gecko-dev/gfx/thebes/gfxBlur.h
Andrew Osmond 91b071ed14 Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel
gfx::Color is currently misused in many places. The DrawTargets expect
the color space to be in device space, e.g. what we are actually going
to draw using. Everything sitting above generally deals with sRGB, as
specified in CSS. Sometimes we missed the conversion from sRGB to device
space when issuing draw calls, and similarly sometimes we converted the
color to device space twice.

This patch splits the type in two. sRGBColor and DeviceColor now
represent sRGB and device color spaces respectively. DrawTarget only
accepts DeviceColor, and one can get a DeviceColor from an sRGBColor via
the ToDeviceColor helper API. The reftests now pass with color
management enabled for everything (e.g. CSS) instead of just tagged
raster images.

There will be a follow up patch to enable color management everywhere by
default on all supported platforms.

Differential Revision: https://phabricator.services.mozilla.com/D64771

--HG--
extra : moz-landing-system : lando
2020-03-09 14:16:17 +00:00

206 lines
7.9 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_BLUR_H
#define GFX_BLUR_H
#include "gfxTypes.h"
#include "gfxRect.h"
#include "nsSize.h"
#include "gfxPoint.h"
#include "mozilla/RefPtr.h"
#include "mozilla/gfx/Blur.h"
class gfxContext;
namespace mozilla {
namespace gfx {
struct sRGBColor;
struct RectCornerRadii;
class SourceSurface;
class DrawTarget;
} // namespace gfx
} // namespace mozilla
/**
* Implementation of a triple box blur approximation of a Gaussian blur.
*
* A Gaussian blur is good for blurring because, when done independently
* in the horizontal and vertical directions, it matches the result that
* would be obtained using a different (rotated) set of axes. A triple
* box blur is a very close approximation of a Gaussian.
*
* Creates an 8-bit alpha channel context for callers to draw in,
* spreads the contents of that context, blurs the contents, and applies
* it as an alpha mask on a different existing context.
*
* A spread N makes each output pixel the maximum value of all source
* pixels within a square of side length 2N+1 centered on the output pixel.
*
* A temporary surface is created in the Init function. The caller then draws
* any desired content onto the context acquired through GetContext, and lastly
* calls Paint to apply the blurred content as an alpha mask.
*/
class gfxAlphaBoxBlur final {
typedef mozilla::gfx::sRGBColor sRGBColor;
typedef mozilla::gfx::DrawTarget DrawTarget;
typedef mozilla::gfx::RectCornerRadii RectCornerRadii;
public:
gfxAlphaBoxBlur() = default;
~gfxAlphaBoxBlur();
/**
* Constructs a box blur and initializes the temporary surface.
*
* @param aDestinationCtx The destination to blur to.
*
* @param aRect The coordinates of the surface to create in device units.
*
* @param aBlurRadius The blur radius in pixels. This is the radius of
* the entire (triple) kernel function. Each individual box blur has
* radius approximately 1/3 this value, or diameter approximately 2/3
* this value. This parameter should nearly always be computed using
* CalculateBlurRadius, below.
*
* @param aDirtyRect A pointer to a dirty rect, measured in device units,
* if available. This will be used for optimizing the blur operation. It
* is safe to pass nullptr here.
*
* @param aSkipRect A pointer to a rect, measured in device units, that
* represents an area where blurring is unnecessary and shouldn't be done
* for speed reasons. It is safe to pass nullptr here.
*
* @param aUseHardwareAccel Flag to state whether or not we can use hardware
* acceleration to speed up this blur.
*/
already_AddRefed<gfxContext> Init(gfxContext* aDestinationCtx,
const gfxRect& aRect,
const mozilla::gfx::IntSize& aSpreadRadius,
const mozilla::gfx::IntSize& aBlurRadius,
const gfxRect* aDirtyRect,
const gfxRect* aSkipRect,
bool aUseHardwareAccel = true);
