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92064e6d3f
Landing on a CLOSED TREE
534 lines
15 KiB
C++
534 lines
15 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "TestHarness.h"
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#include "nsRect.h"
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#ifdef XP_WIN
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#include <windows.h>
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#endif
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template <class RectType>
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static bool
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TestConstructors()
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{
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// Create a rectangle
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RectType rect1(10, 20, 30, 40);
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// Make sure the rectangle was properly initialized
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if ((rect1.x != 10) || (rect1.y != 20) ||
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(rect1.width != 30) || (rect1.height != 40)) {
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fail("[1] Make sure the rectangle was properly initialized with constructor");
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return false;
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}
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// Create a second rect using the copy constructor
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RectType rect2(rect1);
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// Make sure the rectangle was properly initialized
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if ((rect2.x != rect1.x) || (rect2.y != rect1.y) ||
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(rect2.width != rect1.width) || (rect2.height != rect1.height)) {
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fail("[2] Make sure the rectangle was properly initialized with copy constructor");
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return false;
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}
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passed("TestConstructors");
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return true;
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}
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template <class RectType>
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static bool
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TestEqualityOperator()
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{
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RectType rect1(10, 20, 30, 40);
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RectType rect2(rect1);
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// Test the equality operator
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if (!(rect1 == rect2)) {
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fail("[1] Test the equality operator");
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return false;
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}
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// Test the inequality operator
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if (rect1 != rect2) {
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fail("[2] Test the inequality operator");
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return false;
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}
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// Make sure that two empty rects are equal
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rect1.Empty();
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rect2.Empty();
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if (!(rect1 == rect2)) {
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fail("[3] Make sure that two empty rects are equal");
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return false;
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}
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passed("TestEqualityOperator");
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return true;
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}
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template <class RectType>
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static bool
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TestContainment()
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{
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RectType rect1(10, 10, 50, 50);
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// Test the point containment methods
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//
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// Basic test of a point in the middle of the rect
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if (!rect1.Contains(rect1.x + rect1.width/2, rect1.y + rect1.height/2)) {
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fail("[1] Basic test of a point in the middle of the rect");
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return false;
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}
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// Test against a point at the left/top edges
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if (!rect1.Contains(rect1.x, rect1.y)) {
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fail("[2] Test against a point at the left/top edges");
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return false;
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}
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// Test against a point at the right/bottom extents
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if (rect1.Contains(rect1.XMost(), rect1.YMost())) {
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fail("[3] Test against a point at the right/bottom extents");
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return false;
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}
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// Test the rect containment methods
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//
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RectType rect2(rect1);
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// Test against a rect that's the same as rect1
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if (!rect1.Contains(rect2)) {
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fail("[4] Test against a rect that's the same as rect1");
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return false;
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}
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// Test against a rect whose left edge (only) is outside of rect1
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rect2.x--;
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if (rect1.Contains(rect2)) {
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fail("[5] Test against a rect whose left edge (only) is outside of rect1");
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return false;
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}
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rect2.x++;
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// Test against a rect whose top edge (only) is outside of rect1
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rect2.y--;
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if (rect1.Contains(rect2)) {
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fail("[6] Test against a rect whose top edge (only) is outside of rect1");
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return false;
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}
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rect2.y++;
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// Test against a rect whose right edge (only) is outside of rect1
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rect2.x++;
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if (rect1.Contains(rect2)) {
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fail("[7] Test against a rect whose right edge (only) is outside of rect1");
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return false;
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}
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rect2.x--;
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// Test against a rect whose bottom edge (only) is outside of rect1
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rect2.y++;
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if (rect1.Contains(rect2)) {
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fail("[8] Test against a rect whose bottom edge (only) is outside of rect1");
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return false;
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}
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rect2.y--;
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passed("TestContainment");
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return true;
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}
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// Test the method that returns a boolean result but doesn't return a
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// a rectangle
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template <class RectType>
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static bool
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TestIntersects()
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{
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RectType rect1(10, 10, 50, 50);
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RectType rect2(rect1);
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// Test against a rect that's the same as rect1
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if (!rect1.Intersects(rect2)) {
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fail("[1] Test against a rect that's the same as rect1");
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return false;
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}
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// Test against a rect that's enclosed by rect1
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rect2.Inflate(-1, -1);
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if (!rect1.Contains(rect2) || !rect1.Intersects(rect2)) {
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fail("[2] Test against a rect that's enclosed by rect1");
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return false;
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}
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rect2.Inflate(1, 1);
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// Make sure inflate and deflate worked correctly
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if (rect1 != rect2) {
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fail("[3] Make sure inflate and deflate worked correctly");
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return false;
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}
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// Test against a rect that overlaps the left edge of rect1
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rect2.x--;
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if (!rect1.Intersects(rect2)) {
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fail("[4] Test against a rect that overlaps the left edge of rect1");
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return false;
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}
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rect2.x++;
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// Test against a rect that's outside of rect1 on the left
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rect2.x -= rect2.width;
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if (rect1.Intersects(rect2)) {
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fail("[5] Test against a rect that's outside of rect1 on the left");
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return false;
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}
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rect2.x += rect2.width;
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// Test against a rect that overlaps the top edge of rect1
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rect2.y--;
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if (!rect1.Intersects(rect2)) {
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fail("[6] Test against a rect that overlaps the top edge of rect1");
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return false;
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}
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rect2.y++;
