gecko-dev/widget/public/nsIDeviceContextSpec.h
michaelp%netscape.com c8e0ba6a08 moving headers from src to public. added support for dib sections to windows
drawing surface. WIP on making blender work with arbitrary pixel organizations.
1999-01-25 22:16:47 +00:00

34 lines
1.0 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#ifndef nsIDeviceContextSpec_h___
#define nsIDeviceContextSpec_h___
#include "nsIDeviceContext.h"
#define NS_IDEVICE_CONTEXT_SPEC_IID \
{ 0x9951f910, 0x78d7, 0x11d2, \
{ 0xa8, 0x46, 0x00, 0x40, 0x95, 0x9a, 0x28, 0xc9 } }
class nsIDeviceContextSpec : public nsISupports
{
public:
};
#endif