mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-25 13:51:41 +00:00
93ca1b2915
Depends on D108247 Differential Revision: https://phabricator.services.mozilla.com/D108248
638 lines
21 KiB
C++
638 lines
21 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// mostly derived from the Allegro source code at:
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// http://alleg.svn.sourceforge.net/viewvc/alleg/allegro/branches/4.9/src/macosx/hidjoy.m?revision=13760&view=markup
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#include "mozilla/dom/GamepadHandle.h"
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#include "mozilla/dom/GamepadPlatformService.h"
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#include "mozilla/dom/GamepadRemapping.h"
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#include "mozilla/ipc/BackgroundParent.h"
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#include "mozilla/ArrayUtils.h"
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#include "mozilla/Tainting.h"
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#include "nsComponentManagerUtils.h"
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#include "nsITimer.h"
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#include "nsThreadUtils.h"
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#include <CoreFoundation/CoreFoundation.h>
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#include <IOKit/hid/IOHIDBase.h>
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#include <IOKit/hid/IOHIDKeys.h>
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#include <IOKit/hid/IOHIDManager.h>
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#include <stdio.h>
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#include <vector>
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namespace {
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using namespace mozilla;
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using namespace mozilla::dom;
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using std::vector;
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class DarwinGamepadService;
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DarwinGamepadService* gService = nullptr;
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struct Button {
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int id;
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bool analog;
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IOHIDElementRef element;
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CFIndex min;
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CFIndex max;
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bool pressed;
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Button(int aId, IOHIDElementRef aElement, CFIndex aMin, CFIndex aMax)
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: id(aId),
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analog((aMax - aMin) > 1),
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element(aElement),
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min(aMin),
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max(aMax),
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pressed(false) {}
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};
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struct Axis {
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int id;
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IOHIDElementRef element;
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uint32_t usagePage;
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uint32_t usage;
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CFIndex min;
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CFIndex max;
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double value;
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};
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// These values can be found in the USB HID Usage Tables:
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// http://www.usb.org/developers/hidpage
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const unsigned kDesktopUsagePage = 0x01;
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const unsigned kSimUsagePage = 0x02;
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const unsigned kAcceleratorUsage = 0xC4;
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const unsigned kBrakeUsage = 0xC5;
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const unsigned kJoystickUsage = 0x04;
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const unsigned kGamepadUsage = 0x05;
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const unsigned kAxisUsageMin = 0x30;
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const unsigned kAxisUsageMax = 0x35;
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const unsigned kDpadUsage = 0x39;
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const unsigned kButtonUsagePage = 0x09;
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const unsigned kConsumerPage = 0x0C;
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const unsigned kHomeUsage = 0x223;
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const unsigned kBackUsage = 0x224;
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// We poll it periodically,
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// 50ms is arbitrarily chosen.
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const uint32_t kDarwinGamepadPollInterval = 50;
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class Gamepad {
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private:
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IOHIDDeviceRef mDevice;
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nsTArray<Button> buttons;
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nsTArray<Axis> axes;
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public:
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Gamepad() : mDevice(nullptr) {}
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bool operator==(IOHIDDeviceRef device) const { return mDevice == device; }
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bool empty() const { return mDevice == nullptr; }
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void clear() {
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mDevice = nullptr;
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buttons.Clear();
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axes.Clear();
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mHandle = GamepadHandle{};
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}
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void init(IOHIDDeviceRef device, bool defaultRemapper);
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void ReportChanged(uint8_t* report, CFIndex report_length);
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size_t WriteOutputReport(const std::vector<uint8_t>& aReport) const;
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size_t numButtons() { return buttons.Length(); }
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size_t numAxes() { return axes.Length(); }
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Button* lookupButton(IOHIDElementRef element) {
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for (unsigned i = 0; i < buttons.Length(); i++) {
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if (buttons[i].element == element) return &buttons[i];
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}
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return nullptr;
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}
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Axis* lookupAxis(IOHIDElementRef element) {
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for (unsigned i = 0; i < axes.Length(); i++) {
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if (axes[i].element == element) return &axes[i];
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}
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return nullptr;
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}
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GamepadHandle mHandle;
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RefPtr<GamepadRemapper> mRemapper;
