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8ecfb38a41
GetValue is going to be removed in a subsequent patch. It is no longer needed, because it can be replaced by functions already provided by nsBaseHashtable, in particular Lookup and Contains. Also, its name was confusing, since it specifically returns a pointer that allows and is intended for modifying the entry within the hashtable, rather than returning by-value. According to the naming rules to be set on nsBaseHashtable, it would also needed to be renamed to "Lookup*. Removing its uses saves this effort. Differential Revision: https://phabricator.services.mozilla.com/D105476
189 lines
6.0 KiB
C++
189 lines
6.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "Gamepad.h"
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#include "nsPIDOMWindow.h"
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#include "nsTArray.h"
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#include "nsVariant.h"
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#include "mozilla/StaticPrefs_dom.h"
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#include "mozilla/dom/GamepadBinding.h"
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namespace mozilla::dom {
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NS_IMPL_CYCLE_COLLECTING_ADDREF(Gamepad)
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NS_IMPL_CYCLE_COLLECTING_RELEASE(Gamepad)
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(Gamepad)
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NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
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NS_INTERFACE_MAP_ENTRY(nsISupports)
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NS_INTERFACE_MAP_END
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NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(Gamepad, mParent, mButtons, mPose,
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mHapticActuators, mLightIndicators,
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mTouchEvents)
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void Gamepad::UpdateTimestamp() {
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nsCOMPtr<nsPIDOMWindowInner> newWindow(do_QueryInterface(mParent));
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if (newWindow) {
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Performance* perf = newWindow->GetPerformance();
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if (perf) {
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mTimestamp = perf->Now();
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}
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}
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}
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Gamepad::Gamepad(nsISupports* aParent, const nsAString& aID, int32_t aIndex,
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GamepadHandle aHandle, GamepadMappingType aMapping,
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GamepadHand aHand, uint32_t aDisplayID, uint32_t aNumButtons,
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uint32_t aNumAxes, uint32_t aNumHaptics,
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uint32_t aNumLightIndicator, uint32_t aNumTouchEvents)
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: mParent(aParent),
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mID(aID),
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mIndex(aIndex),
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mHandle(aHandle),
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mDisplayId(aDisplayID),
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mTouchIdHashValue(0),
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mMapping(aMapping),
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mHand(aHand),
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mConnected(true),
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mButtons(aNumButtons),
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mAxes(aNumAxes),
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mTimestamp(0) {
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for (unsigned i = 0; i < aNumButtons; i++) {
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mButtons.InsertElementAt(i, new GamepadButton(mParent));
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}
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mAxes.InsertElementsAt(0, aNumAxes, 0.0f);
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mPose = new GamepadPose(aParent);
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for (uint32_t i = 0; i < aNumHaptics; ++i) {
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mHapticActuators.AppendElement(
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new GamepadHapticActuator(mParent, mHandle, i));
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}
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for (uint32_t i = 0; i < aNumLightIndicator; ++i) {
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mLightIndicators.AppendElement(
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new GamepadLightIndicator(mParent, mHandle, i));
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}
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for (uint32_t i = 0; i < aNumTouchEvents; ++i) {
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mTouchEvents.AppendElement(new GamepadTouch(mParent));
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}
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// Mapping touchId(0) to touchIdHash(0) by default.
