gecko-dev/gfx/layers/d3d11
Ryan Hunt 3f3cb0a954 Bug 1382128 part 1 - Use a namespace in webrender_bindings. r=kats
MozReview-Commit-ID: 3JTMa9Ix5S7

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extra : rebase_source : 0bea14d9e395cab260d2db5135b1f64e9f82b2e2
2017-06-27 19:20:36 -04:00
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mlgshaders Fix mask coordinates when rendered into intermediate surfaces with Advanced Layers. (bug 1380744, r=mattwoodrow) 2017-07-14 11:47:54 -07:00
BlendingHelpers.hlslh
BlendShaderConstants.h Bug 1340398 - Part 2: Support NV12 texture hosts in CompositorD3D11. r=mattwoodrow 2017-03-07 20:55:20 +00:00
CompositorD3D11.cpp Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
CompositorD3D11.h Store DeviceAttachmentsD3D11 on DeviceManagerDx instead of ID3D11Device. (bug 1360766 part 2, r=bas) 2017-04-30 11:38:59 -07:00
CompositorD3D11.hlsl Fix mask layer transforms in the D3D11 compositor. (bug 1349056, r=mstange) 2017-03-21 20:36:03 -07:00
DeviceAttachmentsD3D11.cpp Bug 1372405 - Provide names for all runnables in the tree (r=froydnj) 2017-06-26 14:19:58 -07:00
DeviceAttachmentsD3D11.h Rewrite genshaders.sh as a Python script that uses a manifest. (bug 1365859 part 1, r=bas) 2017-05-19 12:32:13 -07:00
DiagnosticsD3D11.cpp Add GPU draw time to the compositor diagnostic overlay. (bug 1352151 part 7, r=bas) 2017-04-10 19:44:46 -07:00
DiagnosticsD3D11.h Add GPU draw time to the compositor diagnostic overlay. (bug 1352151 part 7, r=bas) 2017-04-10 19:44:46 -07:00
genshaders.py Backed out changeset 018e683b25cd (bug 1370007) for breaking tier 2 nightly builds on windows 2017-07-07 15:23:54 +02:00
HelpersD3D11.h Improve pixel fill statistics in the D3D11 compositor overlay. (bug 1352151 part 6, r=bas) 2017-04-10 19:44:46 -07:00
MLGDeviceD3D11.cpp Report when constant buffer offsetting doesn't work. (bug 1379413 part 2, r=bas) 2017-07-11 00:13:26 -07:00
MLGDeviceD3D11.h Add a helper for automating ClearView and clear-shader operations. (bug 1378095 part 1, r=mattwoodrow) 2017-07-13 01:11:58 -07:00
ReadbackManagerD3D11.cpp Bug 1322465 part 5 - Use explicit/MOZ_IMPLICIT for the unary constructors in gfx/. r=Ehsan 2016-12-16 15:54:32 +08:00
ReadbackManagerD3D11.h
ShaderDefinitionsD3D11.h Separate DeviceAttachmentsD3D11 into its own header and source file. (bug 1360766 part 1, r=bas) 2017-04-30 11:38:58 -07:00
shaders.manifest Rewrite genshaders.sh as a Python script that uses a manifest. (bug 1365859 part 1, r=bas) 2017-05-19 12:32:13 -07:00
TextureD3D11.cpp Bug 1382128 part 1 - Use a namespace in webrender_bindings. r=kats 2017-06-27 19:20:36 -04:00
TextureD3D11.h Bug 1382128 part 1 - Use a namespace in webrender_bindings. r=kats 2017-06-27 19:20:36 -04:00