mirror of
https://github.com/mozilla/gecko-dev.git
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465 lines
15 KiB
C++
465 lines
15 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SVGMotionSMILAnimationFunction.h"
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#include "mozilla/dom/SVGAnimationElement.h"
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#include "mozilla/dom/SVGPathElement.h" // for nsSVGPathList
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#include "mozilla/dom/SVGMPathElement.h"
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#include "mozilla/gfx/2D.h"
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#include "nsAttrValue.h"
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#include "nsAttrValueInlines.h"
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#include "nsSMILParserUtils.h"
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#include "nsSVGAngle.h"
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#include "nsSVGPathDataParser.h"
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#include "SVGMotionSMILType.h"
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#include "SVGMotionSMILPathUtils.h"
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using namespace mozilla::dom;
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using namespace mozilla::gfx;
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namespace mozilla {
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SVGMotionSMILAnimationFunction::SVGMotionSMILAnimationFunction()
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: mRotateType(eRotateType_Explicit),
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mRotateAngle(0.0f),
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mPathSourceType(ePathSourceType_None),
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mIsPathStale(true) // Try to initialize path on first GetValues call
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{
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}
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void
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SVGMotionSMILAnimationFunction::MarkStaleIfAttributeAffectsPath(nsIAtom* aAttribute)
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{
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bool isAffected;
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if (aAttribute == nsGkAtoms::path) {
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isAffected = (mPathSourceType <= ePathSourceType_PathAttr);
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} else if (aAttribute == nsGkAtoms::values) {
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isAffected = (mPathSourceType <= ePathSourceType_ValuesAttr);
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} else if (aAttribute == nsGkAtoms::from ||
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aAttribute == nsGkAtoms::to) {
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isAffected = (mPathSourceType <= ePathSourceType_ToAttr);
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} else if (aAttribute == nsGkAtoms::by) {
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isAffected = (mPathSourceType <= ePathSourceType_ByAttr);
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} else {
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NS_NOTREACHED("Should only call this method for path-describing attrs");
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isAffected = false;
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}
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if (isAffected) {
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mIsPathStale = true;
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mHasChanged = true;
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}
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}
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bool
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SVGMotionSMILAnimationFunction::SetAttr(nsIAtom* aAttribute,
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const nsAString& aValue,
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nsAttrValue& aResult,
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nsresult* aParseResult)
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{
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// Handle motion-specific attrs
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if (aAttribute == nsGkAtoms::keyPoints) {
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nsresult rv = SetKeyPoints(aValue, aResult);
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if (aParseResult) {
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*aParseResult = rv;
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}
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} else if (aAttribute == nsGkAtoms::rotate) {
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nsresult rv = SetRotate(aValue, aResult);
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if (aParseResult) {
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*aParseResult = rv;
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}
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} else if (aAttribute == nsGkAtoms::path ||
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aAttribute == nsGkAtoms::by ||
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aAttribute == nsGkAtoms::from ||
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aAttribute == nsGkAtoms::to ||
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aAttribute == nsGkAtoms::values) {
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aResult.SetTo(aValue);
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MarkStaleIfAttributeAffectsPath(aAttribute);
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if (aParseResult) {
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*aParseResult = NS_OK;
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}
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} else {
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// Defer to superclass method
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return nsSMILAnimationFunction::SetAttr(aAttribute, aValue,
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aResult, aParseResult);
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}
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return true;
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}
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bool
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SVGMotionSMILAnimationFunction::UnsetAttr(nsIAtom* aAttribute)
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{
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if (aAttribute == nsGkAtoms::keyPoints) {
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UnsetKeyPoints();
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} else if (aAttribute == nsGkAtoms::rotate) {
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UnsetRotate();
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} else if (aAttribute == nsGkAtoms::path ||
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aAttribute == nsGkAtoms::by ||
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aAttribute == nsGkAtoms::from ||
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aAttribute == nsGkAtoms::to ||
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aAttribute == nsGkAtoms::values) {
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MarkStaleIfAttributeAffectsPath(aAttribute);
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} else {
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// Defer to superclass method
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return nsSMILAnimationFunction::UnsetAttr(aAttribute);
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}
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return true;
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}
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nsSMILAnimationFunction::nsSMILCalcMode
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SVGMotionSMILAnimationFunction::GetCalcMode() const
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{
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const nsAttrValue* value = GetAttr(nsGkAtoms::calcMode);
