gecko-dev/embedding/tests/wxEmbed
2006-06-18 21:18:22 +00:00
..
rc
BrowserFrame.cpp
BrowserFrame.h
ChatFrame.cpp bug 183156 remove *UCS2* functions, replacing them with *UTF16* ones 2006-02-03 14:18:39 +00:00
ChatFrame.h
EditorFrame.cpp bug 183156 remove *UCS2* functions, replacing them with *UTF16* ones 2006-02-03 14:18:39 +00:00
EditorFrame.h
EmbedApp.cpp
GeckoContainer.cpp
GeckoContainer.h
GeckoContainerUI.cpp
GeckoFrame.cpp
GeckoFrame.h
GeckoProtocolHandler.cpp Bug 337917 Make consumers stop using cids from other modules 2006-06-18 21:18:22 +00:00
GeckoProtocolHandler.h
GeckoWindow.cpp
GeckoWindow.h
GeckoWindowCreator.cpp
GeckoWindowCreator.h
global.h
MailFrame.cpp bug 183156 remove *UCS2* functions, replacing them with *UTF16* ones 2006-02-03 14:18:39 +00:00
MailFrame.h
makefile.vc
README.txt
wxEmbed.def
wxEmbed.dsp
wxEmbed.rc

wxEmbed is a sample application developed with wxWindows to demonstrate
various ways of embedding Gecko. It contains a sample browser and several
other demonstrations of embedded Gecko.

wxEmbed is deliberately not based upon wxMozilla - a 3rd party wrapper
for wxWindows. wxMozilla is the recommended route if you are more interested
in something more robust and cross-platform for wxWindows. wxEmbed is intended
more as a test harness for the embedding functionality of Gecko not an end
solution.

wxMozilla is here:

http://wxmozilla.sourceforge.net/

To build wxEmbed you must:

1. Get the latest 2.4 (at least 2.4.1) release from wxwindows.org
2. Build the debug/release static lib versions
3. cd into wxWindows/contrib and build src/xrc and utils/wxrc
4. Set your WXWIN environment variable to point to the wxWindows dir
5. Build Mozilla
6. Set MOZ_SRC environment variable to point to it.
7. Call nmake /f makefile.vc

If the gods were kind you should now have a wxembed.exe that you can copy to
your Mozilla dist directory and execute.