gecko-dev/accessible/generic/LocalAccessible.h

1190 lines
32 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef _LocalAccessible_H_
#define _LocalAccessible_H_
#include "mozilla/a11y/Accessible.h"
#include "mozilla/a11y/AccTypes.h"
#include "mozilla/a11y/RelationType.h"
#include "mozilla/a11y/States.h"
#include "mozilla/UniquePtr.h"
#include "nsIContent.h"
#include "nsTArray.h"
#include "nsRefPtrHashtable.h"
#include "nsRect.h"
struct nsRoleMapEntry;
class nsIFrame;
class nsIPersistentProperties;
namespace mozilla::dom {
class Element;
}
namespace mozilla {
namespace a11y {
class LocalAccessible;
class AccEvent;
class AccGroupInfo;
class ApplicationAccessible;
class DocAccessible;
class EmbeddedObjCollector;
class EventTree;
class HTMLImageMapAccessible;
class HTMLLIAccessible;
class HTMLLinkAccessible;
class HyperTextAccessible;
class ImageAccessible;
class KeyBinding;
class OuterDocAccessible;
class RemoteAccessible;
class Relation;
class RootAccessible;
class TableAccessible;
class TableCellAccessible;
class TextLeafAccessible;
class XULLabelAccessible;
class XULTreeAccessible;
#ifdef A11Y_LOG
namespace logging {
typedef const char* (*GetTreePrefix)(void* aData, LocalAccessible*);
void Tree(const char* aTitle, const char* aMsgText, LocalAccessible* aRoot,
GetTreePrefix aPrefixFunc, void* GetTreePrefixData);
}; // namespace logging
#endif
/**
* Name type flags.
*/
enum ENameValueFlag {
/**
* Name either
* a) present (not empty): !name.IsEmpty()
* b) no name (was missed): name.IsVoid()
*/
eNameOK,
/**
* Name was left empty by the author on purpose:
* name.IsEmpty() && !name.IsVoid().
*/
eNoNameOnPurpose,
/**
* Name was computed from the subtree.
*/
eNameFromSubtree,
/**
* Tooltip was used as a name.
*/
eNameFromTooltip
};
/**
* Group position (level, position in set and set size).
*/
struct GroupPos {
GroupPos() : level(0), posInSet(0), setSize(0) {}
GroupPos(int32_t aLevel, int32_t aPosInSet, int32_t aSetSize)
: level(aLevel), posInSet(aPosInSet), setSize(aSetSize) {}
int32_t level;
int32_t posInSet;
int32_t setSize;
};
/**
* An index type. Assert if out of range value was attempted to be used.
*/
class index_t {
public:
MOZ_IMPLICIT index_t(int32_t aVal) : mVal(aVal) {}
operator uint32_t() const {
MOZ_ASSERT(mVal >= 0, "Attempt to use wrong index!");
return mVal;
}
bool IsValid() const { return mVal >= 0; }
private:
int32_t mVal;
};
typedef nsRefPtrHashtable<nsPtrHashKey<const void>, LocalAccessible>
AccessibleHashtable;
#define NS_ACCESSIBLE_IMPL_IID \
{ /* 133c8bf4-4913-4355-bd50-426bd1d6e1ad */ \
0x133c8bf4, 0x4913, 0x4355, { \
0xbd, 0x50, 0x42, 0x6b, 0xd1, 0xd6, 0xe1, 0xad \
} \
}
class LocalAccessible : public nsISupports, public Accessible {
public:
LocalAccessible(nsIContent* aContent, DocAccessible* aDoc);
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_CLASS(LocalAccessible)
NS_DECLARE_STATIC_IID_ACCESSOR(NS_ACCESSIBLE_IMPL_IID)
//////////////////////////////////////////////////////////////////////////////
// Public methods
/**
* Return the document accessible for this accessible.
*/
DocAccessible* Document() const { return mDoc; }
/**
* Return the root document accessible for this accessible.
*/
a11y::RootAccessible* RootAccessible() const;
/**
* Return frame for this accessible.
