gecko-dev/gfx/layers/composite/ContentHost.h
Ryan VanderMeulen b871240df7 Backed out 7 changesets (bug 1325227) to unblock the backout of bug 1323957.
Backed out changeset d6e962b025e6 (bug 1325227)
Backed out changeset 70136ced844e (bug 1325227)
Backed out changeset e21219e9638a (bug 1325227)
Backed out changeset a5d83d2b1632 (bug 1325227)
Backed out changeset f6c6ef5ac42c (bug 1325227)
Backed out changeset 1a604f87a342 (bug 1325227)
Backed out changeset d4827432cbc2 (bug 1325227)
2017-01-11 23:08:45 -05:00

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7.8 KiB
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_CONTENTHOST_H
#define GFX_CONTENTHOST_H
#include <stdint.h> // for uint32_t
#include <stdio.h> // for FILE
#include "mozilla-config.h" // for MOZ_DUMP_PAINTING
#include "CompositableHost.h" // for CompositableHost, etc
#include "RotatedBuffer.h" // for RotatedContentBuffer, etc
#include "mozilla/Attributes.h" // for override
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/gfx/BasePoint.h" // for BasePoint
#include "mozilla/gfx/MatrixFwd.h" // for Matrix4x4
#include "mozilla/gfx/Point.h" // for Point
#include "mozilla/gfx/Polygon.h" // for Polygon
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/gfx/Types.h" // for SamplingFilter
#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
#include "mozilla/layers/ISurfaceAllocator.h" // for ISurfaceAllocator
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
#include "mozilla/layers/LayersTypes.h" // for etc
#include "mozilla/layers/TextureHost.h" // for TextureHost
#include "mozilla/mozalloc.h" // for operator delete
#include "mozilla/UniquePtr.h" // for UniquePtr
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsDebug.h" // for NS_RUNTIMEABORT
#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
#include "nsPoint.h" // for nsIntPoint
#include "nsRect.h" // for mozilla::gfx::IntRect
#include "nsRegion.h" // for nsIntRegion
#include "nsTArray.h" // for nsTArray
#include "nscore.h" // for nsACString
namespace mozilla {
namespace layers {
class Compositor;
class ThebesBufferData;
struct EffectChain;
struct TexturedEffect;
/**
* ContentHosts are used for compositing Painted layers, always matched by a
* ContentClient of the same type.
*
* ContentHosts support only UpdateThebes(), not Update().
*/
class ContentHost : public CompositableHost
{
public:
virtual bool UpdateThebes(const ThebesBufferData& aData,
const nsIntRegion& aUpdated,
const nsIntRegion& aOldValidRegionBack,
nsIntRegion* aUpdatedRegionBack) = 0;
virtual void SetPaintWillResample(bool aResample) { mPaintWillResample = aResample; }
bool PaintWillResample() { return mPaintWillResample; }
// We use this to allow TiledContentHost to invalidate regions where
// tiles are fading in.
virtual void AddAnimationInvalidation(nsIntRegion& aRegion) { }
protected:
explicit ContentHost(const TextureInfo& aTextureInfo)
: CompositableHost(aTextureInfo)
, mPaintWillResample(false)
{}
bool mPaintWillResample;
};
/**
* Base class for non-tiled ContentHosts.
*
* Ownership of the SurfaceDescriptor and the resources it represents is passed
* from the ContentClient to the ContentHost when the TextureClient/Hosts are
* created, that is recevied here by SetTextureHosts which assigns one or two
* texture hosts (for single and double buffering) to the ContentHost.
*
* It is the responsibility of the ContentHost to destroy its resources when
* they are recreated or the ContentHost dies.
