexItem, to make us insert it at the beginning of its list
// (so the list ends up reversed).
const bool shouldInsertAtFront = aAxisTracker.AreAxesInternallyReversed();
// We have at least one FlexLine. Even an empty flex container has a single
// (empty) flex line.
FlexLine* curLine = AddNewFlexLineToList(aLines, shouldInsertAtFront);
nscoord wrapThreshold;
if (isSingleLine) {
// Not wrapping. Set threshold to sentinel value that tells us not to wrap.
wrapThreshold = NS_UNCONSTRAINEDSIZE;
} else {
// Wrapping! Set wrap threshold to flex container's content-box main-size.
wrapThreshold = aContentBoxMainSize;
// If the flex container doesn't have a definite content-box main-size
// (e.g. if we're 'height:auto'), make sure we at least wrap when we hit
// its max main-size.
if (wrapThreshold == NS_UNCONSTRAINEDSIZE) {
const nscoord flexContainerMaxMainSize =
GET_MAIN_COMPONENT(aAxisTracker,
aReflowState.ComputedMaxWidth(),
aReflowState.ComputedMaxHeight());
wrapThreshold = flexContainerMaxMainSize;
}
// Also: if we're vertical and paginating, we may need to wrap sooner
// (before we run off the end of the page)
if (!IsAxisHorizontal(aAxisTracker.GetMainAxis()) &&
aAvailableHeightForContent != NS_UNCONSTRAINEDSIZE) {
wrapThreshold = std::min(wrapThreshold, aAvailableHeightForContent);
}
}
// Tracks the index of the next strut, in aStruts (and when this hits
// aStruts.Length(), that means there are no more struts):
uint32_t nextStrutIdx = 0;
// Overall index of the current flex item in the flex container. (This gets
// checked against entries in aStruts.)
uint32_t itemIdxInContainer = 0;
for (nsFrameList::Enumerator e(mFrames); !e.AtEnd(); e.Next()) {
nsIFrame* childFrame = e.get();
// Honor "page-break-before", if we're multi-line and this line isn't empty:
if (!isSingleLine && !curLine->IsEmpty() &&
childFrame->StyleDisplay()->mBreakBefore) {
curLine = AddNewFlexLineToList(aLines, shouldInsertAtFront);
}
nsAutoPtr<FlexItem> item;
if (nextStrutIdx < aStruts.Length() &&
aStruts[nextStrutIdx].mItemIdx == itemIdxInContainer) {
// Use the simplified "strut" FlexItem constructor:
item = new FlexItem(childFrame, aStruts[nextStrutIdx].mStrutCrossSize);
nextStrutIdx++;
} else {
item = GenerateFlexItemForChild(aPresContext, childFrame,
aReflowState, aAxisTracker);
}
nscoord itemInnerHypotheticalMainSize = item->GetMainSize();
nscoord itemOuterHypotheticalMainSize =
item->GetOuterMainSize(aAxisTracker.GetMainAxis());
// Check if we need to wrap |item| to a new line
// (i.e. check if its outer hypothetical main size pushes our line over
// the threshold)
if (wrapThreshold != NS_UNCONSTRAINEDSIZE &&
!curLine->IsEmpty() && // No need to wrap at start of a line.
wrapThreshold < (curLine->GetTotalOuterHypotheticalMainSize() +
itemOuterHypotheticalMainSize)) {
curLine = AddNewFlexLineToList(aLines, shouldInsertAtFront);
}
// Add item to current flex line (and update the line's bookkeeping about
// how large its items collectively are).
curLine->AddItem(item.forget(), shouldInsertAtFront,
itemInnerHypotheticalMainSize,
itemOuterHypotheticalMainSize);
// Honor "page-break-after", if we're multi-line and have more children:
if (!isSingleLine && childFrame->GetNextSibling() &&
childFrame->StyleDisplay()->mBreakAfter) {
curLine = AddNewFlexLineToList(aLines, shouldInsertAtFront);
}
itemIdxInContainer++;
}
}
// Retrieves the content-box main-size of our flex container from the
// reflow state (specifically, the main-size of *this continuation* of the
// flex container).
nscoord
nsFlexContainerFrame::GetMainSizeFromReflowState(
const nsHTMLReflowState& aReflowState,
const FlexboxAxisTracker& aAxisTracker)
{
if (IsAxisHorizontal(aAxisTracker.GetMainAxis())) {
// Horizontal case is easy -- our main size is our computed width
// (which is already resolved).
return aReflowState.ComputedISize();
}
return GetEffectiveComputedBSize(aReflowState);
}
// Returns the largest outer hypothetical main-size of any line in |aLines|.
