gecko-dev/toolkit/devtools/server/main.js
2014-07-07 15:40:00 +02:00

1299 lines
43 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
/**
* Toolkit glue for the remote debugging protocol, loaded into the
* debugging global.
*/
let { Ci, Cc, CC, Cu, Cr } = require("chrome");
let Services = require("Services");
let { ActorPool } = require("devtools/server/actors/common");
let { DebuggerTransport, LocalDebuggerTransport, ChildDebuggerTransport } =
require("devtools/toolkit/transport/transport");
let DevToolsUtils = require("devtools/toolkit/DevToolsUtils");
let { dumpn, dumpv, dbg_assert } = DevToolsUtils;
let Services = require("Services");
let EventEmitter = require("devtools/toolkit/event-emitter");
let Debugger = require("Debugger");
// Until all Debugger server code is converted to SDK modules,
// imports Components.* alias from chrome module.
var { Ci, Cc, CC, Cu, Cr } = require("chrome");
// On B2G, `this` != Global scope, so `Ci` won't be binded on `this`
// (i.e. this.Ci is undefined) Then later, when using loadSubScript,
// Ci,... won't be defined for sub scripts.
this.Ci = Ci;
this.Cc = Cc;
this.CC = CC;
this.Cu = Cu;
this.Cr = Cr;
this.Debugger = Debugger;
this.Services = Services;
this.ActorPool = ActorPool;
this.DevToolsUtils = DevToolsUtils;
this.dumpn = dumpn;
this.dumpv = dumpv;
this.dbg_assert = dbg_assert;
// Overload `Components` to prevent SDK loader exception on Components
// object usage
Object.defineProperty(this, "Components", {
get: function () require("chrome").components
});
const DBG_STRINGS_URI = "chrome://global/locale/devtools/debugger.properties";
DevToolsUtils.defineLazyGetter(this, "nsFile", () => {
return CC("@mozilla.org/file/local;1", "nsIFile", "initWithPath");
});
if (isWorker) {
dumpn.wantLogging = true;
dumpv.wantVerbose = true;
} else {
const LOG_PREF = "devtools.debugger.log";
const VERBOSE_PREF = "devtools.debugger.log.verbose";
dumpn.wantLogging = Services.prefs.getBoolPref(LOG_PREF);
dumpv.wantVerbose =
Services.prefs.getPrefType(VERBOSE_PREF) !== Services.prefs.PREF_INVALID &&
Services.prefs.getBoolPref(VERBOSE_PREF);
}
function loadSubScript(aURL)
{
try {
let loader = Cc["@mozilla.org/moz/jssubscript-loader;1"]
.getService(Ci.mozIJSSubScriptLoader);
loader.loadSubScript(aURL, this);
} catch(e) {
let errorStr = "Error loading: " + aURL + ":\n" +
(e.fileName ? "at " + e.fileName + " : " + e.lineNumber + "\n" : "") +
e + " - " + e.stack + "\n";
dump(errorStr);
reportError(errorStr);
throw e;
}
}
let events = require("sdk/event/core");
let {defer, resolve, reject, all} = require("devtools/toolkit/deprecated-sync-thenables");
this.defer = defer;
this.resolve = resolve;
this.reject = reject;
this.all = all;
// XPCOM constructors
DevToolsUtils.defineLazyGetter(this, "ServerSocket", () => {
return CC("@mozilla.org/network/server-socket;1",
"nsIServerSocket",
"initSpecialConnection");
});
DevToolsUtils.defineLazyGetter(this, "UnixDomainServerSocket", () => {
return CC("@mozilla.org/network/server-socket;1",
"nsIServerSocket",
"initWithFilename");
});
var gRegisteredModules = Object.create(null);
/**
* The ModuleAPI object is passed to modules loaded using the
* DebuggerServer.registerModule() API. Modules can use this
* object to register actor factories.
* Factories registered through the module API will be removed
* when the module is unregistered or when the server is
* destroyed.
*/
function ModuleAPI() {
let activeTabActors = new Set();
let activeGlobalActors = new Set();
return {
// See DebuggerServer.setRootActor for a description.
setRootActor: function(factory) {
DebuggerServer.setRootActor(factory);
},
// See DebuggerServer.addGlobalActor for a description.
addGlobalActor: function(factory, name) {
DebuggerServer.addGlobalActor(factory, name);
activeGlobalActors.add(factory);
},
// See DebuggerServer.removeGlobalActor for a description.
removeGlobalActor: function(factory) {
DebuggerServer.removeGlobalActor(factory);
activeGlobalActors.delete(factory);
},
// See DebuggerServer.addTabActor for a description.
addTabActor: function(factory, name) {
DebuggerServer.addTabActor(factory, name);
activeTabActors.add(factory);
},
// See DebuggerServer.removeTabActor for a description.
removeTabActor: function(factory) {
DebuggerServer.removeTabActor(factory);
activeTabActors.delete(factory);
},
// Destroy the module API object, unregistering any
// factories registered by the module.
destroy: function() {
for (let factory of activeTabActors) {
DebuggerServer.removeTabActor(factory);
}
activeTabActors = null;
for (let factory of activeGlobalActors) {
DebuggerServer.removeGlobalActor(factory);
}
activeGlobalActors = null;
}
}
};
/***
* Public API
*/
var DebuggerServer = {
_listener: null,
_initialized: false,
_transportInitialized: false,
// Number of currently open TCP connections.