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std::vector<uint8_t> mInputReport;
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};
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void Gamepad::init(IOHIDDeviceRef aDevice, bool aDefaultRemapper) {
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clear();
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mDevice = aDevice;
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CFArrayRef elements =
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IOHIDDeviceCopyMatchingElements(aDevice, nullptr, kIOHIDOptionsTypeNone);
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CFIndex n = CFArrayGetCount(elements);
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for (CFIndex i = 0; i < n; i++) {
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IOHIDElementRef element =
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(IOHIDElementRef)CFArrayGetValueAtIndex(elements, i);
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uint32_t usagePage = IOHIDElementGetUsagePage(element);
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uint32_t usage = IOHIDElementGetUsage(element);
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if (usagePage == kDesktopUsagePage && usage >= kAxisUsageMin &&
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usage <= kAxisUsageMax) {
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Axis axis = {aDefaultRemapper ? int(axes.Length())
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: static_cast<int>(usage - kAxisUsageMin),
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element,
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usagePage,
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usage,
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IOHIDElementGetLogicalMin(element),
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IOHIDElementGetLogicalMax(element)};
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axes.AppendElement(axis);
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} else if (usagePage == kDesktopUsagePage && usage == kDpadUsage &&
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// Don't know how to handle d-pads that return weird values.
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IOHIDElementGetLogicalMax(element) -
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IOHIDElementGetLogicalMin(element) ==
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7) {
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Axis axis = {aDefaultRemapper ? int(axes.Length())
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: static_cast<int>(usage - kAxisUsageMin),
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element,
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usagePage,
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usage,
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IOHIDElementGetLogicalMin(element),
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IOHIDElementGetLogicalMax(element)};
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axes.AppendElement(axis);
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} else if ((usagePage == kSimUsagePage &&
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(usage == kAcceleratorUsage || usage == kBrakeUsage)) ||
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(usagePage == kButtonUsagePage) ||
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(usagePage == kConsumerPage &&
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(usage == kHomeUsage || usage == kBackUsage))) {
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Button button(int(buttons.Length()), element,
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IOHIDElementGetLogicalMin(element),
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IOHIDElementGetLogicalMax(element));
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buttons.AppendElement(button);
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} else {
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// TODO: handle other usage pages
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}
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}
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}
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// This service is created and destroyed in Background thread while
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// operates in a seperate thread(We call it Monitor thread here).
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class DarwinGamepadService {
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private:
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IOHIDManagerRef mManager;
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vector<Gamepad> mGamepads;
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nsCOMPtr<nsIThread> mMonitorThread;
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nsCOMPtr<nsIThread> mBackgroundThread;
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nsCOMPtr<nsITimer> mPollingTimer;
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bool mIsRunning;
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static void DeviceAddedCallback(void* data, IOReturn result, void* sender,
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IOHIDDeviceRef device);
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static void DeviceRemovedCallback(void* data, IOReturn result, void* sender,
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IOHIDDeviceRef device);
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static void InputValueChangedCallback(void* data, IOReturn result,
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void* sender, IOHIDValueRef newValue);
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static void EventLoopOnceCallback(nsITimer* aTimer, void* aClosure);
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void DeviceAdded(IOHIDDeviceRef device);
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void DeviceRemoved(IOHIDDeviceRef device);
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void InputValueChanged(IOHIDValueRef value);
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void StartupInternal();
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void RunEventLoopOnce();
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public:
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DarwinGamepadService();
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~DarwinGamepadService();
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static void ReportChangedCallback(void* context, IOReturn result,
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void* sender, IOHIDReportType report_type,
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uint32_t report_id, uint8_t* report,
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CFIndex report_length);
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void Startup();
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void Shutdown();
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void SetLightIndicatorColor(const Tainted<GamepadHandle>& aGamepadHandle,
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const Tainted<uint32_t>& aLightColorIndex,
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const uint8_t& aRed, const uint8_t& aGreen,
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const uint8_t& aBlue);
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friend class DarwinGamepadServiceStartupRunnable;
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friend class DarwinGamepadServiceShutdownRunnable;
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};
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class DarwinGamepadServiceStartupRunnable final : public Runnable {
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private:
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~DarwinGamepadServiceStartupRunnable() {}
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// This Runnable schedules startup of DarwinGamepadService
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// in a new thread, pointer to DarwinGamepadService is only
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// used by this Runnable within its thread.