// (i.e. the hypothetical main-size of the largest line)
static nscoord
GetLargestLineMainSize(const FlexLine* aFirstLine)
{
nscoord largestLineOuterSize = 0;
for (const FlexLine* line = aFirstLine; line; line = line->getNext()) {
largestLineOuterSize = std::max(largestLineOuterSize,
line->GetTotalOuterHypotheticalMainSize());
}
return largestLineOuterSize;
}
// Returns the content-box main-size of our flex container, based on the
// available height (if appropriate) and the main-sizes of the flex items.
static nscoord
ClampFlexContainerMainSize(const nsHTMLReflowState& aReflowState,
const FlexboxAxisTracker& aAxisTracker,
nscoord aUnclampedMainSize,
nscoord aAvailableHeightForContent,
const FlexLine* aFirstLine,
nsReflowStatus& aStatus)
{
MOZ_ASSERT(aFirstLine, "null first line pointer");
if (IsAxisHorizontal(aAxisTracker.GetMainAxis())) {
// Horizontal case is easy -- our main size should already be resolved
// before we get a call to Reflow. We don't have to worry about doing
// page-breaking or shrinkwrapping in the horizontal axis.
return aUnclampedMainSize;
}
if (aUnclampedMainSize != NS_INTRINSICSIZE) {
// Vertical case, with fixed height:
if (aAvailableHeightForContent == NS_UNCONSTRAINEDSIZE ||
aUnclampedMainSize < aAvailableHeightForContent) {
// Not in a fragmenting context, OR no need to fragment because we have
// more available height than we need. Either way, just use our fixed
// height. (Note that the reflow state has already done the appropriate
// min/max-height clamping.)
return aUnclampedMainSize;
}
// Fragmenting *and* our fixed height is too tall for available height:
// Mark incomplete so we get a next-in-flow, and take up all of the
// available height (or the amount of height required by our children, if
// that's larger; but of course not more than our own computed height).
// XXXdholbert For now, we don't support pushing children to our next
// continuation or splitting children, so "amount of height required by
// our children" is just the main-size (height) of our longest flex line.
NS_FRAME_SET_INCOMPLETE(aStatus);
nscoord largestLineOuterSize = GetLargestLineMainSize(aFirstLine);
if (largestLineOuterSize <= aAvailableHeightForContent) {
return aAvailableHeightForContent;
}
return std::min(aUnclampedMainSize, largestLineOuterSize);
}
// Vertical case, with auto-height:
// Resolve auto-height to the largest FlexLine-length, clamped to our
// computed min/max main-size properties (min-height & max-height).
// XXXdholbert Handle constrained-aAvailableHeightForContent case here.
nscoord largestLineOuterSize = GetLargestLineMainSize(aFirstLine);
return NS_CSS_MINMAX(largestLineOuterSize,
aReflowState.ComputedMinHeight(),
aReflowState.ComputedMaxHeight());
}
nscoord
nsFlexContainerFrame::ComputeCrossSize(const nsHTMLReflowState& aReflowState,
const FlexboxAxisTracker& aAxisTracker,
nscoord aSumLineCrossSizes,
nscoord aAvailableHeightForContent,
bool* aIsDefinite,
nsReflowStatus& aStatus)
{
MOZ_ASSERT(aIsDefinite, "outparam pointer must be non-null");
if (IsAxisHorizontal(aAxisTracker.GetCrossAxis())) {
// Cross axis is horizontal: our cross size is our computed width
// (which is already resolved).
*aIsDefinite = true;
return aReflowState.ComputedISize();
}
nscoord effectiveComputedBSize = GetEffectiveComputedBSize(aReflowState);
if (effectiveComputedBSize != NS_INTRINSICSIZE) {
// Cross-axis is vertical, and we have a fixed height:
*aIsDefinite = true;
if (aAvailableHeightForContent == NS_UNCONSTRAINEDSIZE ||
effectiveComputedBSize < aAvailableHeightForContent) {
// Not in a fragmenting context, OR no need to fragment because we have
// more available height than we need. Either way, just use our fixed
// height. (Note that the reflow state has already done the appropriate
// min/max-height clamping.)
return effectiveComputedBSize;
}
// Fragmenting *and* our fixed height is too tall for available height:
// Mark incomplete so we get a next-in-flow, and take up all of the
// available height (or the amount of height required by our children, if
// that's larger; but of course not more than our own computed height).
// XXXdholbert For now, we don't support pushing children to our next
// continuation or splitting children, so "amount of height required by
// our children" is just our line-height.
NS_FRAME_SET_INCOMPLETE(aStatus);
if (aSumLineCrossSizes <= aAvailableHeightForContent) {
return aAvailableHeightForContent;
}
return std::min(effectiveComputedBSize, aSumLineCrossSizes);
}
// Cross axis is vertical and we have auto-height: shrink-wrap our line(s),
// subject to our min-size / max-size constraints in that (vertical) axis.
