mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-06 17:16:12 +00:00
01583602a9
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
584 lines
26 KiB
C++
584 lines
26 KiB
C++
/*
|
|
* Copyright (C) 2012 The Android Open Source Project
|
|
* Copyright (C) 2013 Mozilla Foundation
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef NATIVEWINDOW_GONKBUFFERQUEUE_KK_H
|
|
#define NATIVEWINDOW_GONKBUFFERQUEUE_KK_H
|
|
|
|
#include <gui/IConsumerListener.h>
|
|
#include <gui/IGraphicBufferAlloc.h>
|
|
#include <gui/IGraphicBufferProducer.h>
|
|
#include "IGonkGraphicBufferConsumer.h"
|
|
|
|
#include <ui/Fence.h>
|
|
#include <ui/GraphicBuffer.h>
|
|
|
|
#include <utils/String8.h>
|
|
#include <utils/Vector.h>
|
|
#include <utils/threads.h>
|
|
|
|
#include "mozilla/layers/LayersSurfaces.h"
|
|
#include "mozilla/layers/TextureClient.h"
|
|
|
|
namespace android {
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class GonkBufferQueue : public BnGraphicBufferProducer,
|
|
public BnGonkGraphicBufferConsumer,
|
|
private IBinder::DeathRecipient
|
|
{
|
|
typedef mozilla::layers::TextureClient TextureClient;
|
|
|
|
public:
|
|
enum { MIN_UNDEQUEUED_BUFFERS = 2 };
|
|
enum { NUM_BUFFER_SLOTS = 32 };
|
|
enum { NO_CONNECTED_API = 0 };
|
|
enum { INVALID_BUFFER_SLOT = -1 };
|
|
enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE, PRESENT_LATER };
|
|
|
|
// When in async mode we reserve two slots in order to guarantee that the
|
|
// producer and consumer can run asynchronously.
|
|
enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
|
|
|
|
// for backward source compatibility
|
|
typedef ::android::ConsumerListener ConsumerListener;
|
|
|
|
// ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
|
|
// reference to the actual consumer object. It forwards all calls to that
|
|
// consumer object so long as it exists.
|
|
//
|
|
// This class exists to avoid having a circular reference between the
|
|
// GonkBufferQueue object and the consumer object. The reason this can't be a weak
|
|
// reference in the GonkBufferQueue class is because we're planning to expose the
|
|
// consumer side of a GonkBufferQueue as a binder interface, which doesn't support
|
|
// weak references.
|
|
class ProxyConsumerListener : public BnConsumerListener {
|
|
public:
|
|
ProxyConsumerListener(const wp<ConsumerListener>& consumerListener);
|
|
virtual ~ProxyConsumerListener();
|
|
virtual void onFrameAvailable();
|
|
virtual void onBuffersReleased();
|
|
private:
|
|
// mConsumerListener is a weak reference to the IConsumerListener. This is
|
|
// the raison d'etre of ProxyConsumerListener.
|
|
wp<ConsumerListener> mConsumerListener;
|
|
};
|
|
|
|
|
|
// BufferQueue manages a pool of gralloc memory slots to be used by
|
|
// producers and consumers. allocator is used to allocate all the
|
|
// needed gralloc buffers.
|
|
GonkBufferQueue(bool allowSynchronousMode = true,
|
|
const sp<IGraphicBufferAlloc>& allocator = NULL);
|
|
virtual ~GonkBufferQueue();
|
|
|
|
/*
|
|
* IBinder::DeathRecipient interface
|
|
*/
|
|
|
|
virtual void binderDied(const wp<IBinder>& who);
|
|
|
|
/*
|
|
* IGraphicBufferProducer interface
|
|
*/
|
|
|
|
// Query native window attributes. The "what" values are enumerated in
|
|
// window.h (e.g. NATIVE_WINDOW_FORMAT).
|
|
virtual int query(int what, int* value);
|
|
|
|
// setBufferCount updates the number of available buffer slots. If this
|
|
// method succeeds, buffer slots will be both unallocated and owned by
|
|
// the GonkBufferQueue object (i.e. they are not owned by the producer or
|
|
// consumer).
|
|
//
|
|
// This will fail if the producer has dequeued any buffers, or if
|
|
// bufferCount is invalid. bufferCount must generally be a value
|
|
// between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
|
|
// (inclusive). It may also be set to zero (the default) to indicate
|
|
// that the producer does not wish to set a value. The minimum value
|
|
// can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
|
|
// ...).