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DarwinGamepadService MOZ_NON_OWNING_REF* mService;
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public:
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explicit DarwinGamepadServiceStartupRunnable(DarwinGamepadService* service)
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: Runnable("DarwinGamepadServiceStartupRunnable"), mService(service) {}
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NS_IMETHOD Run() override {
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MOZ_ASSERT(mService);
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mService->StartupInternal();
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return NS_OK;
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}
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};
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class DarwinGamepadServiceShutdownRunnable final : public Runnable {
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private:
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~DarwinGamepadServiceShutdownRunnable() {}
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public:
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// This Runnable schedules shutdown of DarwinGamepadService
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// in background thread.
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explicit DarwinGamepadServiceShutdownRunnable()
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: Runnable("DarwinGamepadServiceStartupRunnable") {}
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NS_IMETHOD Run() override {
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MOZ_ASSERT(gService);
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MOZ_ASSERT(NS_GetCurrentThread() == gService->mBackgroundThread);
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IOHIDManagerRef manager = (IOHIDManagerRef)gService->mManager;
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if (manager) {
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IOHIDManagerClose(manager, 0);
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CFRelease(manager);
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gService->mManager = nullptr;
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}
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gService->mMonitorThread->Shutdown();
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delete gService;
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gService = nullptr;
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return NS_OK;
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}
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};
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void DarwinGamepadService::DeviceAdded(IOHIDDeviceRef device) {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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size_t slot = size_t(-1);
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for (size_t i = 0; i < mGamepads.size(); i++) {
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if (mGamepads[i] == device) return;
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if (slot == size_t(-1) && mGamepads[i].empty()) slot = i;
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}
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if (slot == size_t(-1)) {
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slot = mGamepads.size();
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mGamepads.push_back(Gamepad());
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}
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// Gather some identifying information
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CFNumberRef vendorIdRef =
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(CFNumberRef)IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey));
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CFNumberRef productIdRef =
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(CFNumberRef)IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey));
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CFStringRef productRef =
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(CFStringRef)IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey));
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int vendorId, productId;
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CFNumberGetValue(vendorIdRef, kCFNumberIntType, &vendorId);
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CFNumberGetValue(productIdRef, kCFNumberIntType, &productId);
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char product_name[128];
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CFStringGetCString(productRef, product_name, sizeof(product_name),
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kCFStringEncodingASCII);
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char buffer[256];
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sprintf(buffer, "%x-%x-%s", vendorId, productId, product_name);
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bool defaultRemapper = false;
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RefPtr<GamepadRemapper> remapper =
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GetGamepadRemapper(vendorId, productId, defaultRemapper);
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MOZ_ASSERT(remapper);
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mGamepads[slot].init(device, defaultRemapper);
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remapper->SetAxisCount(mGamepads[slot].numAxes());
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remapper->SetButtonCount(mGamepads[slot].numButtons());
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GamepadHandle handle = service->AddGamepad(
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buffer, remapper->GetMappingType(), mozilla::dom::GamepadHand::_empty,
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remapper->GetButtonCount(), remapper->GetAxisCount(),
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0, // TODO: Bug 680289, implement gamepad haptics for cocoa.
