gecko-dev/gfx/layers/CanvasDrawEventRecorder.cpp

518 lines
15 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "CanvasDrawEventRecorder.h"
#include <string.h>
#include "nsThreadUtils.h"
namespace mozilla {
namespace layers {
static const int32_t kCheckpointEventType = -1;
static const uint32_t kMaxSpinCount = 200;
static const TimeDuration kTimeout = TimeDuration::FromMilliseconds(100);
static const int32_t kTimeoutRetryCount = 50;
static const uint32_t kCacheLineSize = 64;
static const uint32_t kStreamSize = 64 * 1024;
static const uint32_t kShmemSize = kStreamSize + (2 * kCacheLineSize);
static_assert((static_cast<uint64_t>(UINT32_MAX) + 1) % kStreamSize == 0,
"kStreamSize must be a power of two.");
bool CanvasEventRingBuffer::InitWriter(
base::ProcessId aOtherPid, ipc::SharedMemoryBasic::Handle* aReadHandle,
CrossProcessSemaphoreHandle* aReaderSem,
CrossProcessSemaphoreHandle* aWriterSem,
UniquePtr<WriterServices> aWriterServices) {
mSharedMemory = MakeAndAddRef<ipc::SharedMemoryBasic>();
if (NS_WARN_IF(!mSharedMemory->Create(kShmemSize)) ||
NS_WARN_IF(!mSharedMemory->Map(kShmemSize))) {
return false;
}
if (NS_WARN_IF(!mSharedMemory->ShareToProcess(aOtherPid, aReadHandle))) {
return false;
}
mSharedMemory->CloseHandle();
mBuf = static_cast<char*>(mSharedMemory->memory());
mBufPos = mBuf;
mAvailable = kStreamSize;
static_assert(sizeof(ReadFooter) <= kCacheLineSize,
"ReadFooter must fit in kCacheLineSize.");
mRead = reinterpret_cast<ReadFooter*>(mBuf + kStreamSize);
mRead->count = 0;
mRead->returnCount = 0;
mRead->state = State::Processing;
static_assert(sizeof(WriteFooter) <= kCacheLineSize,
"WriteFooter must fit in kCacheLineSize.");
mWrite = reinterpret_cast<WriteFooter*>(mBuf + kStreamSize + kCacheLineSize);
mWrite->count = 0;
mWrite->returnCount = 0;
mWrite->requiredDifference = 0;
mWrite->state = State::Processing;
mReaderSemaphore.reset(
CrossProcessSemaphore::Create("SharedMemoryStreamParent", 0));
*aReaderSem = mReaderSemaphore->ShareToProcess(aOtherPid);
mReaderSemaphore->CloseHandle();
if (!IsHandleValid(*aReaderSem)) {
return false;
}
mWriterSemaphore.reset(
CrossProcessSemaphore::Create("SharedMemoryStreamChild", 0));
*aWriterSem = mWriterSemaphore->ShareToProcess(aOtherPid);
mWriterSemaphore->CloseHandle();
if (!IsHandleValid(*aWriterSem)) {
return false;
}
mWriterServices = std::move(aWriterServices);
mGood = true;
return true;
}
bool CanvasEventRingBuffer::InitReader(
const ipc::SharedMemoryBasic::Handle& aReadHandle,
const CrossProcessSemaphoreHandle& aReaderSem,
const CrossProcessSemaphoreHandle& aWriterSem,
UniquePtr<ReaderServices> aReaderServices) {
mSharedMemory = MakeAndAddRef<ipc::SharedMemoryBasic>();
if (NS_WARN_IF(!mSharedMemory->SetHandle(
aReadHandle, ipc::SharedMemory::RightsReadWrite)) ||
NS_WARN_IF(!mSharedMemory->Map(kShmemSize))) {
return false;
}
mSharedMemory->CloseHandle();
mBuf = static_cast<char*>(mSharedMemory->memory());
mRead = reinterpret_cast<ReadFooter*>(mBuf + kStreamSize);
mWrite = reinterpret_cast<WriteFooter*>(mBuf + kStreamSize + kCacheLineSize);
mReaderSemaphore.reset(CrossProcessSemaphore::Create(aReaderSem));
mReaderSemaphore->CloseHandle();
