mirror of
https://github.com/mozilla/gecko-dev.git
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307 lines
7.7 KiB
Plaintext
307 lines
7.7 KiB
Plaintext
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GLContextProvider.h"
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#include "GLContextCGL.h"
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#include "TextureImageCGL.h"
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#include "nsDebug.h"
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#include "nsIWidget.h"
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#include <OpenGL/gl.h>
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#include "gfxPrefs.h"
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#include "gfxFailure.h"
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#include "prenv.h"
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#include "mozilla/Preferences.h"
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#include "GeckoProfiler.h"
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#include "mozilla/gfx/MacIOSurface.h"
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namespace mozilla {
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namespace gl {
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using namespace mozilla::gfx;
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static bool gUseDoubleBufferedWindows = true;
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class CGLLibrary
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{
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public:
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CGLLibrary()
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: mInitialized(false),
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mOGLLibrary(nullptr),
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mPixelFormat(nullptr)
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{ }
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bool EnsureInitialized()
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{
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if (mInitialized) {
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return true;
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}
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if (!mOGLLibrary) {
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mOGLLibrary = PR_LoadLibrary("/System/Library/Frameworks/OpenGL.framework/OpenGL");
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if (!mOGLLibrary) {
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NS_WARNING("Couldn't load OpenGL Framework.");
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return false;
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}
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}
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const char* db = PR_GetEnv("MOZ_CGL_DB");
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gUseDoubleBufferedWindows = (!db || *db != '0');
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mInitialized = true;
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return true;
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}
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NSOpenGLPixelFormat *PixelFormat()
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{
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if (mPixelFormat == nullptr) {
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NSOpenGLPixelFormatAttribute attribs[] = {
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NSOpenGLPFAAccelerated,
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NSOpenGLPFAAllowOfflineRenderers,
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NSOpenGLPFADoubleBuffer,
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0
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};
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if (!gUseDoubleBufferedWindows) {
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attribs[2] = 0;
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}
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mPixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
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}
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return mPixelFormat;
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}
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private:
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bool mInitialized;
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PRLibrary *mOGLLibrary;
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NSOpenGLPixelFormat *mPixelFormat;
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};
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CGLLibrary sCGLLibrary;
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GLContextCGL::GLContextCGL(
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const SurfaceCaps& caps,
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GLContext *shareContext,
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NSOpenGLContext *context,
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bool isOffscreen)
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: GLContext(caps, shareContext, isOffscreen),
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mContext(context)
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{
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SetProfileVersion(ContextProfile::OpenGLCompatibility, 210);
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}
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GLContextCGL::~GLContextCGL()
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{
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MarkDestroyed();
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if (mContext) {
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if ([NSOpenGLContext currentContext] == mContext) {
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// Clear the current context before releasing. If we don't do
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// this, the next time we call [NSOpenGLContext currentContext],
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// "invalid context" will be printed to the console.
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[NSOpenGLContext clearCurrentContext];
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}
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[mContext release];
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}
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}
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bool
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GLContextCGL::Init()
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{
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if (!InitWithPrefix("gl", true))
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return false;
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return true;
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}
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CGLContextObj
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GLContextCGL::GetCGLContext() const
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{
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return static_cast<CGLContextObj>([mContext CGLContextObj]);
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}
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bool
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GLContextCGL::MakeCurrentImpl(bool aForce)
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{
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if (!aForce && [NSOpenGLContext currentContext] == mContext) {
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return true;
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}
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if (mContext) {
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[mContext makeCurrentContext];
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// Use non-blocking swap in "ASAP mode".
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// ASAP mode means that rendering is iterated as fast as possible.
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// ASAP mode is entered when layout.frame_rate=0 (requires restart).
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// If swapInt is 1, then glSwapBuffers will block and wait for a vblank signal.
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// When we're iterating as fast as possible, however, we want a non-blocking
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// glSwapBuffers, which will happen when swapInt==0.
