gecko-dev/gfx/layers/d3d9
2010-09-03 15:50:29 +12:00
..
CanvasLayerD3D9.cpp Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking 2010-09-01 17:10:51 -04:00
CanvasLayerD3D9.h Bug 589978 - [D3D9] 2D canvas layers always have premultiplied alpha. r=bas, a=beta5+ 2010-08-23 20:58:27 -07:00
ColorLayerD3D9.cpp Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad 2010-08-11 01:32:45 +02:00
ColorLayerD3D9.h Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad 2010-07-01 20:01:09 -05:00
ContainerLayerD3D9.cpp Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking 2010-09-01 17:10:51 -04:00
ContainerLayerD3D9.h Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad 2010-07-01 20:01:09 -05:00
DeviceManagerD3D9.cpp Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas 2010-08-26 20:44:53 +00:00
DeviceManagerD3D9.h Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas 2010-08-26 20:44:53 +00:00
genshaders.sh Bug 592458. Generate the d3d9 shaders using a script. r=bas,a=joe 2010-09-01 17:02:02 -04:00
ImageLayerD3D9.cpp Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking 2010-09-01 17:10:51 -04:00
ImageLayerD3D9.h b=574481; fix layers lifetime issues; part 4 - fix other layers; r=bas 2010-08-06 22:09:18 -07:00
LayerManagerD3D9.cpp Bug 589632 - Fix LayerManagerD3D9 debug output r=Bas, a=blocking2.0 2010-09-03 15:50:29 +12:00
LayerManagerD3D9.h Bug 589632 - Fix LayerManagerD3D9 debug output r=Bas, a=blocking2.0 2010-09-03 15:50:29 +12:00
LayerManagerD3D9Shaders.h Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking 2010-09-01 17:10:51 -04:00
LayerManagerD3D9Shaders.hlsl Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking 2010-09-01 17:10:51 -04:00
Nv3DVUtils.cpp Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas 2010-08-26 20:44:53 +00:00
Nv3DVUtils.h Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas 2010-08-26 20:44:53 +00:00
ThebesLayerD3D9.cpp Bug 579276. Part 3: Change Set/IsOpaqueContent API to a more generic Get/SetContentFlags API. r=cjones,sr=vlad 2010-09-02 21:18:40 +12:00
ThebesLayerD3D9.h Bug 592024 - Don't clear shared D3D9/D2D surfaces in cairo_d2d_create_for_handle because D3D9 and D2D need a lot of synchronization points. Instead, put a clear in DrawRegion, which already has synchronization points. r=jrmuizel a=blocking 2010-09-02 15:07:26 -04:00