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36 lines
1.6 KiB
HTML
36 lines
1.6 KiB
HTML
<!DOCTYPE HTML>
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<title>Canvas test: 2d.path.isPointInPath.edge</title>
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<!-- Testing: isPointInPath() counts points on the path as being inside -->
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<script src="/MochiKit/MochiKit.js"></script>
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<script src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" href="/tests/SimpleTest/test.css">
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<body>
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<canvas id="c" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
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<script>
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SimpleTest.waitForExplicitFinish();
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MochiKit.DOM.addLoadEvent(function () {
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var canvas = document.getElementById('c');
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var ctx = canvas.getContext('2d');
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ctx.rect(0, 0, 20, 20);
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ok(ctx.isPointInPath(0, 0) === true, "ctx.isPointInPath(0, 0) === true");
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ok(ctx.isPointInPath(10, 0) === true, "ctx.isPointInPath(10, 0) === true");
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ok(ctx.isPointInPath(20, 0) === true, "ctx.isPointInPath(20, 0) === true");
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ok(ctx.isPointInPath(20, 10) === true, "ctx.isPointInPath(20, 10) === true");
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ok(ctx.isPointInPath(20, 20) === true, "ctx.isPointInPath(20, 20) === true");
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ok(ctx.isPointInPath(10, 20) === true, "ctx.isPointInPath(10, 20) === true");
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ok(ctx.isPointInPath(0, 20) === true, "ctx.isPointInPath(0, 20) === true");
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ok(ctx.isPointInPath(0, 10) === true, "ctx.isPointInPath(0, 10) === true");
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ok(ctx.isPointInPath(10, -0.01) === false, "ctx.isPointInPath(10, -0.01) === false");
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ok(ctx.isPointInPath(10, 20.01) === false, "ctx.isPointInPath(10, 20.01) === false");
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ok(ctx.isPointInPath(-0.01, 10) === false, "ctx.isPointInPath(-0.01, 10) === false");
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ok(ctx.isPointInPath(20.01, 10) === false, "ctx.isPointInPath(20.01, 10) === false");
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SimpleTest.finish();
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});
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</script>
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