gecko-dev/content/events/public/nsEventNameList.h

932 lines
26 KiB
C

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* This file contains the list of event names that are exposed via IDL
* on various objects. It is designed to be used as inline input to
* various consumers through the magic of C preprocessing.
*
* Each entry consists of 4 pieces of information:
* 1) The name of the event
* 2) The event ID (see nsGUIEvent.h)
* 3) The event type (see the EventNameType enum in nsContentUtils.h)
* 4) The event struct type for this event.
* Items 2-4 might be empty strings for events for which they don't make sense.
*
* Event names that are exposed as content attributes on HTML elements
* and as IDL attributes on Elements, Documents and Windows and have
* no forwarding behavior should be enclosed in the EVENT macro.
*
* Event names that are exposed as content attributes on HTML elements
* and as IDL attributes on Elements, Documents and Windows and are
* forwarded from <body> and <frameset> to the Window should be
* enclosed in the FORWARDED_EVENT macro. If this macro is not
* defined, it will be defined to be equivalent to EVENT.
*
* Event names that are exposed as IDL attributes on Windows only
* should be enclosed in the WINDOW_ONLY_EVENT macro. If this macro
* is not defined, it will be defined to the empty string.
*
* Event names that are exposed as content and IDL attributes on
* <body> and <frameset>, which forward them to the Window, and are
* exposed as IDL attributes on the Window should be enclosed in the
* WINDOW_EVENT macro. If this macro is not defined, it will be
* defined to be equivalent to WINDOW_ONLY_EVENT.
*
* Touch-specific event names should be enclosed in TOUCH_EVENT. They
* are otherwise equivalent to those enclosed in EVENT. If
* TOUCH_EVENT is not defined, it will be defined to the empty string.
*
* Event names that are only exposed as IDL attributes on Documents
* should be enclosed in the DOCUMENT_ONLY_EVENT macro. If this macro is
* not defined, it will be defined to the empty string.
*
* Event names that are not exposed as IDL attributes at all should be
* enclosed in NON_IDL_EVENT. If NON_IDL_EVENT is not defined, it
* will be defined to the empty string.
*
* If you change which macros event names are enclosed in, please
* update the tests for bug 689564 and bug 659350 as needed.
*/
#ifdef ID_TO_EVENT
#ifdef EVENT
#error "Don't define EVENT"
#endif /* EVENT */
#ifdef WINDOW_ONLY_EVENT
#error "Don't define WINDOW_ONLY_EVENT"
#endif /* WINDOW_ONLY_EVENT */
#ifdef TOUCH_EVENT
#error "Don't define TOUCH_EVENT"
#endif /* TOUCH_EVENT */
#ifdef DOCUMENT_ONLY_EVENT
#error "Don't define DOCUMENT_ONLY_EVENT"
#endif /* DOCUMENT_ONLY_EVENT */
#ifdef NON_IDL_EVENT
#error "Don't define NON_IDL_EVENT"
