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6c53ec4ba6
add callback to the enterNestedEventLoop method
679 lines
23 KiB
Plaintext
679 lines
23 KiB
Plaintext
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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*
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* The contents of this file are subject to the Mozilla Public License
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* Version 1.1 (the "License"); you may not use this file except in
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* compliance with the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation
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* Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation.
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*
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* Alternatively, the contents of this file may be used under the
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* terms of the GNU Public License (the "GPL"), in which case the
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* provisions of the GPL are applicable instead of those above.
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* If you wish to allow use of your version of this file only
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* under the terms of the GPL and not to allow others to use your
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* version of this file under the MPL, indicate your decision by
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* deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL. If you do not delete
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* the provisions above, a recipient may use your version of this
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* file under either the MPL or the GPL.
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*
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* Contributor(s):
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* Robert Ginda, <rginda@netscape.com>
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*
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*/
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#include "nsISupports.idl"
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%{ C++
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#include "jsdebug.h"
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#include "nsAReadableString.h"
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%}
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[ptr] native JSDContext(JSDContext);
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[ptr] native JSDObject(JSDObject);
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[ptr] native JSDProperty(JSDProperty);
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[ptr] native JSDScript(JSDScript);
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[ptr] native JSDStackFrameInfo(JSDStackFrameInfo);
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[ptr] native JSDThreadState(JSDThreadState);
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[ptr] native JSDValue(JSDValue);
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[ptr] native JSRuntime(JSRuntime);
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native jsuword(jsuword);
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/* interfaces we declare in this file */
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interface jsdIDebuggerService;
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interface jsdINestCallback;
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interface jsdIScriptEnumerator;
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interface jsdIScriptHook;
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interface jsdIExecutionHook;
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interface jsdICallHook;
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interface jsdIEphemeral;
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interface jsdIPC;
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interface jsdIStackFrame;
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interface jsdIScript;
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interface jsdIValue;
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interface jsdIObject;
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interface jsdIProperty;
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/**
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* Debugger service. It's not a good idea to have more than one active client of
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* the debugger service.
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*/
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[scriptable, uuid(01be7f9a-1dd2-11b2-9d55-aaf919b27c73)]
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interface jsdIDebuggerService : nsISupports
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{
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/**
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* Called when a jsdIScript is created or destroyed.
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*/
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attribute jsdIScriptHook scriptHook;
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/**
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* Called when the engine encounters a breakpoint.
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*/
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attribute jsdIExecutionHook breakpointHook;
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/**
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* Called when the engine encounters the debugger keyword.
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*/
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attribute jsdIExecutionHook debuggerHook;
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/**
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* Called when an exception goes uncaught.
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*/
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attribute jsdIExecutionHook errorHook;
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/**
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* Called before the next PC is executed.
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*/
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attribute jsdIExecutionHook interruptHook;
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/**
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* Called when an exception is thrown (even if it will be caught.)
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*/
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attribute jsdIExecutionHook throwHook;
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/**
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* Called before and after a toplevel script is evaluated.
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*/
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attribute jsdICallHook topLevelHook;
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/**
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* Called before and after a function is called.
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*/
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attribute jsdICallHook functionHook;
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/**
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* |true| if the debugger service has been turned on. This does not
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* necessarily mean another app is actively using the service, as the
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* autostart pref may have turned the service on.
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*/
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readonly attribute boolean isOn;
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/**
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* Turn on the debugger. This function should only be called from JavaScript
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* code. The debugger will be enabled on the runtime the call is made on,
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* as determined by nsIXPCNativeCallContext.
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*/
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void on ();
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/**
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* Turn on the debugger for a given runtime.
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*
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* @param rt The runtime you want to debug. You cannot turn the debugger
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* on for multiple runtimes.
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*/
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[noscript] void onForRuntime (in JSRuntime rt);
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/**
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* Turn the debugger off. This will invalidate all of your jsdIEphemeral
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* derived objects, and clear all of your breakpoints. In theory you
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* should be able to turn the debugger back on at some later time without
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* any problems.