*/
virtual nsIFrame* GetFrame() const;
/**
* Return DOM node associated with the accessible.
*/
virtual nsINode* GetNode() const;
nsIContent* GetContent() const { return mContent; }
dom::Element* Elm() const;
/**
* Return node type information of DOM node associated with the accessible.
*/
bool IsContent() const { return GetNode() && GetNode()->IsContent(); }
/**
* Return the unique identifier of the accessible.
*/
void* UniqueID() { return static_cast<void*>(this); }
/**
* Return language associated with the accessible.
*/
void Language(nsAString& aLocale);
/**
* Get the description of this accessible.
*/
virtual void Description(nsString& aDescription);
/**
* Get the value of this accessible.
*/
virtual void Value(nsString& aValue) const;
/**
* Get help string for the accessible.
*/
void Help(nsString& aHelp) const { aHelp.Truncate(); }
/**
* Get the name of this accessible.
*
* Note: aName.IsVoid() when name was left empty by the author on purpose.
* aName.IsEmpty() when the author missed name, AT can try to repair a name.
*/
virtual ENameValueFlag Name(nsString& aName) const;
/**
* Maps ARIA state attributes to state of accessible. Note the given state
* argument should hold states for accessible before you pass it into this
* method.
*
* @param [in/out] where to fill the states into.
*/
virtual void ApplyARIAState(uint64_t* aState) const;
/**
* Return enumerated accessible role (see constants in Role.h).
*/
virtual mozilla::a11y::role Role() const override;
/**
* Return accessible role specified by ARIA (see constants in
* roles).
*/
mozilla::a11y::role ARIARole();
/**
* Return a landmark role if applied.
*/
virtual nsAtom* LandmarkRole() const;
/**
* Returns enumerated accessible role from native markup (see constants in
* Role.h). Doesn't take into account ARIA roles.
*/
virtual mozilla::a11y::role NativeRole() const;
/**
* Return all states of accessible (including ARIA states).
*/
virtual uint64_t State();
/**
* Return interactive states present on the accessible
* (@see NativeInteractiveState).
*/
uint64_t InteractiveState() const {
uint64_t state = NativeInteractiveState();
ApplyARIAState(&state);
return state;
}
/**
* Return link states present on the accessible.
*/
uint64_t LinkState() const {
uint64_t state = NativeLinkState();
ApplyARIAState(&state);
return state;
}
/**
* Return the states of accessible, not taking into account ARIA states.
* Use State() to get complete set of states.
*/
virtual uint64_t NativeState() const;
/**
* Return native interactice state (unavailable, focusable or selectable).
*/
virtual uint64_t NativeInteractiveState() const;
/**
* Return native link states present on the accessible.
*/
virtual uint64_t NativeLinkState() const;
/**
* Return bit set of invisible and offscreen states.
*/
uint64_t VisibilityState() const;
/**
* Return true if native unavailable state present.
*/
virtual bool NativelyUnavailable() const;
/**
* Return object attributes for the accessible.
*/
virtual already_AddRefed<nsIPersistentProperties> Attributes();
/**
* Return group position (level, position in set and set size).
*/
virtual mozilla::a11y::GroupPos GroupPosition();
/**
* Return direct or deepest child at the given point.
*
* @param aX [in] x coordinate relative screen
* @param aY [in] y coordinate relative screen
* @param aWhichChild [in] flag points if deepest or direct child
* should be returned
*/
virtual LocalAccessible* LocalChildAtPoint(int32_t aX, int32_t aY,
EWhichChildAtPoint aWhichChild);
/**
* Similar to LocalChildAtPoint but crosses process boundaries.
*/
virtual Accessible* ChildAtPoint(int32_t aX, int32_t aY,
EWhichChildAtPoint aWhichChild) override;
/**
* Return the focused child if any.
*/
virtual LocalAccessible* FocusedChild();
/**
* Return calculated group level based on accessible hierarchy.
*/
virtual int32_t GetLevelInternal();
/**
* Calculate position in group and group size ('posinset' and 'setsize') based
* on accessible hierarchy.