#endif /* NON_IDL_EVENT */
#define EVENT ID_TO_EVENT
#define WINDOW_ONLY_EVENT ID_TO_EVENT
#define TOUCH_EVENT ID_TO_EVENT
#define DOCUMENT_ONLY_EVENT ID_TO_EVENT
#define NON_IDL_EVENT ID_TO_EVENT
#endif
#ifdef DEFINED_FORWARDED_EVENT
#error "Don't define DEFINED_FORWARDED_EVENT"
#endif /* DEFINED_FORWARDED_EVENT */
#ifndef FORWARDED_EVENT
#define FORWARDED_EVENT EVENT
#define DEFINED_FORWARDED_EVENT
#endif /* FORWARDED_EVENT */
#ifdef DEFINED_WINDOW_ONLY_EVENT
#error "Don't define DEFINED_WINDOW_ONLY_EVENT"
#endif /* DEFINED_WINDOW_ONLY_EVENT */
#ifndef WINDOW_ONLY_EVENT
#define WINDOW_ONLY_EVENT(_name, _id, _type, _struct)
#define DEFINED_WINDOW_ONLY_EVENT
#endif /* WINDOW_ONLY_EVENT */
#ifdef DEFINED_WINDOW_EVENT
#error "Don't define DEFINED_WINDOW_EVENT"
#endif /* DEFINED_WINDOW_EVENT */
#ifndef WINDOW_EVENT
#define WINDOW_EVENT WINDOW_ONLY_EVENT
#define DEFINED_WINDOW_EVENT
#endif /* WINDOW_EVENT */
#ifdef DEFINED_TOUCH_EVENT
#error "Don't define DEFINED_TOUCH_EVENT"
#endif /* DEFINED_TOUCH_EVENT */
#ifndef TOUCH_EVENT
#define TOUCH_EVENT(_name, _id, _type, _struct)
#define DEFINED_TOUCH_EVENT
#endif /* TOUCH_EVENT */
#ifdef DEFINED_DOCUMENT_ONLY_EVENT
#error "Don't define DEFINED_DOCUMENT_ONLY_EVENT"
#endif /* DEFINED_DOCUMENT_ONLY_EVENT */
#ifndef DOCUMENT_ONLY_EVENT
#define DOCUMENT_ONLY_EVENT(_name, _id, _type, _struct)
#define DEFINED_DOCUMENT_ONLY_EVENT
#endif /* DOCUMENT_ONLY_EVENT */
#ifdef DEFINED_NON_IDL_EVENT
#error "Don't define DEFINED_NON_IDL_EVENT"
#endif /* DEFINED_NON_IDL_EVENT */
#ifndef NON_IDL_EVENT
#define NON_IDL_EVENT(_name, _id, _type, _struct)
#define DEFINED_NON_IDL_EVENT
#endif /* NON_IDL_EVENT */
#ifdef DEFINED_ERROR_EVENT
#error "Don't define DEFINED_ERROR_EVENT"
#endif /* DEFINED_ERROR_EVENT */
#ifndef ERROR_EVENT
#define ERROR_EVENT FORWARDED_EVENT
#define DEFINED_ERROR_EVENT
#endif /* ERROR_EVENT */
#ifdef DEFINED_BEFOREUNLOAD_EVENT
#error "Don't define DEFINED_BEFOREUNLOAD_EVENT"
#endif /* DEFINED_BEFOREUNLOAD_EVENT */
#ifndef BEFOREUNLOAD_EVENT
#define BEFOREUNLOAD_EVENT WINDOW_EVENT
#define DEFINED_BEFOREUNLOAD_EVENT
#endif /* BEFOREUNLOAD_EVENT */
EVENT(abort,
NS_IMAGE_ABORT,
(EventNameType_HTMLXUL | EventNameType_SVGSVG),
NS_EVENT)
EVENT(canplay,
NS_CANPLAY,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(canplaythrough,
NS_CANPLAYTHROUGH,
EventNameType_HTML,
NS_EVENT_NULL )
EVENT(change,
NS_FORM_CHANGE,
EventNameType_HTMLXUL,
NS_EVENT )
EVENT(click,
NS_MOUSE_CLICK,
EventNameType_All,
NS_MOUSE_EVENT)
EVENT(contextmenu,
NS_CONTEXTMENU,
EventNameType_HTMLXUL,
NS_MOUSE_EVENT)
// Not supported yet
// EVENT(cuechange)
EVENT(dblclick,
NS_MOUSE_DOUBLECLICK,
EventNameType_HTMLXUL,
NS_MOUSE_EVENT)
EVENT(drag,
NS_DRAGDROP_DRAG,
EventNameType_HTMLXUL,
NS_DRAG_EVENT)