|
|
//
|
|
// This may only be called by the producer. The consumer will be told
|
|
// to discard buffers through the onBuffersReleased callback.
|
|
virtual status_t setBufferCount(int bufferCount);
|
|
|
|
// requestBuffer returns the GraphicBuffer for slot N.
|
|
//
|
|
// In normal operation, this is called the first time slot N is returned
|
|
// by dequeueBuffer. It must be called again if dequeueBuffer returns
|
|
// flags indicating that previously-returned buffers are no longer valid.
|
|
virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
|
|
|
|
// dequeueBuffer gets the next buffer slot index for the producer to use.
|
|
// If a buffer slot is available then that slot index is written to the
|
|
// location pointed to by the buf argument and a status of OK is returned.
|
|
// If no slot is available then a status of -EBUSY is returned and buf is
|
|
// unmodified.
|
|
//
|
|
// The fence parameter will be updated to hold the fence associated with
|
|
// the buffer. The contents of the buffer must not be overwritten until the
|
|
// fence signals. If the fence is Fence::NO_FENCE, the buffer may be
|
|
// written immediately.
|
|
//
|
|
// The width and height parameters must be no greater than the minimum of
|
|
// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
|
|
// An error due to invalid dimensions might not be reported until
|
|
// updateTexImage() is called. If width and height are both zero, the
|
|
// default values specified by setDefaultBufferSize() are used instead.
|
|
//
|
|
// The pixel formats are enumerated in graphics.h, e.g.
|
|
// HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format
|
|
// will be used.
|
|
//
|
|
// The usage argument specifies gralloc buffer usage flags. The values
|
|
// are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These
|
|
// will be merged with the usage flags specified by setConsumerUsageBits.
|
|
//
|
|
// The return value may be a negative error value or a non-negative
|
|
// collection of flags. If the flags are set, the return values are
|
|
// valid, but additional actions must be performed.
|
|
//
|
|
// If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
|
|
// producer must discard cached GraphicBuffer references for the slot
|
|
// returned in buf.
|
|
// If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
|
|
// must discard cached GraphicBuffer references for all slots.
|
|
//
|
|
// In both cases, the producer will need to call requestBuffer to get a
|
|
// GraphicBuffer handle for the returned slot.
|
|
virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
|
|
uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
|
|
|
|
// queueBuffer returns a filled buffer to the GonkBufferQueue.
|
|
//
|
|
// Additional data is provided in the QueueBufferInput struct. Notably,
|
|
// a timestamp must be provided for the buffer. The timestamp is in
|
|
// nanoseconds, and must be monotonically increasing. Its other semantics
|
|
// (zero point, etc) are producer-specific and should be documented by the
|
|
// producer.
|
|
//
|
|
// The caller may provide a fence that signals when all rendering
|
|
// operations have completed. Alternatively, NO_FENCE may be used,
|
|
// indicating that the buffer is ready immediately.
|
|
//
|
|
// Some values are returned in the output struct: the current settings
|
|
// for default width and height, the current transform hint, and the
|
|
// number of queued buffers.
|
|
virtual status_t queueBuffer(int buf,
|
|
const QueueBufferInput& input, QueueBufferOutput* output);
|
|
|
|
// cancelBuffer returns a dequeued buffer to the GonkBufferQueue, but doesn't
|
|
// queue it for use by the consumer.
|
|
//
|
|
// The buffer will not be overwritten until the fence signals. The fence
|
|
// will usually be the one obtained from dequeueBuffer.
|
|
virtual void cancelBuffer(int buf, const sp<Fence>& fence);
|
|
|
|
// setSynchronousMode sets whether dequeueBuffer is synchronous or
|
|
// asynchronous. In synchronous mode, dequeueBuffer blocks until
|
|
// a buffer is available, the currently bound buffer can be dequeued and
|
|
// queued buffers will be acquired in order. In asynchronous mode,
|
|
// a queued buffer may be replaced by a subsequently queued buffer.
|
|
//
|
|
// The default mode is synchronous.
|
|
// This should be called only during initialization.
|
|
virtual status_t setSynchronousMode(bool enabled);
|
|
|
|
// connect attempts to connect a producer API to the GonkBufferQueue. This
|
|
// must be called before any other IGraphicBufferProducer methods are
|
|
// called except for getAllocator. A consumer must already be connected.