*
* @param aPosInSet [out] accessible position in the group
* @param aSetSize [out] the group size
*/
virtual void GetPositionAndSizeInternal(int32_t* aPosInSet,
int32_t* aSetSize);
/**
* Get the relation of the given type.
*/
virtual Relation RelationByType(RelationType aType) const;
//////////////////////////////////////////////////////////////////////////////
// Initializing methods
/**
* Shutdown this accessible object.
*/
virtual void Shutdown();
/**
* Set the ARIA role map entry for a new accessible.
*/
void SetRoleMapEntry(const nsRoleMapEntry* aRoleMapEntry);
/**
* Append/insert/remove a child. Return true if operation was successful.
*/
bool AppendChild(LocalAccessible* aChild) {
return InsertChildAt(mChildren.Length(), aChild);
}
virtual bool InsertChildAt(uint32_t aIndex, LocalAccessible* aChild);
/**
* Inserts a child after given sibling. If the child cannot be inserted,
* then the child is unbound from the document, and false is returned. Make
* sure to null out any references on the child object as it may be destroyed.
*/
bool InsertAfter(LocalAccessible* aNewChild, LocalAccessible* aRefChild);
virtual bool RemoveChild(LocalAccessible* aChild);
/**
* Reallocates the child within its parent.
*/
virtual void RelocateChild(uint32_t aNewIndex, LocalAccessible* aChild);
// Accessible hierarchy method overrides
virtual Accessible* Parent() const override { return LocalParent(); }
virtual Accessible* ChildAt(uint32_t aIndex) const override {
return LocalChildAt(aIndex);
}
virtual Accessible* NextSibling() const override {
return LocalNextSibling();
}
virtual Accessible* PrevSibling() const override {
return LocalPrevSibling();
}
//////////////////////////////////////////////////////////////////////////////
// LocalAccessible tree traverse methods
/**
* Return parent accessible.
*/
LocalAccessible* LocalParent() const { return mParent; }
/**
* Return child accessible at the given index.
*/
virtual LocalAccessible* LocalChildAt(uint32_t aIndex) const;
/**
* Return child accessible count.
*/
virtual uint32_t ChildCount() const override;
/**
* Return index of the given child accessible.
*/
int32_t GetIndexOf(const LocalAccessible* aChild) const {
return (aChild->mParent != this) ? -1 : aChild->IndexInParent();
}
/**
* Return index in parent accessible.
*/
virtual int32_t IndexInParent() const override;
/**
* Return first/last/next/previous sibling of the accessible.
*/
inline LocalAccessible* LocalNextSibling() const {
return GetSiblingAtOffset(1);
}
inline LocalAccessible* LocalPrevSibling() const {
return GetSiblingAtOffset(-1);
}
inline LocalAccessible* LocalFirstChild() const { return LocalChildAt(0); }
inline LocalAccessible* LocalLastChild() const {
uint32_t childCount = ChildCount();
return childCount != 0 ? LocalChildAt(childCount - 1) : nullptr;
}
/**
* Return embedded accessible children count.
*/
uint32_t EmbeddedChildCount();
/**
* Return embedded accessible child at the given index.
*/
LocalAccessible* GetEmbeddedChildAt(uint32_t aIndex);
/**
* Return index of the given embedded accessible child.
*/
int32_t GetIndexOfEmbeddedChild(LocalAccessible* aChild);
/**
* Return number of content children/content child at index. The content
* child is created from markup in contrast to it's never constructed by its
* parent accessible (like treeitem accessibles for XUL trees).
*/
uint32_t ContentChildCount() const { return mChildren.Length(); }
LocalAccessible* ContentChildAt(uint32_t aIndex) const {
return mChildren.ElementAt(aIndex);
}
/**
* Return true if the accessible is attached to tree.
*/
bool IsBoundToParent() const { return !!mParent; }
//////////////////////////////////////////////////////////////////////////////
// Miscellaneous methods
/**
* Handle accessible event, i.e. process it, notifies observers and fires
* platform specific event.