EVENT(dragend,
NS_DRAGDROP_END,
EventNameType_HTMLXUL,
NS_DRAG_EVENT)
EVENT(dragenter,
NS_DRAGDROP_ENTER,
EventNameType_HTMLXUL,
NS_DRAG_EVENT)
EVENT(dragleave,
NS_DRAGDROP_LEAVE_SYNTH,
EventNameType_HTMLXUL,
NS_DRAG_EVENT)
EVENT(dragover,
NS_DRAGDROP_OVER_SYNTH,
EventNameType_HTMLXUL,
NS_DRAG_EVENT)
EVENT(dragstart,
NS_DRAGDROP_START,
EventNameType_HTMLXUL,
NS_DRAG_EVENT)
EVENT(drop,
NS_DRAGDROP_DROP,
EventNameType_HTMLXUL,
NS_DRAG_EVENT)
EVENT(durationchange,
NS_DURATIONCHANGE,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(emptied,
NS_EMPTIED,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(ended,
NS_ENDED,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(input,
NS_FORM_INPUT,
EventNameType_HTMLXUL,
NS_UI_EVENT)
EVENT(invalid,
NS_FORM_INVALID,
EventNameType_HTMLXUL,
NS_EVENT)
EVENT(keydown,
NS_KEY_DOWN,
EventNameType_HTMLXUL,
NS_KEY_EVENT)
EVENT(keypress,
NS_KEY_PRESS,
EventNameType_HTMLXUL,
NS_KEY_EVENT)
EVENT(keyup,
NS_KEY_UP,
EventNameType_HTMLXUL,
NS_KEY_EVENT)
EVENT(loadeddata,
NS_LOADEDDATA,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(loadedmetadata,
NS_LOADEDMETADATA,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(loadstart,
NS_LOADSTART,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(mousedown,
NS_MOUSE_BUTTON_DOWN,
EventNameType_All,
NS_MOUSE_EVENT)
EVENT(mouseenter,
NS_MOUSEENTER,
EventNameType_All,
NS_MOUSE_EVENT)
EVENT(mouseleave,
NS_MOUSELEAVE,
EventNameType_All,
NS_MOUSE_EVENT)
EVENT(mousemove,
NS_MOUSE_MOVE,
EventNameType_All,
NS_MOUSE_EVENT)
EVENT(mouseout,
NS_MOUSE_EXIT_SYNTH,
EventNameType_All,
NS_MOUSE_EVENT)
EVENT(mouseover,
NS_MOUSE_ENTER_SYNTH,
EventNameType_All,
NS_MOUSE_EVENT)
EVENT(mouseup,
NS_MOUSE_BUTTON_UP,
EventNameType_All,
NS_MOUSE_EVENT)
EVENT(mozfullscreenchange,
NS_FULLSCREENCHANGE,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(mozfullscreenerror,
NS_FULLSCREENERROR,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(mozpointerlockchange,
NS_POINTERLOCKCHANGE,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(mozpointerlockerror,
NS_POINTERLOCKERROR,
EventNameType_HTML,
NS_EVENT_NULL)
// Not supported yet; probably never because "wheel" is a better idea.
// EVENT(mousewheel)
EVENT(pause,
NS_PAUSE,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(play,
NS_PLAY,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(playing,
NS_PLAYING,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(progress,
NS_PROGRESS,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(ratechange,
NS_RATECHANGE,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(reset,
NS_FORM_RESET,
EventNameType_HTMLXUL,
NS_EVENT)
EVENT(seeked,
NS_SEEKED,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(seeking,
NS_SEEKING,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(select,
