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99 lines
3.5 KiB
C++
99 lines
3.5 KiB
C++
/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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/******************************************************************************
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* uerrmgr.h, Mac front end
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*
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* Created 6/18/94 by atotic
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*
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* Definiton of ErrorManager, a utility class that handles display of error
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* messages.
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*****************************************************************************/
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#pragma once
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#include <Types.h>
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struct CStr255;
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/*----------------------------------------------------------------------------
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class ErrorManager - Utility class, no instances are created
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Function:
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Error manager provides utility routines for displaying
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dialog boxes:
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PrepareToInteract -- makes sure that Netscape is frontmost application
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Implementation:
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All plain alerts (simple text + buttons) use standard Toolbox
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alert routines.
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If we are in the background, notification manager is used
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to notify the user to bring application to front.
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No instances of ErrorManager should be created.
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-----------------------------------------------------------------------------*/
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#include "reserr.h"
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// STILL UNDER CONSTRUCTION. FUNCTIONS WILL BE DEFINED AS NEEDED.
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class ErrorManager {
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public:
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static void OSNumToStr(OSErr err, CStr255 &outString);
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// Call this before displaying any dialogs. It makes sure that the
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// application is in the foreground. The routine will not
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// return until application is in the foreground
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static void PrepareToInteract();
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// Just like PrepareToInteract, except that it returns FALSE
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// if application has not been brought to foreground within wait seconds
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static Boolean TryToInteract(long wait);
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// Displays a vanilla alert. All strings inside the alert are
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// supplied by caller
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static void PlainAlert (const CStr255& s1,
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const char * s2 = NULL,
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const char * s3 = NULL,
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const char * s4 = NULL);
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// Displays the alert specified by resID
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static void PlainAlert( short resID );
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// Yes or No box. All strings supplied by the caller
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static Boolean PlainConfirm(const char * s1,
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const char * s2 = NULL,
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const char * s3 = NULL,
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const char * s4 = NULL);
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// Prints a string "message :err"
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static void ErrorNotify(OSErr err, const CStr255& message);
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static OSType sAlertApp; // Application that handles our alerts
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};
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// BEWARE! XP_GetString and GetCString call CString::operator char*() const,
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// which uses a stack of 8 static strings into which the
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// C string is copied, and you are returned a pointer to
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// one of these buffers. This result is volatile; 8 more
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// calls of this operator will overwrite the string pointed
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// to by the char* returned.
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// You should call XP_STRDUP or otherwise store the string if you
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// want it to persist
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extern "C" char * XP_GetString( int resID );
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extern "C" char * GetCString( short resID );
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CStr255 GetPString( ResIDT id );
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void MoveResourceMapBelowApp();
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