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102 lines
2.8 KiB
C++
102 lines
2.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#pragma once
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enum
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{
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kHorizontalResizeCursor = 1120,
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kVerticalResizeCursor = 1136
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};
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/*****************************************************************************
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class CSimpleDividedView
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Simplest divided view.
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### Standard usage:
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In Constructor, create the CSimpleDividedView from a template,
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set the IDs and min size of subviews
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It should be in the same level of hierarchy as the views it manages.
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It does not do any drawing
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It broadcasts msg_SubviewChangedSize after a successful drag. Hook it up
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to your window manually (outside the RidL resource), because it is not a
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LControl subclass. Do this only if you need to do something in response to
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resize. For example, recalc the GrayBevelView.
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timm has a more sophisticated class, divview.cp, which takes car of resizing
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*****************************************************************************/
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#include <LPane.h>
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#include <LBroadcaster.h>
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const MessageT msg_SubviewChangedSize = 32400; // ioParam is CSimpleDividedView
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class CSimpleDividedView : public LPane,
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public LBroadcaster
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{
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public:
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// constructors
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enum { class_ID = 'SDIV' };
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CSimpleDividedView(LStream *inStream);
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virtual ~CSimpleDividedView();
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virtual void FinishCreateSelf();
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// access
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void SetMinSize(Int16 topLeft, Int16 botRight)
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{
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fTopLeftMinSize = topLeft;
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fBottomRightMinSize = botRight;
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RepositionView();
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}
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// event handling
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virtual void AdaptToSuperFrameSize(Int32 inSurrWidthDelta,
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Int32 inSurrHeightDelta,
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Boolean inRefresh);
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virtual void ClickSelf(const SMouseDownEvent &inMouseDown);
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virtual void AdjustCursorSelf(Point inPortPt, const EventRecord& inMacEvent );
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#ifdef DEBUG
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virtual void DrawSelf();
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#endif
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private:
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void ReadjustConstraints();
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void RepositionView();
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Boolean GetViewRects(Rect& r1, Rect& r2);
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PaneIDT fTopLeftViewID;
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PaneIDT fBottomRightViewID;
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Int16 fTopLeftMinSize;
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Int16 fBottomRightMinSize;
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Int16 fIsVertical; // Are views stacked vertically?. -1 means uninitialized, true and false
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};
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