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remapper->GetLightIndicatorCount(), remapper->GetTouchEventCount());
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nsTArray<GamepadLightIndicatorType> lightTypes;
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remapper->GetLightIndicators(lightTypes);
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for (uint32_t i = 0; i < lightTypes.Length(); ++i) {
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if (lightTypes[i] != GamepadLightIndicator::DefaultType()) {
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service->NewLightIndicatorTypeEvent(handle, i, lightTypes[i]);
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}
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}
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mGamepads[slot].mHandle = handle;
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mGamepads[slot].mInputReport.resize(remapper->GetMaxInputReportLength());
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mGamepads[slot].mRemapper = remapper.forget();
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IOHIDDeviceRegisterInputReportCallback(
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device, mGamepads[slot].mInputReport.data(),
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mGamepads[slot].mInputReport.size(), ReportChangedCallback,
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&mGamepads[slot]);
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}
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void DarwinGamepadService::DeviceRemoved(IOHIDDeviceRef device) {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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for (size_t i = 0; i < mGamepads.size(); i++) {
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if (mGamepads[i] == device) {
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IOHIDDeviceRegisterInputReportCallback(
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device, mGamepads[i].mInputReport.data(), 0, NULL, &mGamepads[i]);
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service->RemoveGamepad(mGamepads[i].mHandle);
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mGamepads[i].clear();
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return;
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}
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}
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}
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// Replace context to be Gamepad.
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void DarwinGamepadService::ReportChangedCallback(
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void* context, IOReturn result, void* sender, IOHIDReportType report_type,
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uint32_t report_id, uint8_t* report, CFIndex report_length) {
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if (context && report_type == kIOHIDReportTypeInput && report_length) {
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reinterpret_cast<Gamepad*>(context)->ReportChanged(report, report_length);
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}
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}
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void Gamepad::ReportChanged(uint8_t* report, CFIndex report_len) {
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MOZ_RELEASE_ASSERT(report_len <= mRemapper->GetMaxInputReportLength());
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mRemapper->ProcessTouchData(mHandle, report);
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}
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size_t Gamepad::WriteOutputReport(const std::vector<uint8_t>& aReport) const {
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IOReturn success =
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IOHIDDeviceSetReport(mDevice, kIOHIDReportTypeOutput, aReport[0],
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aReport.data(), aReport.size());
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MOZ_ASSERT(success == kIOReturnSuccess);
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return (success == kIOReturnSuccess) ? aReport.size() : 0;
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}
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void DarwinGamepadService::InputValueChanged(IOHIDValueRef value) {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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uint32_t value_length = IOHIDValueGetLength(value);
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if (value_length > 4) {
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// Workaround for bizarre issue with PS3 controllers that try to return
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// massive (30+ byte) values and crash IOHIDValueGetIntegerValue
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return;
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}
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IOHIDElementRef element = IOHIDValueGetElement(value);
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IOHIDDeviceRef device = IOHIDElementGetDevice(element);
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for (unsigned i = 0; i < mGamepads.size(); i++) {
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Gamepad& gamepad = mGamepads[i];
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if (gamepad == device) {
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// Axis elements represent axes and d-pads.
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if (Axis* axis = gamepad.lookupAxis(element)) {
