gecko-dev/gfx/layers/GLImages.cpp

80 lines
1.9 KiB
C++

#include "GLImages.h"
#include "GLContext.h"
#include "GLContextProvider.h"
#include "ScopedGLHelpers.h"
#include "GLImages.h"
#include "GLBlitHelper.h"
#include "GLReadTexImageHelper.h"
#include "GLLibraryEGL.h"
using namespace mozilla;
using namespace mozilla::gl;
namespace mozilla {
namespace layers {
static nsRefPtr<GLContext> sSnapshotContext;
EGLImageImage::~EGLImageImage()
{
if (!mData.mOwns) {
return;
}
if (mData.mImage) {
sEGLLibrary.fDestroyImage(EGL_DISPLAY(), mData.mImage);
mData.mImage = nullptr;
}
if (mData.mSync) {
sEGLLibrary.fDestroySync(EGL_DISPLAY(), mData.mSync);
mData.mSync = nullptr;
}
}
TemporaryRef<gfx::SourceSurface>
GLImage::GetAsSourceSurface()
{
MOZ_ASSERT(NS_IsMainThread(), "Should be on the main thread");
if (!sSnapshotContext) {
sSnapshotContext = GLContextProvider::CreateHeadless();
if (!sSnapshotContext) {
NS_WARNING("Failed to create snapshot GLContext");
return nullptr;
}
}
sSnapshotContext->MakeCurrent();
ScopedTexture scopedTex(sSnapshotContext);
ScopedBindTexture boundTex(sSnapshotContext, scopedTex.Texture());
gfx::IntSize size = GetSize();
sSnapshotContext->fTexImage2D(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_RGBA,
size.width, size.height, 0,
LOCAL_GL_RGBA,
LOCAL_GL_UNSIGNED_BYTE,
nullptr);
ScopedFramebufferForTexture fb(sSnapshotContext, scopedTex.Texture());
GLBlitHelper helper(sSnapshotContext);
helper.BlitImageToFramebuffer(this, size, fb.FB(), false);
ScopedBindFramebuffer bind(sSnapshotContext, fb.FB());
RefPtr<gfx::DataSourceSurface> source =
gfx::Factory::CreateDataSourceSurface(size, gfx::SurfaceFormat::B8G8R8A8);
if (NS_WARN_IF(!source)) {
return nullptr;
}
ReadPixelsIntoDataSurface(sSnapshotContext, source);
return source.forget();
}
} // layers
} // mozilla