mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-12-13 18:27:35 +00:00
562 lines
18 KiB
C++
562 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/Point.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/layers/PLayerTransaction.h"
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#include "gfxSharedImageSurface.h"
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#include "ImageLayerD3D9.h"
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#include "PaintedLayerD3D9.h"
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#include "gfxPlatform.h"
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#include "gfx2DGlue.h"
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#include "yuv_convert.h"
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#include "nsIServiceManager.h"
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#include "nsIConsoleService.h"
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#include "Nv3DVUtils.h"
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#include "D3D9SurfaceImage.h"
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namespace mozilla {
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namespace layers {
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using namespace mozilla::gfx;
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static inline _D3DFORMAT
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D3dFormatForSurfaceFormat(SurfaceFormat aFormat)
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{
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if (aFormat == SurfaceFormat::A8) {
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return D3DFMT_A8;
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}
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return D3DFMT_A8R8G8B8;
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}
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static already_AddRefed<IDirect3DTexture9>
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DataToTexture(IDirect3DDevice9 *aDevice,
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unsigned char *aData,
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int aStride,
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const IntSize &aSize,
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_D3DFORMAT aFormat)
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{
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nsRefPtr<IDirect3DTexture9> texture;
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nsRefPtr<IDirect3DDevice9Ex> deviceEx;
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aDevice->QueryInterface(IID_IDirect3DDevice9Ex,
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(void**)getter_AddRefs(deviceEx));
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nsRefPtr<IDirect3DSurface9> surface;
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D3DLOCKED_RECT lockedRect;
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if (deviceEx) {
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// D3D9Ex doesn't support managed textures. We could use dynamic textures
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// here but since Images are immutable that probably isn't such a great
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// idea.
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if (FAILED(aDevice->
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CreateTexture(aSize.width, aSize.height,
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1, 0, aFormat, D3DPOOL_DEFAULT,
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getter_AddRefs(texture), nullptr)))
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{
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return nullptr;
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}
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nsRefPtr<IDirect3DTexture9> tmpTexture;
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if (FAILED(aDevice->
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CreateTexture(aSize.width, aSize.height,
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1, 0, aFormat, D3DPOOL_SYSTEMMEM,
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getter_AddRefs(tmpTexture), nullptr)))
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{
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return nullptr;
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}
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tmpTexture->GetSurfaceLevel(0, getter_AddRefs(surface));
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surface->LockRect(&lockedRect, nullptr, 0);
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NS_ASSERTION(lockedRect.pBits, "Could not lock surface");
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} else {
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if (FAILED(aDevice->
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CreateTexture(aSize.width, aSize.height,
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1, 0, aFormat, D3DPOOL_MANAGED,
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getter_AddRefs(texture), nullptr)))
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{
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return nullptr;
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}
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/* lock the entire texture */
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texture->LockRect(0, &lockedRect, nullptr, 0);
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}
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uint32_t width = aSize.width;
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if (aFormat == D3DFMT_A8R8G8B8) {
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width *= 4;
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}
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for (int y = 0; y < aSize.height; y++) {
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memcpy((char*)lockedRect.pBits + lockedRect.Pitch * y,
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aData + aStride * y,
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width);
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}
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if (deviceEx) {
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surface->UnlockRect();
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nsRefPtr<IDirect3DSurface9> dstSurface;
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texture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
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aDevice->UpdateSurface(surface, nullptr, dstSurface, nullptr);
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} else {
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texture->UnlockRect(0);
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}
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return texture.forget();
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}
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static already_AddRefed<IDirect3DTexture9>
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OpenSharedTexture(const D3DSURFACE_DESC& aDesc,
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HANDLE aShareHandle,
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IDirect3DDevice9 *aDevice)
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{
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MOZ_ASSERT(aDesc.Format == D3DFMT_X8R8G8B8);
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// Open the frame from DXVA's device in our device using the resource
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// sharing handle.
