gecko-dev/gfx/webrender_bindings/RenderD3D11TextureHost.h
sotaro 3e3409b160 Bug 1866412 - Add FenceD3D11 for wrapping ID3D11Fence r=gfx-reviewers,jrmuizel
The change is a preparation for Bug 1865984, Bug 1863474 and Bug 1861605.

FenceD3D11 is going to be used by Bug 1865984 and Bug 1863474. And FileHandleWrapper is going to be added for wrapping shared handle of ID3D11Fence and ID3D11Texture2D(Bug 1861605).

For now, FenceInfo is expected to be delivered just during creating TextureHost. It works for WebGL and WebGPU.

Differential Revision: https://phabricator.services.mozilla.com/D194612
2023-12-08 05:13:57 +00:00

228 lines
6.6 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_RENDERD3D11TEXTUREHOST_H
#define MOZILLA_GFX_RENDERD3D11TEXTUREHOST_H
#include <d3d11.h>
#include "GLTypes.h"
#include "mozilla/gfx/FileHandleWrapper.h"
#include "RenderTextureHostSWGL.h"
struct ID3D11Texture2D;
struct IDXGIKeyedMutex;
namespace mozilla {
namespace layers {
class FenceD3D11;
} // namespace layers
namespace wr {
class RenderDXGITextureHost final : public RenderTextureHostSWGL {
public:
RenderDXGITextureHost(
HANDLE aHandle, Maybe<layers::GpuProcessTextureId>& aGpuProcessTextureId,
uint32_t aArrayIndex, gfx::SurfaceFormat aFormat, gfx::ColorSpace2,
gfx::ColorRange aColorRange, gfx::IntSize aSize, bool aHasKeyedMutex,
gfx::FenceInfo& aAcquireFenceInfo);
wr::WrExternalImage Lock(uint8_t aChannelIndex, gl::GLContext* aGL) override;
void Unlock() override;
void ClearCachedResources() override;
gfx::IntSize GetSize(uint8_t aChannelIndex) const;
GLuint GetGLHandle(uint8_t aChannelIndex) const;
bool SyncObjectNeeded() override;
RenderDXGITextureHost* AsRenderDXGITextureHost() override { return this; }
gfx::ColorRange GetColorRange() const { return mColorRange; }
ID3D11Texture2D* GetD3D11Texture2DWithGL();
ID3D11Texture2D* GetD3D11Texture2D() { return mTexture; }
// RenderTextureHostSWGL
gfx::SurfaceFormat GetFormat() const override { return mFormat; }
gfx::ColorDepth GetColorDepth() const override {
if (mFormat == gfx::SurfaceFormat::P010) {
return gfx::ColorDepth::COLOR_10;
}
if (mFormat == gfx::SurfaceFormat::P016) {
return gfx::ColorDepth::COLOR_16;
}
return gfx::ColorDepth::COLOR_8;
}
size_t GetPlaneCount() const override;
bool MapPlane(RenderCompositor* aCompositor, uint8_t aChannelIndex,
PlaneInfo& aPlaneInfo) override;
void UnmapPlanes() override;
gfx::YUVRangedColorSpace GetYUVColorSpace() const override {
return ToYUVRangedColorSpace(ToYUVColorSpace(mColorSpace), mColorRange);
}
bool EnsureD3D11Texture2D(ID3D11Device* aDevice);
bool LockInternal();
size_t Bytes() override {
size_t bytes = 0;
size_t bpp = GetPlaneCount() > 1
? (GetColorDepth() == gfx::ColorDepth::COLOR_8 ? 1 : 2)
: 4;
for (size_t i = 0; i < GetPlaneCount(); i++) {
gfx::IntSize size = GetSize(i);
bytes += size.width * size.height * bpp;
}
return bytes;
}
uint32_t ArrayIndex() const { return mArrayIndex; }
void SetIsSoftwareDecodedVideo() override { mIsSoftwareDecodedVideo = true; }
bool IsSoftwareDecodedVideo() override { return mIsSoftwareDecodedVideo; }
private:
virtual ~RenderDXGITextureHost();
bool EnsureD3D11Texture2DWithGL();
bool EnsureLockable();
void DeleteTextureHandle();