_socketConnections: 0,
// Map of global actor names to actor constructors provided by extensions.
globalActorFactories: {},
// Map of tab actor names to actor constructors provided by extensions.
tabActorFactories: {},
LONG_STRING_LENGTH: 10000,
LONG_STRING_INITIAL_LENGTH: 1000,
LONG_STRING_READ_LENGTH: 65 * 1024,
/**
* A handler function that prompts the user to accept or decline the incoming
* connection.
*/
_allowConnection: null,
/**
* The windowtype of the chrome window to use for actors that use the global
* window (i.e the global style editor). Set this to your main window type,
* for example "navigator:browser".
*/
chromeWindowType: null,
/**
* Prompt the user to accept or decline the incoming connection. This is the
* default implementation that products embedding the debugger server may
* choose to override.
*
* @return true if the connection should be permitted, false otherwise
*/
_defaultAllowConnection: function DS__defaultAllowConnection() {
let bundle = Services.strings.createBundle(DBG_STRINGS_URI)
let title = bundle.GetStringFromName("remoteIncomingPromptTitle");
let msg = bundle.GetStringFromName("remoteIncomingPromptMessage");
let disableButton = bundle.GetStringFromName("remoteIncomingPromptDisable");
let prompt = Services.prompt;
let flags = prompt.BUTTON_POS_0 * prompt.BUTTON_TITLE_OK +
prompt.BUTTON_POS_1 * prompt.BUTTON_TITLE_CANCEL +
prompt.BUTTON_POS_2 * prompt.BUTTON_TITLE_IS_STRING +
prompt.BUTTON_POS_1_DEFAULT;
let result = prompt.confirmEx(null, title, msg, flags, null, null,
disableButton, null, { value: false });
if (result == 0) {
return true;
}
if (result == 2) {
DebuggerServer.closeListener(true);
Services.prefs.setBoolPref("devtools.debugger.remote-enabled", false);
}
return false;
},
/**
* Initialize the debugger server.
*
* @param function aAllowConnectionCallback
* The embedder-provider callback, that decides whether an incoming
* remote protocol conection should be allowed or refused.
*/
init: function DS_init(aAllowConnectionCallback) {
if (this.initialized) {
return;
}
this.initTransport(aAllowConnectionCallback);
this._initialized = true;
},
protocol: require("devtools/server/protocol"),
/**
* Initialize the debugger server's transport variables. This can be
* in place of init() for cases where the jsdebugger isn't needed.
*
* @param function aAllowConnectionCallback
* The embedder-provider callback, that decides whether an incoming
* remote protocol conection should be allowed or refused.
*/
initTransport: function DS_initTransport(aAllowConnectionCallback) {
if (this._transportInitialized) {
return;
}
this._connections = {};
this._nextConnID = 0;
this._transportInitialized = true;
this._allowConnection = aAllowConnectionCallback ?
aAllowConnectionCallback :
this._defaultAllowConnection;
},
get initialized() this._initialized,
/**
* Performs cleanup tasks before shutting down the debugger server. Such tasks
* include clearing any actor constructors added at runtime. This method
* should be called whenever a debugger server is no longer useful, to avoid
* memory leaks. After this method returns, the debugger server must be
* initialized again before use.
*/
destroy: function DS_destroy() {
if (!this._initialized) {
return;
}
for (let connID of Object.getOwnPropertyNames(this._connections)) {
this._connections[connID].close();
}
for (let id of Object.getOwnPropertyNames(gRegisteredModules)) {
let mod = gRegisteredModules[id];
mod.module.unregister(mod.api);
}
gRegisteredModules = {};
this.closeListener();
this.globalActorFactories = {};
this.tabActorFactories = {};
this._allowConnection = null;
this._transportInitialized = false;
this._initialized = false;
dumpn("Debugger server is shut down.");
},
/**
* Load a subscript into the debugging global.
*
* @param aURL string A url that will be loaded as a subscript into the
* debugging global. The user must load at least one script
* that implements a createRootActor() function to create the
* server's root actor.
*/
addActors: function DS_addActors(aURL) {
loadSubScript.call(this, aURL);
},
/**
* Register a CommonJS module with the debugger server.
* @param id string
* The ID of a CommonJS module. This module must export
* 'register' and 'unregister' functions.