NS_FORM_SELECTED,
EventNameType_HTMLXUL,
NS_EVENT)
EVENT(show,
NS_SHOW_EVENT,
EventNameType_HTML,
NS_EVENT)
EVENT(stalled,
NS_STALLED,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(submit,
NS_FORM_SUBMIT,
EventNameType_HTMLXUL,
NS_EVENT)
EVENT(suspend,
NS_SUSPEND,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(timeupdate,
NS_TIMEUPDATE,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(volumechange,
NS_VOLUMECHANGE,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(waiting,
NS_WAITING,
EventNameType_HTML,
NS_EVENT_NULL)
EVENT(wheel,
NS_WHEEL_WHEEL,
EventNameType_All,
NS_WHEEL_EVENT)
EVENT(copy,
NS_COPY,
EventNameType_HTMLXUL,
NS_CLIPBOARD_EVENT)
EVENT(cut,
NS_CUT,
EventNameType_HTMLXUL,
NS_CLIPBOARD_EVENT)
EVENT(paste,
NS_PASTE,
EventNameType_HTMLXUL,
NS_CLIPBOARD_EVENT)
// Gecko-specific extensions that apply to elements
EVENT(beforescriptexecute,
NS_BEFORE_SCRIPT_EXECUTE,
EventNameType_HTMLXUL,
NS_EVENT)
EVENT(afterscriptexecute,
NS_AFTER_SCRIPT_EXECUTE,
EventNameType_HTMLXUL,
NS_EVENT)
FORWARDED_EVENT(blur,
NS_BLUR_CONTENT,
EventNameType_HTMLXUL,
NS_FOCUS_EVENT)
ERROR_EVENT(error,
NS_LOAD_ERROR,
(EventNameType_HTMLXUL | EventNameType_SVGSVG),
NS_EVENT)
FORWARDED_EVENT(focus,
NS_FOCUS_CONTENT,
EventNameType_HTMLXUL,
NS_FOCUS_EVENT)
FORWARDED_EVENT(load,
NS_LOAD,
EventNameType_All,
NS_EVENT)
FORWARDED_EVENT(scroll,
NS_SCROLL_EVENT,
(EventNameType_HTMLXUL | EventNameType_SVGSVG),
NS_EVENT_NULL)
WINDOW_EVENT(afterprint,
NS_AFTERPRINT,
EventNameType_XUL | EventNameType_HTMLBodyOrFramesetOnly,
NS_EVENT)
WINDOW_EVENT(beforeprint,
NS_BEFOREPRINT,
EventNameType_XUL | EventNameType_HTMLBodyOrFramesetOnly,
NS_EVENT)
BEFOREUNLOAD_EVENT(beforeunload,
NS_BEFORE_PAGE_UNLOAD,
EventNameType_XUL | EventNameType_HTMLBodyOrFramesetOnly,
NS_EVENT)
WINDOW_EVENT(hashchange,
NS_HASHCHANGE,
EventNameType_XUL | EventNameType_HTMLBodyOrFramesetOnly,
NS_EVENT)
// XXXbz Should the onmessage attribute on <body> really not work? If so, do we
// need a different macro to flag things like that (IDL, but not content
// attributes on body/frameset), or is just using EventNameType_None enough?
WINDOW_EVENT(message,
NS_MESSAGE,
EventNameType_None,
NS_EVENT)
WINDOW_EVENT(offline,
NS_OFFLINE,
EventNameType_XUL | EventNameType_HTMLBodyOrFramesetOnly,
NS_EVENT)
WINDOW_EVENT(online,
NS_ONLINE,
EventNameType_XUL | EventNameType_HTMLBodyOrFramesetOnly,
NS_EVENT)
WINDOW_EVENT(pagehide,
NS_PAGE_HIDE,
EventNameType_HTMLBodyOrFramesetOnly,
NS_EVENT)
WINDOW_EVENT(pageshow,
NS_PAGE_SHOW,
EventNameType_HTMLBodyOrFramesetOnly,
NS_EVENT)
WINDOW_EVENT(popstate,
NS_POPSTATE,
EventNameType_XUL | EventNameType_HTMLBodyOrFramesetOnly,
NS_EVENT_NULL)
// Not supported yet
// WINDOW_EVENT(redo)
WINDOW_EVENT(resize,