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*/
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void off ();
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/**
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* Force the engine to perform garbage collection.
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*/
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void GC();
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/**
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* Ignore/unignore execution hooks which are triggered by a context with a
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* particular global object.
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*
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* @param glob Global object to ignore/unignore. For the typical Mozilla
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* context, global objects are DOM windows.
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*
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* @param state |true| to ignore this global object, |false| to unignore.
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* If state is |false| and the the glob passed in is not
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* currently ignored, this method will throw an
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* NS_ERROR_INVALID_PARAM exception.
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*/
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//void filterGlobalObject (in nsISupports glob, in boolean state);
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/**
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* Enumerate all scripts the debugger knows about. Any scripts created
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* before you turned the debugger on, or after turning the debugger off
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* will not be available unless the autostart perf is set.
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*
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* @param enumerator jsdIScriptEnumerator instance to be called back for
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* the enumeration.
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*/
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void enumerateScripts (in jsdIScriptEnumerator enumerator);
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/**
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* Clear all breakpoints in all scripts.
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*/
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void clearAllBreakpoints ();
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/**
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* XXX temporary hacks
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* These routines are used to nest and unnest UI and network event loops.
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*/
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unsigned long enterNestedEventLoop (in jsdINestCallback callback);
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unsigned long exitNestedEventLoop ();
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};
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/* callback interfaces */
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/**
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* Pass an instance of one of these to jsdIDebuggerService::enterNestedEventLoop.
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*/
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[scriptable, uuid(88bea60f-9b5d-4b39-b08b-1c3a278782c6)]
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interface jsdINestCallback : nsISupports
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{
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/**
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* This method will be called after pre-nesting work has completed, such
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* as pushing the js context and network event queue, but before the new
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* event loop starts.
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*/
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void onNest ();
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};
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/**
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* Pass an instance of one of these to jsdIDebuggerService::enumerateScripts.
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*/
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[scriptable, uuid(4c2f706e-1dd2-11b2-9ebc-85a06e948830)]
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interface jsdIScriptEnumerator : nsISupports
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{
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/**
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* The enumerateScript method will be called once for every script the
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* debugger knows about.
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*/
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boolean enumerateScript (in jsdIScript script);
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};
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/**
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* Set jsdIDebuggerService::scriptHook to an instance of one of these.
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*/
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[scriptable, uuid(ae89a7e2-1dd1-11b2-8c2f-af82086291a5)]
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interface jsdIScriptHook : nsISupports
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{
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/**
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* Called when scripts are created.
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*/
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void onScriptCreated (in jsdIScript script);
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/**
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* Called when the JavaScript engine destroys a script. The jsdIScript
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* object passed in will already be invalidated.
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*/
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void onScriptDestroyed (in jsdIScript script);
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};
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/**
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* Hook instances of this interface up to the
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* jsdIDebuggerService::functionHook and toplevelHook properties.
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*/
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[scriptable, uuid(f102caf6-1dd1-11b2-bd43-c1dbacb95a98)]
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interface jsdICallHook : nsISupports
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{
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const unsigned long TYPE_TOPLEVEL_START = 0;
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const unsigned long TYPE_TOPLEVEL_END = 1;
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const unsigned long TYPE_FUNCTION_CALL = 2;
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const unsigned long TYPE_FUNCTION_RETURN = 3;
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void onCall (in jsdIStackFrame frame, in unsigned long type);
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};
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/**
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* Hook instances of this interface up to the
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* jsdIDebuggerService::breakpointHook, debuggerHook, errorHook, interruptHook,
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* and throwHook properties.
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*/
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[scriptable, uuid(9a7b6ad0-1dd1-11b2-a789-fcfae96356a2)]
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interface jsdIExecutionHook : nsISupports
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{
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const unsigned long TYPE_INTERRUPTED = 0;
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const unsigned long TYPE_BREAKPOINT = 1;
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const unsigned long TYPE_DEBUG_REQUESTED = 2;
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const unsigned long TYPE_DEBUGGER_KEYWORD = 3;
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const unsigned long TYPE_THROW = 4;
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/**
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* Indicates unrecoverable error processing the hook. This will cause
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* the script being executed to be aborted without raising a JavaScript
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* exception.