*/
registerModule: function(id) {
if (id in gRegisteredModules) {
throw new Error("Tried to register a module twice: " + id + "\n");
}
let moduleAPI = ModuleAPI();
let mod = require(id);
mod.register(moduleAPI);
gRegisteredModules[id] = { module: mod, api: moduleAPI };
},
/**
* Returns true if a module id has been registered.
*/
isModuleRegistered: function(id) {
return (id in gRegisteredModules);
},
/**
* Unregister a previously-loaded CommonJS module from the debugger server.
*/
unregisterModule: function(id) {
let mod = gRegisteredModules[id];
if (!mod) {
throw new Error("Tried to unregister a module that was not previously registered.");
}
mod.module.unregister(mod.api);
mod.api.destroy();
delete gRegisteredModules[id];
},
/**
* Install Firefox-specific actors.
*
* /!\ Be careful when adding a new actor, especially global actors.
* Any new global actor will be exposed and returned by the root actor.
*
* That's the reason why tab actors aren't loaded on demand via
* restrictPrivileges=true, to prevent exposing them on b2g parent process's
* root actor.
*/
addBrowserActors: function(aWindowType = "navigator:browser", restrictPrivileges = false) {
this.chromeWindowType = aWindowType;
this.registerModule("devtools/server/actors/webbrowser");
if (!restrictPrivileges) {
this.addTabActors();
let { ChromeDebuggerActor } = require("devtools/server/actors/script");
this.addGlobalActor(ChromeDebuggerActor, "chromeDebugger");
this.registerModule("devtools/server/actors/preference");
}
this.addActors("resource://gre/modules/devtools/server/actors/webapps.js");
this.registerModule("devtools/server/actors/device");
},
/**
* Install tab actors in documents loaded in content childs
*/
addChildActors: function () {
// In case of apps being loaded in parent process, DebuggerServer is already
// initialized and browser actors are already loaded,
// but childtab.js hasn't been loaded yet.
if (!DebuggerServer.tabActorFactories.hasOwnProperty("consoleActor")) {
this.addTabActors();
}
// But webbrowser.js and childtab.js aren't loaded from shell.js.
if (!this.isModuleRegistered("devtools/server/actors/webbrowser")) {
this.registerModule("devtools/server/actors/webbrowser");
}
if (!("ContentActor" in this)) {
this.addActors("resource://gre/modules/devtools/server/actors/childtab.js");
}
},
/**
* Install tab actors.
*/
addTabActors: function() {
this.registerModule("devtools/server/actors/script");
this.registerModule("devtools/server/actors/webconsole");
this.registerModule("devtools/server/actors/inspector");
this.registerModule("devtools/server/actors/call-watcher");
this.registerModule("devtools/server/actors/canvas");
this.registerModule("devtools/server/actors/webgl");
this.registerModule("devtools/server/actors/webaudio");
this.registerModule("devtools/server/actors/stylesheets");
this.registerModule("devtools/server/actors/styleeditor");
this.registerModule("devtools/server/actors/storage");
this.registerModule("devtools/server/actors/gcli");
this.registerModule("devtools/server/actors/tracer");
this.registerModule("devtools/server/actors/memory");
this.registerModule("devtools/server/actors/framerate");
this.registerModule("devtools/server/actors/eventlooplag");
this.registerModule("devtools/server/actors/layout");
this.registerModule("devtools/server/actors/csscoverage");
if ("nsIProfiler" in Ci) {
this.addActors("resource://gre/modules/devtools/server/actors/profiler.js");
}
},
/**
* Passes a set of options to the BrowserAddonActors for the given ID.
*
* @param aId string
* The ID of the add-on to pass the options to
* @param aOptions object
* The options.
* @return a promise that will be resolved when complete.
*/
setAddonOptions: function DS_setAddonOptions(aId, aOptions) {
if (!this._initialized) {
return;
}
let promises = [];
// Pass to all connections
for (let connID of Object.getOwnPropertyNames(this._connections)) {
promises.push(this._connections[connID].setAddonOptions(aId, aOptions));
}
return all(promises);
},
/**
* Listens on the given port or socket file for remote debugger connections.
*
* @param aPortOrPath int, string
* If given an integer, the port to listen on.
* Otherwise, the path to the unix socket domain file to listen on.
*/
openListener: function DS_openListener(aPortOrPath) {
if (!Services.prefs.getBoolPref("devtools.debugger.remote-enabled")) {
return false;
}
this._checkInit();
// Return early if the server is already listening.
if (this._listener) {
return true;
}
let flags = Ci.nsIServerSocket.KeepWhenOffline;
// A preference setting can force binding on the loopback interface.
if (Services.prefs.getBoolPref("devtools.debugger.force-local")) {
flags |= Ci.nsIServerSocket.LoopbackOnly;
}
try {
let backlog = 4;
let socket;
let port = Number(aPortOrPath);
if (port) {
socket = new ServerSocket(port, flags, backlog);
} else {
let file = nsFile(aPortOrPath);
if (file.exists())
file.remove(false);
socket = new UnixDomainServerSocket(file, parseInt("666", 8), backlog);
}
socket.asyncListen(this);
this._listener = socket;
} catch (e) {
dumpn("Could not start debugging listener on '" + aPortOrPath + "': " + e);
throw Cr.NS_ERROR_NOT_AVAILABLE;
}
this._socketConnections++;
return true;
},
/**
* Close a previously-opened TCP listener.