NS_RESIZE_EVENT,
(EventNameType_XUL | EventNameType_SVGSVG |
EventNameType_HTMLBodyOrFramesetOnly),
NS_EVENT)
// Not supported yet
// WINDOW_EVENT(storage)
// Not supported yet
// WINDOW_EVENT(undo)
WINDOW_EVENT(unload,
NS_PAGE_UNLOAD,
(EventNameType_XUL | EventNameType_SVGSVG |
EventNameType_HTMLBodyOrFramesetOnly),
NS_EVENT)
WINDOW_ONLY_EVENT(devicemotion,
NS_DEVICE_MOTION,
EventNameType_None,
NS_EVENT)
WINDOW_ONLY_EVENT(deviceorientation,
NS_DEVICE_ORIENTATION,
EventNameType_None,
NS_EVENT)
WINDOW_ONLY_EVENT(deviceproximity,
NS_DEVICE_PROXIMITY,
EventNameType_None,
NS_EVENT)
WINDOW_ONLY_EVENT(userproximity,
NS_USER_PROXIMITY,
EventNameType_None,
NS_EVENT)
WINDOW_ONLY_EVENT(devicelight,
NS_DEVICE_LIGHT,
EventNameType_None,
NS_EVENT)
#ifdef MOZ_B2G
WINDOW_ONLY_EVENT(moztimechange,
NS_MOZ_TIME_CHANGE_EVENT,
EventNameType_None,
NS_EVENT)
WINDOW_ONLY_EVENT(moznetworkupload,
NS_NETWORK_UPLOAD_EVENT,
EventNameType_None,
NS_EVENT)
WINDOW_ONLY_EVENT(moznetworkdownload,
NS_NETWORK_DOWNLOAD_EVENT,
EventNameType_None,
NS_EVENT)
#endif // MOZ_B2G
TOUCH_EVENT(touchstart,
NS_TOUCH_START,
EventNameType_All,
NS_TOUCH_EVENT)
TOUCH_EVENT(touchend,
NS_TOUCH_END,
EventNameType_All,
NS_TOUCH_EVENT)
TOUCH_EVENT(touchmove,
NS_TOUCH_MOVE,
EventNameType_All,
NS_TOUCH_EVENT )
TOUCH_EVENT(touchenter,
NS_TOUCH_ENTER,
EventNameType_All,
NS_TOUCH_EVENT )
TOUCH_EVENT(touchleave,
NS_TOUCH_LEAVE,
EventNameType_All,
NS_TOUCH_EVENT)
TOUCH_EVENT(touchcancel,
NS_TOUCH_CANCEL,
EventNameType_All,
NS_TOUCH_EVENT)
DOCUMENT_ONLY_EVENT(readystatechange,
NS_READYSTATECHANGE,
EventNameType_HTMLXUL,
NS_EVENT_NULL)
NON_IDL_EVENT(MozMouseHittest,
NS_MOUSE_MOZHITTEST,
EventNameType_None,
NS_MOUSE_EVENT)
NON_IDL_EVENT(DOMAttrModified,
NS_MUTATION_ATTRMODIFIED,
EventNameType_HTMLXUL,
NS_MUTATION_EVENT)
NON_IDL_EVENT(DOMCharacterDataModified,
NS_MUTATION_CHARACTERDATAMODIFIED,
EventNameType_HTMLXUL,
NS_MUTATION_EVENT)
NON_IDL_EVENT(DOMNodeInserted,
NS_MUTATION_NODEINSERTED,
EventNameType_HTMLXUL,
NS_MUTATION_EVENT)
NON_IDL_EVENT(DOMNodeRemoved,
NS_MUTATION_NODEREMOVED,
EventNameType_HTMLXUL,
NS_MUTATION_EVENT)
NON_IDL_EVENT(DOMNodeInsertedIntoDocument,
NS_MUTATION_NODEINSERTEDINTODOCUMENT,
EventNameType_HTMLXUL,
NS_MUTATION_EVENT)
NON_IDL_EVENT(DOMNodeRemovedFromDocument,
NS_MUTATION_NODEREMOVEDFROMDOCUMENT,
EventNameType_HTMLXUL,
NS_MUTATION_EVENT)
NON_IDL_EVENT(DOMSubtreeModified,
NS_MUTATION_SUBTREEMODIFIED,
EventNameType_HTMLXUL,
NS_MUTATION_EVENT)
NON_IDL_EVENT(DOMActivate,
NS_UI_ACTIVATE,
EventNameType_HTMLXUL,
NS_UI_EVENT)
NON_IDL_EVENT(DOMFocusIn,
NS_UI_FOCUSIN,
EventNameType_HTMLXUL,
NS_UI_EVENT)
NON_IDL_EVENT(DOMFocusOut,
NS_UI_FOCUSOUT,
EventNameType_HTMLXUL,
NS_UI_EVENT)
NON_IDL_EVENT(DOMMouseScroll,
NS_MOUSE_SCROLL,
EventNameType_HTMLXUL,
