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This works around a rendering failure on Windows where the browser window opens and remains white. Details of why this happens can be found in bug 1442748; this workaround just forces a scene build if we get a GenerateFrame request after having the root pipeline id set on the pending scene, but if it hasn't yet been propagated to the current scene. This ensures the render isn't skipped and prevents the C++-side frame throttler from preventing future composites. |
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Cargo.toml |