mWriterSemaphore.reset(CrossProcessSemaphore::Create(aWriterSem));
mWriterSemaphore->CloseHandle();
mReaderServices = std::move(aReaderServices);
mGood = true;
return true;
}
bool CanvasEventRingBuffer::WaitForAndRecalculateAvailableSpace() {
if (!good()) {
return false;
}
uint32_t bufPos = mOurCount % kStreamSize;
uint32_t maxToWrite = kStreamSize - bufPos;
mAvailable = std::min(maxToWrite, WaitForBytesToWrite());
if (!mAvailable) {
mBufPos = nullptr;
return false;
}
mBufPos = mBuf + bufPos;
return true;
}
void CanvasEventRingBuffer::write(const char* const aData, const size_t aSize) {
const char* curDestPtr = aData;
size_t remainingToWrite = aSize;
if (remainingToWrite > mAvailable) {
if (!WaitForAndRecalculateAvailableSpace()) {
return;
}
}
if (remainingToWrite <= mAvailable) {
memcpy(mBufPos, curDestPtr, remainingToWrite);
UpdateWriteTotalsBy(remainingToWrite);
return;
}
do {
memcpy(mBufPos, curDestPtr, mAvailable);
IncrementWriteCountBy(mAvailable);
curDestPtr += mAvailable;
remainingToWrite -= mAvailable;
if (!WaitForAndRecalculateAvailableSpace()) {
return;
}
} while (remainingToWrite > mAvailable);
memcpy(mBufPos, curDestPtr, remainingToWrite);
UpdateWriteTotalsBy(remainingToWrite);
}
void CanvasEventRingBuffer::IncrementWriteCountBy(uint32_t aCount) {
mOurCount += aCount;
mWrite->count = mOurCount;
if (mRead->state != State::Processing) {
CheckAndSignalReader();
}
}
void CanvasEventRingBuffer::UpdateWriteTotalsBy(uint32_t aCount) {
IncrementWriteCountBy(aCount);
mBufPos += aCount;
mAvailable -= aCount;
}
bool CanvasEventRingBuffer::WaitForAndRecalculateAvailableData() {
if (!good()) {
return false;
}
uint32_t bufPos = mOurCount % kStreamSize;
uint32_t maxToRead = kStreamSize - bufPos;
mAvailable = std::min(maxToRead, WaitForBytesToRead());
if (!mAvailable) {
SetIsBad();
mBufPos = nullptr;
return false;
}
mBufPos = mBuf + bufPos;
return true;
}
void CanvasEventRingBuffer::read(char* const aOut, const size_t aSize) {
char* curSrcPtr = aOut;
size_t remainingToRead = aSize;
if (remainingToRead > mAvailable) {
if (!WaitForAndRecalculateAvailableData()) {
return;
}
}
if (remainingToRead <= mAvailable) {
memcpy(curSrcPtr, mBufPos, remainingToRead);
UpdateReadTotalsBy(remainingToRead);
return;
}
do {
memcpy(curSrcPtr, mBufPos, mAvailable);
IncrementReadCountBy(mAvailable);
curSrcPtr += mAvailable;
remainingToRead -= mAvailable;
if (!WaitForAndRecalculateAvailableData()) {
return;
}
} while (remainingToRead > mAvailable);
memcpy(curSrcPtr, mBufPos, remainingToRead);
UpdateReadTotalsBy(remainingToRead);
}
void CanvasEventRingBuffer::IncrementReadCountBy(uint32_t aCount) {
mOurCount += aCount;
mRead->count = mOurCount;
if (mWrite->state != State::Processing) {
CheckAndSignalWriter();
}
}
void CanvasEventRingBuffer::UpdateReadTotalsBy(uint32_t aCount) {
IncrementReadCountBy(aCount);
mBufPos += aCount;
mAvailable -= aCount;
}
void CanvasEventRingBuffer::CheckAndSignalReader() {
do {
switch (mRead->state) {
case State::Processing:
case State::Failed:
return;
case State::AboutToWait:
// The reader is making a decision about whether to wait. So, we must
// wait until it has decided to avoid races. Check if the reader is
// closed to avoid hangs.