*
* @param aForce boolean [optional]
* If set to true, then the socket will be closed, regardless of the
* number of open connections.
*/
closeListener: function DS_closeListener(aForce) {
if (!this._listener || this._socketConnections == 0) {
return false;
}
// Only close the listener when the last connection is closed, or if the
// aForce flag is passed.
if (--this._socketConnections == 0 || aForce) {
this._listener.close();
this._listener = null;
this._socketConnections = 0;
}
return true;
},
/**
* Creates a new connection to the local debugger speaking over a fake
* transport. This connection results in straightforward calls to the onPacket
* handlers of each side.
*
* @param aPrefix string [optional]
* If given, all actors in this connection will have names starting
* with |aPrefix + '/'|.
* @returns a client-side DebuggerTransport for communicating with
* the newly-created connection.
*/
connectPipe: function DS_connectPipe(aPrefix) {
this._checkInit();
let serverTransport = new LocalDebuggerTransport;
let clientTransport = new LocalDebuggerTransport(serverTransport);
serverTransport.other = clientTransport;
let connection = this._onConnection(serverTransport, aPrefix);
// I'm putting this here because I trust you.
//
// There are times, when using a local connection, when you're going
// to be tempted to just get direct access to the server. Resist that
// temptation! If you succumb to that temptation, you will make the
// fine developers that work on Fennec and Firefox OS sad. They're
// professionals, they'll try to act like they understand, but deep
// down you'll know that you hurt them.
//
// This reference allows you to give in to that temptation. There are
// times this makes sense: tests, for example, and while porting a
// previously local-only codebase to the remote protocol.
//
// But every time you use this, you will feel the shame of having
// used a property that starts with a '_'.
clientTransport._serverConnection = connection;
return clientTransport;
},
/**
* In a content child process, create a new connection that exchanges
* nsIMessageSender messages with our parent process.
*
* @param aPrefix
* The prefix we should use in our nsIMessageSender message names and
* actor names. This connection will use messages named
* "debug:<prefix>:packet", and all its actors will have names
* beginning with "<prefix>/".
*/
connectToParent: function(aPrefix, aMessageManager) {
this._checkInit();
let transport = new ChildDebuggerTransport(aMessageManager, aPrefix);
return this._onConnection(transport, aPrefix, true);
},
/**
* Connect to a child process.
*
* @param object aConnection
* The debugger server connection to use.
* @param nsIDOMElement aFrame
* The browser element that holds the child process.
* @param function [aOnDisconnect]
* Optional function to invoke when the child is disconnected.
* @return object
* A promise object that is resolved once the connection is
* established.
*/
connectToChild: function(aConnection, aFrame, aOnDisconnect) {
let deferred = defer();
let mm = aFrame.QueryInterface(Ci.nsIFrameLoaderOwner).frameLoader
.messageManager;
mm.loadFrameScript("resource://gre/modules/devtools/server/child.js", false);
let actor, childTransport;
let prefix = aConnection.allocID("child");
let netMonitor = null;
let onActorCreated = DevToolsUtils.makeInfallible(function (msg) {
mm.removeMessageListener("debug:actor", onActorCreated);
// Pipe Debugger message from/to parent/child via the message manager
childTransport = new ChildDebuggerTransport(mm, prefix);
childTransport.hooks = {
onPacket: aConnection.send.bind(aConnection),
onClosed: function () {}
};
childTransport.ready();
aConnection.setForwarding(prefix, childTransport);
dumpn("establishing forwarding for app with prefix " + prefix);
actor = msg.json.actor;
let { NetworkMonitorManager } = require("devtools/toolkit/webconsole/network-monitor");
netMonitor = new NetworkMonitorManager(aFrame, actor.actor);
deferred.resolve(actor);
}).bind(this);
mm.addMessageListener("debug:actor", onActorCreated);
let onMessageManagerDisconnect = DevToolsUtils.makeInfallible(function (subject, topic, data) {
if (subject == mm) {
Services.obs.removeObserver(onMessageManagerDisconnect, topic);
if (childTransport) {
// If we have a child transport, the actor has already
// been created. We need to stop using this message manager.
childTransport.close();
childTransport = null;
aConnection.cancelForwarding(prefix);
} else {
// Otherwise, the app has been closed before the actor
// had a chance to be created, so we are not able to create
// the actor.
deferred.resolve(null);
}
if (actor) {
// The ContentActor within the child process doesn't necessary
// have to time to uninitialize itself when the app is closed/killed.