// XXXdholbert Handle constrained-aAvailableHeightForContent case here.
*aIsDefinite = false;
return NS_CSS_MINMAX(aSumLineCrossSizes,
aReflowState.ComputedMinHeight(),
aReflowState.ComputedMaxHeight());
}
void
FlexLine::PositionItemsInMainAxis(uint8_t aJustifyContent,
nscoord aContentBoxMainSize,
const FlexboxAxisTracker& aAxisTracker)
{
MainAxisPositionTracker mainAxisPosnTracker(aAxisTracker, this,
aJustifyContent,
aContentBoxMainSize);
for (FlexItem* item = mItems.getFirst(); item; item = item->getNext()) {
nscoord itemMainBorderBoxSize =
item->GetMainSize() +
item->GetBorderPaddingSizeInAxis(mainAxisPosnTracker.GetAxis());
// Resolve any main-axis 'auto' margins on aChild to an actual value.
mainAxisPosnTracker.ResolveAutoMarginsInMainAxis(*item);
// Advance our position tracker to child's upper-left content-box corner,
// and use that as its position in the main axis.
mainAxisPosnTracker.EnterMargin(item->GetMargin());
mainAxisPosnTracker.EnterChildFrame(itemMainBorderBoxSize);
item->SetMainPosition(mainAxisPosnTracker.GetPosition());
mainAxisPosnTracker.ExitChildFrame(itemMainBorderBoxSize);
mainAxisPosnTracker.ExitMargin(item->GetMargin());
mainAxisPosnTracker.TraversePackingSpace();
}
}
// Helper method to take care of children who ASK_FOR_BASELINE, when
// we need their baseline.
static void
ResolveReflowedChildAscent(nsIFrame* aFrame,
nsHTMLReflowMetrics& aChildDesiredSize)
{
WritingMode wm = aChildDesiredSize.GetWritingMode();
if (aChildDesiredSize.BlockStartAscent() ==
nsHTMLReflowMetrics::ASK_FOR_BASELINE) {
// Use GetFirstLineBaseline(), or just GetBaseline() if that fails.
nscoord ascent;
if (nsLayoutUtils::GetFirstLineBaseline(wm, aFrame, &ascent)) {
aChildDesiredSize.SetBlockStartAscent(ascent);
} else {
aChildDesiredSize.SetBlockStartAscent(aFrame->GetLogicalBaseline(wm));
}
}
}
/**
* Given the flex container's "logical ascent" (i.e. distance from the
* flex container's content-box cross-start edge to its baseline), returns
* its actual physical ascent value (the distance from the *border-box* top
* edge to its baseline).
*/
static nscoord
ComputePhysicalAscentFromLogicalAscent(nscoord aLogicalAscent,
nscoord aContentBoxCrossSize,
const nsHTMLReflowState& aReflowState,
const FlexboxAxisTracker& aAxisTracker)
{
return aReflowState.ComputedPhysicalBorderPadding().top +
PhysicalPosFromLogicalPos(aLogicalAscent, aContentBoxCrossSize,
aAxisTracker.GetCrossAxis());
}
void
nsFlexContainerFrame::SizeItemInCrossAxis(
nsPresContext* aPresContext,
const FlexboxAxisTracker& aAxisTracker,
nsHTMLReflowState& aChildReflowState,
FlexItem& aItem)
{
// In vertical flexbox (with horizontal cross-axis), we can just trust the
// reflow state's computed-width as our cross-size. We also don't need to
// record the baseline because we'll have converted any "align-self:baseline"
// items to be "align-self:flex-start" in the FlexItem constructor.
// FIXME: Once we support writing-mode (vertical text), we will be able to
// have baseline-aligned items in a vertical flexbox, and we'll need to
// record baseline information here.
if (IsAxisHorizontal(aAxisTracker.GetCrossAxis())) {
MOZ_ASSERT(aItem.GetAlignSelf() != NS_STYLE_ALIGN_ITEMS_BASELINE,
"In vert flex container, we depend on FlexItem constructor to "
"convert 'align-self: baseline' to 'align-self: flex-start'");
aItem.SetCrossSize(aChildReflowState.ComputedWidth());
return;
}
MOZ_ASSERT(!aItem.HadMeasuringReflow(),
"We shouldn't need more than one measuring reflow");
if (aItem.GetAlignSelf() == NS_STYLE_ALIGN_ITEMS_STRETCH) {
// This item's got "align-self: stretch", so we probably imposed a
// stretched computed height on it during its previous reflow. We're
// not imposing that height for *this* measuring reflow, so we need to
// tell it to treat this reflow as a vertical resize (regardless of
// whether any of its ancestors are being resized).
aChildReflowState.SetVResize(true);
}
nsHTMLReflowMetrics childDesiredSize(aChildReflowState);
nsReflowStatus childReflowStatus;
const uint32_t flags = NS_FRAME_NO_MOVE_FRAME;
ReflowChild(aItem.Frame(), aPresContext,
childDesiredSize, aChildReflowState,
0, 0, flags, childReflowStatus);
aItem.SetHadMeasuringReflow();
// XXXdholbert Once we do pagination / splitting, we'll need to actually
// handle incomplete childReflowStatuses. But for now, we give our kids
// unconstrained available height, which means they should always complete.
