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BlendingHelpers.hlslh
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Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas)
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2016-02-02 16:33:13 -08:00 |
BlendShaderConstants.h
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Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas)
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2016-02-02 16:33:13 -08:00 |
CompositorD3D11.cpp
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Bug 1251894 - In CompositorD3D11::CreateTexture, copy as much as the render target allows. r=bas
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2016-03-10 16:03:24 -05:00 |
CompositorD3D11.h
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Bug 1251778: Attempt to avoid presenting when the window is still resizing. r=jrmuizel
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2016-03-10 03:12:55 +00:00 |
CompositorD3D11.hlsl
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Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas)
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2016-02-02 16:33:13 -08:00 |
CompositorD3D11Shaders.h
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Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas)
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2016-02-02 16:33:13 -08:00 |
CompositorD3D11ShadersVR.h
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Refactor shader initialization in CompositorD3D11. (bug 1203829 part 3, r=mattwoodrow)
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2015-09-15 01:04:17 -07:00 |
CompositorD3D11VR.hlsl
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Bug 1179944, [webvr] put back support for Oculus 0.5.0 runtime, for OSX and Linux; r=mstange
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2015-06-05 13:14:10 -04:00 |
genshaders.sh
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Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas)
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2016-02-02 16:33:13 -08:00 |
ReadbackManagerD3D11.cpp
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Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
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2015-10-18 01:24:48 -04:00 |
ReadbackManagerD3D11.h
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TextureD3D11.cpp
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Bug 1256693 - Refer to ClientIPCAllocator instead of ISurfaceAllocator where it makes sense. r=sotaro
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2016-03-17 14:59:06 +01:00 |
TextureD3D11.h
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Bug 1256693 - Refer to ClientIPCAllocator instead of ISurfaceAllocator where it makes sense. r=sotaro
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2016-03-17 14:59:06 +01:00 |