already_AddRefed<DrawTarget> InitDrawTarget(
const mozilla::gfx::DrawTarget* aReferenceDT,
const mozilla::gfx::Rect& aRect,
const mozilla::gfx::IntSize& aSpreadRadius,
const mozilla::gfx::IntSize& aBlurRadius,
const mozilla::gfx::Rect* aDirtyRect = nullptr,
const mozilla::gfx::Rect* aSkipRect = nullptr,
bool aUseHardwareAccel = true);
/**
* Performs the blur and optionally colors the result if aShadowColor is not
* null.
*/
already_AddRefed<mozilla::gfx::SourceSurface> DoBlur(
const mozilla::gfx::sRGBColor* aShadowColor = nullptr,
mozilla::gfx::IntPoint* aOutTopLeft = nullptr);
/**
* Does the actual blurring/spreading and mask applying. Users of this
* object must have drawn whatever they want to be blurred onto the internal
* gfxContext returned by GetContext before calling this.
*
* @param aDestinationCtx The graphics context on which to apply the
* blurred mask.
*/
void Paint(gfxContext* aDestinationCtx);
/**
* Calculates a blur radius that, when used with box blur, approximates
* a Gaussian blur with the given standard deviation. The result of
* this function should be used as the aBlurRadius parameter to Init,
* above.
*/
static mozilla::gfx::IntSize CalculateBlurRadius(
const gfxPoint& aStandardDeviation);
/**
* Blurs a coloured rectangle onto aDestinationCtx. This is equivalent
* to calling Init(), drawing a rectangle onto the returned surface
* and then calling Paint, but may let us optimize better in the
* backend.
*
* @param aDestinationCtx The destination to blur to.
* @param aRect The rectangle to blur in device pixels.
* @param aCornerRadii Corner radii for aRect, if it is a rounded
* rectangle.
* @param aBlurRadius The standard deviation of the blur.
* @param aShadowColor The color to draw the blurred shadow.
* @param aDirtyRect An area in device pixels that is dirty and
* needs to be redrawn.
* @param aSkipRect An area in device pixels to avoid blurring
* over, to prevent unnecessary work.
*/
static void BlurRectangle(gfxContext* aDestinationCtx, const gfxRect& aRect,
const RectCornerRadii* aCornerRadii,
const gfxPoint& aBlurStdDev,
const sRGBColor& aShadowColor,
const gfxRect& aDirtyRect,
const gfxRect& aSkipRect);
static void ShutdownBlurCache();
/***
* Blurs an inset box shadow according to a given path.
* This is equivalent to calling Init(), drawing the inset path,
* and calling paint. Do not call Init() if using this method.
*
* @param aDestinationCtx The destination to blur to.
* @param aDestinationRect The destination rect in device pixels
* @param aShadowClipRect The destiniation inner rect of the
* inset path in device pixels.
* @param aBlurRadius The standard deviation of the blur.
* @param aShadowColor The color of the blur.
* @param aInnerClipRadii Corner radii for the inside rect if it is a
* rounded rect.
* @param aSkipRect An area in device pixels we don't have to
* paint in.
*/
void BlurInsetBox(gfxContext* aDestinationCtx,
const mozilla::gfx::Rect& aDestinationRect,
const mozilla::gfx::Rect& aShadowClipRect,
const mozilla::gfx::IntSize& aBlurRadius,
const mozilla::gfx::sRGBColor& aShadowColor,
const RectCornerRadii* aInnerClipRadii,
const mozilla::gfx::Rect& aSkipRect,
const mozilla::gfx::Point& aShadowOffset);
protected:
already_AddRefed<mozilla::gfx::SourceSurface> GetInsetBlur(
const mozilla::gfx::Rect& aOuterRect,
const mozilla::gfx::Rect& aWhitespaceRect, bool aIsDestRect,
const mozilla::gfx::sRGBColor& aShadowColor,
const mozilla::gfx::IntSize& aBlurRadius,
const RectCornerRadii* aInnerClipRadii, DrawTarget* aDestDrawTarget,
bool aMirrorCorners);
/**
* The DrawTarget of the temporary alpha surface.
*/
RefPtr<DrawTarget> mDrawTarget;
/**
* The temporary alpha surface.
*/
uint8_t* mData = nullptr;
/**
* The object that actually does the blurring for us.
*/
mozilla::gfx::AlphaBoxBlur mBlur;
/**
* Indicates using DrawTarget-accelerated blurs.
*/
bool mAccelerated = false;
};
#endif /* GFX_BLUR_H */