// So ensure telling the client that the related actor is detached.
aConnection.send({ from: actor.actor, type: "tabDetached" });
actor = null;
}
if (netMonitor) {
netMonitor.destroy();
netMonitor = null;
}
if (aOnDisconnect) {
aOnDisconnect(mm);
}
}
}).bind(this);
Services.obs.addObserver(onMessageManagerDisconnect,
"message-manager-disconnect", false);
events.once(aConnection, "closed", () => {
if (childTransport) {
// When the client disconnects, we have to unplug the dedicated
// ChildDebuggerTransport...
childTransport.close();
childTransport = null;
aConnection.cancelForwarding(prefix);
// ... and notify the child process to clean the tab actors.
mm.sendAsyncMessage("debug:disconnect");
}
Services.obs.removeObserver(onMessageManagerDisconnect, "message-manager-disconnect");
});
mm.sendAsyncMessage("debug:connect", { prefix: prefix });
return deferred.promise;
},
// nsIServerSocketListener implementation
onSocketAccepted:
DevToolsUtils.makeInfallible(function DS_onSocketAccepted(aSocket, aTransport) {
if (Services.prefs.getBoolPref("devtools.debugger.prompt-connection") && !this._allowConnection()) {
return;
}
dumpn("New debugging connection on " + aTransport.host + ":" + aTransport.port);
let input = aTransport.openInputStream(0, 0, 0);
let output = aTransport.openOutputStream(0, 0, 0);
let transport = new DebuggerTransport(input, output);
DebuggerServer._onConnection(transport);
}, "DebuggerServer.onSocketAccepted"),
onStopListening: function DS_onStopListening(aSocket, status) {
dumpn("onStopListening, status: " + status);
},
/**
* Raises an exception if the server has not been properly initialized.
*/
_checkInit: function DS_checkInit() {
if (!this._transportInitialized) {
throw "DebuggerServer has not been initialized.";
}
if (!this.createRootActor) {
throw "Use DebuggerServer.addActors() to add a root actor implementation.";
}
},
/**
* Create a new debugger connection for the given transport. Called after
* connectPipe(), from connectToParent, or from an incoming socket
* connection handler.
*
* If present, |aForwardingPrefix| is a forwarding prefix that a parent
* server is using to recognizes messages intended for this server. Ensure
* that all our actors have names beginning with |aForwardingPrefix + '/'|.
* In particular, the root actor's name will be |aForwardingPrefix + '/root'|.
*/
_onConnection: function DS_onConnection(aTransport, aForwardingPrefix, aNoRootActor = false) {
let connID;
if (aForwardingPrefix) {
connID = aForwardingPrefix + "/";
} else {
connID = "conn" + this._nextConnID++ + '.';
}
let conn = new DebuggerServerConnection(connID, aTransport);
this._connections[connID] = conn;
// Create a root actor for the connection and send the hello packet.
if (!aNoRootActor) {
conn.rootActor = this.createRootActor(conn);
if (aForwardingPrefix)
conn.rootActor.actorID = aForwardingPrefix + "/root";
else
conn.rootActor.actorID = "root";
conn.addActor(conn.rootActor);
aTransport.send(conn.rootActor.sayHello());
}
aTransport.ready();
this.emit("connectionchange", "opened", conn);
return conn;
},
/**
* Remove the connection from the debugging server.
*/
_connectionClosed: function DS_connectionClosed(aConnection) {
delete this._connections[aConnection.prefix];
this.emit("connectionchange", "closed", aConnection);
},
// DebuggerServer extension API.
setRootActor: function DS_setRootActor(aFunction) {
this.createRootActor = aFunction;
},
/**
* Registers handlers for new tab-scoped request types defined dynamically.
* This is used for example by add-ons to augment the functionality of the tab
* actor. Note that the name or actorPrefix of the request type is not allowed
* to clash with existing protocol packet properties, like 'title', 'url' or
* 'actor', since that would break the protocol.
*
* @param aFunction function
* The constructor function for this request type. This expects to be
* called as a constructor (i.e. with 'new'), and passed two
* arguments: the DebuggerServerConnection, and the BrowserTabActor
* with which it will be associated.
*
* @param aName string [optional]
* The name of the new request type. If this is not present, the
* actorPrefix property of the constructor prototype is used.
*/
addTabActor: function DS_addTabActor(aFunction, aName) {
let name = aName ? aName : aFunction.prototype.actorPrefix;
if (["title", "url", "actor"].indexOf(name) != -1) {
throw Error(name + " is not allowed");
}
if (DebuggerServer.tabActorFactories.hasOwnProperty(name)) {
throw Error(name + " already exists");
}
DebuggerServer.tabActorFactories[name] = aFunction;
},
/**
* Unregisters the handler for the specified tab-scoped request type.
