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403cc2c37a
Set the correct Angle GLSL output when using WebGL 2 <!-- Please describe your changes on the following line: --> --- <!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: --> - [x] `./mach build -d` does not report any errors - [x] `./mach test-tidy` does not report any errors - [ ] These changes fix #__ (github issue number if applicable). <!-- Either: --> - [x] There are tests for these changes OR - [ ] These changes do not require tests because _____ <!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.--> <!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. --> Source-Repo: https://github.com/servo/servo Source-Revision: f1cf41da00b7973194104aa147f73fe55b0ad3db --HG-- extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear extra : subtree_revision : 15a4497fced03f469bbe747f1d67f992a2ebdd6a |
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.. | ||
webgl_mode | ||
canvas_paint_thread.rs | ||
Cargo.toml | ||
gl_context.rs | ||
lib.rs | ||
webgl_thread.rs |