if (mWriterServices->ReaderClosed()) {
return;
}
continue;
case State::Waiting:
if (mRead->count != mOurCount) {
// We have to use compareExchange here because the reader can change
// from Waiting to Stopped.
if (mRead->state.compareExchange(State::Waiting, State::Processing)) {
mReaderSemaphore->Signal();
return;
}
MOZ_ASSERT(mRead->state == State::Stopped);
continue;
}
return;
case State::Stopped:
if (mRead->count != mOurCount) {
mRead->state = State::Processing;
mWriterServices->ResumeReader();
}
return;
default:
MOZ_ASSERT_UNREACHABLE("Invalid waiting state.");
return;
}
} while (true);
}
bool CanvasEventRingBuffer::HasDataToRead() {
return (mWrite->count != mOurCount);
}
bool CanvasEventRingBuffer::StopIfEmpty() {
// Double-check that the writer isn't waiting.
CheckAndSignalWriter();
mRead->state = State::AboutToWait;
if (HasDataToRead()) {
mRead->state = State::Processing;
return false;
}
mRead->state = State::Stopped;
return true;
}
bool CanvasEventRingBuffer::WaitForDataToRead(TimeDuration aTimeout,
int32_t aRetryCount) {
uint32_t spinCount = kMaxSpinCount;
do {
if (HasDataToRead()) {
return true;
}
} while (--spinCount != 0);
// Double-check that the writer isn't waiting.
CheckAndSignalWriter();
mRead->state = State::AboutToWait;
if (HasDataToRead()) {
mRead->state = State::Processing;
return true;
}
mRead->state = State::Waiting;
do {
if (mReaderSemaphore->Wait(Some(aTimeout))) {
MOZ_RELEASE_ASSERT(HasDataToRead());
return true;
}
if (mReaderServices->WriterClosed()) {
// Something has gone wrong on the writing side, just return false so
// that we can hopefully recover.
return false;
}
} while (aRetryCount-- > 0);
// We have to use compareExchange here because the writer can change our
// state if we are waiting. signaled
if (!mRead->state.compareExchange(State::Waiting, State::Stopped)) {
MOZ_RELEASE_ASSERT(HasDataToRead());
MOZ_RELEASE_ASSERT(mRead->state == State::Processing);
// The writer has just signaled us, so consume it before returning
MOZ_ALWAYS_TRUE(mReaderSemaphore->Wait());
return true;
}
return false;
}
int32_t CanvasEventRingBuffer::ReadNextEvent() {
int32_t nextEvent;
ReadElement(*this, nextEvent);
while (nextEvent == kCheckpointEventType && good()) {
ReadElement(*this, nextEvent);
}
return nextEvent;
}
uint32_t CanvasEventRingBuffer::CreateCheckpoint() {
WriteElement(*this, kCheckpointEventType);
return mOurCount;
}
bool CanvasEventRingBuffer::WaitForCheckpoint(uint32_t aCheckpoint) {
return WaitForReadCount(aCheckpoint, kTimeout);
}
void CanvasEventRingBuffer::CheckAndSignalWriter() {
do {
switch (mWrite->state) {
case State::Processing:
return;
case State::AboutToWait:
// The writer is making a decision about whether to wait. So, we must
// wait until it has decided to avoid races. Check if the writer is
// closed to avoid hangs.
if (mReaderServices->WriterClosed()) {
return;
}
continue;
case State::Waiting:
if (mWrite->count - mOurCount <= mWrite->requiredDifference) {
mWrite->state = State::Processing;
mWriterSemaphore->Signal();
}
return;
default:
MOZ_ASSERT_UNREACHABLE("Invalid waiting state.");
return;
}
} while (true);
}
bool CanvasEventRingBuffer::WaitForReadCount(uint32_t aReadCount,
TimeDuration aTimeout) {
uint32_t requiredDifference = mOurCount - aReadCount;
uint32_t spinCount = kMaxSpinCount;
do {
if (mOurCount - mRead->count <= requiredDifference) {
return true;
}
} while (--spinCount != 0);
// Double-check that the reader isn't waiting.
