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520b63c85e
We want annotationProcessors to be compiled and archived into a JAR at build time, ready to generate JNI wrappers. (That is, until we turn the whole thing into a real annotation processor.) But even if we do use a real annotation processor, we still need to generate SDK bindings, which is less clearly expressed as an annotation processor. (It's more of a build step.) Gradle provides a huge number of ways to organize build logic to achieve this: see https://docs.gradle.org/current/userguide/organizing_build_logic.html. Unfortunately, the best such way -- putting the code into $topsrcdir/buildSrc -- has key disadvantages: 1) it pollutes the top-level $topsrcdir, and there's no way to change the location of buildSrc (https://github.com/gradle/gradle/issues/2472); 2) it's complicated to have a dependent project (mobile/android/annotations) expose its code via a buildSrc project; 3) using buildSrc at all appears to conflict with the Android-Gradle plugin version that we are using. Therefore, this commit does something much simpler: it adds a Java-only project and uses the resulting Gradle "Jar" task and archive output as input to the existing Gradle "generate JNI wrappers" task. MozReview-Commit-ID: 2OyYLPneE1M --HG-- extra : rebase_source : d99b74a0a1e0bb3e8f4d4540978328388e5c2e42
54 lines
2.5 KiB
Groovy
54 lines
2.5 KiB
Groovy
// You might think topsrcdir is '.', but that's not true when the Gradle build
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// is launched from within IntelliJ.
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def topsrcdir = rootProject.projectDir.absolutePath
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def commandLine = ["${topsrcdir}/mach", "environment", "--format", "json", "--verbose"]
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def proc = commandLine.execute(null, new File(topsrcdir))
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def standardOutput = new ByteArrayOutputStream()
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proc.consumeProcessOutput(standardOutput, standardOutput)
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proc.waitFor()
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// Only show the output if something went wrong.
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if (proc.exitValue() != 0) {
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throw new GradleException("Process '${commandLine}' finished with non-zero exit value ${proc.exitValue()}:\n\n${standardOutput.toString()}")
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}
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import groovy.json.JsonSlurper
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def slurper = new JsonSlurper()
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def json = slurper.parseText(standardOutput.toString())
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if (json.substs.MOZ_BUILD_APP != 'mobile/android') {
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throw new GradleException("Building with Gradle is only supported for Fennec, i.e., MOZ_BUILD_APP == 'mobile/android'.")
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}
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// Set the Android SDK location. This is the *least specific* mechanism, which
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// is unfortunate: we'd prefer to use the *most specific* mechanism. That is,
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// local.properties (first 'sdk.dir', then 'android.dir') and then the
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// environment variable ANDROID_HOME will override this. That's unfortunate,
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// but it's hard to automatically arrange better.
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System.setProperty('android.home', json.substs.ANDROID_SDK_ROOT)
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include ':annotations'
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include ':app'
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include ':geckoview'
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include ':geckoview_example'
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include ':omnijar'
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include ':thirdparty'
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project(':annotations').projectDir = new File("${json.topsrcdir}/mobile/android/annotations")
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project(':app').projectDir = new File("${json.topsrcdir}/mobile/android/app")
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project(':geckoview').projectDir = new File("${json.topsrcdir}/mobile/android/geckoview")
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project(':geckoview_example').projectDir = new File("${json.topsrcdir}/mobile/android/geckoview_example")
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project(':omnijar').projectDir = new File("${json.topsrcdir}/mobile/android/app/omnijar")
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project(':thirdparty').projectDir = new File("${json.topsrcdir}/mobile/android/thirdparty")
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// The Gradle instance is shared between settings.gradle and all the
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// other build.gradle files (see
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// http://forums.gradle.org/gradle/topics/define_extension_properties_from_settings_xml).
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// We use this ext property to pass the per-object-directory mozconfig
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// between scripts. This lets us execute set-up code before we gradle
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// tries to configure the project even once, and as a side benefit
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// saves invoking |mach environment| multiple times.
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gradle.ext.mozconfig = json
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