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7bc752e42b
Also move MOZ_MUST_USE before function declarations' specifiers and return type. While clang and gcc's __attribute__((warn_unused_result)) can appear before, between, or after function specifiers and return types, the [[nodiscard]] attribute must precede the function specifiers. Depends on D108344 Differential Revision: https://phabricator.services.mozilla.com/D108345
410 lines
14 KiB
C++
410 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* Single producer single consumer lock-free and wait-free queue. */
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#ifndef mozilla_LockFreeQueue_h
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#define mozilla_LockFreeQueue_h
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#include "mozilla/Assertions.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/PodOperations.h"
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#include <algorithm>
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#include <atomic>
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#include <cstddef>
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#include <limits>
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#include <memory>
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#include <thread>
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#include <type_traits>
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namespace mozilla {
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namespace detail {
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template <typename T, bool IsPod = std::is_trivial<T>::value>
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struct MemoryOperations {
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/**
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* This allows zeroing (using memset) or default-constructing a number of
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* elements calling the constructors if necessary.
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*/
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static void ConstructDefault(T* aDestination, size_t aCount);
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/**
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* This allows either moving (if T supports it) or copying a number of
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* elements from a `aSource` pointer to a `aDestination` pointer.
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* If it is safe to do so and this call copies, this uses PodCopy. Otherwise,
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* constructors and destructors are called in a loop.
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*/
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static void MoveOrCopy(T* aDestination, T* aSource, size_t aCount);
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};
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template <typename T>
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struct MemoryOperations<T, true> {
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static void ConstructDefault(T* aDestination, size_t aCount) {
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PodZero(aDestination, aCount);
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}
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static void MoveOrCopy(T* aDestination, T* aSource, size_t aCount) {
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PodCopy(aDestination, aSource, aCount);
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}
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};
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template <typename T>
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struct MemoryOperations<T, false> {
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static void ConstructDefault(T* aDestination, size_t aCount) {
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for (size_t i = 0; i < aCount; i++) {
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aDestination[i] = T();
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}
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}
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static void MoveOrCopy(T* aDestination, T* aSource, size_t aCount) {
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std::move(aSource, aSource + aCount, aDestination);
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}
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};
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} // namespace detail
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/**
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* This data structure allows producing data from one thread, and consuming it
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* on another thread, safely and without explicit synchronization.
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*
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* The role for the producer and the consumer must be constant, i.e., the
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* producer should always be on one thread and the consumer should always be on
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* another thread.
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*
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* Some words about the inner workings of this class:
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* - Capacity is fixed. Only one allocation is performed, in the constructor.
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* When reading and writing, the return value of the method allows checking if
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* the ring buffer is empty or full.
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* - We always keep the read index at least one element ahead of the write
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* index, so we can distinguish between an empty and a full ring buffer: an
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* empty ring buffer is when the write index is at the same position as the
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* read index. A full buffer is when the write index is exactly one position
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* before the read index.
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* - We synchronize updates to the read index after having read the data, and
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* the write index after having written the data. This means that the each
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* thread can only touch a portion of the buffer that is not touched by the
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* other thread.
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* - Callers are expected to provide buffers. When writing to the queue,
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* elements are copied into the internal storage from the buffer passed in.
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* When reading from the queue, the user is expected to provide a buffer.
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* Because this is a ring buffer, data might not be contiguous in memory;
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* providing an external buffer to copy into is an easy way to have linear
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* data for further processing.
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*/
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template <typename T>
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class SPSCRingBufferBase {
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public:
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/**
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* Constructor for a ring buffer.
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*
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* This performs an allocation on the heap, but is the only allocation that
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* will happen for the life time of a `SPSCRingBufferBase`.
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*
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* @param Capacity The maximum number of element this ring buffer will hold.
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*/
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explicit SPSCRingBufferBase(int aCapacity)
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: mReadIndex(0),
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mWriteIndex(0)
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/* One more element to distinguish from empty and full buffer. */
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,
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mCapacity(aCapacity + 1) {
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MOZ_ASSERT(StorageCapacity() < std::numeric_limits<int>::max() / 2,
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"buffer too large for the type of index used.");
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MOZ_ASSERT(mCapacity > 0 && aCapacity != std::numeric_limits<int>::max());
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mData = std::make_unique<T[]>(StorageCapacity());
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std::atomic_thread_fence(std::memory_order::memory_order_seq_cst);
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}
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/**
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* Push `aCount` zero or default constructed elements in the array.
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*
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* Only safely called on the producer thread.
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*
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* @param count The number of elements to enqueue.
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* @return The number of element enqueued.
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*/
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[[nodiscard]] int EnqueueDefault(int aCount) {
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return Enqueue(nullptr, aCount);
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}
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/**
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* @brief Put an element in the queue.
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*
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* Only safely called on the producer thread.
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*
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* @param element The element to put in the queue.