*/
class ContentHostBase : public ContentHost
{
public:
typedef RotatedContentBuffer::ContentType ContentType;
typedef RotatedContentBuffer::PaintState PaintState;
explicit ContentHostBase(const TextureInfo& aTextureInfo);
virtual ~ContentHostBase();
protected:
virtual nsIntPoint GetOriginOffset()
{
return mBufferRect.TopLeft() - mBufferRotation;
}
gfx::IntRect mBufferRect;
nsIntPoint mBufferRotation;
bool mInitialised;
};
/**
* Shared ContentHostBase implementation for content hosts that
* use up to two TextureHosts.
*/
class ContentHostTexture : public ContentHostBase
{
public:
explicit ContentHostTexture(const TextureInfo& aTextureInfo)
: ContentHostBase(aTextureInfo)
, mLocked(false)
, mReceivedNewHost(false)
{ }
virtual void Composite(LayerComposite* aLayer,
EffectChain& aEffectChain,
float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::SamplingFilter aSamplingFilter,
const gfx::IntRect& aClipRect,
const nsIntRegion* aVisibleRegion = nullptr,
const Maybe<gfx::Polygon>& aGeometry = Nothing()) override;
virtual void SetCompositor(Compositor* aCompositor) override;
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override;
virtual void Dump(std::stringstream& aStream,
const char* aPrefix="",
bool aDumpHtml=false) override;
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
virtual void UseTextureHost(const nsTArray<TimedTexture>& aTextures) override;
virtual void UseComponentAlphaTextures(TextureHost* aTextureOnBlack,
TextureHost* aTextureOnWhite) override;
virtual bool Lock() override {
MOZ_ASSERT(!mLocked);
if (!mTextureHost) {
return false;
}
if (!mTextureHost->Lock()) {
return false;
}
if (mTextureHostOnWhite && !mTextureHostOnWhite->Lock()) {
return false;
}
mLocked = true;
return true;
}
virtual void Unlock() override {
MOZ_ASSERT(mLocked);
mTextureHost->Unlock();
if (mTextureHostOnWhite) {
mTextureHostOnWhite->Unlock();
}
mLocked = false;
}
LayerRenderState GetRenderState() override;
virtual already_AddRefed<TexturedEffect> GenEffect(const gfx::SamplingFilter aSamplingFilter) override;
protected:
CompositableTextureHostRef mTextureHost;
CompositableTextureHostRef mTextureHostOnWhite;
CompositableTextureSourceRef mTextureSource;
CompositableTextureSourceRef mTextureSourceOnWhite;
bool mLocked;
bool mReceivedNewHost;
};
/**
* Double buffering is implemented by swapping the front and back TextureHosts.
* We assume that whenever we use double buffering, then we have
* render-to-texture and thus no texture upload to do.
*/
class ContentHostDoubleBuffered : public ContentHostTexture
{
public:
explicit ContentHostDoubleBuffered(const TextureInfo& aTextureInfo)
: ContentHostTexture(aTextureInfo)
{}
virtual ~ContentHostDoubleBuffered() {}
virtual CompositableType GetType() { return CompositableType::CONTENT_DOUBLE; }
virtual bool UpdateThebes(const ThebesBufferData& aData,
const nsIntRegion& aUpdated,
const nsIntRegion& aOldValidRegionBack,
nsIntRegion* aUpdatedRegionBack);
protected:
nsIntRegion mValidRegionForNextBackBuffer;
};
/**
* Single buffered, therefore we must synchronously upload the image from the
* TextureHost in the layers transaction (i.e., in UpdateThebes).
*/
class ContentHostSingleBuffered : public ContentHostTexture
{
public:
explicit ContentHostSingleBuffered(const TextureInfo& aTextureInfo)
: ContentHostTexture(aTextureInfo)
{}
virtual ~ContentHostSingleBuffered() {}
virtual CompositableType GetType() { return CompositableType::CONTENT_SINGLE; }
virtual bool UpdateThebes(const ThebesBufferData& aData,
const nsIntRegion& aUpdated,
const nsIntRegion& aOldValidRegionBack,
nsIntRegion* aUpdatedRegionBack);
};
} // namespace layers
} // namespace mozilla
#endif