mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-30 16:22:00 +00:00
e63aa7ad0f
Differential Revision: https://phabricator.services.mozilla.com/D144516
326 lines
11 KiB
Plaintext
326 lines
11 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||
*
|
||
* The origin of this IDL file is
|
||
* https://immersive-web.github.io/webvr/spec/1.1/
|
||
*/
|
||
|
||
enum VREye {
|
||
"left",
|
||
"right"
|
||
};
|
||
|
||
[Pref="dom.vr.enabled",
|
||
HeaderFile="mozilla/dom/VRDisplay.h",
|
||
SecureContext,
|
||
Exposed=Window]
|
||
interface VRFieldOfView {
|
||
readonly attribute double upDegrees;
|
||
readonly attribute double rightDegrees;
|
||
readonly attribute double downDegrees;
|
||
readonly attribute double leftDegrees;
|
||
};
|
||
|
||
typedef (HTMLCanvasElement or OffscreenCanvas) VRSource;
|
||
|
||
dictionary VRLayer {
|
||
/**
|
||
* XXX - When WebVR in WebWorkers is implemented, HTMLCanvasElement below
|
||
* should be replaced with VRSource.
|
||
*/
|
||
HTMLCanvasElement? source = null;
|
||
|
||
/**
|
||
* The left and right viewports contain 4 values defining the viewport
|
||
* rectangles within the canvas to present to the eye in UV space.
|
||
* [0] left offset of the viewport (0.0 - 1.0)
|
||
* [1] top offset of the viewport (0.0 - 1.0)
|
||
* [2] width of the viewport (0.0 - 1.0)
|
||
* [3] height of the viewport (0.0 - 1.0)
|
||
*
|
||
* When no values are passed, they will be processed as though the left
|
||
* and right sides of the viewport were passed:
|
||
*
|
||
* leftBounds: [0.0, 0.0, 0.5, 1.0]
|
||
* rightBounds: [0.5, 0.0, 0.5, 1.0]
|
||
*/
|
||
sequence<float> leftBounds = [];
|
||
sequence<float> rightBounds = [];
|
||
};
|
||
|
||
/**
|
||
* Values describing the capabilities of a VRDisplay.
|
||
* These are expected to be static per-device/per-user.
|
||
*/
|
||
[Pref="dom.vr.enabled",
|
||
HeaderFile="mozilla/dom/VRDisplay.h",
|
||
SecureContext,
|
||
Exposed=Window]
|
||
interface VRDisplayCapabilities {
|
||
/**
|
||
* hasPosition is true if the VRDisplay is capable of tracking its position.
|
||
*/
|
||
readonly attribute boolean hasPosition;
|
||
|
||
/**
|
||
* hasOrientation is true if the VRDisplay is capable of tracking its orientation.
|
||
*/
|
||
readonly attribute boolean hasOrientation;
|
||
|
||
/**
|
||
* Whether the VRDisplay is separate from the device’s
|
||
* primary display. If presenting VR content will obscure
|
||
* other content on the device, this should be false. When
|
||
* false, the application should not attempt to mirror VR content
|
||
* or update non-VR UI because that content will not be visible.
|
||
*/
|
||
readonly attribute boolean hasExternalDisplay;
|
||
|
||
/**
|
||
* Whether the VRDisplay is capable of presenting content to an HMD or similar device.
|
||
* Can be used to indicate “magic window” devices that are capable of 6DoF tracking but for
|
||
* which requestPresent is not meaningful. If false then calls to requestPresent should
|
||
* always fail, and getEyeParameters should return null.
|
||
*/
|
||
readonly attribute boolean canPresent;
|
||
|
||
/**
|
||
* Indicates the maximum length of the array that requestPresent() will accept. MUST be 1 if
|
||
canPresent is true, 0 otherwise.
|
||
*/
|
||
readonly attribute unsigned long maxLayers;
|
||
};
|
||
|
||
/**
|
||
* Values describing the the stage / play area for devices
|
||
* that support room-scale experiences.
|
||
*/
|
||
[Pref="dom.vr.enabled",
|
||
HeaderFile="mozilla/dom/VRDisplay.h",
|
||
SecureContext,
|
||
Exposed=Window]
|
||
interface VRStageParameters {
|
||
/**
|
||
* A 16-element array containing the components of a column-major 4x4
|
||
* affine transform matrix. This matrix transforms the sitting-space position
|
||
* returned by get{Immediate}Pose() to a standing-space position.
|
||
*/
|
||
[Throws] readonly attribute Float32Array sittingToStandingTransform;
|
||
|
||
/**
|
||
* Dimensions of the play-area bounds. The bounds are defined
|
||
* as an axis-aligned rectangle on the floor.
