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126bd9e1a4
This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl --HG-- extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
117 lines
3.3 KiB
C++
117 lines
3.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_SOURCESURFACEVOLATILEDATA_H_
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#define MOZILLA_GFX_SOURCESURFACEVOLATILEDATA_H_
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#include "mozilla/gfx/2D.h"
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#include "mozilla/Mutex.h"
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#include "mozilla/VolatileBuffer.h"
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namespace mozilla {
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namespace gfx {
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/**
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* This class is used to wrap volatile data buffers used for source surfaces.
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* The Map and Unmap semantics are used to guarantee that the volatile data
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* buffer is not freed by the operating system while the surface is in active
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* use. If GetData is expected to return a non-null value without a
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* corresponding Map call (and verification of the result), the surface data
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* should be wrapped in a temporary SourceSurfaceRawData with a ScopedMap
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* closure.
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*/
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class SourceSurfaceVolatileData : public DataSourceSurface
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SourceSurfaceVolatileData, override)
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SourceSurfaceVolatileData()
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: mMutex("SourceSurfaceVolatileData")
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, mStride(0)
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, mMapCount(0)
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, mFormat(SurfaceFormat::UNKNOWN)
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, mWasPurged(false)
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{
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}
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bool Init(const IntSize &aSize,
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int32_t aStride,
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SurfaceFormat aFormat);
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uint8_t *GetData() override { return mVBufPtr; }
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int32_t Stride() override { return mStride; }
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SurfaceType GetType() const override { return SurfaceType::DATA; }
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IntSize GetSize() const override { return mSize; }
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SurfaceFormat GetFormat() const override { return mFormat; }
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void GuaranteePersistance() override;
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void AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf,
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size_t& aHeapSizeOut,
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size_t& aNonHeapSizeOut) const override;
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bool OnHeap() const override
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{
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return mVBuf->OnHeap();
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}
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// Althought Map (and Moz2D in general) isn't normally threadsafe,
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// we want to allow it for SourceSurfaceVolatileData since it should
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// always be fine (for reading at least).
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//
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// This is the same as the base class implementation except using
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// mMapCount instead of mIsMapped since that breaks for multithread.
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bool Map(MapType, MappedSurface *aMappedSurface) override
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{
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MutexAutoLock lock(mMutex);
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if (mWasPurged) {
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return false;
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}
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if (mMapCount == 0) {
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mVBufPtr = mVBuf;
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}
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if (mVBufPtr.WasBufferPurged()) {
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mWasPurged = true;
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return false;
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}
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aMappedSurface->mData = mVBufPtr;
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aMappedSurface->mStride = mStride;
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++mMapCount;
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return true;
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}
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void Unmap() override
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{
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MutexAutoLock lock(mMutex);
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MOZ_ASSERT(mMapCount > 0);
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MOZ_ASSERT(!mWasPurged);
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if (--mMapCount == 0) {
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mVBufPtr = nullptr;
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}
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}
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private:
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~SourceSurfaceVolatileData() override
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{
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MOZ_ASSERT(mMapCount == 0);
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}
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Mutex mMutex;
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int32_t mStride;
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int32_t mMapCount;
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IntSize mSize;
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RefPtr<VolatileBuffer> mVBuf;
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VolatileBufferPtr<uint8_t> mVBufPtr;
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SurfaceFormat mFormat;
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bool mWasPurged;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif /* MOZILLA_GFX_SOURCESURFACEVOLATILEDATA_H_ */
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