mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-26 06:11:37 +00:00
4c7f0b9c22
--HG-- extra : rebase_source : ae9bc2fbaf1fd547c7355b642b45b9ef062cff25
416 lines
13 KiB
C++
416 lines
13 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AudioNode.h"
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#include "mozilla/ErrorResult.h"
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#include "AudioNodeStream.h"
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#include "AudioNodeEngine.h"
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#include "mozilla/dom/AudioParam.h"
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#include "mozilla/Services.h"
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#include "nsIObserverService.h"
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namespace mozilla {
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namespace dom {
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static const uint32_t INVALID_PORT = 0xffffffff;
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static uint32_t gId = 0;
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NS_IMPL_CYCLE_COLLECTION_CLASS(AudioNode)
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NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN_INHERITED(AudioNode, DOMEventTargetHelper)
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tmp->DisconnectFromGraph();
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if (tmp->mContext) {
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tmp->mContext->UnregisterNode(tmp);
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}
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mContext)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mOutputNodes)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mOutputParams)
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NS_IMPL_CYCLE_COLLECTION_UNLINK_END
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(AudioNode,
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DOMEventTargetHelper)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mContext)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mOutputNodes)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mOutputParams)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
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NS_IMPL_ADDREF_INHERITED(AudioNode, DOMEventTargetHelper)
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NS_IMPL_RELEASE_INHERITED(AudioNode, DOMEventTargetHelper)
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(AudioNode)
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NS_INTERFACE_MAP_ENTRY(nsISupportsWeakReference)
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NS_INTERFACE_MAP_END_INHERITING(DOMEventTargetHelper)
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AudioNode::AudioNode(AudioContext* aContext,
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uint32_t aChannelCount,
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ChannelCountMode aChannelCountMode,
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ChannelInterpretation aChannelInterpretation)
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: DOMEventTargetHelper(aContext->GetParentObject())
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, mContext(aContext)
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, mChannelCount(aChannelCount)
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, mChannelCountMode(aChannelCountMode)
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, mChannelInterpretation(aChannelInterpretation)
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, mId(gId++)
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, mPassThrough(false)
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{
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MOZ_ASSERT(aContext);
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DOMEventTargetHelper::BindToOwner(aContext->GetParentObject());
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aContext->RegisterNode(this);
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}
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AudioNode::~AudioNode()
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{
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MOZ_ASSERT(mInputNodes.IsEmpty());
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MOZ_ASSERT(mOutputNodes.IsEmpty());
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MOZ_ASSERT(mOutputParams.IsEmpty());
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MOZ_ASSERT(!mStream,
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"The webaudio-node-demise notification must have been sent");
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if (mContext) {
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mContext->UnregisterNode(this);
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}
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}
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size_t
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AudioNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
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{
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// Not owned:
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// - mContext
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// - mStream
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size_t amount = 0;
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amount += mInputNodes.ShallowSizeOfExcludingThis(aMallocSizeOf);
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for (size_t i = 0; i < mInputNodes.Length(); i++) {
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amount += mInputNodes[i].SizeOfExcludingThis(aMallocSizeOf);
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}
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// Just measure the array. The entire audio node graph is measured via the
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// MediaStreamGraph's streams, so we don't want to double-count the elements.
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amount += mOutputNodes.ShallowSizeOfExcludingThis(aMallocSizeOf);
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amount += mOutputParams.ShallowSizeOfExcludingThis(aMallocSizeOf);
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for (size_t i = 0; i < mOutputParams.Length(); i++) {
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amount += mOutputParams[i]->SizeOfIncludingThis(aMallocSizeOf);
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}
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return amount;
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}
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size_t
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AudioNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
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{
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return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
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}
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template <class InputNode>
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static size_t
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FindIndexOfNode(const nsTArray<InputNode>& aInputNodes, const AudioNode* aNode)
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{
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for (size_t i = 0; i < aInputNodes.Length(); ++i) {
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if (aInputNodes[i].mInputNode == aNode) {
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return i;
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}
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}
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return nsTArray<InputNode>::NoIndex;
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}
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template <class InputNode>
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static size_t
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FindIndexOfNodeWithPorts(const nsTArray<InputNode>& aInputNodes, const AudioNode* aNode,
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uint32_t aInputPort, uint32_t aOutputPort)
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{
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for (size_t i = 0; i < aInputNodes.Length(); ++i) {
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if (aInputNodes[i].mInputNode == aNode &&
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aInputNodes[i].mInputPort == aInputPort &&
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aInputNodes[i].mOutputPort == aOutputPort) {
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return i;
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}
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}
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return nsTArray<InputNode>::NoIndex;
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}
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void
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AudioNode::DisconnectFromGraph()
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{
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MOZ_ASSERT(mRefCnt.get() > mInputNodes.Length(),
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"Caller should be holding a reference");
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// The idea here is that we remove connections one by one, and at each step
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// the graph is in a valid state.