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// Test against a rect that's outside of rect1 on the top
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rect2.y -= rect2.height;
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if (rect1.Intersects(rect2)) {
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fail("[7] Test against a rect that's outside of rect1 on the top");
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return false;
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}
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rect2.y += rect2.height;
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// Test against a rect that overlaps the right edge of rect1
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rect2.x++;
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if (!rect1.Intersects(rect2)) {
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fail("[8] Test against a rect that overlaps the right edge of rect1");
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return false;
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}
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rect2.x--;
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// Test against a rect that's outside of rect1 on the right
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rect2.x += rect2.width;
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if (rect1.Intersects(rect2)) {
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fail("[9] Test against a rect that's outside of rect1 on the right");
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return false;
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}
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rect2.x -= rect2.width;
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// Test against a rect that overlaps the bottom edge of rect1
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rect2.y++;
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if (!rect1.Intersects(rect2)) {
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fail("[10] Test against a rect that overlaps the bottom edge of rect1");
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return false;
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}
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rect2.y--;
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// Test against a rect that's outside of rect1 on the bottom
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rect2.y += rect2.height;
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if (rect1.Intersects(rect2)) {
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fail("[11] Test against a rect that's outside of rect1 on the bottom");
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return false;
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}
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rect2.y -= rect2.height;
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passed("TestIntersects");
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return true;
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}
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// Test the method that returns a boolean result and an intersection rect
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template <class RectType>
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static bool
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TestIntersection()
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{
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RectType rect1(10, 10, 50, 50);
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RectType rect2(rect1);
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RectType dest;
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// Test against a rect that's the same as rect1
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if (!dest.IntersectRect(rect1, rect2) || (dest != rect1)) {
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fail("[1] Test against a rect that's the same as rect1");
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return false;
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}
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// Test against a rect that's enclosed by rect1
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rect2.Inflate(-1, -1);
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if (!dest.IntersectRect(rect1, rect2) || (dest != rect2)) {
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fail("[2] Test against a rect that's enclosed by rect1");
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return false;
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}
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rect2.Inflate(1, 1);
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// Test against a rect that overlaps the left edge of rect1
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rect2.x--;
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if (!dest.IntersectRect(rect1, rect2) ||
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(dest != RectType(rect1.x, rect1.y, rect1.width - 1, rect1.height))) {
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fail("[3] Test against a rect that overlaps the left edge of rect1");
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return false;
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}
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rect2.x++;
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// Test against a rect that's outside of rect1 on the left
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rect2.x -= rect2.width;
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if (dest.IntersectRect(rect1, rect2)) {
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fail("[4] Test against a rect that's outside of rect1 on the left");
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return false;
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}
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// Make sure an empty rect is returned
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if (!dest.IsEmpty()) {
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fail("[4] Make sure an empty rect is returned");
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return false;
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}
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rect2.x += rect2.width;
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// Test against a rect that overlaps the top edge of rect1
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rect2.y--;
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if (!dest.IntersectRect(rect1, rect2) ||
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(dest != RectType(rect1.x, rect1.y, rect1.width, rect1.height - 1))) {
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fail("[5] Test against a rect that overlaps the top edge of rect1");
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return false;
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}
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rect2.y++;
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// Test against a rect that's outside of rect1 on the top
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rect2.y -= rect2.height;
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if (dest.IntersectRect(rect1, rect2)) {
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fail("[6] Test against a rect that's outside of rect1 on the top");
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return false;
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}
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// Make sure an empty rect is returned
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if (!dest.IsEmpty()) {
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fail("[6] Make sure an empty rect is returned");
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return false;
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}
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rect2.y += rect2.height;
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// Test against a rect that overlaps the right edge of rect1
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rect2.x++;
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if (!dest.IntersectRect(rect1, rect2) ||
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(dest != RectType(rect1.x + 1, rect1.y, rect1.width - 1, rect1.height))) {
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fail("[7] Test against a rect that overlaps the right edge of rect1");
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return false;
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}
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rect2.x--;
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// Test against a rect that's outside of rect1 on the right
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rect2.x += rect2.width;
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if (dest.IntersectRect(rect1, rect2)) {
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fail("[8] Test against a rect that's outside of rect1 on the right");
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return false;
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}
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// Make sure an empty rect is returned
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if (!dest.IsEmpty()) {
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fail("[8] Make sure an empty rect is returned");
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return false;
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}
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rect2.x -= rect2.width;
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// Test against a rect that overlaps the bottom edge of rect1
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rect2.y++;
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if (!dest.IntersectRect(rect1, rect2) ||
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(dest != RectType(rect1.x, rect1.y + 1, rect1.width, rect1.height - 1))) {
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fail("[9] Test against a rect that overlaps the bottom edge of rect1");
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return false;
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}
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rect2.y--;
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// Test against a rect that's outside of rect1 on the bottom
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rect2.y += rect2.height;
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if (dest.IntersectRect(rect1, rect2)) {
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fail("[10] Test against a rect that's outside of rect1 on the bottom");
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return false;
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}
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// Make sure an empty rect is returned
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if (!dest.IsEmpty()) {
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fail("[10] Make sure an empty rect is returned");
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return false;
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}
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rect2.y -= rect2.height;
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// Test against a rect with zero width or height
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rect1.SetRect(100, 100, 100, 100);
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rect2.SetRect(150, 100, 0, 100);
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if (dest.IntersectRect(rect1, rect2) || !dest.IsEmpty()) {
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fail("[11] Intersection of rects with zero width or height should be empty");
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return false;
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}
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// Tests against a rect with negative width or height
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//
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// Test against a rect with negative width
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rect1.SetRect(100, 100, 100, 100);
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rect2.SetRect(100, 100, -100, 100);
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if (dest.IntersectRect(rect1, rect2) || !dest.IsEmpty()) {
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fail("[12] Intersection of rects with negative width or height should be empty");
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return false;
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}
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// Those two rects exactly overlap in some way...