|
|
//
|
|
// This method will fail if connect was previously called on the
|
|
// GonkBufferQueue and no corresponding disconnect call was made (i.e. if
|
|
// it's still connected to a producer).
|
|
//
|
|
// APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
|
|
virtual status_t connect(const sp<IBinder>& token,
|
|
int api, bool producerControlledByApp, QueueBufferOutput* output);
|
|
|
|
// disconnect attempts to disconnect a producer API from the GonkBufferQueue.
|
|
// Calling this method will cause any subsequent calls to other
|
|
// IGraphicBufferProducer methods to fail except for getAllocator and connect.
|
|
// Successfully calling connect after this will allow the other methods to
|
|
// succeed again.
|
|
//
|
|
// This method will fail if the the GonkBufferQueue is not currently
|
|
// connected to the specified producer API.
|
|
virtual status_t disconnect(int api);
|
|
|
|
/*
|
|
* IGraphicBufferConsumer interface
|
|
*/
|
|
|
|
// acquireBuffer attempts to acquire ownership of the next pending buffer in
|
|
// the GonkBufferQueue. If no buffer is pending then it returns -EINVAL. If a
|
|
// buffer is successfully acquired, the information about the buffer is
|
|
// returned in BufferItem. If the buffer returned had previously been
|
|
// acquired then the BufferItem::mGraphicBuffer field of buffer is set to
|
|
// NULL and it is assumed that the consumer still holds a reference to the
|
|
// buffer.
|
|
//
|
|
// If presentWhen is nonzero, it indicates the time when the buffer will
|
|
// be displayed on screen. If the buffer's timestamp is farther in the
|
|
// future, the buffer won't be acquired, and PRESENT_LATER will be
|
|
// returned. The presentation time is in nanoseconds, and the time base
|
|
// is CLOCK_MONOTONIC.
|
|
virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen);
|
|
|
|
// releaseBuffer releases a buffer slot from the consumer back to the
|
|
// GonkBufferQueue. This may be done while the buffer's contents are still
|
|
// being accessed. The fence will signal when the buffer is no longer
|
|
// in use. frameNumber is used to indentify the exact buffer returned.
|
|
//
|
|
// If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
|
|
// any references to the just-released buffer that it might have, as if it
|
|
// had received a onBuffersReleased() call with a mask set for the released
|
|
// buffer.
|
|
//
|
|
// Note that the dependencies on EGL will be removed once we switch to using
|
|
// the Android HW Sync HAL.
|
|
virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
|
|
const sp<Fence>& releaseFence);
|
|
|
|
// consumerConnect connects a consumer to the GonkBufferQueue. Only one
|
|
// consumer may be connected, and when that consumer disconnects the
|
|
// GonkBufferQueue is placed into the "abandoned" state, causing most
|
|
// interactions with the GonkBufferQueue by the producer to fail.
|
|
// controlledByApp indicates whether the consumer is controlled by
|
|
// the application.
|
|
//
|
|
// consumer may not be NULL.
|
|
virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp);
|
|
|
|
// consumerDisconnect disconnects a consumer from the GonkBufferQueue. All
|
|
// buffers will be freed and the GonkBufferQueue is placed in the "abandoned"
|
|
// state, causing most interactions with the GonkBufferQueue by the producer to
|
|
// fail.
|
|
virtual status_t consumerDisconnect();
|
|
|
|
// getReleasedBuffers sets the value pointed to by slotMask to a bit mask
|
|
// indicating which buffer slots have been released by the GonkBufferQueue
|
|
// but have not yet been released by the consumer.
|
|
//
|
|
// This should be called from the onBuffersReleased() callback.
|
|
virtual status_t getReleasedBuffers(uint32_t* slotMask);
|
|
|
|
// setDefaultBufferSize is used to set the size of buffers returned by
|
|
// dequeueBuffer when a width and height of zero is requested. Default
|
|
// is 1x1.
|
|
virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h);
|
|
|
|
// setDefaultMaxBufferCount sets the default value for the maximum buffer
|
|
// count (the initial default is 2). If the producer has requested a
|
|
// buffer count using setBufferCount, the default buffer count will only
|
|
// take effect if the producer sets the count back to zero.
|
|
//
|
|
// The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
|
|
virtual status_t setDefaultMaxBufferCount(int bufferCount);
|
|
|
|
// disableAsyncBuffer disables the extra buffer used in async mode
|
|
// (when both producer and consumer have set their "isControlledByApp"
|
|
// flag) and has dequeueBuffer() return WOULD_BLOCK instead.