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*/
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const unsigned long RETURN_HOOK_ERROR = 0;
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/**
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* Continue processing normally. This is the "do nothing special" return
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* value for all hook types *except* TYPE_THROW. Returning RETURN_CONTINUE
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* from TYPE_THROW cause the exception to be ignored. Return
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* RETURN_CONTINUE_THROW to continue exception processing from TYPE_THROW
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* hooks.
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*/
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const unsigned long RETURN_CONTINUE = 1;
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const unsigned long RETURN_ABORT = 2;
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const unsigned long RETURN_RET_WITH_VAL = 3;
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const unsigned long RETURN_THROW_WITH_VAL = 4;
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const unsigned long RETURN_CONTINUE_THROW = 5;
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/**
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* @param frame A jsdIStackFrame object representing the bottom stack frame.
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* @param type One of the jsdIExecutionHook::TYPE_ constants.
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* @param val in - Current exception (if any) when this method is called.
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* out - If you return RETURN_THROW_WITH_VAL, value to be
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* thrown.
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* If you return RETURN_RET_WITH_VAL, value to return.
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* All other return values, not significant.
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* @retval One of the jsdIExecutionHook::RETURN_* constants.
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*/
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unsigned long onExecute (in jsdIStackFrame frame,
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in unsigned long type, inout jsdIValue val);
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};
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/**
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* Objects which inherit this interface may go away, with (jsdIScript) or
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* without (all others) notification. These objects are generally wrappers
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* around JSD structures that go away when you call jsdService::Off().
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*/
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[scriptable, uuid(46f1e23e-1dd2-11b2-9ceb-8285f2e95e69)]
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interface jsdIEphemeral : nsISupports
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{
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/**
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* |true| if this object is still valid. If not, many or all of the methods
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* and/or properties of the inheritor may no longer be callable.
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*/
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readonly attribute boolean isValid;
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/**
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* Mark this instance as invalid.
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*/
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[noscript] void invalidate();
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};
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/* handle objects */
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/**
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* XXX can't reflect the jsuword pc because it'll change sizes on 64 bit systems,
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* but we could represent all pcs as offsets, and store them in ulongs. This
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* would allow us to get rid of jsdIPC, and simplify things in some places. The
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* only tradeoff would be that scripts with more than 2^32 instructions would
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* have pc's we can't represent. If you're script is that large, you need more
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* help than the debugger can provide.
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*/
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[scriptable, uuid(e7c8ea2c-1dd1-11b2-9242-f2768e04e92e)]
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interface jsdIPC : nsISupports
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{
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/** Internal use only. */
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[noscript] readonly attribute jsuword pc;
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};
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/**
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* Stack frame objects. These are only valid inside the jsdIExecutionHook which
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* gave it to you. After you return from that handler the bottom frame, and any
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* frame you found attached through it, are invalidated via the jsdIEphemeral
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* interface. Once a jsdIStackFrame has been invalidated all method and
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* property accesses will throw a NS_ERROR_NOT_AVAILABLE exception.
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*/
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[scriptable, uuid(b6d50784-1dd1-11b2-a932-882246c6fe45)]
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interface jsdIStackFrame : jsdIEphemeral
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{
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/** Internal use only. */
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[noscript] readonly attribute JSDContext JSDContext;
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/** Internal use only. */
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[noscript] readonly attribute JSDThreadState JSDThreadState;
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/** Internal use only. */
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[noscript] readonly attribute JSDStackFrameInfo JSDStackFrameInfo;
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/**
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* Link to the caller's stack frame.
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*/
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readonly attribute jsdIStackFrame callingFrame;
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/**
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* Script running in this stack frame.
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*/
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readonly attribute jsdIScript script;
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/**
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* Current program counter in this stack frame.
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*/
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readonly attribute jsdIPC pc;
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/**
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* Current line number (using the script's pc to line map.)