MOZ_ASSERT(NS_FRAME_IS_COMPLETE(childReflowStatus),
"We gave flex item unconstrained available height, so it "
"should be complete");
// Tell the child we're done with its initial reflow.
// (Necessary for e.g. GetBaseline() to work below w/out asserting)
FinishReflowChild(aItem.Frame(), aPresContext,
childDesiredSize, &aChildReflowState, 0, 0, flags);
// Save the sizing info that we learned from this reflow
// -----------------------------------------------------
// Tentatively store the child's desired content-box cross-size.
// Note that childDesiredSize is the border-box size, so we have to
// subtract border & padding to get the content-box size.
// (Note that at this point in the code, we know our cross axis is vertical,
// so we don't bother with making aAxisTracker pick the cross-axis component
// for us.)
nscoord crossAxisBorderPadding = aItem.GetBorderPadding().TopBottom();
if (childDesiredSize.Height() < crossAxisBorderPadding) {
// Child's requested size isn't large enough for its border/padding!
// This is OK for the trivial nsFrame::Reflow() impl, but other frame
// classes should know better. So, if we get here, the child had better be
// an instance of nsFrame (i.e. it should return null from GetType()).
// XXXdholbert Once we've fixed bug 765861, we should upgrade this to an
// assertion that trivially passes if bug 765861's flag has been flipped.
NS_WARN_IF_FALSE(!aItem.Frame()->GetType(),
"Child should at least request space for border/padding");
aItem.SetCrossSize(0);
} else {
// (normal case)
aItem.SetCrossSize(childDesiredSize.Height() - crossAxisBorderPadding);
}
// If we need to do baseline-alignment, store the child's ascent.
if (aItem.GetAlignSelf() == NS_STYLE_ALIGN_ITEMS_BASELINE) {
ResolveReflowedChildAscent(aItem.Frame(), childDesiredSize);
aItem.SetAscent(childDesiredSize.BlockStartAscent());
}
}
void
FlexLine::PositionItemsInCrossAxis(nscoord aLineStartPosition,
const FlexboxAxisTracker& aAxisTracker)
{
SingleLineCrossAxisPositionTracker lineCrossAxisPosnTracker(aAxisTracker);
for (FlexItem* item = mItems.getFirst(); item; item = item->getNext()) {
// First, stretch the item's cross size (if appropriate), and resolve any
// auto margins in this axis.
item->ResolveStretchedCrossSize(mLineCrossSize, aAxisTracker);
lineCrossAxisPosnTracker.ResolveAutoMarginsInCrossAxis(*this, *item);
// Compute the cross-axis position of this item
nscoord itemCrossBorderBoxSize =
item->GetCrossSize() +
item->GetBorderPaddingSizeInAxis(aAxisTracker.GetCrossAxis());
lineCrossAxisPosnTracker.EnterAlignPackingSpace(*this, *item, aAxisTracker);
lineCrossAxisPosnTracker.EnterMargin(item->GetMargin());
lineCrossAxisPosnTracker.EnterChildFrame(itemCrossBorderBoxSize);
item->SetCrossPosition(aLineStartPosition +
lineCrossAxisPosnTracker.GetPosition());
// Back out to cross-axis edge of the line.
lineCrossAxisPosnTracker.ResetPosition();
}
}
void
nsFlexContainerFrame::Reflow(nsPresContext* aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus)
{
DO_GLOBAL_REFLOW_COUNT("nsFlexContainerFrame");
DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);
PR_LOG(GetFlexContainerLog(), PR_LOG_DEBUG,
("Reflow() for nsFlexContainerFrame %p\n", this));
if (IsFrameTreeTooDeep(aReflowState, aDesiredSize, aStatus)) {
return;
}
// We (and our children) can only depend on our ancestor's height if we have
// a percent-height, or if we're positioned and we have "top" and "bottom"
// set and have height:auto. (There are actually other cases, too -- e.g. if
// our parent is itself a vertical flex container and we're flexible -- but
// we'll let our ancestors handle those sorts of cases.)
const nsStylePosition* stylePos = StylePosition();
if (stylePos->mHeight.HasPercent() ||
(StyleDisplay()->IsAbsolutelyPositionedStyle() &&
eStyleUnit_Auto == stylePos->mHeight.GetUnit() &&
eStyleUnit_Auto != stylePos->mOffset.GetTopUnit() &&
eStyleUnit_Auto != stylePos->mOffset.GetBottomUnit())) {
AddStateBits(NS_FRAME_CONTAINS_RELATIVE_HEIGHT);
}
#ifdef DEBUG
SanityCheckAnonymousFlexItems();
#endif // DEBUG
// If we've never reordered our children, then we can trust that they're
// already in DOM-order, and we only need to consider their "order" property
// when checking them for sortedness & sorting them.