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nsRefPtr<IDirect3DTexture9> sharedTexture;
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HRESULT hr = aDevice->CreateTexture(aDesc.Width,
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aDesc.Height,
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1,
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D3DUSAGE_RENDERTARGET,
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D3DFMT_X8R8G8B8,
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D3DPOOL_DEFAULT,
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getter_AddRefs(sharedTexture),
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&aShareHandle);
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if (FAILED(hr)) {
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NS_WARNING("Failed to open shared texture on our device");
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}
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return sharedTexture.forget();
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}
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static already_AddRefed<IDirect3DTexture9>
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SurfaceToTexture(IDirect3DDevice9 *aDevice,
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SourceSurface *aSurface,
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const IntSize &aSize)
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{
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RefPtr<DataSourceSurface> dataSurface = aSurface->GetDataSurface();
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if (!dataSurface) {
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return nullptr;
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}
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DataSourceSurface::MappedSurface map;
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if (!dataSurface->Map(DataSourceSurface::MapType::READ, &map)) {
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return nullptr;
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}
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nsRefPtr<IDirect3DTexture9> texture =
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DataToTexture(aDevice, map.mData, map.mStride, aSize,
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D3dFormatForSurfaceFormat(dataSurface->GetFormat()));
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dataSurface->Unmap();
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return texture.forget();
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}
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static void AllocateTexturesYCbCr(PlanarYCbCrImage *aImage,
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IDirect3DDevice9 *aDevice,
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LayerManagerD3D9 *aManager)
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{
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nsAutoPtr<PlanarYCbCrD3D9BackendData> backendData(
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new PlanarYCbCrD3D9BackendData);
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const PlanarYCbCrData *data = aImage->GetData();
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D3DLOCKED_RECT lockrectY;
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D3DLOCKED_RECT lockrectCb;
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D3DLOCKED_RECT lockrectCr;
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uint8_t* src;
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uint8_t* dest;
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nsRefPtr<IDirect3DSurface9> tmpSurfaceY;
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nsRefPtr<IDirect3DSurface9> tmpSurfaceCb;
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nsRefPtr<IDirect3DSurface9> tmpSurfaceCr;
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nsRefPtr<IDirect3DDevice9Ex> deviceEx;
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aDevice->QueryInterface(IID_IDirect3DDevice9Ex,
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getter_AddRefs(deviceEx));
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bool isD3D9Ex = deviceEx;
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if (isD3D9Ex) {
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nsRefPtr<IDirect3DTexture9> tmpYTexture;
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nsRefPtr<IDirect3DTexture9> tmpCbTexture;
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nsRefPtr<IDirect3DTexture9> tmpCrTexture;
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// D3D9Ex does not support the managed pool, could use dynamic textures
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// here. But since an Image is immutable static textures are probably a
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// better idea.
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HRESULT hr;
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hr = aDevice->CreateTexture(data->mYSize.width, data->mYSize.height,
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1, 0, D3DFMT_A8, D3DPOOL_DEFAULT,
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getter_AddRefs(backendData->mYTexture), nullptr);
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if (!FAILED(hr)) {
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hr = aDevice->CreateTexture(data->mCbCrSize.width, data->mCbCrSize.height,
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1, 0, D3DFMT_A8, D3DPOOL_DEFAULT,
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getter_AddRefs(backendData->mCbTexture), nullptr);
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}
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if (!FAILED(hr)) {
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hr = aDevice->CreateTexture(data->mCbCrSize.width, data->mCbCrSize.height,
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1, 0, D3DFMT_A8, D3DPOOL_DEFAULT,
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getter_AddRefs(backendData->mCrTexture), nullptr);
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}
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if (!FAILED(hr)) {
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hr = aDevice->CreateTexture(data->mYSize.width, data->mYSize.height,
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1, 0, D3DFMT_A8, D3DPOOL_SYSTEMMEM,
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getter_AddRefs(tmpYTexture), nullptr);
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}
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if (!FAILED(hr)) {
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hr = aDevice->CreateTexture(data->mCbCrSize.width, data->mCbCrSize.height,
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1, 0, D3DFMT_A8, D3DPOOL_SYSTEMMEM,
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getter_AddRefs(tmpCbTexture), nullptr);
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}
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if (!FAILED(hr)) {
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hr = aDevice->CreateTexture(data->mCbCrSize.width, data->mCbCrSize.height,
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1, 0, D3DFMT_A8, D3DPOOL_SYSTEMMEM,
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getter_AddRefs(tmpCrTexture), nullptr);
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}
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if (FAILED(hr)) {
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aManager->ReportFailure(NS_LITERAL_CSTRING("PlanarYCbCrImageD3D9::AllocateTextures(): Failed to create texture (isD3D9Ex)"),
