mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-12-24 16:54:08 +00:00
129 lines
4.1 KiB
Java
129 lines
4.1 KiB
Java
/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
package org.mozilla.gecko;
|
|
|
|
import android.content.res.Resources;
|
|
import android.graphics.Bitmap;
|
|
import android.graphics.BitmapShader;
|
|
import android.graphics.Canvas;
|
|
import android.graphics.ColorFilter;
|
|
import android.graphics.ComposeShader;
|
|
import android.graphics.LinearGradient;
|
|
import android.graphics.Paint;
|
|
import android.graphics.PixelFormat;
|
|
import android.graphics.PorterDuff;
|
|
import android.graphics.PorterDuffColorFilter;
|
|
import android.graphics.Rect;
|
|
import android.graphics.Shader;
|
|
import android.graphics.drawable.Drawable;
|
|
|
|
/**
|
|
* A special drawable used with lightweight themes. This draws a color
|
|
* (with an optional color-filter) and a bitmap (with a linear gradient
|
|
* to specify the alpha) in order.
|
|
*/
|
|
public class LightweightThemeDrawable extends Drawable {
|
|
private Paint mPaint;
|
|
private Paint mColorPaint;
|
|
|
|
private Bitmap mBitmap;
|
|
private Resources mResources;
|
|
|
|
private int mStartColor;
|
|
private int mEndColor;
|
|
|
|
public LightweightThemeDrawable(Resources resources, Bitmap bitmap) {
|
|
mBitmap = bitmap;
|
|
mResources = resources;
|
|
|
|
mPaint = new Paint();
|
|
mPaint.setAntiAlias(true);
|
|
mPaint.setStrokeWidth(0.0f);
|
|
}
|
|
|
|
@Override
|
|
protected void onBoundsChange(Rect bounds) {
|
|
super.onBoundsChange(bounds);
|
|
initializeBitmapShader();
|
|
}
|
|
|
|
@Override
|
|
public void draw(Canvas canvas) {
|
|
// Draw the colors, if available.
|
|
if (mColorPaint != null)
|
|
canvas.drawPaint(mColorPaint);
|
|
|
|
// Draw the bitmap.
|
|
canvas.drawPaint(mPaint);
|
|
}
|
|
|
|
@Override
|
|
public int getOpacity() {
|
|
return PixelFormat.TRANSLUCENT;
|
|
}
|
|
|
|
@Override
|
|
public void setAlpha(int alpha) {
|
|
// A StateListDrawable will reset the alpha value with 255.
|
|
// We cannot use to be the bitmap alpha.
|
|
mPaint.setAlpha(alpha);
|
|
}
|
|
|
|
@Override
|
|
public void setColorFilter(ColorFilter filter) {
|
|
mPaint.setColorFilter(filter);
|
|
}
|
|
|
|
/**
|
|
* Creates a paint that paint a particular color.
|
|
*
|
|
* @param color The color to be painted.
|
|
*/
|
|
public void setColor(int color) {
|
|
mColorPaint = new Paint(mPaint);
|
|
mColorPaint.setColor(color);
|
|
}
|
|
|
|
/**
|
|
* Creates a paint that paint a particular color, and a filter for the color.
|
|
*
|
|
* @param color The color to be painted.
|
|
* @param filter The filter color to be applied using SRC_OVER mode.
|
|
*/
|
|
public void setColorWithFilter(int color, int filter) {
|
|
mColorPaint = new Paint(mPaint);
|
|
mColorPaint.setColor(color);
|
|
mColorPaint.setColorFilter(new PorterDuffColorFilter(filter, PorterDuff.Mode.SRC_OVER));
|
|
}
|
|
|
|
/**
|
|
* Set the alpha for the linear gradient used with the bitmap's shader.
|
|
*
|
|
* @param startAlpha The starting alpha (0..255) value to be applied to the LinearGradient.
|
|
* @param startAlpha The ending alpha (0..255) value to be applied to the LinearGradient.
|
|
*/
|
|
public void setAlpha(int startAlpha, int endAlpha) {
|
|
mStartColor = startAlpha << 24;
|
|
mEndColor = endAlpha << 24;
|
|
initializeBitmapShader();
|
|
}
|
|
|
|
private void initializeBitmapShader() {
|
|
// A bitmap-shader to draw the bitmap.
|
|
// Clamp mode will repeat the last row of pixels.
|
|
// Hence its better to have an endAlpha of 0 for the linear-gradient.
|
|
BitmapShader bitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
|
|
|
|
// A linear-gradient to specify the opacity of the bitmap.
|
|
LinearGradient gradient = new LinearGradient(0, 0, 0, mBitmap.getHeight(), mStartColor, mEndColor, Shader.TileMode.CLAMP);
|
|
|
|
// Make a combined shader -- a performance win.
|
|
// The linear-gradient is the 'SRC' and the bitmap-shader is the 'DST'.
|
|
// Drawing the DST in the SRC will provide the opacity.
|
|
mPaint.setShader(new ComposeShader(bitmapShader, gradient, PorterDuff.Mode.DST_IN));
|
|
}
|
|
}
|