gecko-dev/gfx/2d/SourceSurfaceD2DTarget.cpp

326 lines
7.8 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SourceSurfaceD2DTarget.h"
#include "Logging.h"
#include "DrawTargetD2D.h"
#include "Tools.h"
#include <algorithm>
namespace mozilla {
namespace gfx {
SourceSurfaceD2DTarget::SourceSurfaceD2DTarget(DrawTargetD2D* aDrawTarget,
ID3D10Texture2D* aTexture,
SurfaceFormat aFormat)
: mDrawTarget(aDrawTarget)
, mTexture(aTexture)
, mFormat(aFormat)
, mOwnsCopy(false)
{
}
SourceSurfaceD2DTarget::~SourceSurfaceD2DTarget()
{
// We don't need to do anything special here to notify our mDrawTarget. It must
// already have cleared its mSnapshot field, otherwise this object would
// be kept alive.
if (mOwnsCopy) {
IntSize size = GetSize();
DrawTargetD2D::mVRAMUsageSS -= size.width * size.height * BytesPerPixel(mFormat);
}
}
IntSize
SourceSurfaceD2DTarget::GetSize() const
{
D3D10_TEXTURE2D_DESC desc;
mTexture->GetDesc(&desc);
return IntSize(desc.Width, desc.Height);
}
SurfaceFormat
SourceSurfaceD2DTarget::GetFormat() const
{
return mFormat;
}
already_AddRefed<DataSourceSurface>
SourceSurfaceD2DTarget::GetDataSurface()
{
RefPtr<DataSourceSurfaceD2DTarget> dataSurf =
new DataSourceSurfaceD2DTarget(mFormat);
D3D10_TEXTURE2D_DESC desc;
mTexture->GetDesc(&desc);
desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
desc.Usage = D3D10_USAGE_STAGING;
desc.BindFlags = 0;
desc.MiscFlags = 0;
if (!Factory::GetDirect3D10Device()) {
gfxCriticalError() << "Invalid D3D10 device in D2D target surface";
return nullptr;
}
HRESULT hr = Factory::GetDirect3D10Device()->CreateTexture2D(&desc, nullptr, getter_AddRefs(dataSurf->mTexture));
if (FAILED(hr)) {
gfxDebug() << "Failed to create staging texture for SourceSurface. Code: " << hexa(hr);
return nullptr;
}
Factory::GetDirect3D10Device()->CopyResource(dataSurf->mTexture, mTexture);
return dataSurf.forget();
}
void*
SourceSurfaceD2DTarget::GetNativeSurface(NativeSurfaceType aType)
{
if (aType == NativeSurfaceType::D3D10_TEXTURE) {
return static_cast<void*>(mTexture.get());
}
return nullptr;
}
ID3D10ShaderResourceView*
SourceSurfaceD2DTarget::GetSRView()
{
if (mSRView) {
return mSRView;
}
if (!Factory::GetDirect3D10Device()) {
gfxCriticalError() << "Invalid D3D10 device in D2D target surface";
return nullptr;
}
HRESULT hr = Factory::GetDirect3D10Device()->CreateShaderResourceView(mTexture, nullptr, getter_AddRefs(mSRView));
if (FAILED(hr)) {
gfxWarning() << "Failed to create ShaderResourceView. Code: " << hexa(hr);
}
return mSRView;
}
void
SourceSurfaceD2DTarget::DrawTargetWillChange()
{
RefPtr<ID3D10Texture2D> oldTexture = mTexture;
D3D10_TEXTURE2D_DESC desc;
mTexture->GetDesc(&desc);
// Our original texture might implement the keyed mutex flag. We shouldn't
// need that here. We actually specifically don't want it since we don't lock
// our texture for usage!
desc.MiscFlags = 0;
// Get a copy of the surface data so the content at snapshot time was saved.
Factory::GetDirect3D10Device()->CreateTexture2D(&desc, nullptr, getter_AddRefs(mTexture));
Factory::GetDirect3D10Device()->CopyResource(mTexture, oldTexture);
mBitmap = nullptr;
DrawTargetD2D::mVRAMUsageSS += desc.Width * desc.Height * BytesPerPixel(mFormat);
mOwnsCopy = true;
// We now no longer depend on the source surface content remaining the same.