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hr);
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return;
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}
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tmpYTexture->GetSurfaceLevel(0, getter_AddRefs(tmpSurfaceY));
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tmpCbTexture->GetSurfaceLevel(0, getter_AddRefs(tmpSurfaceCb));
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tmpCrTexture->GetSurfaceLevel(0, getter_AddRefs(tmpSurfaceCr));
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tmpSurfaceY->LockRect(&lockrectY, nullptr, 0);
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tmpSurfaceCb->LockRect(&lockrectCb, nullptr, 0);
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tmpSurfaceCr->LockRect(&lockrectCr, nullptr, 0);
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} else {
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HRESULT hr;
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hr = aDevice->CreateTexture(data->mYSize.width, data->mYSize.height,
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1, 0, D3DFMT_A8, D3DPOOL_MANAGED,
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getter_AddRefs(backendData->mYTexture), nullptr);
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if (!FAILED(hr)) {
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aDevice->CreateTexture(data->mCbCrSize.width, data->mCbCrSize.height,
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1, 0, D3DFMT_A8, D3DPOOL_MANAGED,
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getter_AddRefs(backendData->mCbTexture), nullptr);
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}
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if (!FAILED(hr)) {
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aDevice->CreateTexture(data->mCbCrSize.width, data->mCbCrSize.height,
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1, 0, D3DFMT_A8, D3DPOOL_MANAGED,
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getter_AddRefs(backendData->mCrTexture), nullptr);
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}
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if (FAILED(hr)) {
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aManager->ReportFailure(NS_LITERAL_CSTRING("PlanarYCbCrImageD3D9::AllocateTextures(): Failed to create texture (!isD3D9Ex)"),
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hr);
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return;
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}
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/* lock the entire texture */
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backendData->mYTexture->LockRect(0, &lockrectY, nullptr, 0);
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backendData->mCbTexture->LockRect(0, &lockrectCb, nullptr, 0);
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backendData->mCrTexture->LockRect(0, &lockrectCr, nullptr, 0);
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}
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src = data->mYChannel;
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//FIX cast
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dest = (uint8_t*)lockrectY.pBits;
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// copy over data
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for (int h=0; h<data->mYSize.height; h++) {
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memcpy(dest, src, data->mYSize.width);
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dest += lockrectY.Pitch;
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src += data->mYStride;
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}
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src = data->mCbChannel;
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//FIX cast
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dest = (uint8_t*)lockrectCb.pBits;
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// copy over data
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for (int h=0; h<data->mCbCrSize.height; h++) {
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memcpy(dest, src, data->mCbCrSize.width);
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dest += lockrectCb.Pitch;
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src += data->mCbCrStride;
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}
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src = data->mCrChannel;
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//FIX cast
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dest = (uint8_t*)lockrectCr.pBits;
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// copy over data
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for (int h=0; h<data->mCbCrSize.height; h++) {
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memcpy(dest, src, data->mCbCrSize.width);
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dest += lockrectCr.Pitch;
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src += data->mCbCrStride;
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}
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if (isD3D9Ex) {
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tmpSurfaceY->UnlockRect();
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tmpSurfaceCb->UnlockRect();
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tmpSurfaceCr->UnlockRect();
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nsRefPtr<IDirect3DSurface9> dstSurface;
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backendData->mYTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
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aDevice->UpdateSurface(tmpSurfaceY, nullptr, dstSurface, nullptr);
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backendData->mCbTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
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aDevice->UpdateSurface(tmpSurfaceCb, nullptr, dstSurface, nullptr);
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backendData->mCrTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
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aDevice->UpdateSurface(tmpSurfaceCr, nullptr, dstSurface, nullptr);
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} else {
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backendData->mYTexture->UnlockRect(0);
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backendData->mCbTexture->UnlockRect(0);
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backendData->mCrTexture->UnlockRect(0);
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}
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aImage->SetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D9, backendData.forget());
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}
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Layer*
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ImageLayerD3D9::GetLayer()
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{
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return this;
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}
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/*
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* Returns a texture which backs aImage
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* Will only work if aImage is a cairo image.
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* Returns nullptr if unsuccessful.
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* If successful, aHasAlpha will be set to true if the texture has an
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* alpha component, false otherwise.