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if (!value) {
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return CALC_PACED; // animateMotion defaults to calcMode="paced"
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}
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return nsSMILCalcMode(value->GetEnumValue());
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}
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//----------------------------------------------------------------------
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// Helpers for GetValues
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/*
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* Returns the first <mpath> child of the given element
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*/
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static SVGMPathElement*
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GetFirstMPathChild(nsIContent* aElem)
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{
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for (nsIContent* child = aElem->GetFirstChild();
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child;
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child = child->GetNextSibling()) {
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if (child->IsSVGElement(nsGkAtoms::mpath)) {
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return static_cast<SVGMPathElement*>(child);
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}
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}
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return nullptr;
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}
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void
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SVGMotionSMILAnimationFunction::
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RebuildPathAndVerticesFromBasicAttrs(const nsIContent* aContextElem)
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{
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MOZ_ASSERT(!HasAttr(nsGkAtoms::path),
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"Should be using |path| attr if we have it");
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MOZ_ASSERT(!mPath, "regenerating when we aleady have path");
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MOZ_ASSERT(mPathVertices.IsEmpty(),
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"regenerating when we already have vertices");
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if (!aContextElem->IsSVGElement()) {
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NS_ERROR("Uh oh, SVG animateMotion element targeting a non-SVG node");
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return;
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}
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SVGMotionSMILPathUtils::PathGenerator
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pathGenerator(static_cast<const nsSVGElement*>(aContextElem));
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bool success = false;
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if (HasAttr(nsGkAtoms::values)) {
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// Generate path based on our values array
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mPathSourceType = ePathSourceType_ValuesAttr;
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const nsAString& valuesStr = GetAttr(nsGkAtoms::values)->GetStringValue();
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SVGMotionSMILPathUtils::MotionValueParser parser(&pathGenerator,
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&mPathVertices);
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success = nsSMILParserUtils::ParseValuesGeneric(valuesStr, parser);
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} else if (HasAttr(nsGkAtoms::to) || HasAttr(nsGkAtoms::by)) {
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// Apply 'from' value (or a dummy 0,0 'from' value)
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if (HasAttr(nsGkAtoms::from)) {
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const nsAString& fromStr = GetAttr(nsGkAtoms::from)->GetStringValue();
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success = pathGenerator.MoveToAbsolute(fromStr);
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mPathVertices.AppendElement(0.0, fallible);
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} else {
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// Create dummy 'from' value at 0,0, if we're doing by-animation.
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// (NOTE: We don't add the dummy 0-point to our list for *to-animation*,
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// because the nsSMILAnimationFunction logic for to-animation doesn't
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// expect a dummy value. It only expects one value: the final 'to' value.)
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pathGenerator.MoveToOrigin();
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if (!HasAttr(nsGkAtoms::to)) {
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mPathVertices.AppendElement(0.0, fallible);
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}
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success = true;
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}
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// Apply 'to' or 'by' value
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if (success) {
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double dist;
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if (HasAttr(nsGkAtoms::to)) {
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mPathSourceType = ePathSourceType_ToAttr;
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const nsAString& toStr = GetAttr(nsGkAtoms::to)->GetStringValue();
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success = pathGenerator.LineToAbsolute(toStr, dist);
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} else { // HasAttr(nsGkAtoms::by)
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mPathSourceType = ePathSourceType_ByAttr;
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const nsAString& byStr = GetAttr(nsGkAtoms::by)->GetStringValue();
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success = pathGenerator.LineToRelative(byStr, dist);
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}
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if (success) {
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mPathVertices.AppendElement(dist, fallible);
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}
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}
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}
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if (success) {
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mPath = pathGenerator.GetResultingPath();
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} else {
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// Parse failure. Leave path as null, and clear path-related member data.
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mPathVertices.Clear();
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}
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}
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void
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SVGMotionSMILAnimationFunction::
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RebuildPathAndVerticesFromMpathElem(SVGMPathElement* aMpathElem)
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{
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mPathSourceType = ePathSourceType_Mpath;
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// Use the path that's the target of our chosen <mpath> child.
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SVGPathElement* pathElem = aMpathElem->GetReferencedPath();
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if (pathElem) {
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const SVGPathData &path = pathElem->GetAnimPathSegList()->GetAnimValue();
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// Path data must contain of at least one path segment (if the path data
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// doesn't begin with a valid "M", then it's invalid).