MarkIndependent();
}
ID2D1Bitmap*
SourceSurfaceD2DTarget::GetBitmap(ID2D1RenderTarget *aRT)
{
if (mBitmap) {
return mBitmap;
}
HRESULT hr;
D3D10_TEXTURE2D_DESC desc;
mTexture->GetDesc(&desc);
IntSize size(desc.Width, desc.Height);
RefPtr<IDXGISurface> surf;
hr = mTexture->QueryInterface((IDXGISurface**)getter_AddRefs(surf));
if (FAILED(hr)) {
gfxWarning() << "Failed to query interface texture to DXGISurface. Code: " << hexa(hr);
return nullptr;
}
D2D1_BITMAP_PROPERTIES props = D2D1::BitmapProperties(D2DPixelFormat(mFormat));
hr = aRT->CreateSharedBitmap(IID_IDXGISurface, surf, &props, getter_AddRefs(mBitmap));
if (FAILED(hr)) {
// This seems to happen for SurfaceFormat::A8 sometimes...
hr = aRT->CreateBitmap(D2D1::SizeU(desc.Width, desc.Height),
D2D1::BitmapProperties(D2DPixelFormat(mFormat)),
getter_AddRefs(mBitmap));
if (FAILED(hr)) {
gfxWarning() << "Failed in CreateBitmap. Code: " << hexa(hr);
return nullptr;
}
RefPtr<ID2D1RenderTarget> rt;
if (mDrawTarget) {
rt = mDrawTarget->mRT;
}
if (!rt) {
// Okay, we already separated from our drawtarget. And we're an A8
// surface the only way we can get to a bitmap is by creating a
// a rendertarget and from there copying to a bitmap! Terrible!
RefPtr<IDXGISurface> surface;
hr = mTexture->QueryInterface((IDXGISurface**)getter_AddRefs(surface));
if (FAILED(hr)) {
gfxWarning() << "Failed to QI texture to surface.";
return nullptr;
}
D2D1_RENDER_TARGET_PROPERTIES props =
D2D1::RenderTargetProperties(D2D1_RENDER_TARGET_TYPE_DEFAULT, D2DPixelFormat(mFormat));
hr = DrawTargetD2D::factory()->CreateDxgiSurfaceRenderTarget(surface, props, getter_AddRefs(rt));
if (FAILED(hr)) {
gfxWarning() << "Failed to create D2D render target for texture.";
return nullptr;
}
}
mBitmap->CopyFromRenderTarget(nullptr, rt, nullptr);
return mBitmap;
}
return mBitmap;
}
void
SourceSurfaceD2DTarget::MarkIndependent()
{
if (mDrawTarget) {
MOZ_ASSERT(mDrawTarget->mSnapshot == this);
mDrawTarget->mSnapshot = nullptr;
mDrawTarget = nullptr;
}
}
DataSourceSurfaceD2DTarget::DataSourceSurfaceD2DTarget(SurfaceFormat aFormat)
: mFormat(aFormat)
, mMapped(false)
{
}
DataSourceSurfaceD2DTarget::~DataSourceSurfaceD2DTarget()
{
if (mMapped) {
mTexture->Unmap(0);
}
}
IntSize
DataSourceSurfaceD2DTarget::GetSize() const
{
D3D10_TEXTURE2D_DESC desc;
mTexture->GetDesc(&desc);
return IntSize(desc.Width, desc.Height);
}
SurfaceFormat
DataSourceSurfaceD2DTarget::GetFormat() const
{
return mFormat;
}
uint8_t*
DataSourceSurfaceD2DTarget::GetData()
{
EnsureMapped();
return (unsigned char*)mMap.pData;
}
int32_t
DataSourceSurfaceD2DTarget::Stride()
{
EnsureMapped();
return mMap.RowPitch;
}
bool
DataSourceSurfaceD2DTarget::Map(MapType aMapType, MappedSurface *aMappedSurface)
{
// DataSourceSurfaces used with the new Map API should not be used with GetData!!
MOZ_ASSERT(!mMapped);
MOZ_ASSERT(!mIsMapped);
if (!mTexture) {
return false;
}
D3D10_MAP mapType;
if (aMapType == MapType::READ) {
mapType = D3D10_MAP_READ;
} else if (aMapType == MapType::WRITE) {
mapType = D3D10_MAP_WRITE;
} else {
mapType = D3D10_MAP_READ_WRITE;
}
D3D10_MAPPED_TEXTURE2D map;
HRESULT hr = mTexture->Map(0, mapType, 0, &map);
if (FAILED(hr)) {
gfxWarning() << "Texture map failed with code: " << hexa(hr);
return false;
}
aMappedSurface->mData = (uint8_t*)map.pData;
aMappedSurface->mStride = map.RowPitch;
mIsMapped = !!aMappedSurface->mData;
return mIsMapped;
}
void
DataSourceSurfaceD2DTarget::Unmap()
{
MOZ_ASSERT(mIsMapped);
mIsMapped = false;
mTexture->Unmap(0);
}
void
DataSourceSurfaceD2DTarget::EnsureMapped()
{
// Do not use GetData() after having used Map!
MOZ_ASSERT(!mIsMapped);
if (!mMapped) {
HRESULT hr = mTexture->Map(0, D3D10_MAP_READ, 0, &mMap);
if (FAILED(hr)) {
gfxWarning() << "Failed to map texture to memory. Code: " << hexa(hr);
return;
}
mMapped = true;
}
}
}
}