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// but we still want to return an empty rect
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rect1.SetRect(100, 100, 100, 100);
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rect2.SetRect(200, 200, -100, -100);
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if (dest.IntersectRect(rect1, rect2) || !dest.IsEmpty()) {
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fail("[13] Intersection of rects with negative width or height should be empty");
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return false;
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}
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// Test against two identical rects with negative height
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rect1.SetRect(100, 100, 100, -100);
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rect2.SetRect(100, 100, 100, -100);
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if (dest.IntersectRect(rect1, rect2) || !dest.IsEmpty()) {
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fail("[14] Intersection of rects with negative width or height should be empty");
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return false;
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}
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passed("TestIntersection");
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return true;
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}
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template <class RectType>
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static bool
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TestUnion()
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{
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RectType rect1;
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RectType rect2(10, 10, 50, 50);
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RectType dest;
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// Check the case where the receiver is an empty rect
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rect1.Empty();
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if (!dest.UnionRect(rect1, rect2) || (dest != rect2)) {
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fail("[1] Check the case where the receiver is an empty rect");
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return false;
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}
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// Check the case where the source rect is an empty rect
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rect1 = rect2;
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rect2.Empty();
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if (!dest.UnionRect(rect1, rect2) || (dest != rect1)) {
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fail("[2] Check the case where the source rect is an empty rect");
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return false;
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}
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// Test the case where both rects are empty
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rect1.Empty();
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rect2.Empty();
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if (dest.UnionRect(rect1, rect2)) {
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fail("[3] Test the case where both rects are empty");
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return false;
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}
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// Test union case where the two rects don't overlap at all
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rect1.SetRect(10, 10, 50, 50);
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rect2.SetRect(100, 100, 50, 50);
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if (!dest.UnionRect(rect1, rect2) ||
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(dest != RectType(rect1.x, rect1.y, rect2.XMost() - rect1.x, rect2.YMost() - rect1.y))) {
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fail("[4] Test union case where the two rects don't overlap at all");
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return false;
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}
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// Test union case where the two rects overlap
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rect1.SetRect(30, 30, 50, 50);
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rect2.SetRect(10, 10, 50, 50);
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if (!dest.UnionRect(rect1, rect2) ||
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(dest != RectType(rect2.x, rect2.y, rect1.XMost() - rect2.x, rect1.YMost() - rect2.y))) {
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fail("[5] Test union case where the two rects overlap");
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return false;
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}
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passed("TestUnion");
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return true;
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}
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int main(int argc, char** argv)
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{
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ScopedXPCOM xpcom("TestRect");
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if (xpcom.failed())
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return -1;
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int rv = 0;
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//-----------------------
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// Test nsRect
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//
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printf("===== nsRect tests =====\n");
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if (!TestConstructors<nsRect>())
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rv = -1;
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if (!TestEqualityOperator<nsRect>())
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rv = -1;
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if (!TestContainment<nsRect>())
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rv = -1;
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if (!TestIntersects<nsRect>())
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rv = -1;
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if (!TestIntersection<nsRect>())
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rv = -1;
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if (!TestUnion<nsRect>())
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rv = -1;
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//-----------------------
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// Test nsIntRect
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//
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printf("===== nsIntRect tests =====\n");
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if (!TestConstructors<nsIntRect>())
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rv = -1;
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if (!TestEqualityOperator<nsIntRect>())
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rv = -1;
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if (!TestContainment<nsIntRect>())
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rv = -1;
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if (!TestIntersects<nsIntRect>())
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rv = -1;
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if (!TestIntersection<nsIntRect>())
|
|
rv = -1;
|
|
|
|
if (!TestUnion<nsIntRect>())
|
|
rv = -1;
|
|
|
|
return rv;
|
|
}
|