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*
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* @return 1 if the element was inserted, 0 otherwise.
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*/
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[[nodiscard]] int Enqueue(T& aElement) { return Enqueue(&aElement, 1); }
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/**
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* Push `aCount` elements in the ring buffer.
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*
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* Only safely called on the producer thread.
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*
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* @param elements a pointer to a buffer containing at least `count` elements.
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* If `elements` is nullptr, zero or default constructed elements are enqueud.
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* @param count The number of elements to read from `elements`
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* @return The number of elements successfully coped from `elements` and
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* inserted into the ring buffer.
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*/
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[[nodiscard]] int Enqueue(T* aElements, int aCount) {
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#ifdef DEBUG
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AssertCorrectThread(mProducerId);
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#endif
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int rdIdx = mReadIndex.load(std::memory_order::memory_order_acquire);
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int wrIdx = mWriteIndex.load(std::memory_order::memory_order_relaxed);
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if (IsFull(rdIdx, wrIdx)) {
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return 0;
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}
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int toWrite = std::min(AvailableWriteInternal(rdIdx, wrIdx), aCount);
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/* First part, from the write index to the end of the array. */
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int firstPart = std::min(StorageCapacity() - wrIdx, toWrite);
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/* Second part, from the beginning of the array */
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int secondPart = toWrite - firstPart;
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if (aElements) {
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detail::MemoryOperations<T>::MoveOrCopy(mData.get() + wrIdx, aElements,
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firstPart);
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detail::MemoryOperations<T>::MoveOrCopy(
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mData.get(), aElements + firstPart, secondPart);
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} else {
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detail::MemoryOperations<T>::ConstructDefault(mData.get() + wrIdx,
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firstPart);
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detail::MemoryOperations<T>::ConstructDefault(mData.get(), secondPart);
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}
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mWriteIndex.store(IncrementIndex(wrIdx, toWrite),
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std::memory_order::memory_order_release);
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return toWrite;
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}
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/**
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* Retrieve at most `count` elements from the ring buffer, and copy them to
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* `elements`, if non-null.
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*
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* Only safely called on the consumer side.
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*
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* @param elements A pointer to a buffer with space for at least `count`
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* elements. If `elements` is `nullptr`, `count` element will be discarded.
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* @param count The maximum number of elements to Dequeue.
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* @return The number of elements written to `elements`.
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*/
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[[nodiscard]] int Dequeue(T* elements, int count) {
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#ifdef DEBUG
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AssertCorrectThread(mConsumerId);
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#endif
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int wrIdx = mWriteIndex.load(std::memory_order::memory_order_acquire);
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int rdIdx = mReadIndex.load(std::memory_order::memory_order_relaxed);
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if (IsEmpty(rdIdx, wrIdx)) {
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return 0;
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}
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int toRead = std::min(AvailableReadInternal(rdIdx, wrIdx), count);
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int firstPart = std::min(StorageCapacity() - rdIdx, toRead);
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int secondPart = toRead - firstPart;
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if (elements) {
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detail::MemoryOperations<T>::MoveOrCopy(elements, mData.get() + rdIdx,
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firstPart);
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detail::MemoryOperations<T>::MoveOrCopy(elements + firstPart, mData.get(),
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secondPart);
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}
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mReadIndex.store(IncrementIndex(rdIdx, toRead),
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std::memory_order::memory_order_release);
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return toRead;
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}
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/**
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* Get the number of available elements for consuming.
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*
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* Only safely called on the consumer thread. This can be less than the actual
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* number of elements in the queue, since the mWriteIndex is updated at the
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* very end of the Enqueue method on the producer thread, but consequently
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* always returns a number of elements such that a call to Dequeue return this
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* number of elements.
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*
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* @return The number of available elements for reading.
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*/
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int AvailableRead() const {
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#ifdef DEBUG
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AssertCorrectThread(mConsumerId);
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#endif
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return AvailableReadInternal(
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mReadIndex.load(std::memory_order::memory_order_relaxed),
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mWriteIndex.load(std::memory_order::memory_order_relaxed));
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}
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/**
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* Get the number of available elements for writing.
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*
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* Only safely called on the producer thread. This can be less than than the
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* actual number of slots that are available, because mReadIndex is update at
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* the very end of the Deque method. It always returns a number such that a
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* call to Enqueue with this number will succeed in enqueuing this number of
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* elements.
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*
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* @return The number of empty slots in the buffer, available for writing.
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*/
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int AvailableWrite() const {
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#ifdef DEBUG
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AssertCorrectThread(mProducerId);
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#endif
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return AvailableWriteInternal(
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mReadIndex.load(std::memory_order::memory_order_relaxed),
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mWriteIndex.load(std::memory_order::memory_order_relaxed));
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}
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/**
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* Get the total Capacity, for this ring buffer.
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*
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* Can be called safely on any thread.