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// Disconnect inputs. We don't need them anymore.
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while (!mInputNodes.IsEmpty()) {
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size_t i = mInputNodes.Length() - 1;
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RefPtr<AudioNode> input = mInputNodes[i].mInputNode;
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mInputNodes.RemoveElementAt(i);
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input->mOutputNodes.RemoveElement(this);
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}
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while (!mOutputNodes.IsEmpty()) {
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size_t i = mOutputNodes.Length() - 1;
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RefPtr<AudioNode> output = mOutputNodes[i].forget();
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mOutputNodes.RemoveElementAt(i);
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size_t inputIndex = FindIndexOfNode(output->mInputNodes, this);
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// It doesn't matter which one we remove, since we're going to remove all
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// entries for this node anyway.
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output->mInputNodes.RemoveElementAt(inputIndex);
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// This effects of this connection will remain.
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output->NotifyHasPhantomInput();
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}
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while (!mOutputParams.IsEmpty()) {
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size_t i = mOutputParams.Length() - 1;
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RefPtr<AudioParam> output = mOutputParams[i].forget();
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mOutputParams.RemoveElementAt(i);
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size_t inputIndex = FindIndexOfNode(output->InputNodes(), this);
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// It doesn't matter which one we remove, since we're going to remove all
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// entries for this node anyway.
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output->RemoveInputNode(inputIndex);
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}
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DestroyMediaStream();
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}
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AudioNode*
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AudioNode::Connect(AudioNode& aDestination, uint32_t aOutput,
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uint32_t aInput, ErrorResult& aRv)
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{
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if (aOutput >= NumberOfOutputs() ||
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aInput >= aDestination.NumberOfInputs()) {
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aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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return nullptr;
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}
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if (Context() != aDestination.Context()) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return nullptr;
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}
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if (FindIndexOfNodeWithPorts(aDestination.mInputNodes, this, aInput, aOutput) !=
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nsTArray<AudioNode::InputNode>::NoIndex) {
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// connection already exists.
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return &aDestination;
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}
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WEB_AUDIO_API_LOG("%f: %s %u Connect() to %s %u",
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Context()->CurrentTime(), NodeType(), Id(),
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aDestination.NodeType(), aDestination.Id());
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// The MediaStreamGraph will handle cycle detection. We don't need to do it
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// here.
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mOutputNodes.AppendElement(&aDestination);
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InputNode* input = aDestination.mInputNodes.AppendElement();
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input->mInputNode = this;
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input->mInputPort = aInput;
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input->mOutputPort = aOutput;
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AudioNodeStream* destinationStream = aDestination.mStream;
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if (mStream && destinationStream) {
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// Connect streams in the MediaStreamGraph
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MOZ_ASSERT(aInput <= UINT16_MAX, "Unexpected large input port number");
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MOZ_ASSERT(aOutput <= UINT16_MAX, "Unexpected large output port number");
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input->mStreamPort = destinationStream->
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AllocateInputPort(mStream, AudioNodeStream::AUDIO_TRACK,
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static_cast<uint16_t>(aInput),
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static_cast<uint16_t>(aOutput));
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}
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aDestination.NotifyInputsChanged();
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// This connection may have connected a panner and a source.
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Context()->UpdatePannerSource();
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return &aDestination;
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}
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void
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AudioNode::Connect(AudioParam& aDestination, uint32_t aOutput,
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ErrorResult& aRv)
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{
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if (aOutput >= NumberOfOutputs()) {
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aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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return;
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}
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if (Context() != aDestination.GetParentObject()) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return;
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}
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if (FindIndexOfNodeWithPorts(aDestination.InputNodes(), this, INVALID_PORT, aOutput) !=
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nsTArray<AudioNode::InputNode>::NoIndex) {
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// connection already exists.