CheckAndSignalReader();
mWrite->state = State::AboutToWait;
if (mOurCount - mRead->count <= requiredDifference) {
mWrite->state = State::Processing;
return true;
}
mWrite->requiredDifference = requiredDifference;
mWrite->state = State::Waiting;
// Wait unless we detect the reading side has closed.
while (!mWriterServices->ReaderClosed() && mRead->state != State::Failed) {
if (mWriterSemaphore->Wait(Some(aTimeout))) {
MOZ_ASSERT(mOurCount - mRead->count <= requiredDifference);
return true;
}
}
// Either the reader has failed or we're stopping writing for some other
// reason (e.g. shutdown), so mark us as failed so the reader is aware.
mWrite->state = State::Failed;
mGood = false;
return false;
}
uint32_t CanvasEventRingBuffer::WaitForBytesToWrite() {
uint32_t streamFullReadCount = mOurCount - kStreamSize;
if (!WaitForReadCount(streamFullReadCount + 1, kTimeout)) {
return 0;
}
return mRead->count - streamFullReadCount;
}
uint32_t CanvasEventRingBuffer::WaitForBytesToRead() {
if (!WaitForDataToRead(kTimeout, kTimeoutRetryCount)) {
return 0;
}
return mWrite->count - mOurCount;
}
void CanvasEventRingBuffer::ReturnWrite(const char* aData, size_t aSize) {
uint32_t writeCount = mRead->returnCount;
uint32_t bufPos = writeCount % kStreamSize;
uint32_t bufRemaining = kStreamSize - bufPos;
uint32_t availableToWrite =
std::min(bufRemaining, (mWrite->returnCount + kStreamSize - writeCount));
while (availableToWrite < aSize) {
if (availableToWrite) {
memcpy(mBuf + bufPos, aData, availableToWrite);
writeCount += availableToWrite;
mRead->returnCount = writeCount;
bufPos = writeCount % kStreamSize;
bufRemaining = kStreamSize - bufPos;
aData += availableToWrite;
aSize -= availableToWrite;
} else if (mReaderServices->WriterClosed()) {
return;
}
availableToWrite = std::min(
bufRemaining, (mWrite->returnCount + kStreamSize - writeCount));
}
memcpy(mBuf + bufPos, aData, aSize);
writeCount += aSize;
mRead->returnCount = writeCount;
}
void CanvasEventRingBuffer::ReturnRead(char* aOut, size_t aSize) {
// First wait for the event returning the data to be read.
WaitForCheckpoint(mOurCount);
uint32_t readCount = mWrite->returnCount;
// If the event sending back data fails to play then it will ReturnWrite
// nothing. So, wait until something has been written or the reader has
// stopped processing.
while (readCount == mRead->returnCount) {
// We recheck the count, because the other side can write all the data and
// started waiting in between these two lines.
if (mRead->state != State::Processing && readCount == mRead->returnCount) {
return;
}
}
uint32_t bufPos = readCount % kStreamSize;
uint32_t bufRemaining = kStreamSize - bufPos;
uint32_t availableToRead =
std::min(bufRemaining, (mRead->returnCount - readCount));
while (availableToRead < aSize) {
if (availableToRead) {
memcpy(aOut, mBuf + bufPos, availableToRead);
readCount += availableToRead;
mWrite->returnCount = readCount;
bufPos = readCount % kStreamSize;
bufRemaining = kStreamSize - bufPos;
aOut += availableToRead;
aSize -= availableToRead;
} else if (mWriterServices->ReaderClosed()) {
return;
}
availableToRead = std::min(bufRemaining, (mRead->returnCount - readCount));
}
memcpy(aOut, mBuf + bufPos, aSize);
readCount += aSize;
mWrite->returnCount = readCount;
}
void CanvasDrawEventRecorder::RecordSourceSurfaceDestruction(void* aSurface) {
// We must only record things on the main thread and surfaces that have been
// recorded can sometimes be destroyed off the main thread.
if (NS_IsMainThread()) {
DrawEventRecorderPrivate::RecordSourceSurfaceDestruction(aSurface);
return;
}
NS_DispatchToMainThread(NewRunnableMethod<void*>(
"DrawEventRecorderPrivate::RecordSourceSurfaceDestruction", this,
&DrawEventRecorderPrivate::RecordSourceSurfaceDestruction, aSurface));
}
} // namespace layers
} // namespace mozilla