|
||
* The center of the rectangle is at (0,0,0) in standing-space
|
||
* coordinates.
|
||
* These bounds are defined for safety purposes.
|
||
* Content should not require the user to move beyond these
|
||
* bounds; however, it is possible for the user to ignore
|
||
* the bounds resulting in position values outside of
|
||
* this rectangle.
|
||
*/
|
||
readonly attribute float sizeX;
|
||
readonly attribute float sizeZ;
|
||
};
|
||
|
||
[Pref="dom.vr.enabled",
|
||
HeaderFile="mozilla/dom/VRDisplay.h",
|
||
SecureContext,
|
||
Exposed=Window]
|
||
interface VRPose
|
||
{
|
||
/**
|
||
* position, linearVelocity, and linearAcceleration are 3-component vectors.
|
||
* position is relative to a sitting space. Transforming this point with
|
||
* VRStageParameters.sittingToStandingTransform converts this to standing space.
|
||
*/
|
||
[Constant, Throws] readonly attribute Float32Array? position;
|
||
[Constant, Throws] readonly attribute Float32Array? linearVelocity;
|
||
[Constant, Throws] readonly attribute Float32Array? linearAcceleration;
|
||
|
||
/* orientation is a 4-entry array representing the components of a quaternion. */
|
||
[Constant, Throws] readonly attribute Float32Array? orientation;
|
||
/* angularVelocity and angularAcceleration are the components of 3-dimensional vectors. */
|
||
[Constant, Throws] readonly attribute Float32Array? angularVelocity;
|
||
[Constant, Throws] readonly attribute Float32Array? angularAcceleration;
|
||
};
|
||
|
||
[Pref="dom.vr.enabled",
|
||
HeaderFile="mozilla/dom/VRDisplay.h",
|
||
SecureContext,
|
||
Exposed=Window]
|
||
interface VRFrameData {
|
||
constructor();
|
||
|
||
readonly attribute DOMHighResTimeStamp timestamp;
|
||
|
||
[Throws, Pure] readonly attribute Float32Array leftProjectionMatrix;
|
||
[Throws, Pure] readonly attribute Float32Array leftViewMatrix;
|
||
|
||
[Throws, Pure] readonly attribute Float32Array rightProjectionMatrix;
|
||
[Throws, Pure] readonly attribute Float32Array rightViewMatrix;
|
||
|
||
[Pure] readonly attribute VRPose pose;
|
||
};
|
||
|
||
[Pref="dom.vr.enabled",
|
||
HeaderFile="mozilla/dom/VRDisplay.h",
|
||
SecureContext,
|
||
Exposed=Window]
|
||
interface VREyeParameters {
|
||
/**
|
||
* offset is a 3-component vector representing an offset to
|
||
* translate the eye. This value may vary from frame
|
||
* to frame if the user adjusts their headset ipd.
|
||
*/
|
||
[Constant, Throws] readonly attribute Float32Array offset;
|
||
|
||
/* These values may vary as the user adjusts their headset ipd. */
|
||
[Constant] readonly attribute VRFieldOfView fieldOfView;
|
||
|
||
/**
|
||
* renderWidth and renderHeight specify the recommended render target
|
||
* size of each eye viewport, in pixels. If multiple eyes are rendered
|
||
* in a single render target, then the render target should be made large
|
||
* enough to fit both viewports.
|
||
*/
|
||
[Constant] readonly attribute unsigned long renderWidth;
|
||
[Constant] readonly attribute unsigned long renderHeight;
|
||
};
|
||
|
||
[Pref="dom.vr.enabled",
|
||
HeaderFile="mozilla/dom/VRDisplay.h",
|
||
SecureContext,
|
||
Exposed=Window]
|
||
interface VRDisplay : EventTarget {
|
||
/**
|
||
* presentingGroups is a bitmask indicating which VR session groups
|
||
* have an active VR presentation.
|
||
*/
|
||
[ChromeOnly] readonly attribute unsigned long presentingGroups;
|
||
/**
|
||
* Setting groupMask causes submitted frames by VR sessions that
|
||
* aren't included in the bitmasked groups to be ignored.
|
||
* Non-chrome content is not aware of the value of groupMask.
|
||
* VRDisplay.RequestAnimationFrame will still fire for VR sessions
|
||
* that are hidden by groupMask, enabling their performance to be
|
||
* measured by chrome UI that is presented in other groups.
|
||
* This is expected to be used in cases where chrome UI is presenting
|
||
* information during link traversal or presenting options when content
|
||
* performance is too low for comfort.