NS_MOUSE_SCROLL_EVENT)
NON_IDL_EVENT(MozMousePixelScroll,
NS_MOUSE_PIXEL_SCROLL,
EventNameType_HTMLXUL,
NS_MOUSE_SCROLL_EVENT)
NON_IDL_EVENT(MozBeforeResize,
NS_BEFORERESIZE_EVENT,
EventNameType_None,
NS_EVENT)
NON_IDL_EVENT(open,
NS_OPEN,
EventNameType_None,
NS_EVENT)
NON_IDL_EVENT(dataavailable,
NS_MEDIARECORDER_DATAAVAILABLE,
EventNameType_None,
NS_EVENT)
NON_IDL_EVENT(stop,
NS_MEDIARECORDER_STOP,
EventNameType_None,
NS_EVENT)
NON_IDL_EVENT(warning,
NS_MEDIARECORDER_WARNING,
EventNameType_None,
NS_EVENT)
// Events that only have on* attributes on XUL elements
NON_IDL_EVENT(text,
NS_TEXT_TEXT,
EventNameType_XUL,
NS_EVENT_NULL)
NON_IDL_EVENT(compositionstart,
NS_COMPOSITION_START,
EventNameType_XUL,
NS_COMPOSITION_EVENT)
NON_IDL_EVENT(compositionupdate,
NS_COMPOSITION_UPDATE,
EventNameType_XUL,
NS_COMPOSITION_EVENT)
NON_IDL_EVENT(compositionend,
NS_COMPOSITION_END,
EventNameType_XUL,
NS_COMPOSITION_EVENT)
NON_IDL_EVENT(command,
NS_XUL_COMMAND,
EventNameType_XUL,
NS_INPUT_EVENT)
NON_IDL_EVENT(close,
NS_XUL_CLOSE,
EventNameType_XUL,
NS_EVENT_NULL)
NON_IDL_EVENT(popupshowing,
NS_XUL_POPUP_SHOWING,
EventNameType_XUL,
NS_EVENT_NULL)
NON_IDL_EVENT(popupshown,
NS_XUL_POPUP_SHOWN,
EventNameType_XUL,
NS_EVENT_NULL)
NON_IDL_EVENT(popuphiding,
NS_XUL_POPUP_HIDING,
EventNameType_XUL,
NS_EVENT_NULL)
NON_IDL_EVENT(popuphidden,
NS_XUL_POPUP_HIDDEN,
EventNameType_XUL,
NS_EVENT_NULL)
NON_IDL_EVENT(broadcast,
NS_XUL_BROADCAST,
EventNameType_XUL,
NS_EVENT_NULL)
NON_IDL_EVENT(commandupdate,
NS_XUL_COMMAND_UPDATE,
EventNameType_XUL,
NS_EVENT_NULL)
NON_IDL_EVENT(dragexit,
NS_DRAGDROP_EXIT_SYNTH,
EventNameType_XUL,
NS_DRAG_EVENT)
NON_IDL_EVENT(dragdrop,
NS_DRAGDROP_DRAGDROP,
EventNameType_XUL,
NS_DRAG_EVENT)
NON_IDL_EVENT(draggesture,
NS_DRAGDROP_GESTURE,
EventNameType_XUL,
NS_DRAG_EVENT)
NON_IDL_EVENT(overflow,
NS_SCROLLPORT_OVERFLOW,
EventNameType_XUL,
NS_EVENT_NULL)
NON_IDL_EVENT(underflow,
NS_SCROLLPORT_UNDERFLOW,
EventNameType_XUL,
NS_EVENT_NULL)
// Various SVG events
NON_IDL_EVENT(SVGLoad,
NS_SVG_LOAD,
EventNameType_None,
NS_EVENT)
NON_IDL_EVENT(SVGUnload,
NS_SVG_UNLOAD,
EventNameType_None,
NS_EVENT)
NON_IDL_EVENT(SVGAbort,
NS_SVG_ABORT,
EventNameType_None,
NS_EVENT)
NON_IDL_EVENT(SVGError,
NS_SVG_ERROR,
EventNameType_None,
NS_EVENT)
NON_IDL_EVENT(SVGResize,
NS_SVG_RESIZE,
EventNameType_None,
NS_EVENT)
NON_IDL_EVENT(SVGScroll,
NS_SVG_SCROLL,
EventNameType_None,
NS_EVENT)
NON_IDL_EVENT(SVGZoom,
NS_SVG_ZOOM,
EventNameType_None,
NS_SVGZOOM_EVENT)
// Only map the ID to the real event name when ID_TO_EVENT is defined.
#ifndef ID_TO_EVENT
// This is a bit hackish, but SVG's event names are weird.
NON_IDL_EVENT(zoom,
NS_SVG_ZOOM,
EventNameType_SVGSVG,
NS_EVENT_NULL)
#endif
// Only map the ID to the real event name when ID_TO_EVENT is defined.