//
// After we actually sort them, though, we can't trust that they're in DOM
// order anymore. So, from that point on, our sort & sorted-order-checking
// operations need to use a fancier LEQ function that also takes DOM order
// into account, so that we can honor the spec's requirement that frames w/
// equal "order" values are laid out in DOM order.
if (!HasAnyStateBits(NS_STATE_FLEX_CHILDREN_REORDERED)) {
if (SortChildrenIfNeeded<IsOrderLEQ>()) {
AddStateBits(NS_STATE_FLEX_CHILDREN_REORDERED);
}
} else {
SortChildrenIfNeeded<IsOrderLEQWithDOMFallback>();
}
const FlexboxAxisTracker axisTracker(this);
// If we're being fragmented into a constrained height, subtract off
// borderpadding-top from it, to get the available height for our
// content box. (Don't subtract if we're skipping top border/padding,
// though.)
nscoord availableHeightForContent = aReflowState.AvailableHeight();
if (availableHeightForContent != NS_UNCONSTRAINEDSIZE &&
!GetSkipSides().Top()) {
availableHeightForContent -= aReflowState.ComputedPhysicalBorderPadding().top;
// (Don't let that push availableHeightForContent below zero, though):
availableHeightForContent = std::max(availableHeightForContent, 0);
}
nscoord contentBoxMainSize = GetMainSizeFromReflowState(aReflowState,
axisTracker);
nsAutoTArray<StrutInfo, 1> struts;
DoFlexLayout(aPresContext, aDesiredSize, aReflowState, aStatus,
contentBoxMainSize, availableHeightForContent,
struts, axisTracker);
if (!struts.IsEmpty()) {
// We're restarting flex layout, with new knowledge of collapsed items.
DoFlexLayout(aPresContext, aDesiredSize, aReflowState, aStatus,
contentBoxMainSize, availableHeightForContent,
struts, axisTracker);
}
}
// RAII class to clean up a list of FlexLines.
// Specifically, this removes each line from the list, deletes all the
// FlexItems in its list, and deletes the FlexLine.
class MOZ_STACK_CLASS AutoFlexLineListClearer
{
public:
explicit AutoFlexLineListClearer(LinkedList<FlexLine>& aLines
MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: mLines(aLines)
{
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
}
~AutoFlexLineListClearer()
{
while (FlexLine* line = mLines.popFirst()) {
while (FlexItem* item = line->mItems.popFirst()) {
delete item;
}
delete line;
}
}
private:
LinkedList<FlexLine>& mLines;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
void
nsFlexContainerFrame::DoFlexLayout(nsPresContext* aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus,
nscoord aContentBoxMainSize,
nscoord aAvailableHeightForContent,
nsTArray<StrutInfo>& aStruts,
const FlexboxAxisTracker& aAxisTracker)
{
aStatus = NS_FRAME_COMPLETE;
LinkedList<FlexLine> lines;
AutoFlexLineListClearer cleanupLines(lines);
GenerateFlexLines(aPresContext, aReflowState,
aContentBoxMainSize,
aAvailableHeightForContent,
aStruts, aAxisTracker, lines);
aContentBoxMainSize =
ClampFlexContainerMainSize(aReflowState, aAxisTracker,
aContentBoxMainSize, aAvailableHeightForContent,
lines.getFirst(), aStatus);
for (FlexLine* line = lines.getFirst(); line; line = line->getNext()) {
line->ResolveFlexibleLengths(aContentBoxMainSize);
}
// Cross Size Determination - Flexbox spec section 9.4
// ===================================================
// Calculate the hypothetical cross size of each item:
nscoord sumLineCrossSizes = 0;
for (FlexLine* line = lines.getFirst(); line; line = line->getNext()) {
for (FlexItem* item = line->GetFirstItem(); item; item = item->getNext()) {
// (If the item's already been stretched, or it's a strut, then it
// already knows its cross size. Don't bother trying to recalculate it.)