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*/
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readonly attribute unsigned long line;
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/**
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* Function object running in this stack frame.
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*/
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readonly attribute jsdIValue callee;
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/**
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* Top object in the scope chain.
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*/
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readonly attribute jsdIValue scope;
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/**
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* |this| object for this stack frame.
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*/
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readonly attribute jsdIValue thisValue;
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/**
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* Evaluate arbitrary JavaScript in this stack frame.
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* @param bytes Script to be evaluated.
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* @param fileName Filename to compile this script under. This is the
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* filename you'll see in error messages, etc.
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* @param line Starting line number for this script. One based.
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* @retval Result of evaluating the script.
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*/
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jsdIValue eval (in AString bytes, in string fileName,
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in unsigned long line);
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/*
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boolean eval (in AString bytes, in string fileName,
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in unsigned long line, out result);
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*/
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};
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/**
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* Script object. In JavaScript engine terms, there's a single script for each
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* function, and one for the top level script.
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*/
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[scriptable, uuid(a38f65ca-1dd1-11b2-95d5-ff2947e9c920)]
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interface jsdIScript : jsdIEphemeral
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{
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/** Internal use only. */
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[noscript] readonly attribute JSDContext JSDContext;
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/** Internal use only. */
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[noscript] readonly attribute JSDScript JSDScript;
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/**
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* Filename given for this script when it was compiled.
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* This data is copied from the underlying structure when the jsdIScript
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* instance is created and is therefore available even after the script is
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* invalidated.
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*/
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readonly attribute string fileName;
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/**
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* Function name for this script. "anonymous" for unnamed functions (or
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* a function actually named anonymous), empty for top level scripts.
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* This data is copied from the underlying structure when the jsdIScript
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* instance is created and is therefore available even after the script is
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* invalidated.
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*/
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readonly attribute string functionName;
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/**
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* Line number in source file containing the first line of this script.
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* This data is copied from the underlying structure when the jsdIScript
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* instance is created and is therefore available even after the script is
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* invalidated.
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*/
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readonly attribute unsigned long baseLineNumber;
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/**
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* Total number of lines in this script.
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* This data is copied from the underlying structure when the jsdIScript
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* instance is created and is therefore available even after the script is
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* invalidated.
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*/
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readonly attribute unsigned long lineExtent;
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/**
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* Get the closest line number to a given PC.
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*/
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unsigned long pcToLine (in jsdIPC pc);
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/**
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* Get the first PC associated with a line.
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*/
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jsdIPC lineToPc (in unsigned long line);
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/**
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* Set a breakpoint at a PC in this script.
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*/
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void setBreakpoint (in jsdIPC pc);
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/**
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* Clear a breakpoint at a PC in this script.
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*/
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void clearBreakpoint (in jsdIPC pc);
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/**
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* Clear all breakpoints set in this script.
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*/
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void clearAllBreakpoints ();
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};
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/**
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* Value objects. Represents typeless JavaScript values (jsval in SpiderMonkey
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* terminology.) These are valid until the debugger is turned off. Holding a
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* jsdIValue adds a root for the underlying JavaScript value, so don't keep it
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* if you don't need to.
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*/
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[scriptable, uuid(b7964304-1dd1-11b2-ba20-cf4205772e9d)]
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interface jsdIValue : jsdIEphemeral
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{
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/** Internal use only. */
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[noscript] readonly attribute JSDContext JSDContext;
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/** Internal use only. */
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[noscript] readonly attribute JSDValue JSDValue;
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/**
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* |false| unless the value is a function declared in script.
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*/
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readonly attribute boolean isNative;
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/**
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* |true| if the value represents a number, either double or integer.