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if (path.Length()) {
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bool ok =
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path.GetDistancesFromOriginToEndsOfVisibleSegments(&mPathVertices);
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if (ok && mPathVertices.Length()) {
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mPath = pathElem->GetOrBuildPathForMeasuring();
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}
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}
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}
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}
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void
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SVGMotionSMILAnimationFunction::RebuildPathAndVerticesFromPathAttr()
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{
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const nsAString& pathSpec = GetAttr(nsGkAtoms::path)->GetStringValue();
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mPathSourceType = ePathSourceType_PathAttr;
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// Generate Path from |path| attr
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SVGPathData path;
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nsSVGPathDataParser pathParser(pathSpec, &path);
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// We ignore any failure returned from Parse() since the SVG spec says to
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// accept all segments up to the first invalid token. Instead we must
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// explicitly check that the parse produces at least one path segment (if
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// the path data doesn't begin with a valid "M", then it's invalid).
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pathParser.Parse();
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if (!path.Length()) {
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return;
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}
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mPath = path.BuildPathForMeasuring();
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bool ok = path.GetDistancesFromOriginToEndsOfVisibleSegments(&mPathVertices);
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if (!ok || !mPathVertices.Length()) {
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mPath = nullptr;
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}
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}
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// Helper to regenerate our path representation & its list of vertices
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void
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SVGMotionSMILAnimationFunction::
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RebuildPathAndVertices(const nsIContent* aTargetElement)
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{
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MOZ_ASSERT(mIsPathStale, "rebuilding path when it isn't stale");
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// Clear stale data
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mPath = nullptr;
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mPathVertices.Clear();
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mPathSourceType = ePathSourceType_None;
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// Do we have a mpath child? if so, it trumps everything. Otherwise, we look
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// through our list of path-defining attributes, in order of priority.
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SVGMPathElement* firstMpathChild = GetFirstMPathChild(mAnimationElement);
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if (firstMpathChild) {
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RebuildPathAndVerticesFromMpathElem(firstMpathChild);
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mValueNeedsReparsingEverySample = false;
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} else if (HasAttr(nsGkAtoms::path)) {
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RebuildPathAndVerticesFromPathAttr();
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mValueNeedsReparsingEverySample = false;
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} else {
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// Get path & vertices from basic SMIL attrs: from/by/to/values
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RebuildPathAndVerticesFromBasicAttrs(aTargetElement);
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mValueNeedsReparsingEverySample = true;
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}
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mIsPathStale = false;
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}
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bool
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SVGMotionSMILAnimationFunction::
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GenerateValuesForPathAndPoints(Path* aPath,
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bool aIsKeyPoints,
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FallibleTArray<double>& aPointDistances,
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nsSMILValueArray& aResult)
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{
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MOZ_ASSERT(aResult.IsEmpty(), "outparam is non-empty");
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// If we're using "keyPoints" as our list of input distances, then we need
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// to de-normalize from the [0, 1] scale to the [0, totalPathLen] scale.
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double distanceMultiplier = aIsKeyPoints ? aPath->ComputeLength() : 1.0;
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const uint32_t numPoints = aPointDistances.Length();
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for (uint32_t i = 0; i < numPoints; ++i) {
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double curDist = aPointDistances[i] * distanceMultiplier;
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if (!aResult.AppendElement(
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SVGMotionSMILType::ConstructSMILValue(aPath, curDist,
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mRotateType, mRotateAngle),
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fallible)) {
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return false;
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}
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}
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return true;
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}
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nsresult
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SVGMotionSMILAnimationFunction::GetValues(const nsISMILAttr& aSMILAttr,
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nsSMILValueArray& aResult)
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{
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if (mIsPathStale) {
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RebuildPathAndVertices(aSMILAttr.GetTargetNode());
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}
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MOZ_ASSERT(!mIsPathStale, "Forgot to clear 'is path stale' state");
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if (!mPath) {
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// This could be due to e.g. a parse error.
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MOZ_ASSERT(mPathVertices.IsEmpty(), "have vertices but no path");
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return NS_ERROR_FAILURE;
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}
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MOZ_ASSERT(!mPathVertices.IsEmpty(), "have a path but no vertices");
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// Now: Make the actual list of nsSMILValues (using keyPoints, if set)
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bool isUsingKeyPoints = !mKeyPoints.IsEmpty();
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bool success = GenerateValuesForPathAndPoints(mPath, isUsingKeyPoints,
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isUsingKeyPoints ?
