.. |
mlgshaders
|
Initial import of Advanced Layers. (bug 1365879 part 20, r=bas)
|
2017-06-23 14:23:12 -07:00 |
BlendingHelpers.hlslh
|
|
|
BlendShaderConstants.h
|
Bug 1340398 - Part 2: Support NV12 texture hosts in CompositorD3D11. r=mattwoodrow
|
2017-03-07 20:55:20 +00:00 |
CompositorD3D11.cpp
|
Initial import of Advanced Layers. (bug 1365879 part 20, r=bas)
|
2017-06-23 14:23:12 -07:00 |
CompositorD3D11.h
|
Store DeviceAttachmentsD3D11 on DeviceManagerDx instead of ID3D11Device. (bug 1360766 part 2, r=bas)
|
2017-04-30 11:38:59 -07:00 |
CompositorD3D11.hlsl
|
Fix mask layer transforms in the D3D11 compositor. (bug 1349056, r=mstange)
|
2017-03-21 20:36:03 -07:00 |
DeviceAttachmentsD3D11.cpp
|
Bug 1372405 - Provide names for all runnables in the tree (r=froydnj)
|
2017-06-26 14:19:58 -07:00 |
DeviceAttachmentsD3D11.h
|
Rewrite genshaders.sh as a Python script that uses a manifest. (bug 1365859 part 1, r=bas)
|
2017-05-19 12:32:13 -07:00 |
DiagnosticsD3D11.cpp
|
Add GPU draw time to the compositor diagnostic overlay. (bug 1352151 part 7, r=bas)
|
2017-04-10 19:44:46 -07:00 |
DiagnosticsD3D11.h
|
Add GPU draw time to the compositor diagnostic overlay. (bug 1352151 part 7, r=bas)
|
2017-04-10 19:44:46 -07:00 |
genshaders.py
|
Generate shader blobs as part of the build process. (bug 1365859 part 2, r=mshal)
|
2017-05-19 12:32:14 -07:00 |
HelpersD3D11.h
|
Improve pixel fill statistics in the D3D11 compositor overlay. (bug 1352151 part 6, r=bas)
|
2017-04-10 19:44:46 -07:00 |
MLGDeviceD3D11.cpp
|
Bug 1372405 - Provide names for all runnables in the tree (r=froydnj)
|
2017-06-26 14:19:58 -07:00 |
MLGDeviceD3D11.h
|
Initial import of Advanced Layers. (bug 1365879 part 20, r=bas)
|
2017-06-23 14:23:12 -07:00 |
ReadbackManagerD3D11.cpp
|
Bug 1322465 part 5 - Use explicit/MOZ_IMPLICIT for the unary constructors in gfx/. r=Ehsan
|
2016-12-16 15:54:32 +08:00 |
ReadbackManagerD3D11.h
|
|
|
ShaderDefinitionsD3D11.h
|
Separate DeviceAttachmentsD3D11 into its own header and source file. (bug 1360766 part 1, r=bas)
|
2017-04-30 11:38:58 -07:00 |
shaders.manifest
|
Rewrite genshaders.sh as a Python script that uses a manifest. (bug 1365859 part 1, r=bas)
|
2017-05-19 12:32:13 -07:00 |
TextureD3D11.cpp
|
Fail gently when a D3D11 TextureHost uses a stale provider. (bug 1378282, r=vliu)
|
2017-07-06 18:35:37 -07:00 |
TextureD3D11.h
|
Bug 1378297 - Add DXGITextureHostD3D11::GetAsSurface() support for webrender wrench r=mattwoodrow
|
2017-07-06 16:33:19 +09:00 |