gecko-dev/dom/canvas/WebGL1Context.cpp

60 lines
1.4 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGL1Context.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "mozilla/Telemetry.h"
#include "WebGLFormats.h"
namespace mozilla {
/*static*/ WebGL1Context*
WebGL1Context::Create()
{
return new WebGL1Context();
}
WebGL1Context::WebGL1Context()
: WebGLContext()
{
}
WebGL1Context::~WebGL1Context()
{
}
UniquePtr<webgl::FormatUsageAuthority>
WebGL1Context::CreateFormatUsage() const
{
return webgl::FormatUsageAuthority::CreateForWebGL1();
}
JSObject*
WebGL1Context::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto)
{
return dom::WebGLRenderingContextBinding::Wrap(cx, this, givenProto);
}
bool
WebGL1Context::ValidateQueryTarget(GLenum target, const char* info)
{
// TODO: Implement this for EXT_disjoint_timer
return false;
}
} // namespace mozilla
nsresult
NS_NewCanvasRenderingContextWebGL(nsIDOMWebGLRenderingContext** out_result)
{
mozilla::Telemetry::Accumulate(mozilla::Telemetry::CANVAS_WEBGL_USED, 1);
nsIDOMWebGLRenderingContext* ctx = mozilla::WebGL1Context::Create();
NS_ADDREF(*out_result = ctx);
return NS_OK;
}