*/
virtual nsresult HandleAccEvent(AccEvent* aAccEvent);
/**
* Return true if the accessible is an acceptable child.
*/
virtual bool IsAcceptableChild(nsIContent* aEl) const {
return aEl &&
!aEl->IsAnyOfHTMLElements(nsGkAtoms::option, nsGkAtoms::optgroup);
}
/**
* Returns text of accessible if accessible has text role otherwise empty
* string.
*
* @param aText [in] returned text of the accessible
* @param aStartOffset [in, optional] start offset inside of the accessible,
* if missed entire text is appended
* @param aLength [in, optional] required length of text, if missed
* then text form start offset till the end is appended
*/
virtual void AppendTextTo(nsAString& aText, uint32_t aStartOffset = 0,
uint32_t aLength = UINT32_MAX);
/**
* Return boundaries in screen coordinates in app units.
*/
virtual nsRect BoundsInAppUnits() const;
/**
* Return boundaries in screen coordinates.
*/
virtual nsIntRect Bounds() const;
/**
* Return boundaries in screen coordinates in CSS pixels.
*/
virtual nsIntRect BoundsInCSSPixels() const;
/**
* Return boundaries rect relative the bounding frame.
*/
virtual nsRect RelativeBounds(nsIFrame** aRelativeFrame) const;
/**
* Selects the accessible within its container if applicable.
*/
virtual void SetSelected(bool aSelect);
/**
* Select the accessible within its container.
*/
void TakeSelection();
/**
* Focus the accessible.
*/
MOZ_CAN_RUN_SCRIPT_BOUNDARY virtual void TakeFocus() const;
/**
* Scroll the accessible into view.
*/
MOZ_CAN_RUN_SCRIPT
virtual void ScrollTo(uint32_t aHow) const;
/**
* Scroll the accessible to the given point.
*/
void ScrollToPoint(uint32_t aCoordinateType, int32_t aX, int32_t aY);
/**
* Get a pointer to accessibility interface for this node, which is specific
* to the OS/accessibility toolkit we're running on.
*/
virtual void GetNativeInterface(void** aNativeAccessible);
//////////////////////////////////////////////////////////////////////////////
// Downcasting and types
inline bool IsAbbreviation() const {
return mContent->IsAnyOfHTMLElements(nsGkAtoms::abbr, nsGkAtoms::acronym);
}
ApplicationAccessible* AsApplication();
DocAccessible* AsDoc();
HyperTextAccessible* AsHyperText();
HTMLLIAccessible* AsHTMLListItem();
HTMLLinkAccessible* AsHTMLLink();
ImageAccessible* AsImage();
HTMLImageMapAccessible* AsImageMap();
RemoteAccessible* Proxy() const {
MOZ_ASSERT(IsProxy());
return mBits.proxy;
}
OuterDocAccessible* AsOuterDoc();
a11y::RootAccessible* AsRoot();
bool IsSearchbox() const;
virtual TableAccessible* AsTable() { return nullptr; }
virtual TableCellAccessible* AsTableCell() { return nullptr; }
const TableCellAccessible* AsTableCell() const {
return const_cast<LocalAccessible*>(this)->AsTableCell();
}
TextLeafAccessible* AsTextLeaf();
XULLabelAccessible* AsXULLabel();
XULTreeAccessible* AsXULTree();
//////////////////////////////////////////////////////////////////////////////
// ActionAccessible
/**
* Return the number of actions that can be performed on this accessible.
*/
virtual uint8_t ActionCount() const;
/**
* Return action name at given index.
*/
virtual void ActionNameAt(uint8_t aIndex, nsAString& aName);
/**
* Default to localized action name.
*/
void ActionDescriptionAt(uint8_t aIndex, nsAString& aDescription) {
nsAutoString name;
ActionNameAt(aIndex, name);
TranslateString(name, aDescription);
}
/**
* Invoke the accessible action.
