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01583602a9
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
116 lines
3.4 KiB
C++
116 lines
3.4 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_PATHD2D_H_
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#define MOZILLA_GFX_PATHD2D_H_
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#include <d2d1.h>
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#include "2D.h"
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namespace mozilla {
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namespace gfx {
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class PathD2D;
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class PathBuilderD2D : public PathBuilder
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PathBuilderD2D)
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PathBuilderD2D(ID2D1GeometrySink *aSink, ID2D1PathGeometry *aGeom, FillRule aFillRule, BackendType aBackendType)
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: mSink(aSink)
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, mGeometry(aGeom)
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, mFigureActive(false)
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, mFillRule(aFillRule)
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, mBackendType(aBackendType)
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{
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}
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virtual ~PathBuilderD2D();
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virtual void MoveTo(const Point &aPoint);
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virtual void LineTo(const Point &aPoint);
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virtual void BezierTo(const Point &aCP1,
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const Point &aCP2,
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const Point &aCP3);
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virtual void QuadraticBezierTo(const Point &aCP1,
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const Point &aCP2);
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virtual void Close();
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virtual void Arc(const Point &aOrigin, Float aRadius, Float aStartAngle,
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Float aEndAngle, bool aAntiClockwise = false);
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virtual Point CurrentPoint() const;
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virtual already_AddRefed<Path> Finish();
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virtual BackendType GetBackendType() const { return mBackendType; }
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ID2D1GeometrySink *GetSink() { return mSink; }
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private:
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friend class PathD2D;
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void EnsureActive(const Point &aPoint);
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RefPtr<ID2D1GeometrySink> mSink;
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RefPtr<ID2D1PathGeometry> mGeometry;
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bool mFigureActive;
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Point mCurrentPoint;
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Point mBeginPoint;
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FillRule mFillRule;
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BackendType mBackendType;
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};
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class PathD2D : public Path
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PathD2D)
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PathD2D(ID2D1PathGeometry *aGeometry, bool aEndedActive,
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const Point &aEndPoint, FillRule aFillRule, BackendType aBackendType)
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: mGeometry(aGeometry)
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, mEndedActive(aEndedActive)
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, mEndPoint(aEndPoint)
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, mFillRule(aFillRule)
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, mBackendType(aBackendType)
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{}
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virtual BackendType GetBackendType() const { return mBackendType; }
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virtual already_AddRefed<PathBuilder> CopyToBuilder(FillRule aFillRule = FillRule::FILL_WINDING) const;
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virtual already_AddRefed<PathBuilder> TransformedCopyToBuilder(const Matrix &aTransform,
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FillRule aFillRule = FillRule::FILL_WINDING) const;
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virtual bool ContainsPoint(const Point &aPoint, const Matrix &aTransform) const;
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virtual bool StrokeContainsPoint(const StrokeOptions &aStrokeOptions,
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const Point &aPoint,
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const Matrix &aTransform) const;
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virtual Rect GetBounds(const Matrix &aTransform = Matrix()) const;
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virtual Rect GetStrokedBounds(const StrokeOptions &aStrokeOptions,
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const Matrix &aTransform = Matrix()) const;
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virtual void StreamToSink(PathSink *aSink) const;
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virtual FillRule GetFillRule() const { return mFillRule; }
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ID2D1Geometry *GetGeometry() { return mGeometry; }
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private:
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friend class DrawTargetD2D;
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friend class DrawTargetD2D1;
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mutable RefPtr<ID2D1PathGeometry> mGeometry;
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bool mEndedActive;
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Point mEndPoint;
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FillRule mFillRule;
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BackendType mBackendType;
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};
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}
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}
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#endif /* MOZILLA_GFX_PATHD2D_H_ */
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