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GLint swapInt = gfxPrefs::LayoutFrameRate() == 0 ? 0 : 1;
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[mContext setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
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}
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return true;
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}
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bool
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GLContextCGL::IsCurrent() {
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return [NSOpenGLContext currentContext] == mContext;
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}
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GLenum
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GLContextCGL::GetPreferredARGB32Format() const
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{
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return LOCAL_GL_BGRA;
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}
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bool
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GLContextCGL::SetupLookupFunction()
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{
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return false;
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}
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bool
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GLContextCGL::IsDoubleBuffered() const
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{
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return gUseDoubleBufferedWindows;
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}
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bool
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GLContextCGL::SupportsRobustness() const
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{
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return false;
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}
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bool
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GLContextCGL::SwapBuffers()
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{
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PROFILER_LABEL("GLContextCGL", "SwapBuffers",
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js::ProfileEntry::Category::GRAPHICS);
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[mContext flushBuffer];
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return true;
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}
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static GLContextCGL *
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GetGlobalContextCGL()
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{
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return static_cast<GLContextCGL*>(GLContextProviderCGL::GetGlobalContext());
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}
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already_AddRefed<GLContext>
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GLContextProviderCGL::CreateWrappingExisting(void*, void*)
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{
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return nullptr;
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}
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already_AddRefed<GLContext>
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GLContextProviderCGL::CreateForWindow(nsIWidget *aWidget)
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{
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GLContextCGL *shareContext = GetGlobalContextCGL();
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NSOpenGLContext *context = [[NSOpenGLContext alloc]
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initWithFormat:sCGLLibrary.PixelFormat()
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shareContext:(shareContext ? shareContext->mContext : NULL)];
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if (!context) {
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return nullptr;
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}
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// make the context transparent
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GLint opaque = 0;
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[context setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity];
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SurfaceCaps caps = SurfaceCaps::ForRGBA();
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nsRefPtr<GLContextCGL> glContext = new GLContextCGL(caps,
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shareContext,
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context);
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if (!glContext->Init()) {
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return nullptr;
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}
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return glContext.forget();
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}
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static already_AddRefed<GLContextCGL>
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CreateOffscreenFBOContext(bool aShare = true)
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{
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if (!sCGLLibrary.EnsureInitialized()) {
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return nullptr;
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}
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GLContextCGL *shareContext = aShare ? GetGlobalContextCGL() : nullptr;
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if (aShare && !shareContext) {
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// if there is no share context, then we can't use FBOs.
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return nullptr;
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}
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NSOpenGLContext *context = [[NSOpenGLContext alloc]
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initWithFormat:sCGLLibrary.PixelFormat()
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shareContext:shareContext ? shareContext->GetNSOpenGLContext() : NULL];
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if (!context) {
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return nullptr;
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}
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SurfaceCaps dummyCaps = SurfaceCaps::Any();
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nsRefPtr<GLContextCGL> glContext = new GLContextCGL(dummyCaps, shareContext, context, true);
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return glContext.forget();
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}
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already_AddRefed<GLContext>
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GLContextProviderCGL::CreateHeadless()
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{
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nsRefPtr<GLContextCGL> glContext = CreateOffscreenFBOContext();
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if (!glContext)
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return nullptr;
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if (!glContext->Init())
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return nullptr;
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return glContext.forget();
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}
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already_AddRefed<GLContext>
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GLContextProviderCGL::CreateOffscreen(const gfxIntSize& size,
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const SurfaceCaps& caps)
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{
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nsRefPtr<GLContext> glContext = CreateHeadless();
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if (!glContext->InitOffscreen(ToIntSize(size), caps))
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return nullptr;
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return glContext.forget();
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}
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static nsRefPtr<GLContext> gGlobalContext;
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GLContext*
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GLContextProviderCGL::GetGlobalContext()
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{
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if (!sCGLLibrary.EnsureInitialized()) {
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return nullptr;
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}
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if (!gGlobalContext) {
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// There are bugs in some older drivers with pbuffers less
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// than 16x16 in size; also 16x16 is POT so that we can do
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// a FBO with it on older video cards. A FBO context for
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// sharing is preferred since it has no associated target.
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gGlobalContext = CreateOffscreenFBOContext(false);
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if (!gGlobalContext || !static_cast<GLContextCGL*>(gGlobalContext.get())->Init()) {
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NS_WARNING("Couldn't init gGlobalContext.");
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gGlobalContext = nullptr;
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return nullptr;
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}
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}
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return gGlobalContext;
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}
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void
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GLContextProviderCGL::Shutdown()
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{
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gGlobalContext = nullptr;
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}
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} /* namespace gl */
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} /* namespace mozilla */
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