#ifndef ID_TO_EVENT
NON_IDL_EVENT(begin,
NS_SMIL_BEGIN,
EventNameType_SMIL,
NS_EVENT_NULL)
#endif
NON_IDL_EVENT(beginEvent,
NS_SMIL_BEGIN,
EventNameType_None,
NS_SMIL_TIME_EVENT)
// Only map the ID to the real event name when ID_TO_EVENT is defined.
#ifndef ID_TO_EVENT
NON_IDL_EVENT(end,
NS_SMIL_END,
EventNameType_SMIL,
NS_EVENT_NULL)
#endif
NON_IDL_EVENT(endEvent,
NS_SMIL_END,
EventNameType_None,
NS_SMIL_TIME_EVENT)
// Only map the ID to the real event name when ID_TO_EVENT is defined.
#ifndef ID_TO_EVENT
NON_IDL_EVENT(repeat,
NS_SMIL_REPEAT,
EventNameType_SMIL,
NS_EVENT_NULL)
#endif
NON_IDL_EVENT(repeatEvent,
NS_SMIL_REPEAT,
EventNameType_None,
NS_SMIL_TIME_EVENT)
NON_IDL_EVENT(MozAudioAvailable,
NS_MOZAUDIOAVAILABLE,
EventNameType_None,
NS_EVENT_NULL)
NON_IDL_EVENT(MozAfterPaint,
NS_AFTERPAINT,
EventNameType_None,
NS_EVENT)
NON_IDL_EVENT(MozScrolledAreaChanged,
NS_SCROLLEDAREACHANGED,
EventNameType_None,
NS_SCROLLAREA_EVENT)
#ifdef MOZ_GAMEPAD
NON_IDL_EVENT(gamepadbuttondown,
NS_GAMEPAD_BUTTONDOWN,
EventNameType_None,
NS_EVENT_NULL)
NON_IDL_EVENT(gamepadbuttonup,
NS_GAMEPAD_BUTTONUP,
EventNameType_None,
NS_EVENT_NULL)
NON_IDL_EVENT(gamepadaxismove,
NS_GAMEPAD_AXISMOVE,
EventNameType_None,
NS_EVENT_NULL)
NON_IDL_EVENT(gamepadconnected,
NS_GAMEPAD_CONNECTED,
EventNameType_None,
NS_EVENT_NULL)
NON_IDL_EVENT(gamepaddisconnected,
NS_GAMEPAD_DISCONNECTED,
EventNameType_None,
NS_EVENT_NULL)
#endif
// Simple gesture events
NON_IDL_EVENT(MozSwipeGestureStart,
NS_SIMPLE_GESTURE_SWIPE_START,
EventNameType_None,
NS_SIMPLE_GESTURE_EVENT)
NON_IDL_EVENT(MozSwipeGestureUpdate,
NS_SIMPLE_GESTURE_SWIPE_UPDATE,
EventNameType_None,
NS_SIMPLE_GESTURE_EVENT)
NON_IDL_EVENT(MozSwipeGestureEnd,
NS_SIMPLE_GESTURE_SWIPE_END,
EventNameType_None,
NS_SIMPLE_GESTURE_EVENT)
NON_IDL_EVENT(MozSwipeGesture,
NS_SIMPLE_GESTURE_SWIPE,
EventNameType_None,
NS_SIMPLE_GESTURE_EVENT)
NON_IDL_EVENT(MozMagnifyGestureStart,
NS_SIMPLE_GESTURE_MAGNIFY_START,
EventNameType_None,
NS_SIMPLE_GESTURE_EVENT)
NON_IDL_EVENT(MozMagnifyGestureUpdate,
NS_SIMPLE_GESTURE_MAGNIFY_UPDATE,
EventNameType_None,
NS_SIMPLE_GESTURE_EVENT)
NON_IDL_EVENT(MozMagnifyGesture,
NS_SIMPLE_GESTURE_MAGNIFY,
EventNameType_None,
NS_SIMPLE_GESTURE_EVENT)
NON_IDL_EVENT(MozRotateGestureStart,
NS_SIMPLE_GESTURE_ROTATE_START,
EventNameType_None,
NS_SIMPLE_GESTURE_EVENT)