* This may be used for example by add-ons when shutting down or upgrading.
*
* @param aFunction function
* The constructor function for this request type.
*/
removeTabActor: function DS_removeTabActor(aFunction) {
for (let name in DebuggerServer.tabActorFactories) {
let handler = DebuggerServer.tabActorFactories[name];
if (handler.name == aFunction.name) {
delete DebuggerServer.tabActorFactories[name];
}
}
},
/**
* Registers handlers for new browser-scoped request types defined
* dynamically. This is used for example by add-ons to augment the
* functionality of the root actor. Note that the name or actorPrefix of the
* request type is not allowed to clash with existing protocol packet
* properties, like 'from', 'tabs' or 'selected', since that would break the
* protocol.
*
* @param aFunction function
* The constructor function for this request type. This expects to be
* called as a constructor (i.e. with 'new'), and passed two
* arguments: the DebuggerServerConnection, and the BrowserRootActor
* with which it will be associated.
*
* @param aName string [optional]
* The name of the new request type. If this is not present, the
* actorPrefix property of the constructor prototype is used.
*/
addGlobalActor: function DS_addGlobalActor(aFunction, aName) {
let name = aName ? aName : aFunction.prototype.actorPrefix;
if (["from", "tabs", "selected"].indexOf(name) != -1) {
throw Error(name + " is not allowed");
}
if (DebuggerServer.globalActorFactories.hasOwnProperty(name)) {
throw Error(name + " already exists");
}
DebuggerServer.globalActorFactories[name] = aFunction;
},
/**
* Unregisters the handler for the specified browser-scoped request type.
* This may be used for example by add-ons when shutting down or upgrading.
*
* @param aFunction function
* The constructor function for this request type.
*/
removeGlobalActor: function DS_removeGlobalActor(aFunction) {
for (let name in DebuggerServer.globalActorFactories) {
let handler = DebuggerServer.globalActorFactories[name];
if (handler.name == aFunction.name) {
delete DebuggerServer.globalActorFactories[name];
}
}
}
};
EventEmitter.decorate(DebuggerServer);
if (this.exports) {
exports.DebuggerServer = DebuggerServer;
}
// Needed on B2G (See header note)
this.DebuggerServer = DebuggerServer;
// When using DebuggerServer.addActors, some symbols are expected to be in
// the scope of the added actor even before the corresponding modules are
// loaded, so let's explicitly bind the expected symbols here.
let includes = ["Components", "Ci", "Cu", "require", "Services", "DebuggerServer",
"ActorPool", "DevToolsUtils"];
includes.forEach(name => {
DebuggerServer[name] = this[name];
});
// Export ActorPool for requirers of main.js
if (this.exports) {
exports.ActorPool = ActorPool;
}
/**
* Creates a DebuggerServerConnection.
*
* Represents a connection to this debugging global from a client.
* Manages a set of actors and actor pools, allocates actor ids, and
* handles incoming requests.
*
* @param aPrefix string
* All actor IDs created by this connection should be prefixed
* with aPrefix.
* @param aTransport transport
* Packet transport for the debugging protocol.
*/
function DebuggerServerConnection(aPrefix, aTransport)
{
this._prefix = aPrefix;
this._transport = aTransport;
this._transport.hooks = this;
this._nextID = 1;
this._actorPool = new ActorPool(this);
this._extraPools = [];
// Responses to a given actor must be returned the the client
// in the same order as the requests that they're replying to, but
// Implementations might finish serving requests in a different
// order. To keep things in order we generate a promise for each
// request, chained to the promise for the request before it.
// This map stores the latest request promise in the chain, keyed
// by an actor ID string.
this._actorResponses = new Map;
/*
* We can forward packets to other servers, if the actors on that server
* all use a distinct prefix on their names. This is a map from prefixes
* to transports: it maps a prefix P to a transport T if T conveys
* packets to the server whose actors' names all begin with P + "/".
*/
this._forwardingPrefixes = new Map;
}
DebuggerServerConnection.prototype = {
_prefix: null,
get prefix() { return this._prefix },
_transport: null,
get transport() { return this._transport },
close: function() {
this._transport.close();
},
send: function DSC_send(aPacket) {
this.transport.send(aPacket);
},
/**
* Used when sending a bulk reply from an actor.
* @see DebuggerTransport.prototype.startBulkSend
*/
startBulkSend: function(header) {
return this.transport.startBulkSend(header);
},
allocID: function DSC_allocID(aPrefix) {
return this.prefix + (aPrefix || '') + this._nextID++;
},
/**
* Add a map of actor IDs to the connection.
*/
addActorPool: function DSC_addActorPool(aActorPool) {
this._extraPools.push(aActorPool);
},
/**
* Remove a previously-added pool of actors to the connection.
*
* @param ActorPool aActorPool
* The ActorPool instance you want to remove.
