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mlgshaders
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Fix mask coordinates when rendered into intermediate surfaces with Advanced Layers. (bug 1380744, r=mattwoodrow)
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2017-07-14 11:47:54 -07:00 |
BlendingHelpers.hlslh
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BlendShaderConstants.h
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Bug 1340398 - Part 2: Support NV12 texture hosts in CompositorD3D11. r=mattwoodrow
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2017-03-07 20:55:20 +00:00 |
CompositorD3D11.cpp
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Initial import of Advanced Layers. (bug 1365879 part 20, r=bas)
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2017-06-23 14:23:12 -07:00 |
CompositorD3D11.h
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Store DeviceAttachmentsD3D11 on DeviceManagerDx instead of ID3D11Device. (bug 1360766 part 2, r=bas)
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2017-04-30 11:38:59 -07:00 |
CompositorD3D11.hlsl
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Fix mask layer transforms in the D3D11 compositor. (bug 1349056, r=mstange)
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2017-03-21 20:36:03 -07:00 |
DeviceAttachmentsD3D11.cpp
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Bug 1372405 - Provide names for all runnables in the tree (r=froydnj)
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2017-06-26 14:19:58 -07:00 |
DeviceAttachmentsD3D11.h
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Rewrite genshaders.sh as a Python script that uses a manifest. (bug 1365859 part 1, r=bas)
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2017-05-19 12:32:13 -07:00 |
DiagnosticsD3D11.cpp
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Add GPU draw time to the compositor diagnostic overlay. (bug 1352151 part 7, r=bas)
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2017-04-10 19:44:46 -07:00 |
DiagnosticsD3D11.h
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Add GPU draw time to the compositor diagnostic overlay. (bug 1352151 part 7, r=bas)
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2017-04-10 19:44:46 -07:00 |
genshaders.py
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Backed out changeset 018e683b25cd (bug 1370007) for breaking tier 2 nightly builds on windows
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2017-07-07 15:23:54 +02:00 |
HelpersD3D11.h
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Improve pixel fill statistics in the D3D11 compositor overlay. (bug 1352151 part 6, r=bas)
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2017-04-10 19:44:46 -07:00 |
MLGDeviceD3D11.cpp
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Report when constant buffer offsetting doesn't work. (bug 1379413 part 2, r=bas)
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2017-07-11 00:13:26 -07:00 |
MLGDeviceD3D11.h
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Add a helper for automating ClearView and clear-shader operations. (bug 1378095 part 1, r=mattwoodrow)
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2017-07-13 01:11:58 -07:00 |
ReadbackManagerD3D11.cpp
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Bug 1322465 part 5 - Use explicit/MOZ_IMPLICIT for the unary constructors in gfx/. r=Ehsan
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2016-12-16 15:54:32 +08:00 |
ReadbackManagerD3D11.h
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ShaderDefinitionsD3D11.h
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Separate DeviceAttachmentsD3D11 into its own header and source file. (bug 1360766 part 1, r=bas)
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2017-04-30 11:38:58 -07:00 |
shaders.manifest
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Rewrite genshaders.sh as a Python script that uses a manifest. (bug 1365859 part 1, r=bas)
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2017-05-19 12:32:13 -07:00 |
TextureD3D11.cpp
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Bug 1382128 part 1 - Use a namespace in webrender_bindings. r=kats
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2017-06-27 19:20:36 -04:00 |
TextureD3D11.h
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Bug 1382128 part 1 - Use a namespace in webrender_bindings. r=kats
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2017-06-27 19:20:36 -04:00 |