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*/
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IDirect3DTexture9*
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ImageLayerD3D9::GetTexture(Image *aImage, bool& aHasAlpha)
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{
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NS_ASSERTION(aImage, "Null image.");
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if (aImage->GetFormat() == ImageFormat::CAIRO_SURFACE) {
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CairoImage *cairoImage =
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static_cast<CairoImage*>(aImage);
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RefPtr<SourceSurface> surf = cairoImage->GetAsSourceSurface();
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if (!surf) {
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return nullptr;
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}
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if (!aImage->GetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D9)) {
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nsAutoPtr<TextureD3D9BackendData> dat(new TextureD3D9BackendData());
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dat->mTexture = SurfaceToTexture(device(), surf, cairoImage->GetSize());
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if (dat->mTexture) {
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aImage->SetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D9, dat.forget());
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}
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}
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aHasAlpha = surf->GetFormat() == SurfaceFormat::B8G8R8A8;
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} else if (aImage->GetFormat() == ImageFormat::D3D9_RGB32_TEXTURE) {
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if (!aImage->GetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D9)) {
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// The texture in which the frame is stored belongs to DXVA's D3D9 device.
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// We need to open it on our device before we can use it.
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nsAutoPtr<TextureD3D9BackendData> backendData(new TextureD3D9BackendData());
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D3D9SurfaceImage* image = static_cast<D3D9SurfaceImage*>(aImage);
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backendData->mTexture = OpenSharedTexture(image->GetDesc(), image->GetShareHandle(), device());
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if (backendData->mTexture) {
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aImage->SetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D9, backendData.forget());
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}
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}
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aHasAlpha = false;
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} else {
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NS_WARNING("Inappropriate image type.");
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return nullptr;
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}
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TextureD3D9BackendData *data =
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static_cast<TextureD3D9BackendData*>(aImage->GetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D9));
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if (!data) {
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return nullptr;
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}
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nsRefPtr<IDirect3DDevice9> dev;
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data->mTexture->GetDevice(getter_AddRefs(dev));
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if (dev != device()) {
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return nullptr;
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}
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return data->mTexture;
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}
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void
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ImageLayerD3D9::RenderLayer()
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{
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ImageContainer *container = GetContainer();
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if (!container || mD3DManager->CompositingDisabled()) {
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return;
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}
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AutoLockImage autoLock(container);
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Image *image = autoLock.GetImage();
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if (!image) {
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return;
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}
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SetShaderTransformAndOpacity();
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gfx::IntSize size = image->GetSize();
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if (image->GetFormat() == ImageFormat::CAIRO_SURFACE ||
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image->GetFormat() == ImageFormat::D3D9_RGB32_TEXTURE)
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{
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NS_ASSERTION(image->GetFormat() != ImageFormat::CAIRO_SURFACE ||
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!static_cast<CairoImage*>(image)->mSourceSurface ||
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static_cast<CairoImage*>(image)->mSourceSurface->GetFormat() != SurfaceFormat::A8,
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"Image layer has alpha image");
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bool hasAlpha = false;
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nsRefPtr<IDirect3DTexture9> texture = GetTexture(image, hasAlpha);
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device()->SetVertexShaderConstantF(CBvLayerQuad,
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ShaderConstantRect(0,
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0,
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size.width,
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size.height),
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1);