* @param boolean aNoCleanup [optional]
* True if you don't want to disconnect each actor from the pool, false
* otherwise.
*/
removeActorPool: function DSC_removeActorPool(aActorPool, aNoCleanup) {
let index = this._extraPools.lastIndexOf(aActorPool);
if (index > -1) {
let pool = this._extraPools.splice(index, 1);
if (!aNoCleanup) {
pool.map(function(p) { p.cleanup(); });
}
}
},
/**
* Add an actor to the default actor pool for this connection.
*/
addActor: function DSC_addActor(aActor) {
this._actorPool.addActor(aActor);
},
/**
* Remove an actor to the default actor pool for this connection.
*/
removeActor: function DSC_removeActor(aActor) {
this._actorPool.removeActor(aActor);
},
/**
* Match the api expected by the protocol library.
*/
unmanage: function(aActor) {
return this.removeActor(aActor);
},
/**
* Look up an actor implementation for an actorID. Will search
* all the actor pools registered with the connection.
*
* @param aActorID string
* Actor ID to look up.
*/
getActor: function DSC_getActor(aActorID) {
let pool = this.poolFor(aActorID);
if (pool) {
return pool.get(aActorID);
}
if (aActorID === "root") {
return this.rootActor;
}
return null;
},
_getOrCreateActor: function(actorID) {
let actor = this.getActor(actorID);
if (!actor) {
this.transport.send({ from: actorID ? actorID : "root",
error: "noSuchActor",
message: "No such actor for ID: " + actorID });
return;
}
// Dyamically-loaded actors have to be created lazily.
if (typeof actor == "function") {
let instance;
try {
instance = new actor();
} catch (e) {
this.transport.send(this._unknownError(
"Error occurred while creating actor '" + actor.name,
e));
}
instance.parentID = actor.parentID;
// We want the newly-constructed actor to completely replace the factory
// actor. Reusing the existing actor ID will make sure ActorPool.addActor
// does the right thing.
instance.actorID = actor.actorID;
actor.registeredPool.addActor(instance);
actor = instance;
}
return actor;
},
poolFor: function DSC_actorPool(aActorID) {
if (this._actorPool && this._actorPool.has(aActorID)) {
return this._actorPool;
}
for (let pool of this._extraPools) {
if (pool.has(aActorID)) {
return pool;
}
}
return null;
},
_unknownError: function DSC__unknownError(aPrefix, aError) {
let errorString = aPrefix + ": " + DevToolsUtils.safeErrorString(aError);
reportError(errorString);
dumpn(errorString);
return {
error: "unknownError",
message: errorString
};
},
_queueResponse: function(from, type, response) {
let pendingResponse = this._actorResponses.get(from) || resolve(null);
let responsePromise = pendingResponse.then(() => {
return response;
}).then(aResponse => {
if (!aResponse.from) {
aResponse.from = from;
}
this.transport.send(aResponse);
}).then(null, (e) => {
let errorPacket = this._unknownError(
"error occurred while processing '" + type,
e);
errorPacket.from = from;
this.transport.send(errorPacket);
});
this._actorResponses.set(from, responsePromise);
},
/**
* Passes a set of options to the BrowserAddonActors for the given ID.
*
* @param aId string
* The ID of the add-on to pass the options to
* @param aOptions object
* The options.
* @return a promise that will be resolved when complete.
*/
setAddonOptions: function DSC_setAddonOptions(aId, aOptions) {
let addonList = this.rootActor._parameters.addonList;
if (!addonList) {
return resolve();
}
return addonList.getList().then((addonActors) => {
for (let actor of addonActors) {
if (actor.id != aId) {
continue;
}
actor.setOptions(aOptions);
return;
}
});
},
/* Forwarding packets to other transports based on actor name prefixes. */
/*
* Arrange to forward packets to another server. This is how we
* forward debugging connections to child processes.
*
* If we receive a packet for an actor whose name begins with |aPrefix|
* followed by '/', then we will forward that packet to |aTransport|.
*
* This overrides any prior forwarding for |aPrefix|.
*
* @param aPrefix string
* The actor name prefix, not including the '/'.
* @param aTransport object
* A packet transport to which we should forward packets to actors
* whose names begin with |(aPrefix + '/').|
*/
setForwarding: function(aPrefix, aTransport) {
this._forwardingPrefixes.set(aPrefix, aTransport);
},
/*
* Stop forwarding messages to actors whose names begin with
* |aPrefix+'/'|. Such messages will now elicit 'noSuchActor' errors.
*/
cancelForwarding: function(aPrefix) {
this._forwardingPrefixes.delete(aPrefix);
},
sendActorEvent: function (actorID, eventName, event) {
event.from = actorID;
event.type = eventName;
this.send(event);
},
// Transport hooks.
/**
* Called by DebuggerTransport to dispatch incoming packets as appropriate.