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* |false| for all other values, including numbers assigned as strings
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* (eg. x = "1";)
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*/
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readonly attribute boolean isNumber;
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/**
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* |true| if the value represents a JavaScript primitive number or string
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*/
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readonly attribute boolean isPrimitive;
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/** Value is either |true| or |false|. */
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const unsigned long TYPE_BOOLEAN = 0;
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/** Value is a primitive number that is too large to fit in an integer. */
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const unsigned long TYPE_DOUBLE = 1;
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/** Value is a number that fits into an integer. */
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const unsigned long TYPE_INT = 2;
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/** Value is a function. */
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const unsigned long TYPE_FUNCTION = 3;
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/** Value is |null|. */
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const unsigned long TYPE_NULL = 4;
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/** Value is an object. */
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const unsigned long TYPE_OBJECT = 5;
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/** Value is a primitive string. */
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const unsigned long TYPE_STRING = 6;
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/** Value is void. */
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const unsigned long TYPE_VOID = 7;
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/**
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* One of the TYPE_* values above.
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*/
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readonly attribute unsigned long jsType;
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/**
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* Prototype value if this value represents an object, null if the value is
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* not an object or the object has no prototype.
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*/
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readonly attribute jsdIValue jsPrototype;
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/**
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* Parent value if this value represents an object, null if the value is not
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* an object or the object has no parent.
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*/
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readonly attribute jsdIValue jsParent;
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/**
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* Class name if this value represents an object. Empty string if the value
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* is not an object.
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*/
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readonly attribute string jsClassName;
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/**
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|
* Constructor name if this value represents an object. Empty string if the
|
|
* value is not an object.
|
|
*/
|
|
readonly attribute jsdIValue jsConstructor;
|
|
/**
|
|
* Function name if this value represents a function. Empty string if the
|
|
* value is not a function.
|
|
*/
|
|
readonly attribute string jsFunctionName;
|
|
|
|
/**
|
|
* Value if interpreted as a boolean. Converts if necessary.
|
|
*/
|
|
readonly attribute boolean booleanValue;
|
|
/**
|
|
* Value if interpreted as a double. Converts if necessary.
|
|
*/
|
|
readonly attribute double doubleValue;
|
|
/**
|
|
* Value if interpreted as an integer. Converts if necessary.
|
|
*/
|
|
readonly attribute long intValue;
|
|
/**
|
|
* Value if interpreted as an object.
|
|
*/
|
|
readonly attribute jsdIObject objectValue;
|
|
/**
|
|
* Value if interpreted as a string. Converts if necessary.
|
|
*/
|
|
readonly attribute string stringValue;
|
|
|
|
/**
|
|
* Number of properties. 0 if the value is not an object, or the value is
|
|
* an object but has no properties.
|
|
*/
|
|
readonly attribute long propertyCount;
|
|
|
|
/**
|
|
* Retrieves all properties if this value represents an object. If this
|
|
* value is not an object a 0 element array is returned.
|
|
* @param propArray Array of jsdIProperty values for this value.
|
|
* @param length Size of array.
|
|
*/
|
|
void getProperties ([array, size_is(length)] out jsdIProperty propArray,
|
|
out unsigned long length);
|
|
/**
|
|
* Retrieves a single property from the value. Only valid if the value
|
|
* represents an object.
|
|
* @param name Name of the property to retrieve.
|
|
* @retval jsdIProperty for the requested property name or null if no
|
|
* property exists for the requested name.
|
|
*/
|
|
jsdIProperty getProperty (in string name);
|
|
|
|
/**
|
|
* jsdIValues are wrappers around JavaScript engine structures. Much of the
|
|
* data is copied instead of shared. The refresh method is used to resync
|
|
* the jsdIValue with the underlying structure.
|
|
*/
|
|
void refresh();
|
|
};
|
|
|
|
/**
|
|
* Properties specific to values which are also objects.
|
|
* XXX We don't add roots for these yet, so make sure you hold on to the
|
|
* jsdIValue from whence your jsdIObject instance came for at least as long as
|
|
* you hold the jsdIObject.
|
|
* XXX Maybe the jsClassName, jsConstructorName, and property related attribute/
|
|
* functions from jsdIValue should move to this interface. We could inherit from
|
|
* jsdIValue or use interface flattening or something.