RefPtr<gl::GLContext> mGL;
HANDLE mHandle;
Maybe<layers::GpuProcessTextureId> mGpuProcessTextureId;
RefPtr<ID3D11Texture2D> mTexture;
uint32_t mArrayIndex = 0;
RefPtr<IDXGIKeyedMutex> mKeyedMutex;
// Temporary state between MapPlane and UnmapPlanes.
RefPtr<ID3D11DeviceContext> mDeviceContext;
RefPtr<ID3D11Texture2D> mCpuTexture;
D3D11_MAPPED_SUBRESOURCE mMappedSubresource;
EGLSurface mSurface;
EGLStreamKHR mStream;
// We could use NV12 format for this texture. So, we might have 2 gl texture
// handles for Y and CbCr data.
GLuint mTextureHandle[2];
bool mIsSoftwareDecodedVideo = false;
RefPtr<layers::FenceD3D11> mAcquireFence;
public:
const gfx::SurfaceFormat mFormat;
const gfx::ColorSpace2 mColorSpace;
const gfx::ColorRange mColorRange;
const gfx::IntSize mSize;
const bool mHasKeyedMutex;
const gfx::FenceInfo mAcquireFenceInfo;
private:
bool mLocked;
};
class RenderDXGIYCbCrTextureHost final : public RenderTextureHostSWGL {
public:
explicit RenderDXGIYCbCrTextureHost(HANDLE (&aHandles)[3],
gfx::YUVColorSpace aYUVColorSpace,
gfx::ColorDepth aColorDepth,
gfx::ColorRange aColorRange,
gfx::IntSize aSizeY,
gfx::IntSize aSizeCbCr);
RenderDXGIYCbCrTextureHost* AsRenderDXGIYCbCrTextureHost() override {
return this;
}
wr::WrExternalImage Lock(uint8_t aChannelIndex, gl::GLContext* aGL) override;
void Unlock() override;
void ClearCachedResources() override;
gfx::IntSize GetSize(uint8_t aChannelIndex) const;
GLuint GetGLHandle(uint8_t aChannelIndex) const;
bool SyncObjectNeeded() override { return true; }
gfx::ColorRange GetColorRange() const { return mColorRange; }
// RenderTextureHostSWGL
gfx::SurfaceFormat GetFormat() const override {
return gfx::SurfaceFormat::YUV;
}
gfx::ColorDepth GetColorDepth() const override { return mColorDepth; }
size_t GetPlaneCount() const override { return 3; }
bool MapPlane(RenderCompositor* aCompositor, uint8_t aChannelIndex,
PlaneInfo& aPlaneInfo) override;
void UnmapPlanes() override;
gfx::YUVRangedColorSpace GetYUVColorSpace() const override {
return ToYUVRangedColorSpace(mYUVColorSpace, GetColorRange());
}
bool EnsureD3D11Texture2D(ID3D11Device* aDevice);
bool LockInternal();
ID3D11Texture2D* GetD3D11Texture2D(uint8_t aChannelIndex) {
return mTextures[aChannelIndex];
}
size_t Bytes() override {
size_t bytes = 0;
size_t bpp = mColorDepth == gfx::ColorDepth::COLOR_8 ? 1 : 2;
for (size_t i = 0; i < GetPlaneCount(); i++) {
gfx::IntSize size = GetSize(i);
bytes += size.width * size.height * bpp;
}
return bytes;
}
private:
virtual ~RenderDXGIYCbCrTextureHost();
bool EnsureLockable();
void DeleteTextureHandle();
RefPtr<gl::GLContext> mGL;
HANDLE mHandles[3];
RefPtr<ID3D11Texture2D> mTextures[3];
RefPtr<IDXGIKeyedMutex> mKeyedMutexs[3];
EGLSurface mSurfaces[3];
EGLStreamKHR mStreams[3];
// The gl handles for Y, Cb and Cr data.
GLuint mTextureHandles[3];
// Temporary state between MapPlane and UnmapPlanes.
RefPtr<ID3D11DeviceContext> mDeviceContext;
RefPtr<ID3D11Texture2D> mCpuTexture[3];
gfx::YUVColorSpace mYUVColorSpace;
gfx::ColorDepth mColorDepth;
gfx::ColorRange mColorRange;
gfx::IntSize mSizeY;
gfx::IntSize mSizeCbCr;
bool mLocked;
};
} // namespace wr
} // namespace mozilla
#endif // MOZILLA_GFX_RENDERD3D11TEXTUREHOST_H