*/
virtual bool DoAction(uint8_t aIndex) const;
/**
* Return access key, such as Alt+D.
*/
virtual KeyBinding AccessKey() const;
/**
* Return global keyboard shortcut for default action, such as Ctrl+O for
* Open file menuitem.
*/
virtual KeyBinding KeyboardShortcut() const;
//////////////////////////////////////////////////////////////////////////////
// HyperLinkAccessible (any embedded object in text can implement HyperLink,
// which helps determine where it is located within containing text).
/**
* Return true if the accessible is hyper link accessible.
*/
virtual bool IsLink() const override;
/**
* Return the start offset of the link within the parent accessible.
*/
virtual uint32_t StartOffset();
/**
* Return the end offset of the link within the parent accessible.
*/
virtual uint32_t EndOffset();
/**
* Return true if the link is valid (e. g. points to a valid URL).
*/
inline bool IsLinkValid() {
MOZ_ASSERT(IsLink(), "IsLinkValid is called on not hyper link!");
// XXX In order to implement this we would need to follow every link
// Perhaps we can get information about invalid links from the cache
// In the mean time authors can use role="link" aria-invalid="true"
// to force it for links they internally know to be invalid
return (0 == (State() & mozilla::a11y::states::INVALID));
}
/**
* Return the number of anchors within the link.
*/
virtual uint32_t AnchorCount();
/**
* Returns an anchor accessible at the given index.
*/
virtual LocalAccessible* AnchorAt(uint32_t aAnchorIndex);
/**
* Returns an anchor URI at the given index.
*/
virtual already_AddRefed<nsIURI> AnchorURIAt(uint32_t aAnchorIndex) const;
/**
* Returns a text point for the accessible element.
*/
void ToTextPoint(HyperTextAccessible** aContainer, int32_t* aOffset,
bool aIsBefore = true) const;
//////////////////////////////////////////////////////////////////////////////
// SelectAccessible
/**
* Return an array of selected items.
*/
virtual void SelectedItems(nsTArray<LocalAccessible*>* aItems);
/**
* Return the number of selected items.
*/
virtual uint32_t SelectedItemCount();
/**
* Return selected item at the given index.
*/
virtual LocalAccessible* GetSelectedItem(uint32_t aIndex);
/**
* Determine if item at the given index is selected.
*/
virtual bool IsItemSelected(uint32_t aIndex);
/**
* Add item at the given index the selection. Return true if success.
*/
virtual bool AddItemToSelection(uint32_t aIndex);
/**
* Remove item at the given index from the selection. Return if success.
*/
virtual bool RemoveItemFromSelection(uint32_t aIndex);
/**
* Select all items. Return true if success.
*/
virtual bool SelectAll();
/**
* Unselect all items. Return true if success.
*/
virtual bool UnselectAll();
//////////////////////////////////////////////////////////////////////////////
// Value (numeric value interface)
virtual double MaxValue() const;
virtual double MinValue() const;
virtual double CurValue() const;
virtual double Step() const;
virtual bool SetCurValue(double aValue);
//////////////////////////////////////////////////////////////////////////////
// Widgets
/**
* Return true if accessible is a widget, i.e. control or accessible that
* manages its items. Note, being a widget the accessible may be a part of
* composite widget.
*/
virtual bool IsWidget() const;
/**
* Return true if the widget is active, i.e. has a focus within it.
*/
virtual bool IsActiveWidget() const;
/**
* Return true if the widget has items and items are operable by user and
* can be activated.
*/
virtual bool AreItemsOperable() const;
/**
* Return the current item of the widget, i.e. an item that has or will have
* keyboard focus when widget gets active.
*/
virtual LocalAccessible* CurrentItem() const;
/**
* Set the current item of the widget.
*/
virtual void SetCurrentItem(const LocalAccessible* aItem);
/**
* Return container widget this accessible belongs to.
*/
virtual LocalAccessible* ContainerWidget() const;
/**
* Return the localized string for the given key.
*/
static void TranslateString(const nsString& aKey, nsAString& aStringOut);
/**
* Return true if the accessible is defunct.