if (!item->IsStretched() && !item->IsStrut()) {
WritingMode wm = item->Frame()->GetWritingMode();
LogicalSize availSize = aReflowState.ComputedSize(wm);
availSize.BSize(wm) = NS_UNCONSTRAINEDSIZE;
nsHTMLReflowState childReflowState(aPresContext, aReflowState,
item->Frame(), availSize);
// Override computed main-size
if (IsAxisHorizontal(aAxisTracker.GetMainAxis())) {
childReflowState.SetComputedWidth(item->GetMainSize());
} else {
childReflowState.SetComputedHeight(item->GetMainSize());
}
SizeItemInCrossAxis(aPresContext, aAxisTracker,
childReflowState, *item);
}
}
// Now that we've finished with this line's items, size the line itself:
line->ComputeCrossSizeAndBaseline(aAxisTracker);
sumLineCrossSizes += line->GetLineCrossSize();
}
bool isCrossSizeDefinite;
const nscoord contentBoxCrossSize =
ComputeCrossSize(aReflowState, aAxisTracker, sumLineCrossSizes,
aAvailableHeightForContent, &isCrossSizeDefinite, aStatus);
// Set up state for cross-axis alignment, at a high level (outside the
// scope of a particular flex line)
CrossAxisPositionTracker
crossAxisPosnTracker(lines.getFirst(),
aReflowState.mStylePosition->mAlignContent,
contentBoxCrossSize, isCrossSizeDefinite,
aAxisTracker);
// Now that we know the cross size of each line (including
// "align-content:stretch" adjustments, from the CrossAxisPositionTracker
// constructor), we can create struts for any flex items with
// "visibility: collapse" (and restart flex layout).
if (aStruts.IsEmpty()) { // (Don't make struts if we already did)
BuildStrutInfoFromCollapsedItems(lines.getFirst(), aStruts);
if (!aStruts.IsEmpty()) {
// Restart flex layout, using our struts.
return;
}
}
// If the container should derive its baseline from the first FlexLine,
// do that here (while crossAxisPosnTracker is conveniently pointing
// at the cross-start edge of that line, which the line's baseline offset is
// measured from):
nscoord flexContainerAscent;
if (!aAxisTracker.AreAxesInternallyReversed()) {
nscoord firstLineBaselineOffset = lines.getFirst()->GetBaselineOffset();
if (firstLineBaselineOffset == nscoord_MIN) {
// No baseline-aligned items in line. Use sentinel value to prompt us to
// get baseline from the first FlexItem after we've reflowed it.
flexContainerAscent = nscoord_MIN;
} else {
flexContainerAscent =
ComputePhysicalAscentFromLogicalAscent(
crossAxisPosnTracker.GetPosition() + firstLineBaselineOffset,
contentBoxCrossSize, aReflowState, aAxisTracker);
}
}
for (FlexLine* line = lines.getFirst(); line; line = line->getNext()) {
// Main-Axis Alignment - Flexbox spec section 9.5
// ==============================================
line->PositionItemsInMainAxis(aReflowState.mStylePosition->mJustifyContent,
aContentBoxMainSize,
aAxisTracker);
// Cross-Axis Alignment - Flexbox spec section 9.6
// ===============================================
line->PositionItemsInCrossAxis(crossAxisPosnTracker.GetPosition(),
aAxisTracker);
crossAxisPosnTracker.TraverseLine(*line);
crossAxisPosnTracker.TraversePackingSpace();
}
// If the container should derive its baseline from the last FlexLine,
// do that here (while crossAxisPosnTracker is conveniently pointing
// at the cross-end edge of that line, which the line's baseline offset is
// measured from):
if (aAxisTracker.AreAxesInternallyReversed()) {
nscoord lastLineBaselineOffset = lines.getLast()->GetBaselineOffset();
if (lastLineBaselineOffset == nscoord_MIN) {
// No baseline-aligned items in line. Use sentinel value to prompt us to
// get baseline from the last FlexItem after we've reflowed it.
flexContainerAscent = nscoord_MIN;
} else {
flexContainerAscent =
ComputePhysicalAscentFromLogicalAscent(
crossAxisPosnTracker.GetPosition() - lastLineBaselineOffset,
contentBoxCrossSize, aReflowState, aAxisTracker);
}
}
// Before giving each child a final reflow, calculate the origin of the
// flex container's content box (with respect to its border-box), so that
// we can compute our flex item's final positions.
nsMargin containerBorderPadding(aReflowState.ComputedPhysicalBorderPadding());
containerBorderPadding.ApplySkipSides(GetSkipSides(&aReflowState));
const nsPoint containerContentBoxOrigin(containerBorderPadding.left,
containerBorderPadding.top);
// FINAL REFLOW: Give each child frame another chance to reflow, now that
// we know its final size and position.