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mTouchIdHash.InsertOrUpdate(0, mTouchIdHashValue);
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++mTouchIdHashValue;
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UpdateTimestamp();
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}
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void Gamepad::SetIndex(int32_t aIndex) { mIndex = aIndex; }
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void Gamepad::SetConnected(bool aConnected) { mConnected = aConnected; }
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void Gamepad::SetButton(uint32_t aButton, bool aPressed, bool aTouched,
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double aValue) {
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MOZ_ASSERT(aButton < mButtons.Length());
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mButtons[aButton]->SetPressed(aPressed);
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mButtons[aButton]->SetTouched(aTouched);
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mButtons[aButton]->SetValue(aValue);
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UpdateTimestamp();
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}
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void Gamepad::SetAxis(uint32_t aAxis, double aValue) {
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MOZ_ASSERT(aAxis < mAxes.Length());
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if (mAxes[aAxis] != aValue) {
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mAxes[aAxis] = aValue;
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Gamepad_Binding::ClearCachedAxesValue(this);
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}
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UpdateTimestamp();
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}
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void Gamepad::SetPose(const GamepadPoseState& aPose) {
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mPose->SetPoseState(aPose);
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UpdateTimestamp();
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}
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void Gamepad::SetLightIndicatorType(uint32_t aLightIndex,
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GamepadLightIndicatorType aType) {
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mLightIndicators[aLightIndex]->SetType(aType);
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UpdateTimestamp();
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}
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void Gamepad::SetTouchEvent(uint32_t aTouchIndex,
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const GamepadTouchState& aTouch) {
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if (aTouchIndex >= mTouchEvents.Length()) {
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MOZ_CRASH("Touch index exceeds the event array.");
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return;
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}
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// Handling cross-origin tracking.
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GamepadTouchState touchState(aTouch);
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touchState.touchId = mTouchIdHash.LookupOrInsertWith(
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touchState.touchId, [&] { return mTouchIdHashValue++; });
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mTouchEvents[aTouchIndex]->SetTouchState(touchState);
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UpdateTimestamp();
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}
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void Gamepad::SetHand(GamepadHand aHand) { mHand = aHand; }
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void Gamepad::SyncState(Gamepad* aOther) {
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if (mButtons.Length() != aOther->mButtons.Length() ||
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mAxes.Length() != aOther->mAxes.Length()) {
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return;
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}
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mConnected = aOther->mConnected;
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for (uint32_t i = 0; i < mButtons.Length(); ++i) {
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mButtons[i]->SetPressed(aOther->mButtons[i]->Pressed());
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mButtons[i]->SetTouched(aOther->mButtons[i]->Touched());
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mButtons[i]->SetValue(aOther->mButtons[i]->Value());
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}
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bool changed = false;
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for (uint32_t i = 0; i < mAxes.Length(); ++i) {
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changed = changed || (mAxes[i] != aOther->mAxes[i]);
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mAxes[i] = aOther->mAxes[i];
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}
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if (changed) {
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Gamepad_Binding::ClearCachedAxesValue(this);
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}
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if (StaticPrefs::dom_gamepad_extensions_enabled()) {
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MOZ_ASSERT(aOther->GetPose());
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mPose->SetPoseState(aOther->GetPose()->GetPoseState());
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mHand = aOther->Hand();
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for (uint32_t i = 0; i < mHapticActuators.Length(); ++i) {
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mHapticActuators[i]->Set(aOther->mHapticActuators[i]);
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}
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if (StaticPrefs::dom_gamepad_extensions_lightindicator()) {
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for (uint32_t i = 0; i < mLightIndicators.Length(); ++i) {
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mLightIndicators[i]->Set(aOther->mLightIndicators[i]);
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}
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}
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if (StaticPrefs::dom_gamepad_extensions_multitouch()) {
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for (uint32_t i = 0; i < mTouchEvents.Length(); ++i) {
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mTouchEvents[i]->Set(aOther->mTouchEvents[i]);
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}
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}
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}
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UpdateTimestamp();
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}
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already_AddRefed<Gamepad> Gamepad::Clone(nsISupports* aParent) {
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RefPtr<Gamepad> out =
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new Gamepad(aParent, mID, mIndex, mHandle, mMapping, mHand, mDisplayId,
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mButtons.Length(), mAxes.Length(), mHapticActuators.Length(),
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mLightIndicators.Length(), mTouchEvents.Length());
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out->SyncState(this);
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return out.forget();
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}
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/* virtual */
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JSObject* Gamepad::WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) {
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return Gamepad_Binding::Wrap(aCx, this, aGivenProto);
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}
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} // namespace mozilla::dom
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