*/
bool IsDefunct() const;
/**
* Return false if the accessible is no longer in the document.
*/
bool IsInDocument() const { return !(mStateFlags & eIsNotInDocument); }
/**
* Return true if the accessible should be contained by document node map.
*/
bool IsNodeMapEntry() const {
return HasOwnContent() && !(mStateFlags & eNotNodeMapEntry);
}
/**
* Return true if the accessible's group info needs to be updated.
*/
inline bool HasDirtyGroupInfo() const {
return mStateFlags & eGroupInfoDirty;
}
/**
* Return true if the accessible has associated DOM content.
*/
bool HasOwnContent() const {
return mContent && !(mStateFlags & eSharedNode);
}
/**
* Return true if native markup has a numeric value.
*/
bool NativeHasNumericValue() const;
/**
* Return true if ARIA specifies support for a numeric value.
*/
bool ARIAHasNumericValue() const;
/**
* Return true if the accessible has a numeric value.
*/
virtual bool HasNumericValue() const override;
/**
* Return true if the accessible state change is processed by handling proper
* DOM UI event, if otherwise then false. For example, CheckboxAccessible
* created for HTML:input@type="checkbox" will process
* nsIDocumentObserver::ContentStateChanged instead of 'CheckboxStateChange'
* event.
*/
bool NeedsDOMUIEvent() const { return !(mStateFlags & eIgnoreDOMUIEvent); }
/**
* Get/set repositioned bit indicating that the accessible was moved in
* the accessible tree, i.e. the accessible tree structure differs from DOM.
*/
bool IsRelocated() const { return mStateFlags & eRelocated; }
void SetRelocated(bool aRelocated) {
if (aRelocated) {
mStateFlags |= eRelocated;
} else {
mStateFlags &= ~eRelocated;
}
}
/**
* Return true if the accessible allows accessible children from subtree of
* a DOM element of this accessible.
*/
bool KidsFromDOM() const { return !(mStateFlags & eNoKidsFromDOM); }
/**
* Return true if this accessible has a parent, relation or ancestor with a
* relation whose name depends on this accessible.
*/
bool HasNameDependent() const { return mContextFlags & eHasNameDependent; }
/**
* Return true if this accessible has a parent, relation or ancestor with a
* relation whose description depends on this accessible.
*/
bool HasDescriptionDependent() const {
return mContextFlags & eHasDescriptionDependent;
}
/**
* Return true if the element is inside an alert.
*/
bool IsInsideAlert() const { return mContextFlags & eInsideAlert; }
/**
* Return true if there is a pending reorder event for this accessible.
*/
bool ReorderEventTarget() const { return mReorderEventTarget; }
/**
* Return true if there is a pending show event for this accessible.
*/
bool ShowEventTarget() const { return mShowEventTarget; }
/**
* Return true if there is a pending hide event for this accessible.
*/
bool HideEventTarget() const { return mHideEventTarget; }
/**
* Set if there is a pending reorder event for this accessible.
*/
void SetReorderEventTarget(bool aTarget) { mReorderEventTarget = aTarget; }
/**
* Set if this accessible is a show event target.
*/
void SetShowEventTarget(bool aTarget) { mShowEventTarget = aTarget; }
/**
* Set if this accessible is a hide event target.
*/
void SetHideEventTarget(bool aTarget) { mHideEventTarget = aTarget; }
void Announce(const nsAString& aAnnouncement, uint16_t aPriority);
/**
* Fire a focusable state change event if the previous state
* was different.
*/
void MaybeFireFocusableStateChange(bool aPreviouslyFocusable);
virtual bool IsRemote() const override { return false; }
protected:
virtual ~LocalAccessible();
/**
* Return the accessible name provided by native markup. It doesn't take
* into account ARIA markup used to specify the name.
*/
virtual mozilla::a11y::ENameValueFlag NativeName(nsString& aName) const;
/**
* Return the accessible description provided by native markup. It doesn't
* take into account ARIA markup used to specify the description.