|
|
//
|
|
// This can only be called before consumerConnect().
|
|
virtual status_t disableAsyncBuffer();
|
|
|
|
// setMaxAcquiredBufferCount sets the maximum number of buffers that can
|
|
// be acquired by the consumer at one time (default 1). This call will
|
|
// fail if a producer is connected to the GonkBufferQueue.
|
|
virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
|
|
|
|
// setConsumerName sets the name used in logging
|
|
virtual void setConsumerName(const String8& name);
|
|
|
|
// setDefaultBufferFormat allows the GonkBufferQueue to create
|
|
// GraphicBuffers of a defaultFormat if no format is specified
|
|
// in dequeueBuffer. Formats are enumerated in graphics.h; the
|
|
// initial default is HAL_PIXEL_FORMAT_RGBA_8888.
|
|
virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
|
|
|
|
// setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
|
|
// These are merged with the bits passed to dequeueBuffer. The values are
|
|
// enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
|
|
virtual status_t setConsumerUsageBits(uint32_t usage);
|
|
|
|
// setTransformHint bakes in rotation to buffers so overlays can be used.
|
|
// The values are enumerated in window.h, e.g.
|
|
// NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
|
|
virtual status_t setTransformHint(uint32_t hint);
|
|
|
|
// dump our state in a String
|
|
virtual void dumpToString(String8& result, const char* prefix) const;
|
|
|
|
already_AddRefed<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer);
|
|
|
|
int getSlotFromTextureClientLocked(TextureClient* client) const;
|
|
|
|
private:
|
|
// freeBufferLocked frees the GraphicBuffer and sync resources for the
|
|
// given slot.
|
|
//void freeBufferLocked(int index);
|
|
|
|
// freeAllBuffersLocked frees the GraphicBuffer and sync resources for
|
|
// all slots.
|
|
void freeAllBuffersLocked();
|
|
|
|
// setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
|
|
// that will be used if the producer does not override the buffer slot
|
|
// count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
|
|
// The initial default is 2.
|
|
status_t setDefaultMaxBufferCountLocked(int count);
|
|
|
|
// getMinUndequeuedBufferCount returns the minimum number of buffers
|
|
// that must remain in a state other than DEQUEUED.
|
|
// The async parameter tells whether we're in asynchronous mode.
|
|
int getMinUndequeuedBufferCount(bool async) const;
|
|
|
|
// getMinBufferCountLocked returns the minimum number of buffers allowed
|
|
// given the current GonkBufferQueue state.
|
|
// The async parameter tells whether we're in asynchronous mode.
|
|
int getMinMaxBufferCountLocked(bool async) const;
|
|
|
|
// getMaxBufferCountLocked returns the maximum number of buffers that can
|
|
// be allocated at once. This value depends upon the following member
|
|
// variables:
|
|
//
|
|
// mDequeueBufferCannotBlock
|
|
// mMaxAcquiredBufferCount
|
|
// mDefaultMaxBufferCount
|
|
// mOverrideMaxBufferCount
|
|
// async parameter
|
|
//
|
|
// Any time one of these member variables is changed while a producer is
|
|
// connected, mDequeueCondition must be broadcast.
|
|
int getMaxBufferCountLocked(bool async) const;
|
|
|
|
// stillTracking returns true iff the buffer item is still being tracked
|
|
// in one of the slots.
|
|
bool stillTracking(const BufferItem *item) const;
|
|
|
|
struct BufferSlot {
|
|
|
|
BufferSlot()
|
|
: mBufferState(BufferSlot::FREE),
|
|
mRequestBufferCalled(false),
|
|
mFrameNumber(0),
|
|
mAcquireCalled(false),
|
|
mNeedsCleanupOnRelease(false) {
|
|
}
|
|
|
|
// mGraphicBuffer points to the buffer allocated for this slot or is NULL
|
|
// if no buffer has been allocated.
|
|
sp<GraphicBuffer> mGraphicBuffer;
|
|
|
|
// mTextureClient is a thin abstraction over remotely allocated GraphicBuffer.
|
|
RefPtr<TextureClient> mTextureClient;
|
|
|
|
// BufferState represents the different states in which a buffer slot
|
|
// can be. All slots are initially FREE.
