gecko-dev/layout/generic/ScrollVelocityQueue.cpp
Daniel Holbert 680815cd6e Bug 1412346 part 5: (automated patch) Switch a bunch of C++ files in layout to use our standard mode lines. r=jfkthame
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: EuRsDue63tK

--HG--
extra : rebase_source : 3356d4b80ff6213935192e87cdbc9103fec6084c
2017-10-27 10:33:53 -07:00

98 lines
2.8 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ScrollVelocityQueue.h"
#include "gfxPrefs.h"
#include "nsPresContext.h"
#include "nsRefreshDriver.h"
namespace mozilla {
namespace layout {
void
ScrollVelocityQueue::Sample(const nsPoint& aScrollPosition)
{
float flingSensitivity = gfxPrefs::ScrollSnapPredictionSensitivity();
int maxVelocity = gfxPrefs::ScrollSnapPredictionMaxVelocity();
maxVelocity = nsPresContext::CSSPixelsToAppUnits(maxVelocity);
int maxOffset = maxVelocity * flingSensitivity;
TimeStamp currentRefreshTime = mPresContext->RefreshDriver()->MostRecentRefresh();
if (mSampleTime.IsNull()) {
mAccumulator = nsPoint();
} else {
uint32_t durationMs = (currentRefreshTime - mSampleTime).ToMilliseconds();
if (durationMs > gfxPrefs::APZVelocityRelevanceTime()) {
mAccumulator = nsPoint();
mQueue.Clear();
} else if (durationMs == 0) {
mAccumulator += aScrollPosition - mLastPosition;
} else {
nsPoint velocity = mAccumulator * 1000 / durationMs;
velocity.Clamp(maxVelocity);
mQueue.AppendElement(std::make_pair(durationMs, velocity));
mAccumulator = aScrollPosition - mLastPosition;
}
}
mAccumulator.Clamp(maxOffset);
mSampleTime = currentRefreshTime;
mLastPosition = aScrollPosition;
TrimQueue();
}
void
ScrollVelocityQueue::TrimQueue()
{
if (mSampleTime.IsNull()) {
// There are no samples, nothing to do here.
return;
}
TimeStamp currentRefreshTime = mPresContext->RefreshDriver()->MostRecentRefresh();
nsPoint velocity;
uint32_t timeDelta = (currentRefreshTime - mSampleTime).ToMilliseconds();
for (int i = mQueue.Length() - 1; i >= 0; i--) {
timeDelta += mQueue[i].first;
if (timeDelta >= gfxPrefs::APZVelocityRelevanceTime()) {
// The rest of the samples have expired and should be dropped
for (; i >= 0; i--) {
mQueue.RemoveElementAt(0);
}
}
}
}
void
ScrollVelocityQueue::Reset()
{
mAccumulator = nsPoint();
mSampleTime = TimeStamp();
mQueue.Clear();
}
/**
Calculate the velocity of the scroll frame, in appunits / second.
*/
nsPoint
ScrollVelocityQueue::GetVelocity()
{
TrimQueue();
if (mQueue.Length() == 0) {
// If getting the scroll velocity before any scrolling has occurred,
// the velocity must be (0, 0)
return nsPoint();
}
nsPoint velocity;
for (int i = mQueue.Length() - 1; i >= 0; i--) {
velocity += mQueue[i].second;
}
return velocity / mQueue.Length();;
}
} // namespace layout
} // namespace mozilla