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*
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* @return The maximum Capacity of this ring buffer.
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*/
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int Capacity() const { return StorageCapacity() - 1; }
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/**
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* Reset the consumer and producer thread identifier, in case the threads are
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* being changed. This has to be externally synchronized. This is no-op when
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* asserts are disabled.
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*/
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void ResetThreadIds() {
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#ifdef DEBUG
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mConsumerId = mProducerId = std::thread::id();
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#endif
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}
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private:
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/** Return true if the ring buffer is empty.
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*
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* This can be called from the consumer or the producer thread.
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*
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* @param aReadIndex the read index to consider
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* @param writeIndex the write index to consider
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* @return true if the ring buffer is empty, false otherwise.
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**/
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bool IsEmpty(int aReadIndex, int aWriteIndex) const {
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return aWriteIndex == aReadIndex;
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}
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/** Return true if the ring buffer is full.
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*
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* This happens if the write index is exactly one element behind the read
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* index.
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*
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* This can be called from the consummer or the producer thread.
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*
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* @param aReadIndex the read index to consider
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* @param writeIndex the write index to consider
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* @return true if the ring buffer is full, false otherwise.
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**/
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bool IsFull(int aReadIndex, int aWriteIndex) const {
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return (aWriteIndex + 1) % StorageCapacity() == aReadIndex;
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}
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/**
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* Return the size of the storage. It is one more than the number of elements
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* that can be stored in the buffer.
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*
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* This can be called from any thread.
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*
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* @return the number of elements that can be stored in the buffer.
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*/
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int StorageCapacity() const { return mCapacity; }
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/**
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* Returns the number of elements available for reading.
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*
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* This can be called from the consummer or producer thread, but see the
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* comment in `AvailableRead`.
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*
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* @return the number of available elements for reading.
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*/
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int AvailableReadInternal(int aReadIndex, int aWriteIndex) const {
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if (aWriteIndex >= aReadIndex) {
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return aWriteIndex - aReadIndex;
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} else {
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return aWriteIndex + StorageCapacity() - aReadIndex;
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}
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}
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/**
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* Returns the number of empty elements, available for writing.
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*
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* This can be called from the consummer or producer thread, but see the
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* comment in `AvailableWrite`.
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*
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* @return the number of elements that can be written into the array.
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*/
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int AvailableWriteInternal(int aReadIndex, int aWriteIndex) const {
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/* We subtract one element here to always keep at least one sample
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* free in the buffer, to distinguish between full and empty array. */
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int rv = aReadIndex - aWriteIndex - 1;
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if (aWriteIndex >= aReadIndex) {
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rv += StorageCapacity();
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}
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return rv;
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}
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/**
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* Increments an index, wrapping it around the storage.
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*
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* Incrementing `mWriteIndex` can be done on the producer thread.
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* Incrementing `mReadIndex` can be done on the consummer thread.
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*
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* @param index a reference to the index to increment.
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* @param increment the number by which `index` is incremented.
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* @return the new index.
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*/
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int IncrementIndex(int aIndex, int aIncrement) const {
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MOZ_ASSERT(aIncrement >= 0 && aIncrement < StorageCapacity() &&
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aIndex < StorageCapacity());
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return (aIndex + aIncrement) % StorageCapacity();
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}
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/**
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* @brief This allows checking that Enqueue (resp. Dequeue) are always
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* called by the right thread.
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*
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* The role of the thread are assigned the first time they call Enqueue or
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* Dequeue, and cannot change, except when ResetThreadIds is called..
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*
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* @param id the id of the thread that has called the calling method first.
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*/
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#ifdef DEBUG
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static void AssertCorrectThread(std::thread::id& aId) {
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if (aId == std::thread::id()) {
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aId = std::this_thread::get_id();
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return;
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}
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MOZ_ASSERT(aId == std::this_thread::get_id());
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}
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#endif
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/** Index at which the oldest element is. */
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std::atomic<int> mReadIndex;
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/** Index at which to write new elements. `mWriteIndex` is always at
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* least one element ahead of `mReadIndex`. */
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std::atomic<int> mWriteIndex;
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/** Maximum number of elements that can be stored in the ring buffer. */
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const int mCapacity;
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/** Data storage, of size `mCapacity + 1` */
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std::unique_ptr<T[]> mData;
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#ifdef DEBUG
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/** The id of the only thread that is allowed to read from the queue. */
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mutable std::thread::id mConsumerId;
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/** The id of the only thread that is allowed to write from the queue. */
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mutable std::thread::id mProducerId;
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#endif
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};
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/**
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* Instantiation of the `SPSCRingBufferBase` type. This is safe to use
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* from two threads, one producer, one consumer (that never change role),
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* without explicit synchronization.
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*/
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template <typename T>
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using SPSCQueue = SPSCRingBufferBase<T>;
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} // namespace mozilla
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#endif // mozilla_LockFreeQueue_h
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