|
|
enum BufferState {
|
|
// FREE indicates that the buffer is available to be dequeued
|
|
// by the producer. The buffer may be in use by the consumer for
|
|
// a finite time, so the buffer must not be modified until the
|
|
// associated fence is signaled.
|
|
//
|
|
// The slot is "owned" by GonkBufferQueue. It transitions to DEQUEUED
|
|
// when dequeueBuffer is called.
|
|
FREE = 0,
|
|
|
|
// DEQUEUED indicates that the buffer has been dequeued by the
|
|
// producer, but has not yet been queued or canceled. The
|
|
// producer may modify the buffer's contents as soon as the
|
|
// associated ready fence is signaled.
|
|
//
|
|
// The slot is "owned" by the producer. It can transition to
|
|
// QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
|
|
DEQUEUED = 1,
|
|
|
|
// QUEUED indicates that the buffer has been filled by the
|
|
// producer and queued for use by the consumer. The buffer
|
|
// contents may continue to be modified for a finite time, so
|
|
// the contents must not be accessed until the associated fence
|
|
// is signaled.
|
|
//
|
|
// The slot is "owned" by GonkBufferQueue. It can transition to
|
|
// ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
|
|
// queued in asynchronous mode).
|
|
QUEUED = 2,
|
|
|
|
// ACQUIRED indicates that the buffer has been acquired by the
|
|
// consumer. As with QUEUED, the contents must not be accessed
|
|
// by the consumer until the fence is signaled.
|
|
//
|
|
// The slot is "owned" by the consumer. It transitions to FREE
|
|
// when releaseBuffer is called.
|
|
ACQUIRED = 3
|
|
};
|
|
|
|
// mBufferState is the current state of this buffer slot.
|
|
BufferState mBufferState;
|
|
|
|
// mRequestBufferCalled is used for validating that the producer did
|
|
// call requestBuffer() when told to do so. Technically this is not
|
|
// needed but useful for debugging and catching producer bugs.
|
|
bool mRequestBufferCalled;
|
|
|
|
// mFrameNumber is the number of the queued frame for this slot. This
|
|
// is used to dequeue buffers in LRU order (useful because buffers
|
|
// may be released before their release fence is signaled).
|
|
uint64_t mFrameNumber;
|
|
|
|
// mFence is a fence which will signal when work initiated by the
|
|
// previous owner of the buffer is finished. When the buffer is FREE,
|
|
// the fence indicates when the consumer has finished reading
|
|
// from the buffer, or when the producer has finished writing if it
|
|
// called cancelBuffer after queueing some writes. When the buffer is
|
|
// QUEUED, it indicates when the producer has finished filling the
|
|
// buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
|
|
// passed to the consumer or producer along with ownership of the
|
|
// buffer, and mFence is set to NO_FENCE.
|
|
sp<Fence> mFence;
|
|
|
|
// Indicates whether this buffer has been seen by a consumer yet
|
|
bool mAcquireCalled;
|
|
|
|
// Indicates whether this buffer needs to be cleaned up by the
|
|
// consumer. This is set when a buffer in ACQUIRED state is freed.
|
|
// It causes releaseBuffer to return STALE_BUFFER_SLOT.
|
|
bool mNeedsCleanupOnRelease;
|
|
};
|
|
|
|
// mSlots is the array of buffer slots that must be mirrored on the
|
|
// producer side. This allows buffer ownership to be transferred between
|
|
// the producer and consumer without sending a GraphicBuffer over binder.
|
|
// The entire array is initialized to NULL at construction time, and
|
|
// buffers are allocated for a slot when requestBuffer is called with
|
|
// that slot's index.
|
|
BufferSlot mSlots[NUM_BUFFER_SLOTS];
|
|
|
|
// mDefaultWidth holds the default width of allocated buffers. It is used
|
|
// in dequeueBuffer() if a width and height of zero is specified.
|
|
uint32_t mDefaultWidth;
|
|
|
|
// mDefaultHeight holds the default height of allocated buffers. It is used
|
|
// in dequeueBuffer() if a width and height of zero is specified.
|
|
uint32_t mDefaultHeight;
|
|
|
|
// mMaxAcquiredBufferCount is the number of buffers that the consumer may
|
|
// acquire at one time. It defaults to 1 and can be changed by the
|
|
// consumer via the setMaxAcquiredBufferCount method, but this may only be
|
|
// done when no producer is connected to the GonkBufferQueue.