for (const FlexLine* line = lines.getFirst(); line; line = line->getNext()) {
for (const FlexItem* item = line->GetFirstItem(); item;
item = item->getNext()) {
nsPoint physicalPosn = aAxisTracker.PhysicalPointFromLogicalPoint(
item->GetMainPosition(),
item->GetCrossPosition(),
aContentBoxMainSize,
contentBoxCrossSize);
// Adjust physicalPosn to be relative to the container's border-box
// (i.e. its frame rect), instead of the container's content-box:
physicalPosn += containerContentBoxOrigin;
WritingMode wm = item->Frame()->GetWritingMode();
LogicalSize availSize = aReflowState.ComputedSize(wm);
availSize.BSize(wm) = NS_UNCONSTRAINEDSIZE;
nsHTMLReflowState childReflowState(aPresContext, aReflowState,
item->Frame(), availSize);
// Keep track of whether we've overriden the child's computed height
// and/or width, so we can set its resize flags accordingly.
bool didOverrideComputedWidth = false;
bool didOverrideComputedHeight = false;
// Override computed main-size
if (IsAxisHorizontal(aAxisTracker.GetMainAxis())) {
childReflowState.SetComputedWidth(item->GetMainSize());
didOverrideComputedWidth = true;
} else {
childReflowState.SetComputedHeight(item->GetMainSize());
didOverrideComputedHeight = true;
}
// Override reflow state's computed cross-size, for stretched items.
if (item->IsStretched()) {
MOZ_ASSERT(item->GetAlignSelf() == NS_STYLE_ALIGN_ITEMS_STRETCH,
"stretched item w/o 'align-self: stretch'?");
if (IsAxisHorizontal(aAxisTracker.GetCrossAxis())) {
childReflowState.SetComputedWidth(item->GetCrossSize());
didOverrideComputedWidth = true;
} else {
// If this item's height is stretched, it's a relative height.
item->Frame()->AddStateBits(NS_FRAME_CONTAINS_RELATIVE_HEIGHT);
childReflowState.SetComputedHeight(item->GetCrossSize());
didOverrideComputedHeight = true;
}
}
// XXXdholbert Might need to actually set the correct margins in the
// reflow state at some point, so that they can be saved on the frame for
// UsedMarginProperty(). Maybe doesn't matter though...?
// If we're overriding the computed width or height, *and* we had an
// earlier "measuring" reflow, then this upcoming reflow needs to be
// treated as a resize.
if (item->HadMeasuringReflow()) {
if (didOverrideComputedWidth) {
// (This is somewhat redundant, since the reflow state already
// sets mHResize whenever our computed width has changed since the
// previous reflow. Still, it's nice for symmetry, and it may become
// necessary once we support orthogonal flows.)
childReflowState.SetHResize(true);
}
if (didOverrideComputedHeight) {
childReflowState.SetVResize(true);
}
}
// NOTE: Be very careful about doing anything else with childReflowState
// after this point, because some of its methods (e.g. SetComputedWidth)
// internally call InitResizeFlags and stomp on mVResize & mHResize.
nsHTMLReflowMetrics childDesiredSize(childReflowState);
nsReflowStatus childReflowStatus;
ReflowChild(item->Frame(), aPresContext,
childDesiredSize, childReflowState,
physicalPosn.x, physicalPosn.y,
0, childReflowStatus);
// XXXdholbert Once we do pagination / splitting, we'll need to actually
// handle incomplete childReflowStatuses. But for now, we give our kids
// unconstrained available height, which means they should always
// complete.
MOZ_ASSERT(NS_FRAME_IS_COMPLETE(childReflowStatus),
"We gave flex item unconstrained available height, so it "
"should be complete");
childReflowState.ApplyRelativePositioning(&physicalPosn);
FinishReflowChild(item->Frame(), aPresContext,
childDesiredSize, &childReflowState,
physicalPosn.x, physicalPosn.y, 0);
// If this is our first child and we haven't established a baseline for
// the container yet (i.e. if we don't have 'align-self: baseline' on any
// children), then use this child's baseline as the container's baseline.
if (item->Frame() == mFrames.FirstChild() &&
flexContainerAscent == nscoord_MIN) {
ResolveReflowedChildAscent(item->Frame(), childDesiredSize);
// (We use GetNormalPosition() instead of physicalPosn because we don't
// want relative positioning on the child to affect the baseline that we
// read from it).