*
* @param aPacket object
* The incoming packet.
*/
onPacket: function DSC_onPacket(aPacket) {
// If the actor's name begins with a prefix we've been asked to
// forward, do so.
//
// Note that the presence of a prefix alone doesn't indicate that
// forwarding is needed: in DebuggerServerConnection instances in child
// processes, every actor has a prefixed name.
if (this._forwardingPrefixes.size > 0) {
let separator = aPacket.to.indexOf('/');
if (separator >= 0) {
let forwardTo = this._forwardingPrefixes.get(aPacket.to.substring(0, separator));
if (forwardTo) {
forwardTo.send(aPacket);
return;
}
}
}
let actor = this._getOrCreateActor(aPacket.to);
if (!actor) {
return;
}
var ret = null;
// handle "requestTypes" RDP request.
if (aPacket.type == "requestTypes") {
ret = { from: actor.actorID, requestTypes: Object.keys(actor.requestTypes) };
} else if (actor.requestTypes && actor.requestTypes[aPacket.type]) {
// Dispatch the request to the actor.
try {
this.currentPacket = aPacket;
ret = actor.requestTypes[aPacket.type].bind(actor)(aPacket, this);
} catch(e) {
this.transport.send(this._unknownError(
"error occurred while processing '" + aPacket.type,
e));
} finally {
this.currentPacket = undefined;
}
} else {
ret = { error: "unrecognizedPacketType",
message: ("Actor " + actor.actorID +
" does not recognize the packet type " +
aPacket.type) };
}
// There will not be a return value if a bulk reply is sent.
if (ret) {
this._queueResponse(aPacket.to, aPacket.type, ret);
}
},
/**
* Called by the DebuggerTransport to dispatch incoming bulk packets as
* appropriate.
*
* @param packet object
* The incoming packet, which contains:
* * actor: Name of actor that will receive the packet
* * type: Name of actor's method that should be called on receipt
* * length: Size of the data to be read
* * stream: This input stream should only be used directly if you can
* ensure that you will read exactly |length| bytes and will
* not close the stream when reading is complete
* * done: If you use the stream directly (instead of |copyTo|
* below), you must signal completion by resolving /
* rejecting this deferred. If it's rejected, the transport
* will be closed. If an Error is supplied as a rejection
* value, it will be logged via |dumpn|. If you do use
* |copyTo|, resolving is taken care of for you when copying
* completes.
* * copyTo: A helper function for getting your data out of the stream
* that meets the stream handling requirements above, and has
* the following signature:
* @param output nsIAsyncOutputStream
* The stream to copy to.
* @return Promise
* The promise is resolved when copying completes or rejected
* if any (unexpected) errors occur.
* This object also emits "progress" events for each chunk
* that is copied. See stream-utils.js.
*/
onBulkPacket: function(packet) {
let { actor: actorKey, type, length } = packet;
let actor = this._getOrCreateActor(actorKey);
if (!actor) {
return;
}
// Dispatch the request to the actor.
let ret;
if (actor.requestTypes && actor.requestTypes[type]) {
try {
ret = actor.requestTypes[type].call(actor, packet);
} catch(e) {
this.transport.send(this._unknownError(
"error occurred while processing bulk packet '" + type, e));
packet.done.reject(e);
}
} else {
let message = "Actor " + actorKey +
" does not recognize the bulk packet type " + type;
ret = { error: "unrecognizedPacketType",
message: message };
packet.done.reject(new Error(message));
}
// If there is a JSON response, queue it for sending back to the client.
if (ret) {
this._queueResponse(actorKey, type, ret);
}
},
/**
* Called by DebuggerTransport when the underlying stream is closed.
*
* @param aStatus nsresult
* The status code that corresponds to the reason for closing
* the stream.
*/
onClosed: function DSC_onClosed(aStatus) {
dumpn("Cleaning up connection.");
if (!this._actorPool) {
// Ignore this call if the connection is already closed.
return;
}
events.emit(this, "closed", aStatus);
this._actorPool.cleanup();
this._actorPool = null;
this._extraPools.map(function(p) { p.cleanup(); });
this._extraPools = null;
DebuggerServer._connectionClosed(this);
},
/*
* Debugging helper for inspecting the state of the actor pools.
*/
_dumpPools: function DSC_dumpPools() {
dumpn("/-------------------- dumping pools:");
if (this._actorPool) {
dumpn("--------------------- actorPool actors: " +
uneval(Object.keys(this._actorPool._actors)));
}
for each (let pool in this._extraPools)
dumpn("--------------------- extraPool actors: " +
uneval(Object.keys(pool._actors)));
},
/*
* Debugging helper for inspecting the state of an actor pool.
*/
_dumpPool: function DSC_dumpPools(aPool) {
dumpn("/-------------------- dumping pool:");
dumpn("--------------------- actorPool actors: " +
uneval(Object.keys(aPool._actors)));
}
};