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const double d = IOHIDValueGetIntegerValue(value);
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const double v =
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2.0f * (d - axis->min) / (double)(axis->max - axis->min) - 1.0f;
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if (axis->value != v) {
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gamepad.mRemapper->RemapAxisMoveEvent(gamepad.mHandle, axis->id, v);
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axis->value = v;
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}
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} else if (Button* button = gamepad.lookupButton(element)) {
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const int iv = IOHIDValueGetIntegerValue(value);
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const bool pressed = iv != 0;
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if (button->pressed != pressed) {
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gamepad.mRemapper->RemapButtonEvent(gamepad.mHandle, button->id,
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pressed);
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button->pressed = pressed;
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}
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}
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return;
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}
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}
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}
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void DarwinGamepadService::DeviceAddedCallback(void* data, IOReturn result,
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void* sender,
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IOHIDDeviceRef device) {
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DarwinGamepadService* service = (DarwinGamepadService*)data;
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service->DeviceAdded(device);
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}
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void DarwinGamepadService::DeviceRemovedCallback(void* data, IOReturn result,
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void* sender,
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IOHIDDeviceRef device) {
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DarwinGamepadService* service = (DarwinGamepadService*)data;
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service->DeviceRemoved(device);
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}
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void DarwinGamepadService::InputValueChangedCallback(void* data,
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IOReturn result,
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void* sender,
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IOHIDValueRef newValue) {
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DarwinGamepadService* service = (DarwinGamepadService*)data;
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service->InputValueChanged(newValue);
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}
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void DarwinGamepadService::EventLoopOnceCallback(nsITimer* aTimer,
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void* aClosure) {
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DarwinGamepadService* service = static_cast<DarwinGamepadService*>(aClosure);
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service->RunEventLoopOnce();
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}
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static CFMutableDictionaryRef MatchingDictionary(UInt32 inUsagePage,
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UInt32 inUsage) {
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CFMutableDictionaryRef dict = CFDictionaryCreateMutable(
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kCFAllocatorDefault, 0, &kCFTypeDictionaryKeyCallBacks,
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&kCFTypeDictionaryValueCallBacks);
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if (!dict) return nullptr;
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CFNumberRef number =
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CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &inUsagePage);
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if (!number) {
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CFRelease(dict);
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return nullptr;
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}
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CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsagePageKey), number);
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CFRelease(number);
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number = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &inUsage);
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if (!number) {
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CFRelease(dict);
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return nullptr;
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}
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CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsageKey), number);
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CFRelease(number);
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return dict;
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}
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DarwinGamepadService::DarwinGamepadService()