WritingMode wm = aReflowState.GetWritingMode();
flexContainerAscent =
item->Frame()->GetLogicalNormalPosition(wm,
childDesiredSize.Width()).B(wm) +
childDesiredSize.BlockStartAscent();
}
}
}
nsSize desiredContentBoxSize =
aAxisTracker.PhysicalSizeFromLogicalSizes(aContentBoxMainSize,
contentBoxCrossSize);
aDesiredSize.Width() = desiredContentBoxSize.width +
containerBorderPadding.LeftRight();
// Does *NOT* include bottom border/padding yet (we add that a bit lower down)
aDesiredSize.Height() = desiredContentBoxSize.height +
containerBorderPadding.top;
if (flexContainerAscent == nscoord_MIN) {
// Still don't have our baseline set -- this happens if we have no
// children (or if our children are huge enough that they have nscoord_MIN
// as their baseline... in which case, we'll use the wrong baseline, but no
// big deal)
NS_WARN_IF_FALSE(lines.getFirst()->IsEmpty(),
"Have flex items but didn't get an ascent - that's odd "
"(or there are just gigantic sizes involved)");
// Per spec, just use the bottom of content-box.
flexContainerAscent = aDesiredSize.Height();
}
aDesiredSize.SetBlockStartAscent(flexContainerAscent);
// Now: If we're complete, add bottom border/padding to desired height
// (unless that pushes us over available height, in which case we become
// incomplete (unless we already weren't asking for any height, in which case
// we stay complete to avoid looping forever)).
// NOTE: If we're auto-height, we allow our bottom border/padding to push us
// over the available height without requesting a continuation, for
// consistency with the behavior of "display:block" elements.
if (NS_FRAME_IS_COMPLETE(aStatus)) {
// NOTE: We can't use containerBorderPadding.bottom for this, because if
// we're auto-height, ApplySkipSides will have zeroed it (because it
// assumed we might get a continuation). We have the correct value in
// aReflowState.ComputedPhyiscalBorderPadding().bottom, though, so we use that.
nscoord desiredHeightWithBottomBP =
aDesiredSize.Height() + aReflowState.ComputedPhysicalBorderPadding().bottom;
if (aReflowState.AvailableHeight() == NS_UNCONSTRAINEDSIZE ||
aDesiredSize.Height() == 0 ||
desiredHeightWithBottomBP <= aReflowState.AvailableHeight() ||
aReflowState.ComputedHeight() == NS_INTRINSICSIZE) {
// Update desired height to include bottom border/padding
aDesiredSize.Height() = desiredHeightWithBottomBP;
} else {
// We couldn't fit bottom border/padding, so we'll need a continuation.
NS_FRAME_SET_INCOMPLETE(aStatus);
}
}
// Overflow area = union(my overflow area, kids' overflow areas)
aDesiredSize.SetOverflowAreasToDesiredBounds();
for (nsFrameList::Enumerator e(mFrames); !e.AtEnd(); e.Next()) {
ConsiderChildOverflow(aDesiredSize.mOverflowAreas, e.get());
}
FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize,
aReflowState, aStatus);
NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize)
}
/* virtual */ nscoord
nsFlexContainerFrame::GetMinISize(nsRenderingContext* aRenderingContext)
{
nscoord minWidth = 0;
DISPLAY_MIN_WIDTH(this, minWidth);
FlexboxAxisTracker axisTracker(this);
for (nsFrameList::Enumerator e(mFrames); !e.AtEnd(); e.Next()) {
nscoord childMinWidth =
nsLayoutUtils::IntrinsicForContainer(aRenderingContext, e.get(),
nsLayoutUtils::MIN_ISIZE);
// For a horizontal single-line flex container, the intrinsic min width is
// the sum of its items' min widths.
// For a vertical flex container, or for a multi-line horizontal flex
// container, the intrinsic min width is the max of its items' min widths.
if (IsAxisHorizontal(axisTracker.GetMainAxis()) &&
NS_STYLE_FLEX_WRAP_NOWRAP == StylePosition()->mFlexWrap) {
minWidth += childMinWidth;
} else {
minWidth = std::max(minWidth, childMinWidth);
}
}
return minWidth;
}
/* virtual */ nscoord
nsFlexContainerFrame::GetPrefISize(nsRenderingContext* aRenderingContext)
{
nscoord prefWidth = 0;
DISPLAY_PREF_WIDTH(this, prefWidth);
// XXXdholbert Optimization: We could cache our intrinsic widths like
// nsBlockFrame does (and return it early from this function if it's set).
// Whenever anything happens that might change it, set it to
// NS_INTRINSIC_WIDTH_UNKNOWN (like nsBlockFrame::MarkIntrinsicISizesDirty
// does)
FlexboxAxisTracker axisTracker(this);
for (nsFrameList::Enumerator e(mFrames); !e.AtEnd(); e.Next()) {
nscoord childPrefWidth =
nsLayoutUtils::IntrinsicForContainer(aRenderingContext, e.get(),
nsLayoutUtils::PREF_ISIZE);
if (IsAxisHorizontal(axisTracker.GetMainAxis())) {
prefWidth += childPrefWidth;
} else {
prefWidth = std::max(prefWidth, childPrefWidth);
}
}
return prefWidth;
}