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return;
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}
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mOutputParams.AppendElement(&aDestination);
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InputNode* input = aDestination.AppendInputNode();
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input->mInputNode = this;
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input->mInputPort = INVALID_PORT;
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input->mOutputPort = aOutput;
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MediaStream* stream = aDestination.Stream();
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MOZ_ASSERT(stream->AsProcessedStream());
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ProcessedMediaStream* ps = static_cast<ProcessedMediaStream*>(stream);
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if (mStream) {
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// Setup our stream as an input to the AudioParam's stream
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MOZ_ASSERT(aOutput <= UINT16_MAX, "Unexpected large output port number");
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input->mStreamPort =
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ps->AllocateInputPort(mStream, AudioNodeStream::AUDIO_TRACK,
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0, static_cast<uint16_t>(aOutput));
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}
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}
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void
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AudioNode::SendDoubleParameterToStream(uint32_t aIndex, double aValue)
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{
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MOZ_ASSERT(mStream, "How come we don't have a stream here?");
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mStream->SetDoubleParameter(aIndex, aValue);
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}
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void
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AudioNode::SendInt32ParameterToStream(uint32_t aIndex, int32_t aValue)
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{
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MOZ_ASSERT(mStream, "How come we don't have a stream here?");
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mStream->SetInt32Parameter(aIndex, aValue);
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}
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void
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AudioNode::SendThreeDPointParameterToStream(uint32_t aIndex, const ThreeDPoint& aValue)
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{
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MOZ_ASSERT(mStream, "How come we don't have a stream here?");
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mStream->SetThreeDPointParameter(aIndex, aValue);
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}
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void
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AudioNode::SendChannelMixingParametersToStream()
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{
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if (mStream) {
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mStream->SetChannelMixingParameters(mChannelCount, mChannelCountMode,
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mChannelInterpretation);
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}
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}
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void
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AudioNode::Disconnect(uint32_t aOutput, ErrorResult& aRv)
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{
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if (aOutput >= NumberOfOutputs()) {
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aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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return;
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}
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WEB_AUDIO_API_LOG("%f: %s %u Disconnect()", Context()->CurrentTime(),
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NodeType(), Id());
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// An upstream node may be starting to play on the graph thread, and the
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// engine for a downstream node may be sending a PlayingRefChangeHandler
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// ADDREF message to this (main) thread. Wait for a round trip before
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// releasing nodes, to give engines receiving sound now time to keep their
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// nodes alive.
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class RunnableRelease final : public nsRunnable
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{
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public:
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explicit RunnableRelease(already_AddRefed<AudioNode> aNode)
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: mNode(aNode) {}
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NS_IMETHODIMP Run() override
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{
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mNode = nullptr;
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return NS_OK;
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}
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private:
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RefPtr<AudioNode> mNode;
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};
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for (int32_t i = mOutputNodes.Length() - 1; i >= 0; --i) {
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AudioNode* dest = mOutputNodes[i];
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for (int32_t j = dest->mInputNodes.Length() - 1; j >= 0; --j) {
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InputNode& input = dest->mInputNodes[j];
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if (input.mInputNode == this && input.mOutputPort == aOutput) {
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// Destroying the InputNode here sends a message to the graph thread
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// to disconnect the streams, which should be sent before the
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// RunAfterPendingUpdates() call below.
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dest->mInputNodes.RemoveElementAt(j);
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// Remove one instance of 'dest' from mOutputNodes. There could be
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// others, and it's not correct to remove them all since some of them
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// could be for different output ports.
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RefPtr<AudioNode> output = mOutputNodes[i].forget();
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mOutputNodes.RemoveElementAt(i);
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output->NotifyInputsChanged();
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if (mStream) {
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RefPtr<nsIRunnable> runnable = new RunnableRelease(output.forget());
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mStream->RunAfterPendingUpdates(runnable.forget());
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}
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break;
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}
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}
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}
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for (int32_t i = mOutputParams.Length() - 1; i >= 0; --i) {
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AudioParam* dest = mOutputParams[i];
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for (int32_t j = dest->InputNodes().Length() - 1; j >= 0; --j) {
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const InputNode& input = dest->InputNodes()[j];
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if (input.mInputNode == this && input.mOutputPort == aOutput) {
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dest->RemoveInputNode(j);
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// Remove one instance of 'dest' from mOutputParams. There could be
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// others, and it's not correct to remove them all since some of them
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// could be for different output ports.
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mOutputParams.RemoveElementAt(i);
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break;
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}
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}
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}
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// This disconnection may have disconnected a panner and a source.
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Context()->UpdatePannerSource();
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}
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void
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AudioNode::DestroyMediaStream()
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{
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if (mStream) {
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// Remove the node pointer on the engine.
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AudioNodeStream* ns = mStream;
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MOZ_ASSERT(ns, "How come we don't have a stream here?");
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MOZ_ASSERT(ns->Engine()->NodeMainThread() == this,
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"Invalid node reference");
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ns->Engine()->ClearNode();
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mStream->Destroy();
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mStream = nullptr;
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nsCOMPtr<nsIObserverService> obs = services::GetObserverService();
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if (obs) {
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nsAutoString id;
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id.AppendPrintf("%u", mId);
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obs->NotifyObservers(nullptr, "webaudio-node-demise", id.get());
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}
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}
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}
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void
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AudioNode::RemoveOutputParam(AudioParam* aParam)
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{
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mOutputParams.RemoveElement(aParam);
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}
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bool
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AudioNode::PassThrough() const
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{
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MOZ_ASSERT(NumberOfInputs() <= 1 && NumberOfOutputs() == 1);
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return mPassThrough;
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}
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void
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AudioNode::SetPassThrough(bool aPassThrough)
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{
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MOZ_ASSERT(NumberOfInputs() <= 1 && NumberOfOutputs() == 1);
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mPassThrough = aPassThrough;
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if (mStream) {
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mStream->SetPassThrough(mPassThrough);
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}
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}
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} // namespace dom
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} // namespace mozilla
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