gecko-dev/dom/svg/SVGPathElement.cpp
Robert Longson 1bae76206e Bug 1239100 - Implement SVGGeometryElement interface. r=cam r=peterv
--HG--
rename : dom/svg/nsSVGPathGeometryElement.cpp => dom/svg/SVGGeometryElement.cpp
rename : dom/svg/nsSVGPathGeometryElement.h => dom/svg/SVGGeometryElement.h
rename : dom/svg/nsSVGPolyElement.cpp => dom/svg/SVGPolyElement.cpp
rename : dom/svg/nsSVGPolyElement.h => dom/svg/SVGPolyElement.h
rename : layout/svg/nsSVGPathGeometryFrame.cpp => layout/svg/SVGGeometryFrame.cpp
rename : layout/svg/nsSVGPathGeometryFrame.h => layout/svg/SVGGeometryFrame.h
2016-12-18 11:11:47 +00:00

349 lines
11 KiB
C++

/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/SVGPathElement.h"
#include <algorithm>
#include "DOMSVGPathSeg.h"
#include "DOMSVGPathSegList.h"
#include "gfx2DGlue.h"
#include "gfxPlatform.h"
#include "mozilla/dom/SVGPathElementBinding.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/RefPtr.h"
#include "nsCOMPtr.h"
#include "nsComputedDOMStyle.h"
#include "nsGkAtoms.h"
#include "nsStyleConsts.h"
#include "nsStyleStruct.h"
#include "SVGContentUtils.h"
NS_IMPL_NS_NEW_NAMESPACED_SVG_ELEMENT(Path)
using namespace mozilla::gfx;
namespace mozilla {
namespace dom {
JSObject*
SVGPathElement::WrapNode(JSContext *aCx, JS::Handle<JSObject*> aGivenProto)
{
return SVGPathElementBinding::Wrap(aCx, this, aGivenProto);
}
//----------------------------------------------------------------------
// Implementation
SVGPathElement::SVGPathElement(already_AddRefed<mozilla::dom::NodeInfo>& aNodeInfo)
: SVGPathElementBase(aNodeInfo)
{
}
//----------------------------------------------------------------------
// memory reporting methods
size_t
SVGPathElement::SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const
{
return SVGPathElementBase::SizeOfExcludingThis(aMallocSizeOf) +
mD.SizeOfExcludingThis(aMallocSizeOf);
}
//----------------------------------------------------------------------
// nsIDOMNode methods
NS_IMPL_ELEMENT_CLONE_WITH_INIT(SVGPathElement)
uint32_t
SVGPathElement::GetPathSegAtLength(float distance)
{
return mD.GetAnimValue().GetPathSegAtLength(distance);
}
already_AddRefed<DOMSVGPathSegClosePath>
SVGPathElement::CreateSVGPathSegClosePath()
{
RefPtr<DOMSVGPathSegClosePath> pathSeg = new DOMSVGPathSegClosePath();
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegMovetoAbs>
SVGPathElement::CreateSVGPathSegMovetoAbs(float x, float y)
{
RefPtr<DOMSVGPathSegMovetoAbs> pathSeg = new DOMSVGPathSegMovetoAbs(x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegMovetoRel>
SVGPathElement::CreateSVGPathSegMovetoRel(float x, float y)
{
RefPtr<DOMSVGPathSegMovetoRel> pathSeg = new DOMSVGPathSegMovetoRel(x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegLinetoAbs>
SVGPathElement::CreateSVGPathSegLinetoAbs(float x, float y)
{
RefPtr<DOMSVGPathSegLinetoAbs> pathSeg = new DOMSVGPathSegLinetoAbs(x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegLinetoRel>
SVGPathElement::CreateSVGPathSegLinetoRel(float x, float y)
{
RefPtr<DOMSVGPathSegLinetoRel> pathSeg = new DOMSVGPathSegLinetoRel(x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegCurvetoCubicAbs>
SVGPathElement::CreateSVGPathSegCurvetoCubicAbs(float x, float y, float x1, float y1, float x2, float y2)
{
// Note that we swap from DOM API argument order to the argument order used
// in the <path> element's 'd' attribute (i.e. we put the arguments for the
// end point of the segment last instead of first).