|
|
//
|
|
// This value is used to derive the value returned for the
|
|
// MIN_UNDEQUEUED_BUFFERS query by the producer.
|
|
int mMaxAcquiredBufferCount;
|
|
|
|
// mDefaultMaxBufferCount is the default limit on the number of buffers
|
|
// that will be allocated at one time. This default limit is set by the
|
|
// consumer. The limit (as opposed to the default limit) may be
|
|
// overridden by the producer.
|
|
int mDefaultMaxBufferCount;
|
|
|
|
// mOverrideMaxBufferCount is the limit on the number of buffers that will
|
|
// be allocated at one time. This value is set by the image producer by
|
|
// calling setBufferCount. The default is zero, which means the producer
|
|
// doesn't care about the number of buffers in the pool. In that case
|
|
// mDefaultMaxBufferCount is used as the limit.
|
|
int mOverrideMaxBufferCount;
|
|
|
|
// mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
|
|
// allocate new GraphicBuffer objects.
|
|
sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
|
|
|
|
// mConsumerListener is used to notify the connected consumer of
|
|
// asynchronous events that it may wish to react to. It is initially set
|
|
// to NULL and is written by consumerConnect and consumerDisconnect.
|
|
sp<IConsumerListener> mConsumerListener;
|
|
|
|
// mSynchronousMode whether we're in synchronous mode or not
|
|
bool mSynchronousMode;
|
|
|
|
// mConsumerControlledByApp whether the connected consumer is controlled by the
|
|
// application.
|
|
bool mConsumerControlledByApp;
|
|
|
|
// mDequeueBufferCannotBlock whether dequeueBuffer() isn't allowed to block.
|
|
// this flag is set during connect() when both consumer and producer are controlled
|
|
// by the application.
|
|
bool mDequeueBufferCannotBlock;
|
|
|
|
// mUseAsyncBuffer whether an extra buffer is used in async mode to prevent
|
|
// dequeueBuffer() from ever blocking.
|
|
bool mUseAsyncBuffer;
|
|
|
|
// mConnectedApi indicates the producer API that is currently connected
|
|
// to this GonkBufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets
|
|
// updated by the connect and disconnect methods.
|
|
int mConnectedApi;
|
|
|
|
// mDequeueCondition condition used for dequeueBuffer in synchronous mode
|
|
mutable Condition mDequeueCondition;
|
|
|
|
// mQueue is a FIFO of queued buffers used in synchronous mode
|
|
typedef Vector<BufferItem> Fifo;
|
|
Fifo mQueue;
|
|
|
|
// mAbandoned indicates that the GonkBufferQueue will no longer be used to
|
|
// consume image buffers pushed to it using the IGraphicBufferProducer
|
|
// interface. It is initialized to false, and set to true in the
|
|
// consumerDisconnect method. A GonkBufferQueue that has been abandoned will
|
|
// return the NO_INIT error from all IGraphicBufferProducer methods
|
|
// capable of returning an error.
|
|
bool mAbandoned;
|
|
|
|
// mConsumerName is a string used to identify the GonkBufferQueue in log
|
|
// messages. It is set by the setConsumerName method.
|
|
String8 mConsumerName;
|
|
|
|
// mMutex is the mutex used to prevent concurrent access to the member
|
|
// variables of GonkBufferQueue objects. It must be locked whenever the
|
|
// member variables are accessed.
|
|
mutable Mutex mMutex;
|
|
|
|
// mFrameCounter is the free running counter, incremented on every
|
|
// successful queueBuffer call, and buffer allocation.
|
|
uint64_t mFrameCounter;
|
|
|
|
// mBufferHasBeenQueued is true once a buffer has been queued. It is
|
|
// reset when something causes all buffers to be freed (e.g. changing the
|
|
// buffer count).
|
|
bool mBufferHasBeenQueued;
|
|
|
|
// mDefaultBufferFormat can be set so it will override
|
|
// the buffer format when it isn't specified in dequeueBuffer
|
|
uint32_t mDefaultBufferFormat;
|
|
|
|
// mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
|
|
uint32_t mConsumerUsageBits;
|
|
|
|
// mTransformHint is used to optimize for screen rotations
|
|
uint32_t mTransformHint;
|
|
|
|
// mConnectedProducerToken is used to set a binder death notification on the producer
|
|
sp<IBinder> mConnectedProducerToken;
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
}; // namespace android
|
|
|
|
#endif // ANDROID_GUI_BUFFERQUEUE_H
|