*/
virtual void NativeDescription(nsString& aDescription);
/**
* Return object attributes provided by native markup. It doesn't take into
* account ARIA.
*/
virtual already_AddRefed<nsIPersistentProperties> NativeAttributes();
//////////////////////////////////////////////////////////////////////////////
// Initializing, cache and tree traverse methods
/**
* Destroy the object.
*/
void LastRelease();
/**
* Set accessible parent and index in parent.
*/
void BindToParent(LocalAccessible* aParent, uint32_t aIndexInParent);
void UnbindFromParent();
/**
* Return sibling accessible at the given offset.
*/
virtual LocalAccessible* GetSiblingAtOffset(int32_t aOffset,
nsresult* aError = nullptr) const;
/**
* Flags used to describe the state of this accessible.
*/
enum StateFlags {
eIsDefunct = 1 << 0, // accessible is defunct
eIsNotInDocument = 1 << 1, // accessible is not in document
eSharedNode = 1 << 2, // accessible shares DOM node from another accessible
eNotNodeMapEntry = 1 << 3, // accessible shouldn't be in document node map
eGroupInfoDirty = 1 << 4, // accessible needs to update group info
eKidsMutating = 1 << 5, // subtree is being mutated
eIgnoreDOMUIEvent = 1 << 6, // don't process DOM UI events for a11y events
eRelocated = 1 << 7, // accessible was moved in tree
eNoKidsFromDOM = 1 << 8, // accessible doesn't allow children from DOM
eHasTextKids = 1 << 9, // accessible have a text leaf in children
eLastStateFlag = eHasTextKids
};
/**
* Flags used for contextual information about the accessible.
*/
enum ContextFlags {
eHasNameDependent = 1 << 0, // See HasNameDependent().
eInsideAlert = 1 << 1,
eHasDescriptionDependent = 1 << 2, // See HasDescriptionDependent().
eLastContextFlag = eHasDescriptionDependent
};
protected:
//////////////////////////////////////////////////////////////////////////////
// Miscellaneous helpers
/**
* Return ARIA role (helper method).
*/
mozilla::a11y::role ARIATransformRole(mozilla::a11y::role aRole) const;
//////////////////////////////////////////////////////////////////////////////
// Name helpers
/**
* Returns the accessible name specified by ARIA.
*/
void ARIAName(nsString& aName) const;
/**
* Returns the accessible description specified by ARIA.
*/
void ARIADescription(nsString& aDescription) const;
/**
* Returns the accessible name specified for this control using XUL
* <label control="id" ...>.
*/
static void NameFromAssociatedXULLabel(DocAccessible* aDocument,
nsIContent* aElm, nsString& aName);
/**
* Return the name for XUL element.
*/
static void XULElmName(DocAccessible* aDocument, nsIContent* aElm,
nsString& aName);
// helper method to verify frames
static nsresult GetFullKeyName(const nsAString& aModifierName,
const nsAString& aKeyName,
nsAString& aStringOut);
//////////////////////////////////////////////////////////////////////////////
// Action helpers
/**
* Prepares click action that will be invoked in timeout.
*
* @note DoCommand() prepares an action in timeout because when action
* command opens a modal dialog/window, it won't return until the
* dialog/window is closed. If executing action command directly in
* nsIAccessible::DoAction() method, it will block AT tools (e.g. GOK) that
* invoke action of mozilla accessibles direclty (see bug 277888 for
* details).
*
* @param aContent [in, optional] element to click
* @param aActionIndex [in, optional] index of accessible action
*/
void DoCommand(nsIContent* aContent = nullptr,
uint32_t aActionIndex = 0) const;
/**
* Dispatch click event.
*/
MOZ_CAN_RUN_SCRIPT
virtual void DispatchClickEvent(nsIContent* aContent,
uint32_t aActionIndex) const;
//////////////////////////////////////////////////////////////////////////////
// Helpers
/**
* Get the container node for an atomic region, defined by aria-atomic="true"
* @return the container node
*/
nsIContent* GetAtomicRegion() const;
/**
* Return numeric value of the given ARIA attribute, NaN if not applicable.