RefPtr<DOMSVGPathSegCurvetoCubicAbs> pathSeg =
new DOMSVGPathSegCurvetoCubicAbs(x1, y1, x2, y2, x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegCurvetoCubicRel>
SVGPathElement::CreateSVGPathSegCurvetoCubicRel(float x, float y, float x1, float y1, float x2, float y2)
{
// See comment in CreateSVGPathSegCurvetoCubicAbs
RefPtr<DOMSVGPathSegCurvetoCubicRel> pathSeg =
new DOMSVGPathSegCurvetoCubicRel(x1, y1, x2, y2, x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegCurvetoQuadraticAbs>
SVGPathElement::CreateSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, float y1)
{
// See comment in CreateSVGPathSegCurvetoCubicAbs
RefPtr<DOMSVGPathSegCurvetoQuadraticAbs> pathSeg =
new DOMSVGPathSegCurvetoQuadraticAbs(x1, y1, x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegCurvetoQuadraticRel>
SVGPathElement::CreateSVGPathSegCurvetoQuadraticRel(float x, float y, float x1, float y1)
{
// See comment in CreateSVGPathSegCurvetoCubicAbs
RefPtr<DOMSVGPathSegCurvetoQuadraticRel> pathSeg =
new DOMSVGPathSegCurvetoQuadraticRel(x1, y1, x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegArcAbs>
SVGPathElement::CreateSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
{
// See comment in CreateSVGPathSegCurvetoCubicAbs
RefPtr<DOMSVGPathSegArcAbs> pathSeg =
new DOMSVGPathSegArcAbs(r1, r2, angle, largeArcFlag, sweepFlag, x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegArcRel>
SVGPathElement::CreateSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
{
// See comment in CreateSVGPathSegCurvetoCubicAbs
RefPtr<DOMSVGPathSegArcRel> pathSeg =
new DOMSVGPathSegArcRel(r1, r2, angle, largeArcFlag, sweepFlag, x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegLinetoHorizontalAbs>
SVGPathElement::CreateSVGPathSegLinetoHorizontalAbs(float x)
{
RefPtr<DOMSVGPathSegLinetoHorizontalAbs> pathSeg =
new DOMSVGPathSegLinetoHorizontalAbs(x);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegLinetoHorizontalRel>
SVGPathElement::CreateSVGPathSegLinetoHorizontalRel(float x)
{
RefPtr<DOMSVGPathSegLinetoHorizontalRel> pathSeg =
new DOMSVGPathSegLinetoHorizontalRel(x);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegLinetoVerticalAbs>
SVGPathElement::CreateSVGPathSegLinetoVerticalAbs(float y)
{
RefPtr<DOMSVGPathSegLinetoVerticalAbs> pathSeg =
new DOMSVGPathSegLinetoVerticalAbs(y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegLinetoVerticalRel>
SVGPathElement::CreateSVGPathSegLinetoVerticalRel(float y)
{
RefPtr<DOMSVGPathSegLinetoVerticalRel> pathSeg =
new DOMSVGPathSegLinetoVerticalRel(y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegCurvetoCubicSmoothAbs>
SVGPathElement::CreateSVGPathSegCurvetoCubicSmoothAbs(float x, float y, float x2, float y2)
{
// See comment in CreateSVGPathSegCurvetoCubicAbs
RefPtr<DOMSVGPathSegCurvetoCubicSmoothAbs> pathSeg =
new DOMSVGPathSegCurvetoCubicSmoothAbs(x2, y2, x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegCurvetoCubicSmoothRel>
SVGPathElement::CreateSVGPathSegCurvetoCubicSmoothRel(float x, float y, float x2, float y2)
{
// See comment in CreateSVGPathSegCurvetoCubicAbs
RefPtr<DOMSVGPathSegCurvetoCubicSmoothRel> pathSeg =
new DOMSVGPathSegCurvetoCubicSmoothRel(x2, y2, x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegCurvetoQuadraticSmoothAbs>
SVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y)
{
RefPtr<DOMSVGPathSegCurvetoQuadraticSmoothAbs> pathSeg =
new DOMSVGPathSegCurvetoQuadraticSmoothAbs(x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegCurvetoQuadraticSmoothRel>
SVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothRel(float x, float y)
{
RefPtr<DOMSVGPathSegCurvetoQuadraticSmoothRel> pathSeg =