|
|
*/
|
|
[scriptable, uuid(d500e8b8-1dd1-11b2-89a1-cdf55d91cbbd)]
|
|
interface jsdIObject : nsISupports
|
|
{
|
|
/** Internal use only. */
|
|
[noscript] readonly attribute JSDContext JSDContext;
|
|
/** Internal use only. */
|
|
[noscript] readonly attribute JSDObject JSDObject;
|
|
|
|
/**
|
|
* The URL (filename) that contains the script which caused this object
|
|
* to be created.
|
|
*/
|
|
readonly attribute string creatorURL;
|
|
/**
|
|
* Line number in the creatorURL where this object was created.
|
|
*/
|
|
readonly attribute unsigned long creatorLine;
|
|
/**
|
|
* The URL (filename) that contains the script which defined the constructor
|
|
* used to create this object.
|
|
*/
|
|
readonly attribute string constructorURL;
|
|
/**
|
|
* Line number in the creatorURL where this object was created.
|
|
*/
|
|
readonly attribute unsigned long constructorLine;
|
|
/**
|
|
* jsdIValue for this object.
|
|
*/
|
|
readonly attribute jsdIValue value;
|
|
};
|
|
|
|
/**
|
|
* Representation of a property of an object. When an instance is invalid, all
|
|
* method and property access will result in a NS_UNAVAILABLE error.
|
|
*/
|
|
[scriptable, uuid(b8816e56-1dd1-11b2-81dc-8ba99a833d9e)]
|
|
interface jsdIProperty : jsdIEphemeral
|
|
{
|
|
/** Internal use only. */
|
|
[noscript] readonly attribute JSDContext JSDContext;
|
|
/** Internal use only. */
|
|
[noscript] readonly attribute JSDProperty JSDProperty;
|
|
|
|
/** visible to for/in loop */
|
|
const unsigned long FLAG_ENUMERATE = 0x01;
|
|
/** assignment is error */
|
|
const unsigned long FLAG_READONLY = 0x02;
|
|
/** property cannot be deleted */
|
|
const unsigned long FLAG_PERMANENT = 0x04;
|
|
/** property has an alias id */
|
|
const unsigned long FLAG_ALIAS = 0x08;
|
|
/** argument to function */
|
|
const unsigned long FLAG_ARGUMENT = 0x10;
|
|
/** local variable in function */
|
|
const unsigned long FLAG_VARIABLE = 0x20;
|
|
/** found via explicit lookup */
|
|
const unsigned long FLAG_HINTED = 0x800;
|
|
|
|
/** FLAG_* values OR'd together, representing the flags for this property. */
|
|
readonly attribute unsigned long flags;
|
|
/** jsdIValue representing the alias for this property. */
|
|
readonly attribute jsdIValue alias;
|
|
/** name for this property. */
|
|
readonly attribute jsdIValue name;
|
|
/** value of this property. */
|
|
readonly attribute jsdIValue value;
|
|
/** slot number if this property is a local variable or parameter. */
|
|
readonly attribute unsigned long varArgSlot;
|
|
|
|
};
|
|
|
|
/*
|
|
[scriptable, uuid(a2dd25a4-1dd1-11b2-bda6-ed525acd4c35)]
|
|
interface jsdIContext : nsISupports
|
|
{
|
|
[noscript] readonly attribute JSDContext JSDContext;
|
|
};
|
|
|
|
[scriptable, uuid(a47adad2-1dd1-11b2-b9e9-8e67a47beca5)]
|
|
interface jsdISourceText : nsISupports
|
|
{};
|
|
|
|
[scriptable, uuid(b6d1c006-1dd1-11b2-b9d8-b4d1ccfb74d8)]
|
|
interface jsdIThreadState : nsISupports
|
|
{
|
|
[noscript] readonly attribute JSDContext JSDContext;
|
|
[noscript] readonly attribute JSDThreadState JSDThreadState;
|
|
|
|
readonly attribute unsigned long frameCount;
|
|
readonly attribute jsdIStackFrame topFrame;
|
|
|
|
attribute jsdIValue pendingException;
|
|
};
|
|
|
|
*/
|
|
|