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mKeyPoints : mPathVertices,
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aResult);
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if (!success) {
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return NS_ERROR_OUT_OF_MEMORY;
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}
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return NS_OK;
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}
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void
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SVGMotionSMILAnimationFunction::
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CheckValueListDependentAttrs(uint32_t aNumValues)
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{
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// Call superclass method.
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nsSMILAnimationFunction::CheckValueListDependentAttrs(aNumValues);
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// Added behavior: Do checks specific to keyPoints.
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CheckKeyPoints();
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}
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bool
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SVGMotionSMILAnimationFunction::IsToAnimation() const
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{
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// Rely on inherited method, but not if we have an <mpath> child or a |path|
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// attribute, because they'll override any 'to' attr we might have.
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// NOTE: We can't rely on mPathSourceType, because it might not have been
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// set to a useful value yet (or it might be stale).
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return !GetFirstMPathChild(mAnimationElement) &&
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!HasAttr(nsGkAtoms::path) &&
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nsSMILAnimationFunction::IsToAnimation();
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}
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void
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SVGMotionSMILAnimationFunction::CheckKeyPoints()
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{
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if (!HasAttr(nsGkAtoms::keyPoints))
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return;
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// attribute is ignored for calcMode="paced" (even if it's got errors)
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if (GetCalcMode() == CALC_PACED) {
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SetKeyPointsErrorFlag(false);
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}
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if (mKeyPoints.Length() != mKeyTimes.Length()) {
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// there must be exactly as many keyPoints as keyTimes
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SetKeyPointsErrorFlag(true);
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return;
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}
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// Nothing else to check -- we can catch all keyPoints errors elsewhere.
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// - Formatting & range issues will be caught in SetKeyPoints, and will
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// result in an empty mKeyPoints array, which will drop us into the error
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// case above.
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}
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nsresult
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SVGMotionSMILAnimationFunction::SetKeyPoints(const nsAString& aKeyPoints,
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nsAttrValue& aResult)
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{
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mKeyPoints.Clear();
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aResult.SetTo(aKeyPoints);
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mHasChanged = true;
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if (!nsSMILParserUtils::ParseSemicolonDelimitedProgressList(aKeyPoints, false,
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mKeyPoints)) {
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mKeyPoints.Clear();
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return NS_ERROR_FAILURE;
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}
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return NS_OK;
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}
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void
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SVGMotionSMILAnimationFunction::UnsetKeyPoints()
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{
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mKeyPoints.Clear();
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SetKeyPointsErrorFlag(false);
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mHasChanged = true;
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}
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nsresult
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SVGMotionSMILAnimationFunction::SetRotate(const nsAString& aRotate,
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nsAttrValue& aResult)
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{
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mHasChanged = true;
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aResult.SetTo(aRotate);
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if (aRotate.EqualsLiteral("auto")) {
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mRotateType = eRotateType_Auto;
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} else if (aRotate.EqualsLiteral("auto-reverse")) {
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mRotateType = eRotateType_AutoReverse;
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} else {
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mRotateType = eRotateType_Explicit;
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// Parse numeric angle string, with the help of a temp nsSVGAngle.
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nsSVGAngle svgAngle;
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svgAngle.Init();
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nsresult rv = svgAngle.SetBaseValueString(aRotate, nullptr, false);
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if (NS_FAILED(rv)) { // Parse error
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mRotateAngle = 0.0f; // set default rotate angle
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// XXX report to console?
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return rv;
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}
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mRotateAngle = svgAngle.GetBaseValInSpecifiedUnits();
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// Convert to radian units, if we're not already in radians.
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uint8_t angleUnit = svgAngle.GetBaseValueUnit();
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if (angleUnit != SVG_ANGLETYPE_RAD) {
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mRotateAngle *= nsSVGAngle::GetDegreesPerUnit(angleUnit) /
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nsSVGAngle::GetDegreesPerUnit(SVG_ANGLETYPE_RAD);
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}
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}
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return NS_OK;
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}
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void
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SVGMotionSMILAnimationFunction::UnsetRotate()
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{
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mRotateAngle = 0.0f; // default value
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mRotateType = eRotateType_Explicit;
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mHasChanged = true;
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}
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} // namespace mozilla
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