|
||
* The VR refresh / VSync cycle is driven by the visible content
|
||
* and the non-visible content may have a throttled refresh rate.
|
||
*/
|
||
[ChromeOnly] attribute unsigned long groupMask;
|
||
|
||
readonly attribute boolean isConnected;
|
||
readonly attribute boolean isPresenting;
|
||
|
||
/**
|
||
* Dictionary of capabilities describing the VRDisplay.
|
||
*/
|
||
[Constant] readonly attribute VRDisplayCapabilities capabilities;
|
||
|
||
/**
|
||
* If this VRDisplay supports room-scale experiences, the optional
|
||
* stage attribute contains details on the room-scale parameters.
|
||
*/
|
||
readonly attribute VRStageParameters? stageParameters;
|
||
|
||
/* Return the current VREyeParameters for the given eye. */
|
||
VREyeParameters getEyeParameters(VREye whichEye);
|
||
|
||
/**
|
||
* An identifier for this distinct VRDisplay. Used as an
|
||
* association point in the Gamepad API.
|
||
*/
|
||
[Constant] readonly attribute unsigned long displayId;
|
||
|
||
/**
|
||
* A display name, a user-readable name identifying it.
|
||
*/
|
||
[Constant] readonly attribute DOMString displayName;
|
||
|
||
/**
|
||
* Populates the passed VRFrameData with the information required to render
|
||
* the current frame.
|
||
*/
|
||
boolean getFrameData(VRFrameData frameData);
|
||
|
||
/**
|
||
* Return a VRPose containing the future predicted pose of the VRDisplay
|
||
* when the current frame will be presented. Subsequent calls to getPose()
|
||
* MUST return a VRPose with the same values until the next call to
|
||
* submitFrame().
|
||
*
|
||
* The VRPose will contain the position, orientation, velocity,
|
||
* and acceleration of each of these properties.
|
||
*/
|
||
[NewObject] VRPose getPose();
|
||
|
||
/**
|
||
* Reset the pose for this display, treating its current position and
|
||
* orientation as the "origin/zero" values. VRPose.position,
|
||
* VRPose.orientation, and VRStageParameters.sittingToStandingTransform may be
|
||
* updated when calling resetPose(). This should be called in only
|
||
* sitting-space experiences.
|
||
*/
|
||
void resetPose();
|
||
|
||
/**
|
||
* z-depth defining the near plane of the eye view frustum
|
||
* enables mapping of values in the render target depth
|
||
* attachment to scene coordinates. Initially set to 0.01.
|
||
*/
|
||
attribute double depthNear;
|
||
|
||
/**
|
||
* z-depth defining the far plane of the eye view frustum
|
||
* enables mapping of values in the render target depth
|
||
* attachment to scene coordinates. Initially set to 10000.0.
|
||
*/
|
||
attribute double depthFar;
|
||
|
||
/**
|
||
* The callback passed to `requestAnimationFrame` will be called
|
||
* any time a new frame should be rendered. When the VRDisplay is
|
||
* presenting the callback will be called at the native refresh
|
||
* rate of the HMD. When not presenting this function acts
|
||
* identically to how window.requestAnimationFrame acts. Content should
|
||
* make no assumptions of frame rate or vsync behavior as the HMD runs
|
||
* asynchronously from other displays and at differing refresh rates.
|
||
*/
|
||
[Throws] long requestAnimationFrame(FrameRequestCallback callback);
|
||
|
||
/**
|
||
* Passing the value returned by `requestAnimationFrame` to
|
||
* `cancelAnimationFrame` will unregister the callback.
|
||
*/
|
||
[Throws] void cancelAnimationFrame(long handle);
|
||
|
||
/**
|
||
* Begin presenting to the VRDisplay. Must be called in response to a user gesture.
|
||
* Repeat calls while already presenting will update the VRLayers being displayed.
|
||
*/
|
||
[NewObject, NeedsCallerType] Promise<void> requestPresent(sequence<VRLayer> layers);
|
||
|
||
/**
|
||
* Stops presenting to the VRDisplay.
|
||
*/
|
||
[NewObject] Promise<void> exitPresent();
|
||
|
||
/**
|
||
* Get the layers currently being presented.
|
||
*/
|
||
sequence<VRLayer> getLayers();
|
||
|
||
/**
|
||
* The VRLayer provided to the VRDisplay will be captured and presented
|
||
* in the HMD. Calling this function has the same effect on the source
|
||
* canvas as any other operation that uses its source image, and canvases
|
||
* created without preserveDrawingBuffer set to true will be cleared.
|
||
*/
|
||
void submitFrame();
|
||
};
|