NON_IDL_EVENT(MozRotateGestureUpdate,
NS_SIMPLE_GESTURE_ROTATE_UPDATE,
EventNameType_None,
NS_SIMPLE_GESTURE_EVENT)
NON_IDL_EVENT(MozRotateGesture,
NS_SIMPLE_GESTURE_ROTATE,
EventNameType_None,
NS_SIMPLE_GESTURE_EVENT)
NON_IDL_EVENT(MozTapGesture,
NS_SIMPLE_GESTURE_TAP,
EventNameType_None,
NS_SIMPLE_GESTURE_EVENT)
NON_IDL_EVENT(MozPressTapGesture,
NS_SIMPLE_GESTURE_PRESSTAP,
EventNameType_None,
NS_SIMPLE_GESTURE_EVENT)
NON_IDL_EVENT(MozEdgeUIStarted,
NS_SIMPLE_GESTURE_EDGE_STARTED,
EventNameType_None,
NS_SIMPLE_GESTURE_EVENT)
NON_IDL_EVENT(MozEdgeUICanceled,
NS_SIMPLE_GESTURE_EDGE_CANCELED,
EventNameType_None,
NS_SIMPLE_GESTURE_EVENT)
NON_IDL_EVENT(MozEdgeUICompleted,
NS_SIMPLE_GESTURE_EDGE_COMPLETED,
EventNameType_None,
NS_SIMPLE_GESTURE_EVENT)
NON_IDL_EVENT(transitionend,
NS_TRANSITION_END,
EventNameType_None,
NS_TRANSITION_EVENT)
NON_IDL_EVENT(animationstart,
NS_ANIMATION_START,
EventNameType_None,
NS_ANIMATION_EVENT)
NON_IDL_EVENT(animationend,
NS_ANIMATION_END,
EventNameType_None,
NS_ANIMATION_EVENT)
NON_IDL_EVENT(animationiteration,
NS_ANIMATION_ITERATION,
EventNameType_None,
NS_ANIMATION_EVENT)
NON_IDL_EVENT(audioprocess,
NS_AUDIO_PROCESS,
EventNameType_None,
NS_EVENT)
NON_IDL_EVENT(complete,
NS_AUDIO_COMPLETE,
EventNameType_None,
NS_EVENT)
#ifdef DEFINED_FORWARDED_EVENT
#undef DEFINED_FORWARDED_EVENT
#undef FORWARDED_EVENT
#endif /* DEFINED_FORWARDED_EVENT */
#ifdef DEFINED_WINDOW_EVENT
#undef DEFINED_WINDOW_EVENT
#undef WINDOW_EVENT
#endif /* DEFINED_WINDOW_EVENT */
#ifdef DEFINED_WINDOW_ONLY_EVENT
#undef DEFINED_WINDOW_ONLY_EVENT
#undef WINDOW_ONLY_EVENT
#endif /* DEFINED_WINDOW_ONLY_EVENT */
#ifdef DEFINED_TOUCH_EVENT
#undef DEFINED_TOUCH_EVENT
#undef TOUCH_EVENT
#endif /* DEFINED_TOUCH_EVENT */
#ifdef DEFINED_DOCUMENT_ONLY_EVENT
#undef DEFINED_DOCUMENT_ONLY_EVENT
#undef DOCUMENT_ONLY_EVENT
#endif /* DEFINED_DOCUMENT_ONLY_EVENT */
#ifdef DEFINED_NON_IDL_EVENT
#undef DEFINED_NON_IDL_EVENT
#undef NON_IDL_EVENT
#endif /* DEFINED_NON_IDL_EVENT */
#ifdef DEFINED_ERROR_EVENT
#undef DEFINED_ERROR_EVENT
#undef ERROR_EVENT
#endif /* DEFINED_ERROR_EVENT */
#ifdef DEFINED_BEFOREUNLOAD_EVENT
#undef DEFINED_BEFOREUNLOAD_EVENT
#undef BEFOREUNLOAD_EVENT
#endif /* BEFOREUNLOAD_EVENT */
#ifdef ID_TO_EVENT
#undef EVENT
#undef WINDOW_ONLY_EVENT
#undef TOUCH_EVENT
#undef DOCUMENT_ONLY_EVENT
#undef NON_IDL_EVENT
#endif /* ID_TO_EVENT */