new DOMSVGPathSegCurvetoQuadraticSmoothRel(x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegList>
SVGPathElement::PathSegList()
{
return DOMSVGPathSegList::GetDOMWrapper(mD.GetBaseValKey(), this, false);
}
already_AddRefed<DOMSVGPathSegList>
SVGPathElement::AnimatedPathSegList()
{
return DOMSVGPathSegList::GetDOMWrapper(mD.GetAnimValKey(), this, true);
}
//----------------------------------------------------------------------
// nsSVGElement methods
/* virtual */ bool
SVGPathElement::HasValidDimensions() const
{
return !mD.GetAnimValue().IsEmpty();
}
//----------------------------------------------------------------------
// nsIContent methods
NS_IMETHODIMP_(bool)
SVGPathElement::IsAttributeMapped(const nsIAtom* name) const
{
static const MappedAttributeEntry* const map[] = {
sMarkersMap
};
return FindAttributeDependence(name, map) ||
SVGPathElementBase::IsAttributeMapped(name);
}
already_AddRefed<Path>
SVGPathElement::GetOrBuildPathForMeasuring()
{
return mD.GetAnimValue().BuildPathForMeasuring();
}
//----------------------------------------------------------------------
// SVGGeometryElement methods
bool
SVGPathElement::AttributeDefinesGeometry(const nsIAtom *aName)
{
return aName == nsGkAtoms::d ||
aName == nsGkAtoms::pathLength;
}
bool
SVGPathElement::IsMarkable()
{
return true;
}
void
SVGPathElement::GetMarkPoints(nsTArray<nsSVGMark> *aMarks)
{
mD.GetAnimValue().GetMarkerPositioningData(aMarks);
}
float
SVGPathElement::GetPathLengthScale(PathLengthScaleForType aFor)
{
MOZ_ASSERT(aFor == eForTextPath || aFor == eForStroking,
"Unknown enum");
if (mPathLength.IsExplicitlySet()) {
float authorsPathLengthEstimate = mPathLength.GetAnimValue();
if (authorsPathLengthEstimate > 0) {
RefPtr<Path> path = GetOrBuildPathForMeasuring();
if (!path) {
// The path is empty or invalid so its length must be zero and
// we know that 0 / authorsPathLengthEstimate = 0.
return 0.0;
}
if (aFor == eForTextPath) {
// For textPath, a transform on the referenced path affects the
// textPath layout, so when calculating the actual path length
// we need to take that into account.
gfxMatrix matrix = PrependLocalTransformsTo(gfxMatrix());
if (!matrix.IsIdentity()) {
RefPtr<PathBuilder> builder =
path->TransformedCopyToBuilder(ToMatrix(matrix));
path = builder->Finish();
}
}
return path->ComputeLength() / authorsPathLengthEstimate;
}
}
return 1.0;
}
already_AddRefed<Path>
SVGPathElement::BuildPath(PathBuilder* aBuilder)
{
// The Moz2D PathBuilder that our SVGPathData will be using only cares about
// the fill rule. However, in order to fulfill the requirements of the SVG
// spec regarding zero length sub-paths when square line caps are in use,
// SVGPathData needs to know our stroke-linecap style and, if "square", then
// also our stroke width. See the comment for
// ApproximateZeroLengthSubpathSquareCaps for more info.
uint8_t strokeLineCap = NS_STYLE_STROKE_LINECAP_BUTT;
Float strokeWidth = 0;
RefPtr<nsStyleContext> styleContext =
nsComputedDOMStyle::GetStyleContextForElementNoFlush(this, nullptr, nullptr);
if (styleContext) {
const nsStyleSVG* style = styleContext->StyleSVG();
// Note: the path that we return may be used for hit-testing, and SVG
// exposes hit-testing of strokes that are not actually painted. For that
// reason we do not check for eStyleSVGPaintType_None or check the stroke
// opacity here.
if (style->mStrokeLinecap != NS_STYLE_STROKE_LINECAP_BUTT) {
strokeLineCap = style->mStrokeLinecap;
strokeWidth = SVGContentUtils::GetStrokeWidth(this, styleContext, nullptr);
}
}
return mD.GetAnimValue().BuildPath(aBuilder, strokeLineCap, strokeWidth);
}
} // namespace dom
} // namespace mozilla