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: mManager(nullptr), mIsRunning(false) {}
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DarwinGamepadService::~DarwinGamepadService() {
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if (mManager != nullptr) CFRelease(mManager);
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mMonitorThread = nullptr;
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mBackgroundThread = nullptr;
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if (mPollingTimer) {
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mPollingTimer->Cancel();
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mPollingTimer = nullptr;
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}
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}
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void DarwinGamepadService::RunEventLoopOnce() {
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MOZ_ASSERT(NS_GetCurrentThread() == mMonitorThread);
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CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.0, true);
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// This timer must be created in monitor thread
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if (!mPollingTimer) {
|
|
mPollingTimer = do_CreateInstance("@mozilla.org/timer;1");
|
|
}
|
|
mPollingTimer->Cancel();
|
|
if (mIsRunning) {
|
|
mPollingTimer->InitWithNamedFuncCallback(
|
|
EventLoopOnceCallback, this, kDarwinGamepadPollInterval,
|
|
nsITimer::TYPE_ONE_SHOT, "EventLoopOnceCallback");
|
|
} else {
|
|
// We schedule a task shutdown and cleaning up resources to Background
|
|
// thread here to make sure no runloop is running to prevent potential race
|
|
// condition.
|
|
RefPtr<Runnable> shutdownTask = new DarwinGamepadServiceShutdownRunnable();
|
|
mBackgroundThread->Dispatch(shutdownTask.forget(), NS_DISPATCH_NORMAL);
|
|
}
|
|
}
|
|
|
|
void DarwinGamepadService::StartupInternal() {
|
|
if (mManager != nullptr) return;
|
|
|
|
IOHIDManagerRef manager =
|
|
IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone);
|
|
|
|
CFMutableDictionaryRef criteria_arr[2];
|
|
criteria_arr[0] = MatchingDictionary(kDesktopUsagePage, kJoystickUsage);
|
|
if (!criteria_arr[0]) {
|
|
CFRelease(manager);
|
|
return;
|
|
}
|
|
|
|
criteria_arr[1] = MatchingDictionary(kDesktopUsagePage, kGamepadUsage);
|
|
if (!criteria_arr[1]) {
|
|
CFRelease(criteria_arr[0]);
|
|
CFRelease(manager);
|
|
return;
|
|
}
|
|
|
|
CFArrayRef criteria = CFArrayCreate(kCFAllocatorDefault,
|
|
(const void**)criteria_arr, 2, nullptr);
|
|
if (!criteria) {
|
|
CFRelease(criteria_arr[1]);
|
|
CFRelease(criteria_arr[0]);
|
|
CFRelease(manager);
|
|
return;
|
|
}
|
|
|
|
IOHIDManagerSetDeviceMatchingMultiple(manager, criteria);
|
|
CFRelease(criteria);
|
|
CFRelease(criteria_arr[1]);
|
|
CFRelease(criteria_arr[0]);
|
|
|
|
IOHIDManagerRegisterDeviceMatchingCallback(manager, DeviceAddedCallback,
|
|
this);
|
|
IOHIDManagerRegisterDeviceRemovalCallback(manager, DeviceRemovedCallback,
|
|
this);
|
|
IOHIDManagerRegisterInputValueCallback(manager, InputValueChangedCallback,
|
|
this);
|
|
IOHIDManagerScheduleWithRunLoop(manager, CFRunLoopGetCurrent(),
|
|
kCFRunLoopDefaultMode);
|
|
IOReturn rv = IOHIDManagerOpen(manager, kIOHIDOptionsTypeNone);
|
|
if (rv != kIOReturnSuccess) {
|
|
CFRelease(manager);
|
|
return;
|
|
}
|
|
|
|
mManager = manager;
|
|
|
|
mIsRunning = true;
|
|
RunEventLoopOnce();
|
|
}
|
|
|
|
void DarwinGamepadService::Startup() {
|
|
mBackgroundThread = NS_GetCurrentThread();
|
|
Unused << NS_NewNamedThread("Gamepad", getter_AddRefs(mMonitorThread),
|
|
new DarwinGamepadServiceStartupRunnable(this));
|
|
}
|
|
|
|
void DarwinGamepadService::Shutdown() {
|
|
// Flipping this flag will stop the eventloop in Monitor thread
|
|
// and dispatch a task destroying and cleaning up resources in
|
|
// Background thread
|
|
mIsRunning = false;
|
|
}
|
|
|
|
void DarwinGamepadService::SetLightIndicatorColor(
|
|
const Tainted<GamepadHandle>& aGamepadHandle,
|
|
const Tainted<uint32_t>& aLightColorIndex, const uint8_t& aRed,
|
|
const uint8_t& aGreen, const uint8_t& aBlue) {
|
|
// We get aControllerIdx from GamepadPlatformService::AddGamepad(),
|
|
// It begins from 1 and is stored at Gamepad.id.
|
|
const Gamepad* gamepad = MOZ_FIND_AND_VALIDATE(
|
|
aGamepadHandle, list_item.mHandle == aGamepadHandle, mGamepads);
|
|
if (!gamepad) {
|
|
MOZ_ASSERT(false);
|
|
return;
|
|
}
|
|
|
|
RefPtr<GamepadRemapper> remapper = gamepad->mRemapper;
|
|
if (!remapper ||
|
|
MOZ_IS_VALID(aLightColorIndex,
|
|
remapper->GetLightIndicatorCount() <= aLightColorIndex)) {
|
|
MOZ_ASSERT(false);
|
|
return;
|
|
}
|
|
|
|
std::vector<uint8_t> report;
|
|
remapper->GetLightColorReport(aRed, aGreen, aBlue, report);
|
|
gamepad->WriteOutputReport(report);
|
|
}
|
|
|
|
} // namespace
|
|
|
|
namespace mozilla {
|
|
namespace dom {
|
|
|
|
void StartGamepadMonitoring() {
|
|
::mozilla::ipc::AssertIsOnBackgroundThread();
|
|
if (gService) {
|
|
return;
|
|
}
|
|
|
|
gService = new DarwinGamepadService();
|
|
gService->Startup();
|
|
}
|
|
|
|
void StopGamepadMonitoring() {
|
|
::mozilla::ipc::AssertIsOnBackgroundThread();
|
|
if (!gService) {
|
|
return;
|
|
}
|
|
|
|
// Calling Shutdown() will delete gService as well
|
|
gService->Shutdown();
|
|
}
|
|
|
|
void SetGamepadLightIndicatorColor(const Tainted<GamepadHandle>& aGamepadHandle,
|
|
const Tainted<uint32_t>& aLightColorIndex,
|
|
const uint8_t& aRed, const uint8_t& aGreen,
|
|
const uint8_t& aBlue) {
|
|
MOZ_ASSERT(gService);
|
|
if (!gService) {
|
|
return;
|
|
}
|
|
gService->SetLightIndicatorColor(aGamepadHandle, aLightColorIndex, aRed,
|
|
aGreen, aBlue);
|
|
}
|
|
|
|
} // namespace dom
|
|
} // namespace mozilla
|