*
* @param aARIAProperty [in] the ARIA property we're using
* @return a numeric value
*/
double AttrNumericValue(nsAtom* aARIAAttr) const;
/**
* Return the action rule based on ARIA enum constants EActionRule
* (see ARIAMap.h). Used by ActionCount() and ActionNameAt().
*/
uint32_t GetActionRule() const;
/**
* Return group info.
*/
AccGroupInfo* GetGroupInfo() const;
// Data Members
nsCOMPtr<nsIContent> mContent;
RefPtr<DocAccessible> mDoc;
LocalAccessible* mParent;
nsTArray<LocalAccessible*> mChildren;
int32_t mIndexInParent;
static const uint8_t kStateFlagsBits = 11;
static const uint8_t kContextFlagsBits = 3;
/**
* Keep in sync with StateFlags, ContextFlags, and AccTypes.
*/
mutable uint32_t mStateFlags : kStateFlagsBits;
uint32_t mContextFlags : kContextFlagsBits;
uint32_t mReorderEventTarget : 1;
uint32_t mShowEventTarget : 1;
uint32_t mHideEventTarget : 1;
void StaticAsserts() const;
#ifdef A11Y_LOG
friend void logging::Tree(const char* aTitle, const char* aMsgText,
LocalAccessible* aRoot,
logging::GetTreePrefix aPrefixFunc,
void* aGetTreePrefixData);
#endif
friend class DocAccessible;
friend class xpcAccessible;
friend class TreeMutation;
UniquePtr<mozilla::a11y::EmbeddedObjCollector> mEmbeddedObjCollector;
int32_t mIndexOfEmbeddedChild;
friend class EmbeddedObjCollector;
union {
AccGroupInfo* groupInfo;
RemoteAccessible* proxy;
} mutable mBits;
friend class AccGroupInfo;
private:
LocalAccessible() = delete;
LocalAccessible(const LocalAccessible&) = delete;
LocalAccessible& operator=(const LocalAccessible&) = delete;
};
NS_DEFINE_STATIC_IID_ACCESSOR(LocalAccessible, NS_ACCESSIBLE_IMPL_IID)
////////////////////////////////////////////////////////////////////////////////
// LocalAccessible downcasting method
inline LocalAccessible* Accessible::AsLocal() {
return IsLocal() ? static_cast<LocalAccessible*>(this) : nullptr;
}
/**
* Represent key binding associated with accessible (such as access key and
* global keyboard shortcuts).
*/
class KeyBinding {
public:
/**
* Modifier mask values.
*/
static const uint32_t kShift = 1;
static const uint32_t kControl = 2;
static const uint32_t kAlt = 4;
static const uint32_t kMeta = 8;
static const uint32_t kOS = 16;
static uint32_t AccelModifier();
KeyBinding() : mKey(0), mModifierMask(0) {}
KeyBinding(uint32_t aKey, uint32_t aModifierMask)
: mKey(aKey), mModifierMask(aModifierMask) {}
inline bool IsEmpty() const { return !mKey; }
inline uint32_t Key() const { return mKey; }
inline uint32_t ModifierMask() const { return mModifierMask; }
enum Format { ePlatformFormat, eAtkFormat };
/**
* Return formatted string for this key binding depending on the given format.
*/
inline void ToString(nsAString& aValue,
Format aFormat = ePlatformFormat) const {
aValue.Truncate();
AppendToString(aValue, aFormat);
}
inline void AppendToString(nsAString& aValue,
Format aFormat = ePlatformFormat) const {
if (mKey) {
if (aFormat == ePlatformFormat) {
ToPlatformFormat(aValue);
} else {
ToAtkFormat(aValue);
}
}
}
private:
void ToPlatformFormat(nsAString& aValue) const;
void ToAtkFormat(nsAString& aValue) const;
uint32_t mKey;
uint32_t mModifierMask;
};
} // namespace a11y
} // namespace mozilla
#endif