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if (hasAlpha) {
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mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBALAYER, GetMaskLayer());
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} else {
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mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBLAYER, GetMaskLayer());
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}
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if (mFilter == GraphicsFilter::FILTER_NEAREST) {
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device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
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device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
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}
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device()->SetTexture(0, texture);
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image = nullptr;
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autoLock.Unlock();
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device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
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if (mFilter == GraphicsFilter::FILTER_NEAREST) {
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device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
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device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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}
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} else {
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PlanarYCbCrImage *yuvImage =
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static_cast<PlanarYCbCrImage*>(image);
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if (!yuvImage->IsValid()) {
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return;
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}
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if (!yuvImage->GetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D9)) {
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AllocateTexturesYCbCr(yuvImage, device(), mD3DManager);
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}
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PlanarYCbCrD3D9BackendData *data =
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static_cast<PlanarYCbCrD3D9BackendData*>(yuvImage->GetBackendData(mozilla::layers::LayersBackend::LAYERS_D3D9));
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if (!data) {
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return;
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}
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nsRefPtr<IDirect3DDevice9> dev;
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data->mYTexture->GetDevice(getter_AddRefs(dev));
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if (dev != device()) {
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return;
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}
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device()->SetVertexShaderConstantF(CBvLayerQuad,
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ShaderConstantRect(0,
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0,
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size.width,
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size.height),
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1);
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device()->SetVertexShaderConstantF(CBvTextureCoords,
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ShaderConstantRect(
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(float)yuvImage->GetData()->mPicX / yuvImage->GetData()->mYSize.width,
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(float)yuvImage->GetData()->mPicY / yuvImage->GetData()->mYSize.height,
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(float)yuvImage->GetData()->mPicSize.width / yuvImage->GetData()->mYSize.width,
|
|
(float)yuvImage->GetData()->mPicSize.height / yuvImage->GetData()->mYSize.height
|
|
),
|
|
1);
|
|
|
|
mD3DManager->SetShaderMode(DeviceManagerD3D9::YCBCRLAYER, GetMaskLayer());
|
|
|
|
/*
|
|
* Send 3d control data and metadata
|
|
*/
|
|
if (mD3DManager->GetNv3DVUtils()) {
|
|
Nv_Stereo_Mode mode;
|
|
switch (yuvImage->GetData()->mStereoMode) {
|
|
case StereoMode::LEFT_RIGHT:
|
|
mode = NV_STEREO_MODE_LEFT_RIGHT;
|
|
break;
|
|
case StereoMode::RIGHT_LEFT:
|
|
mode = NV_STEREO_MODE_RIGHT_LEFT;
|
|
break;
|
|
case StereoMode::BOTTOM_TOP:
|
|
mode = NV_STEREO_MODE_BOTTOM_TOP;
|
|
break;
|
|
case StereoMode::TOP_BOTTOM:
|
|
mode = NV_STEREO_MODE_TOP_BOTTOM;
|
|
break;
|
|
case StereoMode::MONO:
|
|
mode = NV_STEREO_MODE_MONO;
|
|
break;
|
|
}
|
|
|
|
// Send control data even in mono case so driver knows to leave stereo mode.
|
|
mD3DManager->GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE);
|
|
|
|
if (yuvImage->GetData()->mStereoMode != StereoMode::MONO) {
|
|
mD3DManager->GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE);
|
|
|
|
nsRefPtr<IDirect3DSurface9> renderTarget;
|
|
device()->GetRenderTarget(0, getter_AddRefs(renderTarget));
|
|
mD3DManager->GetNv3DVUtils()->SendNv3DVMetaData((unsigned int)yuvImage->GetSize().width,
|
|
(unsigned int)yuvImage->GetSize().height, (HANDLE)(data->mYTexture), (HANDLE)(renderTarget));
|
|
}
|
|
}
|
|
|
|
// Linear scaling is default here, adhering to mFilter is difficult since
|
|
// presumably even with point filtering we'll still want chroma upsampling
|
|
// to be linear. In the current approach we can't.
|
|
device()->SetTexture(0, data->mYTexture);
|
|
device()->SetTexture(1, data->mCbTexture);
|
|
device()->SetTexture(2, data->mCrTexture);
|
|
|
|
image = nullptr;
|
|
data = nullptr;
|
|
autoLock.Unlock();
|
|
|
|
device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
|
|
|
|
device()->SetVertexShaderConstantF(CBvTextureCoords,
|
|
ShaderConstantRect(0, 0, 1.0f, 1.0f), 1);
|
|
}
|
|
|
|
GetContainer()->NotifyPaintedImage(image);
|
|
}
|
|
|
|
already_AddRefed<IDirect3DTexture9>
|
|
ImageLayerD3D9::GetAsTexture(gfx::IntSize* aSize)
|
|
{
|
|
if (!GetContainer()) {
|
|
return nullptr;
|
|
}
|
|
|
|
AutoLockImage autoLock(GetContainer());
|
|
|
|
Image *image = autoLock.GetImage();
|
|
|
|
if (!image) {
|
|
return nullptr;
|
|
}
|
|
|
|
if (image->GetFormat() != ImageFormat::CAIRO_SURFACE) {
|
|
return nullptr;
|
|
}
|
|
|
|
bool dontCare;
|
|
*aSize = image->GetSize();
|
|
nsRefPtr<IDirect3DTexture9> result = GetTexture(image, dontCare);
|
|
return result.forget();
|
|
}
|
|
|
|
} /* layers */
|
|
} /* mozilla */
|